feat: Initial NimmerSky documentation
- ARCHITECTURE-RESEARCH.md: Three-system landscape analysis (Mantella/CHIM/SkyrimNet) - Context bleed analysis and fixes - Oghma Infinium RAG documentation - Nimmerverse integration architecture - inference_architecture_plan.txt: Deployed inference architecture - Euryale-70B (dialogue) on Theia:31001 - Gemma-27B (structured JSON) on Dioscuri:31004 - Qwen3-VL-8B (vision) on Dioscuri:31005 - gameplay_stack.txt: Modlist configuration - gameplay_dependencies.txt: Mod dependencies - Mod priority/status tracking Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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gameplay_stack.txt
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gameplay_stack.txt
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# NimmerSky Gameplay Stack
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# Compiled: 2026-03-15
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# Session with Chrysalis - Planning the gameplay layer for first real playthrough
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================================================================================
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DESIGN PHILOSOPHY
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================================================================================
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- HC WoW oldschool player mentality: hard, meaningful, consequences matter
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- First REAL playthrough - actually play, not just mod forever
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- LOTD as the goal: collect everything, fill the museum
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- Immersive over gamey: systems that create emergent stories
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- Avoid patch hell: smart choices over maximum features
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================================================================================
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SURVIVAL STACK
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================================================================================
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Core Survival (Chesko Trinity + Extensions):
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- Campfire and Frostfall - Unofficial SSE Update # Cold exposure, camping, shelter
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- Last Seed - Survival Needs and Diseases # Hunger, thirst, fatigue, disease
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- Skills of the Wild - New Campfire Survival Skill Trees # Progression in survival
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Hunting & Resources:
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- Simple Hunting Overhaul # Food acquisition matters
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Mental Health:
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- Stress and Fear - A Dynamic Sanity System # Sanity, trauma, psychological cost
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Hygiene:
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- Bathing in Skyrim - Renewed # Cleanliness affects NPC reactions
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NOTES:
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- Last Seed followers EAT and DRINK - party management!
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- Disease system spreads through party
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- Synergizes with SkyrimNet - NPCs comment on your state
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================================================================================
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COMBAT STACK
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================================================================================
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Framework:
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- BFCO (Balanced Framework for Combat Overhaul) # Animation framework, movesets
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- Supports vanilla attack speed and directional heavy attacks
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- Compatible with ANY perk mod (Adamant, Ordinator, Vokrii)
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- Works WITH SCAR (hands off when SCAR annotations exist)
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Balance Layer:
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- Blade and Blunt (SimonRim) # Stamina, stagger, damage, blocking
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- DESIGNED to synergize with Adamant perks
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- DO NOT use Valhalla - B&B fills this role
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NPC Combat AI:
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- SCAR # NPCs fight intelligently
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- Uses movesets properly
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- Tactical behavior, not random swinging
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Polish:
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- Precision # Hitstop, weapon trails, collision
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Movesets:
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- [TBD - choose based on playstyle preferences]
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- BFCO has massive moveset library
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WHY THIS WORKS:
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- BFCO = HOW attacks look and chain (animations)
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- Blade and Blunt = HOW attacks feel and cost (balance)
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- SCAR = HOW NPCs use the system (AI)
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- Adamant perks reference B&B mechanics = FULL SYNERGY
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================================================================================
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SIMONRIM SUITE
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================================================================================
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Character Progression:
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- Adamant # Perks - streamlined, functional
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- Aetherius # Races - meaningful bonuses
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- Mundus # Standing Stones - real choices
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Religion & Roleplay:
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- Pilgrim # Divine worship system
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- Pray at shrines for favor
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- Each Divine has unique blessings
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- Daedric worship with consequences
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- SYNERGY: Arkay = disease resistance (works with Last Seed!)
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Magic:
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- Mysticism # Spells - vanilla+ philosophy
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- Stormcrown # Shouts - worth using
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Crafting:
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- Apothecary # Alchemy - rebalanced
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- Thaumaturgy # Enchanting - scaling fixed
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Transformations:
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- Scion # Vampires - progression system
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- Manbeast # Werewolves - perk tree
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Other:
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- Hand to Hand # Unarmed builds viable
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- Arena # Encounter Zones - deleveling
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- CHECK: May conflict with other enemy scaling mods
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SKIP:
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- Blade and Blunt from SimonRim page # Already in Combat Stack above
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================================================================================
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RELATIONSHIP / NPC STACK
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================================================================================
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Core Relationship:
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- M.A.R.A.S - Marry Anyone Rule All Skyrim # Romance, affection states, marriage
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- Affection builds over time
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- Lore-friendly polygamy quest
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- Spouse arcs (relationships develop!)
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- M.A.R.A.S - OStim Patch # Integration with OStim
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Follower Management:
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- Nether's Follower Framework (NFF) # Already in base list
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- Recruit ANYONE as follower
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- Manage multiple followers
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- Avoid OP modded follower syndrome
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Intimacy (already in base list):
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- OStim Standalone # Already installed
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- OStim On Demand # Dynamic requests based on stats
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- OStim NPCs - NPC Sex Lives Improved # NPCs have their own lives
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- OLS Aroused # Arousal system with stats
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EMERGENT GAMEPLAY ACHIEVED:
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- Build affection over time (M.A.R.A.S)
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- NPCs remember interactions (SkyrimNet)
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- Romance develops into physical (OStim)
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- Recruit as follower (NFF)
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- Manage their survival needs (Last Seed)
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- They comment on everything (SkyrimNet perception)
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TESTED SCENARIO - Riverwood Romance:
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- Arrived in Riverwood
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- Made a moonlight rendezvous promise with Camilla
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- SkyrimNet stored the promise in memory
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- 2 hours later (in-game), sang song under silver moon
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- Camilla BROKE HER AI ROUTINE to meet - remembered the promise!
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- Sven (rival suitor) ALSO BROKE ROUTINE - came to confront!
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- Passive-aggressive scene ensued
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- THIS IS EMERGENT STORYTELLING
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================================================================================
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CONTENT / GOAL
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================================================================================
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Main Goal:
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- Legacy of the Dragonborn (LOTD) # The museum - collect EVERYTHING
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- Clear purpose for exploration
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- Every item has a home
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- Collector's HQ (Safehouse)
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- Well-patched, mature mod
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================================================================================
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AI LAYER
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================================================================================
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Already Installed:
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- SkyrimNet # The brain
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- Magidonia 24B on Theia (Blackwell 98GB)
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- Endpoint: 10.0.30.21:31002
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- MCP Server for in-game actions
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- Memory system with vector embeddings
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- 5000 memories per actor
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- Event perception (40+ event types)
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TTS:
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- Piper # Voice synthesis
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- Race-specific voices
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- Pronunciation dictionary
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STT:
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- Enabled # Voice input to talk to NPCs
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OStim Integration:
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- OStimNet # AI can trigger intimate scenes
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- SeverActions - SkyrimNet Action Pack # Action integration
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TODO - Diary JSON Fix:
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- Function Gemma 270M available on Theia # /data/models/function-gemma/
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- Pipeline: Magidonia (creative) -> Function Gemma (JSON format)
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- Tiny model = instant formatting
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================================================================================
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INFRASTRUCTURE NOTES
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================================================================================
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THEIA (10.0.30.21) - Blackwell 98GB:
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- Primary inference server
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- Magidonia 24B for SkyrimNet
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- Function Gemma 270M for structured output
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- Qwen3-32B-128K for high-context tasks
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- Nemotron-3-Nano-30B available
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DIOSCURI (10.0.30.22) - Twin RTX 4000 Ada (40GB):
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- Secondary inference
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- Overflow / specialized tasks
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Default SkyrimNet config uses paid OpenRouter APIs
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YOUR config uses self-hosted = FREE GAMING
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================================================================================
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LOAD ORDER NOTES
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================================================================================
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The existing modlist (2057 mods) is the SKELETON:
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- Visuals, animations, ENB, LODs = DONE
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- SkyrimNet AI layer = DONE
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- OStim stack = DONE
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This gameplay stack goes INTO the disabled "-Gameplay_separator" section
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After adding gameplay mods:
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- Regenerate Pandora output
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- Regenerate Synthesis patches (SimonRim patches)
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- May need LOTD patches
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- DynDOLOD if LOTD adds exterior displays
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================================================================================
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FINAL STACK
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================================================================================
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COMBAT:
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[x] BFCO
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[x] Blade and Blunt
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[x] SCAR
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[x] Precision
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[ ] Movesets (choose favorites)
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SURVIVAL:
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[x] Campfire
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[x] Last Seed
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[x] Skills of the Wild
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[x] Simple Hunting Overhaul
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[x] Stress and Fear
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[x] Bathing in Skyrim
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SIMONRIM:
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[x] Adamant
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[x] Aetherius
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[x] Mundus
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[x] Pilgrim
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[x] Mysticism
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[x] Stormcrown
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[x] Apothecary
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[x] Thaumaturgy
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[x] Scion
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[x] Manbeast
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[x] Hand to Hand
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[?] Arena (check conflicts)
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RELATIONSHIPS:
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[x] M.A.R.A.S
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[x] M.A.R.A.S - OStim Patch
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CONTENT:
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[x] Legacy of the Dragonborn
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[ ] LOTD patches as needed
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================================================================================
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Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL)
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