From 4058558b118a027820fd5b3a8829c54dce9b5416 Mon Sep 17 00:00:00 2001 From: dafit Date: Wed, 18 Mar 2026 15:25:54 +0100 Subject: [PATCH] feat: Initial NimmerSky documentation - ARCHITECTURE-RESEARCH.md: Three-system landscape analysis (Mantella/CHIM/SkyrimNet) - Context bleed analysis and fixes - Oghma Infinium RAG documentation - Nimmerverse integration architecture - inference_architecture_plan.txt: Deployed inference architecture - Euryale-70B (dialogue) on Theia:31001 - Gemma-27B (structured JSON) on Dioscuri:31004 - Qwen3-VL-8B (vision) on Dioscuri:31005 - gameplay_stack.txt: Modlist configuration - gameplay_dependencies.txt: Mod dependencies - Mod priority/status tracking Co-Authored-By: Claude Opus 4.5 --- #Mod_Priority,#Mod_Status,#Mod_Name.txt | 2057 +++++++++++++++++++++++ ARCHITECTURE-RESEARCH.md | 261 +++ gameplay_dependencies.txt | 290 ++++ gameplay_stack.txt | 268 +++ inference_architecture_plan.txt | 159 ++ 5 files changed, 3035 insertions(+) create mode 100644 #Mod_Priority,#Mod_Status,#Mod_Name.txt create mode 100644 ARCHITECTURE-RESEARCH.md create mode 100644 gameplay_dependencies.txt create mode 100644 gameplay_stack.txt create mode 100644 inference_architecture_plan.txt diff --git a/#Mod_Priority,#Mod_Status,#Mod_Name.txt b/#Mod_Priority,#Mod_Status,#Mod_Name.txt new file mode 100644 index 0000000..1178c48 --- /dev/null +++ b/#Mod_Priority,#Mod_Status,#Mod_Name.txt @@ -0,0 +1,2057 @@ +#Mod_Priority,#Mod_Status,#Mod_Name +"0000","+","DLC: HearthFires" +"0001","+","DLC: Dragonborn" +"0002","+","DLC: Dawnguard" +"0003","+","Creation Club: _ResourcePack" +"0004","-","Visions of Vaermina 1.0.0_separator" +"0005","+","CORE_separator" +"0006","-","Creation Club + Cleaned Plugins_separator" +"0007","+","Official Master Files - 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Heightmaps" +"2017","-","Terrain Shadows - Dac0da" +"2018","-","Terrain Shadows - Glenmoril" +"2019","-","Terrain Shadows - Improved Follower Dialogue Lydia" +"2020","-","Terrain Shadows - Olenveld" +"2021","-","Terrain Shadows - Skyrim Extended Cut SaintSeducer" +"2022","-","Terrain Shadows - The Cause CC" +"2023","-","Terrain Shadows - Unslaad" +"2024","-","Terrain Shadows - Vigilant" +"2025","-","Terrain Shadows - Wyrmstooth" +"2026","-","Terrain Blending - Community Shaders" +"2027","-","Terrain Variation - Community Shaders" +"2028","-","Light Placer" +"2029","-","CS Lights" +"2030","-","Dynamic Display Settings" +"2031","-","NAT.CS III" +"2032","-","Obscure's College of Winterhold Meshes Optimized and Merged for Community Shaders" +"2033","-","Community Shaders Light Limit Fix Light - All-Maker Stones" +"2034","-","CS Particle Patch" +"2035","-","Lux CS Patch" +"2036","-","SOS - CS Brightness Patch" +"2037","-","CS Frame Generation" +"2038","-","Modder Tools_separator" +"2039","+","Load Time Profiler" +"2040","+","In-Game Patcher - SKSE plugin" +"2041","+","Debug Menu - In-Game Navmesh Viewer and More" +"2042","-","Debug Menu - Ultrawide patch 21 9" +"2043","-","Debug Menu - Ultrawide patch 32 9" +"2044","-","Other Profiles (LEAVE DISABLED)_separator" +"2045","-","Freak's Floral Meadows" +"2046","-","VOV - DynDOLOD Output (Performance)" +"2047","-","VOV - Grass Cache (Performance)" +"2048","-","VOV - ParallaxGen Output (Performance)" +"2049","-","VOV - Synthesis Output (Performance)" +"2050","-","VOV - TexGen Output (Performance)" +"2051","-","VOV - xLODGen Output (Performance)" +"2052","-","Lux (Performance)" +"2053","-","Water for ENB (Performance)" +"2054","-","Grass Sampler Fix" +"2055","-","Not Yet Installed_separator" diff --git a/ARCHITECTURE-RESEARCH.md b/ARCHITECTURE-RESEARCH.md new file mode 100644 index 0000000..258dc68 --- /dev/null +++ b/ARCHITECTURE-RESEARCH.md @@ -0,0 +1,261 @@ +# NimmerSky Architecture Research + +Research findings from 2026-03-18 session exploring the Skyrim AI landscape and nimmerverse integration opportunities. + +--- + +## The Three-System Landscape + +| System | Strength | Weakness | Architecture | +|--------|----------|----------|--------------| +| **Mantella** | Established, stable, wide adoption | Older architecture | External Python server | +| **CHIM** | Oghma Infinium RAG, knowledge gating | Windows/WSL2 dependency | Dwemer Distro (Debian VM) | +| **SkyrimNet** | Native SKSE, action system, OmniSight | No lore RAG, context bleed | C++ DLL + Inja templates | + +**Our approach**: Harvest the best from each — SkyrimNet's game integration, CHIM's lore database, nimmerverse's memory substrate. + +--- + +## SkyrimNet Context Bleed Analysis + +### Source Location +``` +/home/dafit/Downloads/SkyrimNet-beta17.1/SKSE/Plugins/SkyrimNet/prompts/ +``` + +### The Problem +NPCs omnisciently know the player's name and events they didn't witness. + +### Root Cause +The `player` object is **globally available** to all NPC prompts without knowledge gating. + +**Key files with leakage:** + +| File | Line | Issue | +|------|------|-------| +| `submodules/character_bio/0600_relationships.prompt` | 7 | `Travel History with {{ player.name }}` | +| `submodules/character_bio/0010_header.prompt` | 8, 22, 24, 28, 30 | `{{ player.name }}` / `{{ decnpc(player.UUID).name }}` | +| `components/context/scene_context.prompt` | Various | Player references in nearby actor descriptions | + +### Event History (Partial Isolation) +```inja +{% set _event_filter = append(_event_filter, npc.UUID) %} +{% set events = get_recent_events(_event_count, _event_filter) %} +``` +Events ARE filtered by NPC UUID — but the implementation of `get_recent_events` is in C++ (SkyrimNet.dll), unclear if it's truly per-NPC witnessed events. + +### Potential Fixes + +**Level 1 - Template Hack:** +```inja +{% if has_memory_tag(npc.UUID, "met_player") %} + {% set known_player_name = player.name %} +{% else %} + {% set known_player_name = "the stranger" %} +{% endif %} +``` + +**Level 2 - Memory Check:** +Add C++ decorator `npc_knows_player_name(uuid)` that queries memory system. + +**Level 3 - Nimmerverse Substrate:** +Route all "what does NPC X know about Y" through external memory service. + +--- + +## Oghma Infinium (CHIM's RAG System) + +### What It Is +1900+ tagged entries of Tamrielic lore with knowledge class filtering. + +### Source +**Google Sheets (Open/Downloadable):** +https://docs.google.com/spreadsheets/d/1dcfctU-iOqprwy2BOc7___4Awteczgdlv8886KalPsQ/ + +### Knowledge Class Taxonomy + +| Category | Examples | Purpose | +|----------|----------|---------| +| **Racial** | `nord`, `argonian`, `khajiit`, `darkelf`, `redguard` | Cultural knowledge | +| **Profession** | `blacksmith`, `scholar`, `mage`, `alchemist`, `merchant` | Trade knowledge | +| **Location** | `whiterun`, `rift`, `eastmarch`, `haafingar`, `solstheim` | Geographic knowledge | +| **Faction** | `thieves_guild`, `companions`, `dark_brotherhood`, `college` | Organizational secrets | +| **Special** | `charactername`, `knowall` | Edge cases | + +### Content Sheets +- Knowledge Classes Reference (taxonomy) +- Vanilla NPCs (NPC → class mappings) +- Visual Descriptions +- Dynamic Oghma +- Groups/Lore/Books +- Figures/Gods +- Artifacts, Armor/Weapons, Items, Spells, Creatures +- Location sheets (one per Hold) + +### Multi-Tag Intersection +NPCs receive lore from **overlapping domains**: +- Whiterun blacksmith: `[blacksmith] ∩ [nord] ∩ [whiterun]` +- Riften fence: `[merchant] ∩ [thieves_guild] ∩ [rift]` + +### Embedding System +Uses **Minime-T5** for vector embeddings. + +--- + +## SkyrimNet Memory System + +### Documentation +https://goncalo22.github.io/SkyrimNet-GamePlugin/Memory%20System/memory-recall + +### Storage Architecture +- **Database**: SQLite with HNSW vector indexing (per-NPC files) +- **Embeddings**: MiniLM-L6-v2 (384-dimensional) +- **Limits**: 1000 memories/NPC, minimum importance 0.2 + +### Memory Data Structure +```json +{ + "summary": "Brief description", + "detailed_description": "Full narrative", + "emotion": "joyful|angry|fearful|sad|neutral|...", + "importance_score": 0.0-1.0, + "tags": ["people", "places", "items", "activities"], + "memory_type": "EXPERIENCE|RELATIONSHIP|KNOWLEDGE|TRAUMA|JOY|...", + "embedding": [384-dimensional vector] +} +``` + +### Retrieval Scoring Weights + +| Signal | Weight | +|--------|--------| +| Semantic similarity | 0.35 | +| Temporal proximity | 0.20 | +| Actor involvement | 0.20 | +| Emotional match | 0.10 | +| Keyword relevance | 0.10 | +| Location match | 0.05 | + +### Memory Formation Triggers +- Conversations +- Combat encounters +- Item transactions +- Proximity to notable actions +- Grouped into segments (60min gap, 10-480min duration, 5-200 events) + +--- + +## Nimmerverse Integration Architecture + +### The Vision +SkyrimNet as **game interface**, nimmerverse as **cognitive substrate**. + +``` +┌─────────────────────────────────────────────────────────────┐ +│ NIMMERVERSE SUBSTRATE │ +│ │ +│ ┌──────────────────┐ ┌──────────────────────────────────┐ │ +│ │ phoebe-dev │ │ iris-dev │ │ +│ │ PostgreSQL │ │ ChromaDB │ │ +│ │ :35432 │ │ :35000 │ │ +│ │ │ │ │ │ +│ │ • NPC relations │ │ • Oghma Infinium (lore vectors) │ │ +│ │ • Knowledge │ │ • NPC Memories (migrated) │ │ +│ │ classes │ │ • 384-dim MiniLM embeddings │ │ +│ │ • Event log │ │ │ │ +│ │ • Who knows whom │ │ │ │ +│ └──────────────────┘ └──────────────────────────────────┘ │ +│ │ │ +│ ▼ │ +│ ┌─────────────────┐ │ +│ │ nats-dev │ │ +│ │ :30000 │ │ +│ │ │ │ +│ │ • Memory events │ │ +│ │ • Gossip pubsub │ │ +│ │ • Real-time │ │ +│ └─────────────────┘ │ +└─────────────────────────────────────────────────────────────┘ + │ + ▼ + ┌─────────────────┐ + │ SkyrimNet │ + │ │ + │ • Query lore │ + │ • Query memory │ + │ • Log events │ + │ • Get classes │ + └─────────────────┘ +``` + +### Migration Path + +**Phase 1: Oghma Infinium Import** +1. Download CSV from Google Sheets +2. Load knowledge classes into PostgreSQL +3. Embed lore entries with MiniLM-L6-v2 +4. Store in ChromaDB with class metadata + +**Phase 2: Memory Migration** +1. Create ChromaDB collection for NPC memories +2. Match SkyrimNet's data structure +3. Replicate scoring weights in retrieval +4. Add NPC UUID to all memories (enables cross-NPC queries) + +**Phase 3: Knowledge Gating Service** +1. Build service that answers "What does NPC X know about topic Y?" +2. Combines: Knowledge classes + Lore retrieval + Memory search +3. Expose via MCP or HTTP for SkyrimNet integration + +**Phase 4: Gossip Network** +1. NATS pubsub for memory propagation +2. When NPCs interact, memories can spread (with distortion) +3. "Lydia told Farengar about the dragon attack" becomes queryable + +### Benefits Over Current Architecture + +| Feature | SkyrimNet Native | Nimmerverse Integration | +|---------|-----------------|------------------------| +| Memory storage | Per-NPC SQLite | Unified ChromaDB | +| Cross-NPC queries | Not possible | "Who witnessed X?" | +| Lore grounding | LLM training only | Oghma Infinium RAG | +| Knowledge isolation | Global `player` leaks | Per-NPC class filtering | +| Gossip propagation | None | NATS-based network | +| Infrastructure | Windows-compatible | Linux native | + +--- + +## Key Resources + +### SkyrimNet +- Source: `/home/dafit/Downloads/SkyrimNet-beta17.1/` +- Prompts: `SKSE/Plugins/SkyrimNet/prompts/` +- Memory docs: https://goncalo22.github.io/SkyrimNet-GamePlugin/Memory%20System/memory-recall +- Conversations docs: https://goncalo22.github.io/SkyrimNet-GamePlugin/conversations + +### CHIM / Oghma Infinium +- Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/126330 +- Wiki: https://dwemerdynamics.hostwiki.io/ +- Oghma CSV: https://docs.google.com/spreadsheets/d/1dcfctU-iOqprwy2BOc7___4Awteczgdlv8886KalPsQ/ + +### Mantella +- Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/98631 + +### Current Modlist +- **Decision**: Tested Schtevie's Requiem Full Content Extension — returning to own foundation +- Our stack: SkyrimNet + custom nimmerverse integration + +--- + +## Next Steps + +- [x] Test Schtevie's modlist stability ✓ (2026-03-18: tested, returning to own foundation) +- [ ] Export Oghma Infinium CSV sheets +- [ ] Design PostgreSQL schema for knowledge classes +- [ ] Prototype ChromaDB lore collection +- [ ] Map SkyrimNet template injection points for external queries +- [ ] Design MCP/HTTP interface for lore service + +--- + +**Version:** 1.0 | **Created:** 2026-03-18 diff --git a/gameplay_dependencies.txt b/gameplay_dependencies.txt new file mode 100644 index 0000000..e04ea1b --- /dev/null +++ b/gameplay_dependencies.txt @@ -0,0 +1,290 @@ +# NimmerSky Gameplay Stack - Dependencies +# Compiled: 2026-03-15 +# Ready for installation + +================================================================================ + FOUNDATION (INSTALL FIRST) +================================================================================ + +These are shared requirements - you probably have most already: + +TIER 1 - Core (required by almost everything): +[ ] SKSE64 # skse.silverlock.org +[ ] Address Library for SKSE Plugins # Nexus 32444 +[ ] SkyUI # Nexus 12604 + +TIER 2 - Utilities (required by multiple mods): +[ ] PapyrusUtil SE # Nexus 13048 | For: Campfire/Frostfall +[ ] MCM Helper # Nexus 53000 | For: Precision, many others +[ ] Spell Perk Item Distributor (SPID) # Nexus 36869 | For: Hand to Hand, Adamant +[ ] Keyword Item Distributor (KID) # Nexus 55728 | For: Hand to Hand +[ ] Scrambled Bugs # Nexus 43532 | For: Hand to Hand, Adamant +[ ] powerofthree's Papyrus Extender # Nexus 22854 | For: Last Seed, Bathing +[ ] Scrab's Papyrus Extender # Nexus 115164 | For: Bathing in Skyrim +[ ] Custom Skills Framework # Nexus 41780 | For: Stormcrown +[ ] Nemesis Unlimited Behavior Engine # Nexus 60033 | For: SCAR, BFCO, combat +[ ] iHUD # Nexus 12440 | For: Skills of the Wild + +================================================================================ + COMBAT STACK +================================================================================ + +BFCO - Balanced Framework for Combat Overhaul +├── Nexus: 117052 (or BFCO NG: 160505) +├── Requires: SKSE64, Address Library +├── Soft Req: Nemesis +└── Notes: Compatible with all perk mods + +Blade and Blunt - A Combat Overhaul (SimonRim) +├── Nexus: 34549 +├── Requires: None (standalone!) +├── Soft Req: SKSE64 for full functionality +└── Notes: Load AFTER Smilodon/Wildcat if present + +SCAR - Skyrim Combos AI Revolution +├── Nexus: 72014 +├── Requires: Address Library, Nemesis, ADXP/MCO v1.3.2+ +├── !! IMPORTANT: Needs MCO installed first! +└── Notes: Makes NPCs fight intelligently with combos + +Precision - Accurate Melee Collisions +├── Nexus: 72347 +├── Requires: SKSE64, MCM Helper +└── Notes: Hitstop, weapon trails, true collisions + +!! COMBAT NOTE !! +SCAR requires ADXP/MCO from Skyrim Guild (not Nexus) +Download MCO from: skyrim-guild.com + +================================================================================ + SURVIVAL STACK +================================================================================ + +Campfire - Complete Camping System +├── Nexus: 667 +├── Requires: SKSE64, SkyUI, PapyrusUtil SE +└── Notes: Base for Frostfall + +Frostfall - Hypothermia Camping Survival +├── Nexus: 671 +├── Requires: Campfire, SKSE64, SkyUI +└── Notes: Core survival cold system + +Campfire and Frostfall - Unofficial SSE Update +├── Nexus: 17925 +├── Requires: Campfire 1.12.1 SE, Frostfall 3.4.1 SE, PapyrusUtil SE +└── Notes: Must install before first Frostfall init! + +Last Seed - Survival Needs and Diseases +├── Nexus: 56393 +├── Requires: Campfire +├── Soft Req: powerofthree's Papyrus Extender +├── Incompatible: Growl, Moonlight Tales SE (patches exist) +└── Notes: Followers eat/drink! Integrates with Frostfall & Bathing + +Skills of the Wild - New Campfire Survival Skill Trees +├── Nexus: 37693 +├── Requires: Campfire, Simple Hunting Overhaul v2+, iHUD +└── Notes: 4 new skill trees! + +Simple Hunting Overhaul +├── Nexus: 95943 +├── Requires: None (standalone) +└── Notes: Required by Skills of the Wild v2+ + +Stress and Fear - A Dynamic Sanity System +├── Nexus: 116522 +├── Requires: SKSE64, SkyUI (assumed) +├── Soft Req: MCM Helper +└── Notes: By JaySerpa - sanity system! + +Bathing in Skyrim - Renewed +├── Nexus: 135288 +├── Requires: powerofthree's Papyrus Extender, Scrab's Papyrus Extender, PapyrusUtil +├── Game Ver: AE 1.6.1130+ +└── Notes: Integrates with Last Seed + +================================================================================ + SIMONRIM SUITE +================================================================================ + +!! SIMONRIM DEPENDENCY CHAIN !! +Mysticism (standalone) + └── Adamant (requires Mysticism) + └── Hand to Hand (requires Adamant + utilities) + +Install in this order: + +1. Mysticism - A Magic Overhaul + ├── Nexus: 27839 + ├── Requires: None (standalone) + └── Notes: REQUIRED by Adamant and Thaumaturgy + +2. Adamant - A Perk Overhaul + ├── Nexus: 30191 + ├── Requires: Mysticism + ├── Future (v6.0+): SKSE64, Scrambled Bugs, SPID, KID + └── Incompatible: WACCF, CCOR + +3. Hand to Hand - An Adamant Addon + ├── Nexus: 59790 + ├── Requires: Adamant, SKSE64, Address Library, Scrambled Bugs, SPID, KID + └── Notes: Heavy requirements! + +4. Aetherius - A Race Overhaul + ├── Nexus: 26686 + ├── Requires: None (standalone) + └── Notes: Integrates with Mundus, Blade & Blunt + +5. Mundus - A Standing Stone Overhaul + ├── Nexus: 33411 + └── Requires: None (standalone) + +6. Pilgrim - A Religion Overhaul + ├── Nexus: 54099 + ├── Requires: None (standalone) + └── Notes: Works great with Adamant + +7. Stormcrown - A Shout Overhaul + ├── Nexus: 90659 + ├── Requires: Address Library, Custom Skills Framework + ├── !! AE ONLY: Requires game version 1.6.640+ + └── Incompatible: Thunderchild, Forceful Tongue + +8. Apothecary - An Alchemy Overhaul + ├── Nexus: 52130 + └── Requires: None (standalone) + +9. Thaumaturgy - An Enchanting Overhaul + ├── Nexus: 57138 + └── Requires: Mysticism (implied) + +10. Scion - A Vampire Overhaul + ├── Nexus: 41639 + ├── Requires: None (standalone) + └── !! NEEDS: Fresh save, never been vampire before + +11. Manbeast - A Werewolf Overhaul + ├── Nexus: 44746 + ├── Requires: SKSE64 + └── !! NEEDS: Fresh save, never been werewolf before + +12. Arena - An Encounter Zone Overhaul + ├── Nexus: 33487 + └── Requires: None (standalone) + +================================================================================ + RELATIONSHIPS +================================================================================ + +M.A.R.A.S - Marry Anyone Rule All Skyrim +├── Nexus: 159033 +├── Requires: None listed +└── Notes: Affection system, spouse arcs, polygamy quest + +M.A.R.A.S - OStim Patch +├── Nexus: 173896 +├── Requires: M.A.R.A.S, OStim +└── Notes: Adds scene initiation with spouse + +================================================================================ + CONTENT +================================================================================ + +Legacy of the Dragonborn (LOTD) +├── Nexus: 11802 +├── Requires: All 3 DLCs (Dawnguard, Hearthfires, Dragonborn) +├── Soft Req: SKSE64, SkyUI +├── Recommended: +│ ├── Curator's Companion # Nexus 38529 +│ ├── LOTD Official Patches # Nexus 30980 +│ └── LOTD CC Patch Hub # Nexus 31563 +└── !! INSTALL AT GAME START - foundational mod + +================================================================================ + INSTALL ORDER CHECKLIST +================================================================================ + +FOUNDATION: +[ ] 1. SKSE64 +[ ] 2. Address Library for SKSE Plugins +[ ] 3. SkyUI +[ ] 4. PapyrusUtil SE +[ ] 5. MCM Helper +[ ] 6. Scrambled Bugs +[ ] 7. SPID +[ ] 8. KID +[ ] 9. powerofthree's Papyrus Extender +[ ] 10. Scrab's Papyrus Extender +[ ] 11. Custom Skills Framework +[ ] 12. Nemesis Unlimited Behavior Engine +[ ] 13. iHUD + +SIMONRIM (in order): +[ ] 14. Mysticism +[ ] 15. Adamant +[ ] 16. Hand to Hand +[ ] 17. Aetherius +[ ] 18. Mundus +[ ] 19. Pilgrim +[ ] 20. Stormcrown (AE only!) +[ ] 21. Apothecary +[ ] 22. Thaumaturgy +[ ] 23. Scion +[ ] 24. Manbeast +[ ] 25. Arena +[ ] 26. Blade and Blunt + +COMBAT: +[ ] 27. ADXP/MCO (from Skyrim Guild!) +[ ] 28. BFCO +[ ] 29. SCAR +[ ] 30. Precision + +SURVIVAL: +[ ] 31. Campfire +[ ] 32. Frostfall +[ ] 33. Campfire/Frostfall Unofficial Update +[ ] 34. Last Seed +[ ] 35. Simple Hunting Overhaul +[ ] 36. Skills of the Wild +[ ] 37. Stress and Fear +[ ] 38. Bathing in Skyrim - Renewed + +RELATIONSHIPS: +[ ] 39. M.A.R.A.S +[ ] 40. M.A.R.A.S - OStim Patch + +CONTENT: +[ ] 41. Legacy of the Dragonborn +[ ] 42. LOTD Official Patches +[ ] 43. Curator's Companion + +FINAL: +[ ] 44. Run Nemesis +[ ] 45. Generate Synthesis patches +[ ] 46. Check for mod-specific patches + +================================================================================ + WARNINGS & NOTES +================================================================================ + +!! CRITICAL !! +- SCAR needs MCO from Skyrim Guild (not on Nexus) +- Stormcrown is AE ONLY (1.6.640+) +- Scion/Manbeast need FRESH saves (no prior transformations) +- LOTD should be installed from game start + +!! LOAD ORDER !! +- Blade and Blunt AFTER Smilodon/Wildcat (if present) +- Manbeast AFTER Mortal Enemies (if present) + +!! PATCHES TO CHECK !! +- SimonRim has official patch compendium +- LOTD has massive patch collection +- Check for Last Seed + Growl/Moonlight Tales patches if needed + +================================================================================ + +Cross-referenced from Nexus Mods - 2026-03-15 +Ready for the ape when rested! diff --git a/gameplay_stack.txt b/gameplay_stack.txt new file mode 100644 index 0000000..d9defb3 --- /dev/null +++ b/gameplay_stack.txt @@ -0,0 +1,268 @@ +# NimmerSky Gameplay Stack +# Compiled: 2026-03-15 +# Session with Chrysalis - Planning the gameplay layer for first real playthrough + +================================================================================ + DESIGN PHILOSOPHY +================================================================================ + +- HC WoW oldschool player mentality: hard, meaningful, consequences matter +- First REAL playthrough - actually play, not just mod forever +- LOTD as the goal: collect everything, fill the museum +- Immersive over gamey: systems that create emergent stories +- Avoid patch hell: smart choices over maximum features + +================================================================================ + SURVIVAL STACK +================================================================================ + +Core Survival (Chesko Trinity + Extensions): +- Campfire and Frostfall - Unofficial SSE Update # Cold exposure, camping, shelter +- Last Seed - Survival Needs and Diseases # Hunger, thirst, fatigue, disease +- Skills of the Wild - New Campfire Survival Skill Trees # Progression in survival + +Hunting & Resources: +- Simple Hunting Overhaul # Food acquisition matters + +Mental Health: +- Stress and Fear - A Dynamic Sanity System # Sanity, trauma, psychological cost + +Hygiene: +- Bathing in Skyrim - Renewed # Cleanliness affects NPC reactions + +NOTES: +- Last Seed followers EAT and DRINK - party management! +- Disease system spreads through party +- Synergizes with SkyrimNet - NPCs comment on your state + +================================================================================ + COMBAT STACK +================================================================================ + +Framework: +- BFCO (Balanced Framework for Combat Overhaul) # Animation framework, movesets + - Supports vanilla attack speed and directional heavy attacks + - Compatible with ANY perk mod (Adamant, Ordinator, Vokrii) + - Works WITH SCAR (hands off when SCAR annotations exist) + +Balance Layer: +- Blade and Blunt (SimonRim) # Stamina, stagger, damage, blocking + - DESIGNED to synergize with Adamant perks + - DO NOT use Valhalla - B&B fills this role + +NPC Combat AI: +- SCAR # NPCs fight intelligently + - Uses movesets properly + - Tactical behavior, not random swinging + +Polish: +- Precision # Hitstop, weapon trails, collision + +Movesets: +- [TBD - choose based on playstyle preferences] +- BFCO has massive moveset library + +WHY THIS WORKS: +- BFCO = HOW attacks look and chain (animations) +- Blade and Blunt = HOW attacks feel and cost (balance) +- SCAR = HOW NPCs use the system (AI) +- Adamant perks reference B&B mechanics = FULL SYNERGY + +================================================================================ + SIMONRIM SUITE +================================================================================ + +Character Progression: +- Adamant # Perks - streamlined, functional +- Aetherius # Races - meaningful bonuses +- Mundus # Standing Stones - real choices + +Religion & Roleplay: +- Pilgrim # Divine worship system + - Pray at shrines for favor + - Each Divine has unique blessings + - Daedric worship with consequences + - SYNERGY: Arkay = disease resistance (works with Last Seed!) + +Magic: +- Mysticism # Spells - vanilla+ philosophy +- Stormcrown # Shouts - worth using + +Crafting: +- Apothecary # Alchemy - rebalanced +- Thaumaturgy # Enchanting - scaling fixed + +Transformations: +- Scion # Vampires - progression system +- Manbeast # Werewolves - perk tree + +Other: +- Hand to Hand # Unarmed builds viable +- Arena # Encounter Zones - deleveling + - CHECK: May conflict with other enemy scaling mods + +SKIP: +- Blade and Blunt from SimonRim page # Already in Combat Stack above + +================================================================================ + RELATIONSHIP / NPC STACK +================================================================================ + +Core Relationship: +- M.A.R.A.S - Marry Anyone Rule All Skyrim # Romance, affection states, marriage + - Affection builds over time + - Lore-friendly polygamy quest + - Spouse arcs (relationships develop!) + +- M.A.R.A.S - OStim Patch # Integration with OStim + +Follower Management: +- Nether's Follower Framework (NFF) # Already in base list + - Recruit ANYONE as follower + - Manage multiple followers + - Avoid OP modded follower syndrome + +Intimacy (already in base list): +- OStim Standalone # Already installed +- OStim On Demand # Dynamic requests based on stats +- OStim NPCs - NPC Sex Lives Improved # NPCs have their own lives +- OLS Aroused # Arousal system with stats + +EMERGENT GAMEPLAY ACHIEVED: +- Build affection over time (M.A.R.A.S) +- NPCs remember interactions (SkyrimNet) +- Romance develops into physical (OStim) +- Recruit as follower (NFF) +- Manage their survival needs (Last Seed) +- They comment on everything (SkyrimNet perception) + +TESTED SCENARIO - Riverwood Romance: +- Arrived in Riverwood +- Made a moonlight rendezvous promise with Camilla +- SkyrimNet stored the promise in memory +- 2 hours later (in-game), sang song under silver moon +- Camilla BROKE HER AI ROUTINE to meet - remembered the promise! +- Sven (rival suitor) ALSO BROKE ROUTINE - came to confront! +- Passive-aggressive scene ensued +- THIS IS EMERGENT STORYTELLING + +================================================================================ + CONTENT / GOAL +================================================================================ + +Main Goal: +- Legacy of the Dragonborn (LOTD) # The museum - collect EVERYTHING + - Clear purpose for exploration + - Every item has a home + - Collector's HQ (Safehouse) + - Well-patched, mature mod + +================================================================================ + AI LAYER +================================================================================ + +Already Installed: +- SkyrimNet # The brain + - Magidonia 24B on Theia (Blackwell 98GB) + - Endpoint: 10.0.30.21:31002 + - MCP Server for in-game actions + - Memory system with vector embeddings + - 5000 memories per actor + - Event perception (40+ event types) + +TTS: +- Piper # Voice synthesis + - Race-specific voices + - Pronunciation dictionary + +STT: +- Enabled # Voice input to talk to NPCs + +OStim Integration: +- OStimNet # AI can trigger intimate scenes +- SeverActions - SkyrimNet Action Pack # Action integration + +TODO - Diary JSON Fix: +- Function Gemma 270M available on Theia # /data/models/function-gemma/ +- Pipeline: Magidonia (creative) -> Function Gemma (JSON format) +- Tiny model = instant formatting + +================================================================================ + INFRASTRUCTURE NOTES +================================================================================ + +THEIA (10.0.30.21) - Blackwell 98GB: +- Primary inference server +- Magidonia 24B for SkyrimNet +- Function Gemma 270M for structured output +- Qwen3-32B-128K for high-context tasks +- Nemotron-3-Nano-30B available + +DIOSCURI (10.0.30.22) - Twin RTX 4000 Ada (40GB): +- Secondary inference +- Overflow / specialized tasks + +Default SkyrimNet config uses paid OpenRouter APIs +YOUR config uses self-hosted = FREE GAMING + +================================================================================ + LOAD ORDER NOTES +================================================================================ + +The existing modlist (2057 mods) is the SKELETON: +- Visuals, animations, ENB, LODs = DONE +- SkyrimNet AI layer = DONE +- OStim stack = DONE + +This gameplay stack goes INTO the disabled "-Gameplay_separator" section + +After adding gameplay mods: +- Regenerate Pandora output +- Regenerate Synthesis patches (SimonRim patches) +- May need LOTD patches +- DynDOLOD if LOTD adds exterior displays + +================================================================================ + FINAL STACK +================================================================================ + +COMBAT: +[x] BFCO +[x] Blade and Blunt +[x] SCAR +[x] Precision +[ ] Movesets (choose favorites) + +SURVIVAL: +[x] Campfire +[x] Last Seed +[x] Skills of the Wild +[x] Simple Hunting Overhaul +[x] Stress and Fear +[x] Bathing in Skyrim + +SIMONRIM: +[x] Adamant +[x] Aetherius +[x] Mundus +[x] Pilgrim +[x] Mysticism +[x] Stormcrown +[x] Apothecary +[x] Thaumaturgy +[x] Scion +[x] Manbeast +[x] Hand to Hand +[?] Arena (check conflicts) + +RELATIONSHIPS: +[x] M.A.R.A.S +[x] M.A.R.A.S - OStim Patch + +CONTENT: +[x] Legacy of the Dragonborn +[ ] LOTD patches as needed + +================================================================================ + +Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL) diff --git a/inference_architecture_plan.txt b/inference_architecture_plan.txt new file mode 100644 index 0000000..b09a078 --- /dev/null +++ b/inference_architecture_plan.txt @@ -0,0 +1,159 @@ +# NimmerSky Inference Architecture +# Status: DEPLOYED & STABLE +# Last Updated: 2026-03-18 + +================================================================================ + DESIGN PRINCIPLES +================================================================================ + +1. SIMPLICITY > COMPLEXITY + - No MIG partitioning on Blackwell + - No vLLM multi-model complexity + - One big creative model, one structured output model, one vision model + +2. MODEL SIZE MATTERS FOR JSON + - Key learning: 27B models follow JSON schemas reliably + - 8B models (including abliterated) struggle with structured output + - Route all JSON tasks to Gemma-27B + +3. TASK-BASED ROUTING + - Creative dialogue → Large model (Euryale-70B) + - Structured output → Gemma-27B + - Vision/OmniSight → Qwen3-VL-8B + +================================================================================ + DEPLOYED INFRASTRUCTURE +================================================================================ + +THEIA (10.0.30.21) - Blackwell 98GB: +├── Port 31001: Euryale-70B (L3.3-70B Euryale v2.3) +│ ├── Quantization: Q4 or Q8 (fits in 98GB) +│ ├── Purpose: Creative dialogue, main NPC conversations +│ └── Context: Large (32K+) +└── Ollama: active + +DIOSCURI (10.0.30.22) - 2x RTX 4000 Ada (20GB each): +├── GPU 0 - Port 31004: Gemma-3-27B-abliterated (Q4_K_M) +│ ├── ~16GB VRAM usage +│ ├── Purpose: ALL structured JSON output +│ └── Tasks: CharacterProfile, Diary, Combat, Memory, Gamemaster +│ +└── GPU 1 - Port 31005: Qwen3-VL-8B-abliterated (Q4_K_M) + ├── ~6GB VRAM usage + ├── Purpose: Vision / OmniSight + └── Multimodal: Can process screenshots + +================================================================================ + SKYRIMNET VARIANT ROUTING +================================================================================ + +┌──────────────────────────┬─────────────────────────────────────────────────┐ +│ Variant │ Deployed Configuration │ +├──────────────────────────┼─────────────────────────────────────────────────┤ +│ Default (dialogue) │ Theia:31001 → Euryale-70B │ +│ AgentDefault │ Theia:31001 → Euryale-70B │ +│ UniversalTranslator │ Theia:31001 → Euryale-70B │ +│ action_evaluation │ Theia:31001 → Euryale-70B │ +│ meta │ Theia:31001 → Euryale-70B │ +├──────────────────────────┼─────────────────────────────────────────────────┤ +│ CharacterProfileGen │ Dioscuri:31004 → Gemma-27B (structured_outputs) │ +│ DiaryGeneration │ Dioscuri:31004 → Gemma-27B (structured_outputs) │ +│ combat │ Dioscuri:31004 → Gemma-27B │ +│ gamemaster_evaluation │ Dioscuri:31004 → Gemma-27B │ +│ memory │ Dioscuri:31004 → Gemma-27B (structured_outputs) │ +├──────────────────────────┼─────────────────────────────────────────────────┤ +│ vision │ Dioscuri:31005 → Qwen3-VL-8B │ +└──────────────────────────┴─────────────────────────────────────────────────┘ + +================================================================================ + TOKEN BUDGETS +================================================================================ + +Variant-specific max_tokens (tuned for task): + +│ Variant │ max_tokens │ Notes │ +├──────────────────────────┼────────────┼────────────────────────────────────┤ +│ Default │ 4096 │ Full dialogue responses │ +│ AgentDefault │ 4096 │ Full agent responses │ +│ CharacterProfileGen │ 2048 │ Structured bio output │ +│ DiaryGeneration │ 768 │ Compact diary entries │ +│ UniversalTranslator │ 512 │ Short translations │ +│ action_evaluation │ 2048 │ Action descriptions │ +│ combat │ 2000 │ Combat narration │ +│ gamemaster_evaluation │ 256 │ Quick GM decisions │ +│ memory │ 4096 │ Memory consolidation (large) │ +│ meta │ 1024 │ Meta tasks │ +│ vision │ 4000 │ Vision descriptions │ + +================================================================================ + CONFIGURATION NOTES +================================================================================ + +Context Management: +- event_history_count_dialogue: 25 (reduced from 50 to fit context) +- Narration: DISABLED in SkyrimNet.yaml (Piper.yaml → narrative: enabled: false) +- Agent prompt includes "spoken dialogue only" instruction + +Temperature Settings: +- Dialogue (Euryale): 0.8 (creative, varied) +- Structured (Gemma): 0.3-0.4 (consistent JSON) +- Vision (Qwen-VL): 0.7 (descriptive) + +Structured Outputs: +- CharacterProfileGen: use_structured_outputs: true +- DiaryGeneration: use_structured_outputs: true +- memory: use_structured_outputs: true + +================================================================================ + LESSONS LEARNED +================================================================================ + +From March 15-17 experimentation: + +1. QWEN MODELS USE PYTHON TRIPLE-QUOTES IN JSON + - Qwen-based models (including some Magidonia variants) output ```json blocks + - This breaks SkyrimNet's JSON parsing + - Solution: Use Gemma for JSON, Euryale/Llama for dialogue + +2. STRICT ROLE ALTERNATION (Qwen/Magidonia via llama.cpp) + - Qwen Jinja templates enforce strict user/assistant alternation + - llama.cpp native enforces this strictly + - Ollama normalizes templates (more forgiving) + - If using Qwen-based models: route through Ollama + +3. MODEL SIZE > ABLITERATION FOR JSON + - 27B follows instructions reliably + - 8B (even abliterated) struggles with structured output + - Don't route JSON tasks to small models + +4. CONTEXT OVERFLOW PREVENTION + - Bumped ctx-size: Gemma-27B 4K→16K + - Reduced event_history_count_dialogue 50→25 + - Right-sized token budgets per variant + +================================================================================ + FUTURE CONSIDERATIONS +================================================================================ + +Nimmerverse Integration (see ARCHITECTURE-RESEARCH.md): +- [ ] Oghma Infinium lore RAG → Iris (ChromaDB) +- [ ] Memory migration to unified ChromaDB +- [ ] Knowledge gating service (MCP/HTTP) +- [ ] Gossip network via NATS + +Model Upgrades: +- Monitor Euryale updates (currently v2.3) +- Consider Gemma-3 upgrades when available +- Vision: Qwen-VL evolving rapidly + +CPU Inference (Deferred): +- Function Gemma 270M was planned but not needed +- Gemma-27B handles structured output well +- Revisit if latency becomes an issue + +================================================================================ + +Architecture stable as of 2026-03-18. +Three-model split working well: Big creative + Structured JSON + Vision + +- Chrysalis