Files
nimmersky/gameplay_stack.txt
dafit 4058558b11 feat: Initial NimmerSky documentation
- ARCHITECTURE-RESEARCH.md: Three-system landscape analysis (Mantella/CHIM/SkyrimNet)
  - Context bleed analysis and fixes
  - Oghma Infinium RAG documentation
  - Nimmerverse integration architecture
- inference_architecture_plan.txt: Deployed inference architecture
  - Euryale-70B (dialogue) on Theia:31001
  - Gemma-27B (structured JSON) on Dioscuri:31004
  - Qwen3-VL-8B (vision) on Dioscuri:31005
- gameplay_stack.txt: Modlist configuration
- gameplay_dependencies.txt: Mod dependencies
- Mod priority/status tracking

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-03-18 15:25:54 +01:00

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# NimmerSky Gameplay Stack
# Compiled: 2026-03-15
# Session with Chrysalis - Planning the gameplay layer for first real playthrough
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DESIGN PHILOSOPHY
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- HC WoW oldschool player mentality: hard, meaningful, consequences matter
- First REAL playthrough - actually play, not just mod forever
- LOTD as the goal: collect everything, fill the museum
- Immersive over gamey: systems that create emergent stories
- Avoid patch hell: smart choices over maximum features
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SURVIVAL STACK
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Core Survival (Chesko Trinity + Extensions):
- Campfire and Frostfall - Unofficial SSE Update # Cold exposure, camping, shelter
- Last Seed - Survival Needs and Diseases # Hunger, thirst, fatigue, disease
- Skills of the Wild - New Campfire Survival Skill Trees # Progression in survival
Hunting & Resources:
- Simple Hunting Overhaul # Food acquisition matters
Mental Health:
- Stress and Fear - A Dynamic Sanity System # Sanity, trauma, psychological cost
Hygiene:
- Bathing in Skyrim - Renewed # Cleanliness affects NPC reactions
NOTES:
- Last Seed followers EAT and DRINK - party management!
- Disease system spreads through party
- Synergizes with SkyrimNet - NPCs comment on your state
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COMBAT STACK
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Framework:
- BFCO (Balanced Framework for Combat Overhaul) # Animation framework, movesets
- Supports vanilla attack speed and directional heavy attacks
- Compatible with ANY perk mod (Adamant, Ordinator, Vokrii)
- Works WITH SCAR (hands off when SCAR annotations exist)
Balance Layer:
- Blade and Blunt (SimonRim) # Stamina, stagger, damage, blocking
- DESIGNED to synergize with Adamant perks
- DO NOT use Valhalla - B&B fills this role
NPC Combat AI:
- SCAR # NPCs fight intelligently
- Uses movesets properly
- Tactical behavior, not random swinging
Polish:
- Precision # Hitstop, weapon trails, collision
Movesets:
- [TBD - choose based on playstyle preferences]
- BFCO has massive moveset library
WHY THIS WORKS:
- BFCO = HOW attacks look and chain (animations)
- Blade and Blunt = HOW attacks feel and cost (balance)
- SCAR = HOW NPCs use the system (AI)
- Adamant perks reference B&B mechanics = FULL SYNERGY
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SIMONRIM SUITE
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Character Progression:
- Adamant # Perks - streamlined, functional
- Aetherius # Races - meaningful bonuses
- Mundus # Standing Stones - real choices
Religion & Roleplay:
- Pilgrim # Divine worship system
- Pray at shrines for favor
- Each Divine has unique blessings
- Daedric worship with consequences
- SYNERGY: Arkay = disease resistance (works with Last Seed!)
Magic:
- Mysticism # Spells - vanilla+ philosophy
- Stormcrown # Shouts - worth using
Crafting:
- Apothecary # Alchemy - rebalanced
- Thaumaturgy # Enchanting - scaling fixed
Transformations:
- Scion # Vampires - progression system
- Manbeast # Werewolves - perk tree
Other:
- Hand to Hand # Unarmed builds viable
- Arena # Encounter Zones - deleveling
- CHECK: May conflict with other enemy scaling mods
SKIP:
- Blade and Blunt from SimonRim page # Already in Combat Stack above
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RELATIONSHIP / NPC STACK
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Core Relationship:
- M.A.R.A.S - Marry Anyone Rule All Skyrim # Romance, affection states, marriage
- Affection builds over time
- Lore-friendly polygamy quest
- Spouse arcs (relationships develop!)
- M.A.R.A.S - OStim Patch # Integration with OStim
Follower Management:
- Nether's Follower Framework (NFF) # Already in base list
- Recruit ANYONE as follower
- Manage multiple followers
- Avoid OP modded follower syndrome
Intimacy (already in base list):
- OStim Standalone # Already installed
- OStim On Demand # Dynamic requests based on stats
- OStim NPCs - NPC Sex Lives Improved # NPCs have their own lives
- OLS Aroused # Arousal system with stats
EMERGENT GAMEPLAY ACHIEVED:
- Build affection over time (M.A.R.A.S)
- NPCs remember interactions (SkyrimNet)
- Romance develops into physical (OStim)
- Recruit as follower (NFF)
- Manage their survival needs (Last Seed)
- They comment on everything (SkyrimNet perception)
TESTED SCENARIO - Riverwood Romance:
- Arrived in Riverwood
- Made a moonlight rendezvous promise with Camilla
- SkyrimNet stored the promise in memory
- 2 hours later (in-game), sang song under silver moon
- Camilla BROKE HER AI ROUTINE to meet - remembered the promise!
- Sven (rival suitor) ALSO BROKE ROUTINE - came to confront!
- Passive-aggressive scene ensued
- THIS IS EMERGENT STORYTELLING
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CONTENT / GOAL
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Main Goal:
- Legacy of the Dragonborn (LOTD) # The museum - collect EVERYTHING
- Clear purpose for exploration
- Every item has a home
- Collector's HQ (Safehouse)
- Well-patched, mature mod
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AI LAYER
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Already Installed:
- SkyrimNet # The brain
- Magidonia 24B on Theia (Blackwell 98GB)
- Endpoint: 10.0.30.21:31002
- MCP Server for in-game actions
- Memory system with vector embeddings
- 5000 memories per actor
- Event perception (40+ event types)
TTS:
- Piper # Voice synthesis
- Race-specific voices
- Pronunciation dictionary
STT:
- Enabled # Voice input to talk to NPCs
OStim Integration:
- OStimNet # AI can trigger intimate scenes
- SeverActions - SkyrimNet Action Pack # Action integration
TODO - Diary JSON Fix:
- Function Gemma 270M available on Theia # /data/models/function-gemma/
- Pipeline: Magidonia (creative) -> Function Gemma (JSON format)
- Tiny model = instant formatting
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INFRASTRUCTURE NOTES
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THEIA (10.0.30.21) - Blackwell 98GB:
- Primary inference server
- Magidonia 24B for SkyrimNet
- Function Gemma 270M for structured output
- Qwen3-32B-128K for high-context tasks
- Nemotron-3-Nano-30B available
DIOSCURI (10.0.30.22) - Twin RTX 4000 Ada (40GB):
- Secondary inference
- Overflow / specialized tasks
Default SkyrimNet config uses paid OpenRouter APIs
YOUR config uses self-hosted = FREE GAMING
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LOAD ORDER NOTES
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The existing modlist (2057 mods) is the SKELETON:
- Visuals, animations, ENB, LODs = DONE
- SkyrimNet AI layer = DONE
- OStim stack = DONE
This gameplay stack goes INTO the disabled "-Gameplay_separator" section
After adding gameplay mods:
- Regenerate Pandora output
- Regenerate Synthesis patches (SimonRim patches)
- May need LOTD patches
- DynDOLOD if LOTD adds exterior displays
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FINAL STACK
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COMBAT:
[x] BFCO
[x] Blade and Blunt
[x] SCAR
[x] Precision
[ ] Movesets (choose favorites)
SURVIVAL:
[x] Campfire
[x] Last Seed
[x] Skills of the Wild
[x] Simple Hunting Overhaul
[x] Stress and Fear
[x] Bathing in Skyrim
SIMONRIM:
[x] Adamant
[x] Aetherius
[x] Mundus
[x] Pilgrim
[x] Mysticism
[x] Stormcrown
[x] Apothecary
[x] Thaumaturgy
[x] Scion
[x] Manbeast
[x] Hand to Hand
[?] Arena (check conflicts)
RELATIONSHIPS:
[x] M.A.R.A.S
[x] M.A.R.A.S - OStim Patch
CONTENT:
[x] Legacy of the Dragonborn
[ ] LOTD patches as needed
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Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL)