feat: Initial NimmerSky documentation
- ARCHITECTURE-RESEARCH.md: Three-system landscape analysis (Mantella/CHIM/SkyrimNet) - Context bleed analysis and fixes - Oghma Infinium RAG documentation - Nimmerverse integration architecture - inference_architecture_plan.txt: Deployed inference architecture - Euryale-70B (dialogue) on Theia:31001 - Gemma-27B (structured JSON) on Dioscuri:31004 - Qwen3-VL-8B (vision) on Dioscuri:31005 - gameplay_stack.txt: Modlist configuration - gameplay_dependencies.txt: Mod dependencies - Mod priority/status tracking Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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ARCHITECTURE-RESEARCH.md
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# NimmerSky Architecture Research
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Research findings from 2026-03-18 session exploring the Skyrim AI landscape and nimmerverse integration opportunities.
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---
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## The Three-System Landscape
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| System | Strength | Weakness | Architecture |
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|--------|----------|----------|--------------|
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| **Mantella** | Established, stable, wide adoption | Older architecture | External Python server |
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| **CHIM** | Oghma Infinium RAG, knowledge gating | Windows/WSL2 dependency | Dwemer Distro (Debian VM) |
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| **SkyrimNet** | Native SKSE, action system, OmniSight | No lore RAG, context bleed | C++ DLL + Inja templates |
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**Our approach**: Harvest the best from each — SkyrimNet's game integration, CHIM's lore database, nimmerverse's memory substrate.
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---
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## SkyrimNet Context Bleed Analysis
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### Source Location
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```
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/home/dafit/Downloads/SkyrimNet-beta17.1/SKSE/Plugins/SkyrimNet/prompts/
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```
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### The Problem
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NPCs omnisciently know the player's name and events they didn't witness.
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### Root Cause
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The `player` object is **globally available** to all NPC prompts without knowledge gating.
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**Key files with leakage:**
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| File | Line | Issue |
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|------|------|-------|
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| `submodules/character_bio/0600_relationships.prompt` | 7 | `Travel History with {{ player.name }}` |
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| `submodules/character_bio/0010_header.prompt` | 8, 22, 24, 28, 30 | `{{ player.name }}` / `{{ decnpc(player.UUID).name }}` |
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| `components/context/scene_context.prompt` | Various | Player references in nearby actor descriptions |
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### Event History (Partial Isolation)
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```inja
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{% set _event_filter = append(_event_filter, npc.UUID) %}
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{% set events = get_recent_events(_event_count, _event_filter) %}
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```
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Events ARE filtered by NPC UUID — but the implementation of `get_recent_events` is in C++ (SkyrimNet.dll), unclear if it's truly per-NPC witnessed events.
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### Potential Fixes
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**Level 1 - Template Hack:**
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```inja
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{% if has_memory_tag(npc.UUID, "met_player") %}
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{% set known_player_name = player.name %}
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{% else %}
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{% set known_player_name = "the stranger" %}
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{% endif %}
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```
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**Level 2 - Memory Check:**
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Add C++ decorator `npc_knows_player_name(uuid)` that queries memory system.
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**Level 3 - Nimmerverse Substrate:**
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Route all "what does NPC X know about Y" through external memory service.
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---
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## Oghma Infinium (CHIM's RAG System)
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### What It Is
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1900+ tagged entries of Tamrielic lore with knowledge class filtering.
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### Source
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**Google Sheets (Open/Downloadable):**
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https://docs.google.com/spreadsheets/d/1dcfctU-iOqprwy2BOc7___4Awteczgdlv8886KalPsQ/
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### Knowledge Class Taxonomy
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| Category | Examples | Purpose |
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|----------|----------|---------|
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| **Racial** | `nord`, `argonian`, `khajiit`, `darkelf`, `redguard` | Cultural knowledge |
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| **Profession** | `blacksmith`, `scholar`, `mage`, `alchemist`, `merchant` | Trade knowledge |
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| **Location** | `whiterun`, `rift`, `eastmarch`, `haafingar`, `solstheim` | Geographic knowledge |
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| **Faction** | `thieves_guild`, `companions`, `dark_brotherhood`, `college` | Organizational secrets |
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| **Special** | `charactername`, `knowall` | Edge cases |
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### Content Sheets
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- Knowledge Classes Reference (taxonomy)
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- Vanilla NPCs (NPC → class mappings)
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- Visual Descriptions
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- Dynamic Oghma
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- Groups/Lore/Books
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- Figures/Gods
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- Artifacts, Armor/Weapons, Items, Spells, Creatures
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- Location sheets (one per Hold)
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### Multi-Tag Intersection
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NPCs receive lore from **overlapping domains**:
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- Whiterun blacksmith: `[blacksmith] ∩ [nord] ∩ [whiterun]`
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- Riften fence: `[merchant] ∩ [thieves_guild] ∩ [rift]`
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### Embedding System
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Uses **Minime-T5** for vector embeddings.
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---
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## SkyrimNet Memory System
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### Documentation
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https://goncalo22.github.io/SkyrimNet-GamePlugin/Memory%20System/memory-recall
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### Storage Architecture
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- **Database**: SQLite with HNSW vector indexing (per-NPC files)
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- **Embeddings**: MiniLM-L6-v2 (384-dimensional)
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- **Limits**: 1000 memories/NPC, minimum importance 0.2
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### Memory Data Structure
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```json
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{
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"summary": "Brief description",
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"detailed_description": "Full narrative",
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"emotion": "joyful|angry|fearful|sad|neutral|...",
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"importance_score": 0.0-1.0,
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"tags": ["people", "places", "items", "activities"],
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"memory_type": "EXPERIENCE|RELATIONSHIP|KNOWLEDGE|TRAUMA|JOY|...",
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"embedding": [384-dimensional vector]
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}
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```
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### Retrieval Scoring Weights
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| Signal | Weight |
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|--------|--------|
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| Semantic similarity | 0.35 |
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| Temporal proximity | 0.20 |
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| Actor involvement | 0.20 |
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| Emotional match | 0.10 |
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| Keyword relevance | 0.10 |
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| Location match | 0.05 |
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### Memory Formation Triggers
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- Conversations
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- Combat encounters
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- Item transactions
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- Proximity to notable actions
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- Grouped into segments (60min gap, 10-480min duration, 5-200 events)
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---
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## Nimmerverse Integration Architecture
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### The Vision
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SkyrimNet as **game interface**, nimmerverse as **cognitive substrate**.
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```
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┌─────────────────────────────────────────────────────────────┐
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│ NIMMERVERSE SUBSTRATE │
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│ │
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│ ┌──────────────────┐ ┌──────────────────────────────────┐ │
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│ │ phoebe-dev │ │ iris-dev │ │
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│ │ PostgreSQL │ │ ChromaDB │ │
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│ │ :35432 │ │ :35000 │ │
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│ │ │ │ │ │
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│ │ • NPC relations │ │ • Oghma Infinium (lore vectors) │ │
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│ │ • Knowledge │ │ • NPC Memories (migrated) │ │
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│ │ classes │ │ • 384-dim MiniLM embeddings │ │
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│ │ • Event log │ │ │ │
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│ │ • Who knows whom │ │ │ │
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│ └──────────────────┘ └──────────────────────────────────┘ │
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│ │ │
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│ ▼ │
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│ ┌─────────────────┐ │
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│ │ nats-dev │ │
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│ │ :30000 │ │
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│ │ │ │
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│ │ • Memory events │ │
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│ │ • Gossip pubsub │ │
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│ │ • Real-time │ │
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│ └─────────────────┘ │
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└─────────────────────────────────────────────────────────────┘
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│
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▼
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┌─────────────────┐
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│ SkyrimNet │
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│ │
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│ • Query lore │
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│ • Query memory │
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│ • Log events │
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│ • Get classes │
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└─────────────────┘
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```
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### Migration Path
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**Phase 1: Oghma Infinium Import**
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1. Download CSV from Google Sheets
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2. Load knowledge classes into PostgreSQL
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3. Embed lore entries with MiniLM-L6-v2
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4. Store in ChromaDB with class metadata
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**Phase 2: Memory Migration**
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1. Create ChromaDB collection for NPC memories
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2. Match SkyrimNet's data structure
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3. Replicate scoring weights in retrieval
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4. Add NPC UUID to all memories (enables cross-NPC queries)
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**Phase 3: Knowledge Gating Service**
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1. Build service that answers "What does NPC X know about topic Y?"
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2. Combines: Knowledge classes + Lore retrieval + Memory search
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3. Expose via MCP or HTTP for SkyrimNet integration
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**Phase 4: Gossip Network**
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1. NATS pubsub for memory propagation
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2. When NPCs interact, memories can spread (with distortion)
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3. "Lydia told Farengar about the dragon attack" becomes queryable
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### Benefits Over Current Architecture
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| Feature | SkyrimNet Native | Nimmerverse Integration |
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|---------|-----------------|------------------------|
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| Memory storage | Per-NPC SQLite | Unified ChromaDB |
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| Cross-NPC queries | Not possible | "Who witnessed X?" |
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| Lore grounding | LLM training only | Oghma Infinium RAG |
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| Knowledge isolation | Global `player` leaks | Per-NPC class filtering |
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| Gossip propagation | None | NATS-based network |
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| Infrastructure | Windows-compatible | Linux native |
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---
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## Key Resources
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### SkyrimNet
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- Source: `/home/dafit/Downloads/SkyrimNet-beta17.1/`
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- Prompts: `SKSE/Plugins/SkyrimNet/prompts/`
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- Memory docs: https://goncalo22.github.io/SkyrimNet-GamePlugin/Memory%20System/memory-recall
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- Conversations docs: https://goncalo22.github.io/SkyrimNet-GamePlugin/conversations
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### CHIM / Oghma Infinium
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- Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/126330
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- Wiki: https://dwemerdynamics.hostwiki.io/
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- Oghma CSV: https://docs.google.com/spreadsheets/d/1dcfctU-iOqprwy2BOc7___4Awteczgdlv8886KalPsQ/
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### Mantella
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- Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/98631
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### Current Modlist
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- **Decision**: Tested Schtevie's Requiem Full Content Extension — returning to own foundation
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- Our stack: SkyrimNet + custom nimmerverse integration
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---
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## Next Steps
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- [x] Test Schtevie's modlist stability ✓ (2026-03-18: tested, returning to own foundation)
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- [ ] Export Oghma Infinium CSV sheets
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- [ ] Design PostgreSQL schema for knowledge classes
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- [ ] Prototype ChromaDB lore collection
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- [ ] Map SkyrimNet template injection points for external queries
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- [ ] Design MCP/HTTP interface for lore service
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---
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**Version:** 1.0 | **Created:** 2026-03-18
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gameplay_dependencies.txt
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gameplay_dependencies.txt
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# NimmerSky Gameplay Stack - Dependencies
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# Compiled: 2026-03-15
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# Ready for installation
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================================================================================
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FOUNDATION (INSTALL FIRST)
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================================================================================
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These are shared requirements - you probably have most already:
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TIER 1 - Core (required by almost everything):
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[ ] SKSE64 # skse.silverlock.org
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[ ] Address Library for SKSE Plugins # Nexus 32444
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[ ] SkyUI # Nexus 12604
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TIER 2 - Utilities (required by multiple mods):
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[ ] PapyrusUtil SE # Nexus 13048 | For: Campfire/Frostfall
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[ ] MCM Helper # Nexus 53000 | For: Precision, many others
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[ ] Spell Perk Item Distributor (SPID) # Nexus 36869 | For: Hand to Hand, Adamant
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[ ] Keyword Item Distributor (KID) # Nexus 55728 | For: Hand to Hand
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[ ] Scrambled Bugs # Nexus 43532 | For: Hand to Hand, Adamant
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[ ] powerofthree's Papyrus Extender # Nexus 22854 | For: Last Seed, Bathing
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[ ] Scrab's Papyrus Extender # Nexus 115164 | For: Bathing in Skyrim
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[ ] Custom Skills Framework # Nexus 41780 | For: Stormcrown
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[ ] Nemesis Unlimited Behavior Engine # Nexus 60033 | For: SCAR, BFCO, combat
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[ ] iHUD # Nexus 12440 | For: Skills of the Wild
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================================================================================
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COMBAT STACK
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================================================================================
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BFCO - Balanced Framework for Combat Overhaul
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├── Nexus: 117052 (or BFCO NG: 160505)
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├── Requires: SKSE64, Address Library
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├── Soft Req: Nemesis
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└── Notes: Compatible with all perk mods
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Blade and Blunt - A Combat Overhaul (SimonRim)
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├── Nexus: 34549
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├── Requires: None (standalone!)
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├── Soft Req: SKSE64 for full functionality
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└── Notes: Load AFTER Smilodon/Wildcat if present
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SCAR - Skyrim Combos AI Revolution
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├── Nexus: 72014
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├── Requires: Address Library, Nemesis, ADXP/MCO v1.3.2+
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├── !! IMPORTANT: Needs MCO installed first!
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└── Notes: Makes NPCs fight intelligently with combos
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Precision - Accurate Melee Collisions
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├── Nexus: 72347
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├── Requires: SKSE64, MCM Helper
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└── Notes: Hitstop, weapon trails, true collisions
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!! COMBAT NOTE !!
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SCAR requires ADXP/MCO from Skyrim Guild (not Nexus)
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Download MCO from: skyrim-guild.com
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================================================================================
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SURVIVAL STACK
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================================================================================
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Campfire - Complete Camping System
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├── Nexus: 667
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├── Requires: SKSE64, SkyUI, PapyrusUtil SE
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└── Notes: Base for Frostfall
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Frostfall - Hypothermia Camping Survival
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├── Nexus: 671
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├── Requires: Campfire, SKSE64, SkyUI
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└── Notes: Core survival cold system
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Campfire and Frostfall - Unofficial SSE Update
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├── Nexus: 17925
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├── Requires: Campfire 1.12.1 SE, Frostfall 3.4.1 SE, PapyrusUtil SE
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└── Notes: Must install before first Frostfall init!
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Last Seed - Survival Needs and Diseases
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├── Nexus: 56393
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├── Requires: Campfire
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├── Soft Req: powerofthree's Papyrus Extender
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||||
├── Incompatible: Growl, Moonlight Tales SE (patches exist)
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└── Notes: Followers eat/drink! Integrates with Frostfall & Bathing
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Skills of the Wild - New Campfire Survival Skill Trees
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├── Nexus: 37693
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├── Requires: Campfire, Simple Hunting Overhaul v2+, iHUD
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└── Notes: 4 new skill trees!
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||||
|
||||
Simple Hunting Overhaul
|
||||
├── Nexus: 95943
|
||||
├── Requires: None (standalone)
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||||
└── Notes: Required by Skills of the Wild v2+
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Stress and Fear - A Dynamic Sanity System
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||||
├── Nexus: 116522
|
||||
├── Requires: SKSE64, SkyUI (assumed)
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├── Soft Req: MCM Helper
|
||||
└── Notes: By JaySerpa - sanity system!
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||||
|
||||
Bathing in Skyrim - Renewed
|
||||
├── Nexus: 135288
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||||
├── Requires: powerofthree's Papyrus Extender, Scrab's Papyrus Extender, PapyrusUtil
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||||
├── Game Ver: AE 1.6.1130+
|
||||
└── Notes: Integrates with Last Seed
|
||||
|
||||
================================================================================
|
||||
SIMONRIM SUITE
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||||
================================================================================
|
||||
|
||||
!! SIMONRIM DEPENDENCY CHAIN !!
|
||||
Mysticism (standalone)
|
||||
└── Adamant (requires Mysticism)
|
||||
└── Hand to Hand (requires Adamant + utilities)
|
||||
|
||||
Install in this order:
|
||||
|
||||
1. Mysticism - A Magic Overhaul
|
||||
├── Nexus: 27839
|
||||
├── Requires: None (standalone)
|
||||
└── Notes: REQUIRED by Adamant and Thaumaturgy
|
||||
|
||||
2. Adamant - A Perk Overhaul
|
||||
├── Nexus: 30191
|
||||
├── Requires: Mysticism
|
||||
├── Future (v6.0+): SKSE64, Scrambled Bugs, SPID, KID
|
||||
└── Incompatible: WACCF, CCOR
|
||||
|
||||
3. Hand to Hand - An Adamant Addon
|
||||
├── Nexus: 59790
|
||||
├── Requires: Adamant, SKSE64, Address Library, Scrambled Bugs, SPID, KID
|
||||
└── Notes: Heavy requirements!
|
||||
|
||||
4. Aetherius - A Race Overhaul
|
||||
├── Nexus: 26686
|
||||
├── Requires: None (standalone)
|
||||
└── Notes: Integrates with Mundus, Blade & Blunt
|
||||
|
||||
5. Mundus - A Standing Stone Overhaul
|
||||
├── Nexus: 33411
|
||||
└── Requires: None (standalone)
|
||||
|
||||
6. Pilgrim - A Religion Overhaul
|
||||
├── Nexus: 54099
|
||||
├── Requires: None (standalone)
|
||||
└── Notes: Works great with Adamant
|
||||
|
||||
7. Stormcrown - A Shout Overhaul
|
||||
├── Nexus: 90659
|
||||
├── Requires: Address Library, Custom Skills Framework
|
||||
├── !! AE ONLY: Requires game version 1.6.640+
|
||||
└── Incompatible: Thunderchild, Forceful Tongue
|
||||
|
||||
8. Apothecary - An Alchemy Overhaul
|
||||
├── Nexus: 52130
|
||||
└── Requires: None (standalone)
|
||||
|
||||
9. Thaumaturgy - An Enchanting Overhaul
|
||||
├── Nexus: 57138
|
||||
└── Requires: Mysticism (implied)
|
||||
|
||||
10. Scion - A Vampire Overhaul
|
||||
├── Nexus: 41639
|
||||
├── Requires: None (standalone)
|
||||
└── !! NEEDS: Fresh save, never been vampire before
|
||||
|
||||
11. Manbeast - A Werewolf Overhaul
|
||||
├── Nexus: 44746
|
||||
├── Requires: SKSE64
|
||||
└── !! NEEDS: Fresh save, never been werewolf before
|
||||
|
||||
12. Arena - An Encounter Zone Overhaul
|
||||
├── Nexus: 33487
|
||||
└── Requires: None (standalone)
|
||||
|
||||
================================================================================
|
||||
RELATIONSHIPS
|
||||
================================================================================
|
||||
|
||||
M.A.R.A.S - Marry Anyone Rule All Skyrim
|
||||
├── Nexus: 159033
|
||||
├── Requires: None listed
|
||||
└── Notes: Affection system, spouse arcs, polygamy quest
|
||||
|
||||
M.A.R.A.S - OStim Patch
|
||||
├── Nexus: 173896
|
||||
├── Requires: M.A.R.A.S, OStim
|
||||
└── Notes: Adds scene initiation with spouse
|
||||
|
||||
================================================================================
|
||||
CONTENT
|
||||
================================================================================
|
||||
|
||||
Legacy of the Dragonborn (LOTD)
|
||||
├── Nexus: 11802
|
||||
├── Requires: All 3 DLCs (Dawnguard, Hearthfires, Dragonborn)
|
||||
├── Soft Req: SKSE64, SkyUI
|
||||
├── Recommended:
|
||||
│ ├── Curator's Companion # Nexus 38529
|
||||
│ ├── LOTD Official Patches # Nexus 30980
|
||||
│ └── LOTD CC Patch Hub # Nexus 31563
|
||||
└── !! INSTALL AT GAME START - foundational mod
|
||||
|
||||
================================================================================
|
||||
INSTALL ORDER CHECKLIST
|
||||
================================================================================
|
||||
|
||||
FOUNDATION:
|
||||
[ ] 1. SKSE64
|
||||
[ ] 2. Address Library for SKSE Plugins
|
||||
[ ] 3. SkyUI
|
||||
[ ] 4. PapyrusUtil SE
|
||||
[ ] 5. MCM Helper
|
||||
[ ] 6. Scrambled Bugs
|
||||
[ ] 7. SPID
|
||||
[ ] 8. KID
|
||||
[ ] 9. powerofthree's Papyrus Extender
|
||||
[ ] 10. Scrab's Papyrus Extender
|
||||
[ ] 11. Custom Skills Framework
|
||||
[ ] 12. Nemesis Unlimited Behavior Engine
|
||||
[ ] 13. iHUD
|
||||
|
||||
SIMONRIM (in order):
|
||||
[ ] 14. Mysticism
|
||||
[ ] 15. Adamant
|
||||
[ ] 16. Hand to Hand
|
||||
[ ] 17. Aetherius
|
||||
[ ] 18. Mundus
|
||||
[ ] 19. Pilgrim
|
||||
[ ] 20. Stormcrown (AE only!)
|
||||
[ ] 21. Apothecary
|
||||
[ ] 22. Thaumaturgy
|
||||
[ ] 23. Scion
|
||||
[ ] 24. Manbeast
|
||||
[ ] 25. Arena
|
||||
[ ] 26. Blade and Blunt
|
||||
|
||||
COMBAT:
|
||||
[ ] 27. ADXP/MCO (from Skyrim Guild!)
|
||||
[ ] 28. BFCO
|
||||
[ ] 29. SCAR
|
||||
[ ] 30. Precision
|
||||
|
||||
SURVIVAL:
|
||||
[ ] 31. Campfire
|
||||
[ ] 32. Frostfall
|
||||
[ ] 33. Campfire/Frostfall Unofficial Update
|
||||
[ ] 34. Last Seed
|
||||
[ ] 35. Simple Hunting Overhaul
|
||||
[ ] 36. Skills of the Wild
|
||||
[ ] 37. Stress and Fear
|
||||
[ ] 38. Bathing in Skyrim - Renewed
|
||||
|
||||
RELATIONSHIPS:
|
||||
[ ] 39. M.A.R.A.S
|
||||
[ ] 40. M.A.R.A.S - OStim Patch
|
||||
|
||||
CONTENT:
|
||||
[ ] 41. Legacy of the Dragonborn
|
||||
[ ] 42. LOTD Official Patches
|
||||
[ ] 43. Curator's Companion
|
||||
|
||||
FINAL:
|
||||
[ ] 44. Run Nemesis
|
||||
[ ] 45. Generate Synthesis patches
|
||||
[ ] 46. Check for mod-specific patches
|
||||
|
||||
================================================================================
|
||||
WARNINGS & NOTES
|
||||
================================================================================
|
||||
|
||||
!! CRITICAL !!
|
||||
- SCAR needs MCO from Skyrim Guild (not on Nexus)
|
||||
- Stormcrown is AE ONLY (1.6.640+)
|
||||
- Scion/Manbeast need FRESH saves (no prior transformations)
|
||||
- LOTD should be installed from game start
|
||||
|
||||
!! LOAD ORDER !!
|
||||
- Blade and Blunt AFTER Smilodon/Wildcat (if present)
|
||||
- Manbeast AFTER Mortal Enemies (if present)
|
||||
|
||||
!! PATCHES TO CHECK !!
|
||||
- SimonRim has official patch compendium
|
||||
- LOTD has massive patch collection
|
||||
- Check for Last Seed + Growl/Moonlight Tales patches if needed
|
||||
|
||||
================================================================================
|
||||
|
||||
Cross-referenced from Nexus Mods - 2026-03-15
|
||||
Ready for the ape when rested!
|
||||
268
gameplay_stack.txt
Normal file
268
gameplay_stack.txt
Normal file
@@ -0,0 +1,268 @@
|
||||
# NimmerSky Gameplay Stack
|
||||
# Compiled: 2026-03-15
|
||||
# Session with Chrysalis - Planning the gameplay layer for first real playthrough
|
||||
|
||||
================================================================================
|
||||
DESIGN PHILOSOPHY
|
||||
================================================================================
|
||||
|
||||
- HC WoW oldschool player mentality: hard, meaningful, consequences matter
|
||||
- First REAL playthrough - actually play, not just mod forever
|
||||
- LOTD as the goal: collect everything, fill the museum
|
||||
- Immersive over gamey: systems that create emergent stories
|
||||
- Avoid patch hell: smart choices over maximum features
|
||||
|
||||
================================================================================
|
||||
SURVIVAL STACK
|
||||
================================================================================
|
||||
|
||||
Core Survival (Chesko Trinity + Extensions):
|
||||
- Campfire and Frostfall - Unofficial SSE Update # Cold exposure, camping, shelter
|
||||
- Last Seed - Survival Needs and Diseases # Hunger, thirst, fatigue, disease
|
||||
- Skills of the Wild - New Campfire Survival Skill Trees # Progression in survival
|
||||
|
||||
Hunting & Resources:
|
||||
- Simple Hunting Overhaul # Food acquisition matters
|
||||
|
||||
Mental Health:
|
||||
- Stress and Fear - A Dynamic Sanity System # Sanity, trauma, psychological cost
|
||||
|
||||
Hygiene:
|
||||
- Bathing in Skyrim - Renewed # Cleanliness affects NPC reactions
|
||||
|
||||
NOTES:
|
||||
- Last Seed followers EAT and DRINK - party management!
|
||||
- Disease system spreads through party
|
||||
- Synergizes with SkyrimNet - NPCs comment on your state
|
||||
|
||||
================================================================================
|
||||
COMBAT STACK
|
||||
================================================================================
|
||||
|
||||
Framework:
|
||||
- BFCO (Balanced Framework for Combat Overhaul) # Animation framework, movesets
|
||||
- Supports vanilla attack speed and directional heavy attacks
|
||||
- Compatible with ANY perk mod (Adamant, Ordinator, Vokrii)
|
||||
- Works WITH SCAR (hands off when SCAR annotations exist)
|
||||
|
||||
Balance Layer:
|
||||
- Blade and Blunt (SimonRim) # Stamina, stagger, damage, blocking
|
||||
- DESIGNED to synergize with Adamant perks
|
||||
- DO NOT use Valhalla - B&B fills this role
|
||||
|
||||
NPC Combat AI:
|
||||
- SCAR # NPCs fight intelligently
|
||||
- Uses movesets properly
|
||||
- Tactical behavior, not random swinging
|
||||
|
||||
Polish:
|
||||
- Precision # Hitstop, weapon trails, collision
|
||||
|
||||
Movesets:
|
||||
- [TBD - choose based on playstyle preferences]
|
||||
- BFCO has massive moveset library
|
||||
|
||||
WHY THIS WORKS:
|
||||
- BFCO = HOW attacks look and chain (animations)
|
||||
- Blade and Blunt = HOW attacks feel and cost (balance)
|
||||
- SCAR = HOW NPCs use the system (AI)
|
||||
- Adamant perks reference B&B mechanics = FULL SYNERGY
|
||||
|
||||
================================================================================
|
||||
SIMONRIM SUITE
|
||||
================================================================================
|
||||
|
||||
Character Progression:
|
||||
- Adamant # Perks - streamlined, functional
|
||||
- Aetherius # Races - meaningful bonuses
|
||||
- Mundus # Standing Stones - real choices
|
||||
|
||||
Religion & Roleplay:
|
||||
- Pilgrim # Divine worship system
|
||||
- Pray at shrines for favor
|
||||
- Each Divine has unique blessings
|
||||
- Daedric worship with consequences
|
||||
- SYNERGY: Arkay = disease resistance (works with Last Seed!)
|
||||
|
||||
Magic:
|
||||
- Mysticism # Spells - vanilla+ philosophy
|
||||
- Stormcrown # Shouts - worth using
|
||||
|
||||
Crafting:
|
||||
- Apothecary # Alchemy - rebalanced
|
||||
- Thaumaturgy # Enchanting - scaling fixed
|
||||
|
||||
Transformations:
|
||||
- Scion # Vampires - progression system
|
||||
- Manbeast # Werewolves - perk tree
|
||||
|
||||
Other:
|
||||
- Hand to Hand # Unarmed builds viable
|
||||
- Arena # Encounter Zones - deleveling
|
||||
- CHECK: May conflict with other enemy scaling mods
|
||||
|
||||
SKIP:
|
||||
- Blade and Blunt from SimonRim page # Already in Combat Stack above
|
||||
|
||||
================================================================================
|
||||
RELATIONSHIP / NPC STACK
|
||||
================================================================================
|
||||
|
||||
Core Relationship:
|
||||
- M.A.R.A.S - Marry Anyone Rule All Skyrim # Romance, affection states, marriage
|
||||
- Affection builds over time
|
||||
- Lore-friendly polygamy quest
|
||||
- Spouse arcs (relationships develop!)
|
||||
|
||||
- M.A.R.A.S - OStim Patch # Integration with OStim
|
||||
|
||||
Follower Management:
|
||||
- Nether's Follower Framework (NFF) # Already in base list
|
||||
- Recruit ANYONE as follower
|
||||
- Manage multiple followers
|
||||
- Avoid OP modded follower syndrome
|
||||
|
||||
Intimacy (already in base list):
|
||||
- OStim Standalone # Already installed
|
||||
- OStim On Demand # Dynamic requests based on stats
|
||||
- OStim NPCs - NPC Sex Lives Improved # NPCs have their own lives
|
||||
- OLS Aroused # Arousal system with stats
|
||||
|
||||
EMERGENT GAMEPLAY ACHIEVED:
|
||||
- Build affection over time (M.A.R.A.S)
|
||||
- NPCs remember interactions (SkyrimNet)
|
||||
- Romance develops into physical (OStim)
|
||||
- Recruit as follower (NFF)
|
||||
- Manage their survival needs (Last Seed)
|
||||
- They comment on everything (SkyrimNet perception)
|
||||
|
||||
TESTED SCENARIO - Riverwood Romance:
|
||||
- Arrived in Riverwood
|
||||
- Made a moonlight rendezvous promise with Camilla
|
||||
- SkyrimNet stored the promise in memory
|
||||
- 2 hours later (in-game), sang song under silver moon
|
||||
- Camilla BROKE HER AI ROUTINE to meet - remembered the promise!
|
||||
- Sven (rival suitor) ALSO BROKE ROUTINE - came to confront!
|
||||
- Passive-aggressive scene ensued
|
||||
- THIS IS EMERGENT STORYTELLING
|
||||
|
||||
================================================================================
|
||||
CONTENT / GOAL
|
||||
================================================================================
|
||||
|
||||
Main Goal:
|
||||
- Legacy of the Dragonborn (LOTD) # The museum - collect EVERYTHING
|
||||
- Clear purpose for exploration
|
||||
- Every item has a home
|
||||
- Collector's HQ (Safehouse)
|
||||
- Well-patched, mature mod
|
||||
|
||||
================================================================================
|
||||
AI LAYER
|
||||
================================================================================
|
||||
|
||||
Already Installed:
|
||||
- SkyrimNet # The brain
|
||||
- Magidonia 24B on Theia (Blackwell 98GB)
|
||||
- Endpoint: 10.0.30.21:31002
|
||||
- MCP Server for in-game actions
|
||||
- Memory system with vector embeddings
|
||||
- 5000 memories per actor
|
||||
- Event perception (40+ event types)
|
||||
|
||||
TTS:
|
||||
- Piper # Voice synthesis
|
||||
- Race-specific voices
|
||||
- Pronunciation dictionary
|
||||
|
||||
STT:
|
||||
- Enabled # Voice input to talk to NPCs
|
||||
|
||||
OStim Integration:
|
||||
- OStimNet # AI can trigger intimate scenes
|
||||
- SeverActions - SkyrimNet Action Pack # Action integration
|
||||
|
||||
TODO - Diary JSON Fix:
|
||||
- Function Gemma 270M available on Theia # /data/models/function-gemma/
|
||||
- Pipeline: Magidonia (creative) -> Function Gemma (JSON format)
|
||||
- Tiny model = instant formatting
|
||||
|
||||
================================================================================
|
||||
INFRASTRUCTURE NOTES
|
||||
================================================================================
|
||||
|
||||
THEIA (10.0.30.21) - Blackwell 98GB:
|
||||
- Primary inference server
|
||||
- Magidonia 24B for SkyrimNet
|
||||
- Function Gemma 270M for structured output
|
||||
- Qwen3-32B-128K for high-context tasks
|
||||
- Nemotron-3-Nano-30B available
|
||||
|
||||
DIOSCURI (10.0.30.22) - Twin RTX 4000 Ada (40GB):
|
||||
- Secondary inference
|
||||
- Overflow / specialized tasks
|
||||
|
||||
Default SkyrimNet config uses paid OpenRouter APIs
|
||||
YOUR config uses self-hosted = FREE GAMING
|
||||
|
||||
================================================================================
|
||||
LOAD ORDER NOTES
|
||||
================================================================================
|
||||
|
||||
The existing modlist (2057 mods) is the SKELETON:
|
||||
- Visuals, animations, ENB, LODs = DONE
|
||||
- SkyrimNet AI layer = DONE
|
||||
- OStim stack = DONE
|
||||
|
||||
This gameplay stack goes INTO the disabled "-Gameplay_separator" section
|
||||
|
||||
After adding gameplay mods:
|
||||
- Regenerate Pandora output
|
||||
- Regenerate Synthesis patches (SimonRim patches)
|
||||
- May need LOTD patches
|
||||
- DynDOLOD if LOTD adds exterior displays
|
||||
|
||||
================================================================================
|
||||
FINAL STACK
|
||||
================================================================================
|
||||
|
||||
COMBAT:
|
||||
[x] BFCO
|
||||
[x] Blade and Blunt
|
||||
[x] SCAR
|
||||
[x] Precision
|
||||
[ ] Movesets (choose favorites)
|
||||
|
||||
SURVIVAL:
|
||||
[x] Campfire
|
||||
[x] Last Seed
|
||||
[x] Skills of the Wild
|
||||
[x] Simple Hunting Overhaul
|
||||
[x] Stress and Fear
|
||||
[x] Bathing in Skyrim
|
||||
|
||||
SIMONRIM:
|
||||
[x] Adamant
|
||||
[x] Aetherius
|
||||
[x] Mundus
|
||||
[x] Pilgrim
|
||||
[x] Mysticism
|
||||
[x] Stormcrown
|
||||
[x] Apothecary
|
||||
[x] Thaumaturgy
|
||||
[x] Scion
|
||||
[x] Manbeast
|
||||
[x] Hand to Hand
|
||||
[?] Arena (check conflicts)
|
||||
|
||||
RELATIONSHIPS:
|
||||
[x] M.A.R.A.S
|
||||
[x] M.A.R.A.S - OStim Patch
|
||||
|
||||
CONTENT:
|
||||
[x] Legacy of the Dragonborn
|
||||
[ ] LOTD patches as needed
|
||||
|
||||
================================================================================
|
||||
|
||||
Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL)
|
||||
159
inference_architecture_plan.txt
Normal file
159
inference_architecture_plan.txt
Normal file
@@ -0,0 +1,159 @@
|
||||
# NimmerSky Inference Architecture
|
||||
# Status: DEPLOYED & STABLE
|
||||
# Last Updated: 2026-03-18
|
||||
|
||||
================================================================================
|
||||
DESIGN PRINCIPLES
|
||||
================================================================================
|
||||
|
||||
1. SIMPLICITY > COMPLEXITY
|
||||
- No MIG partitioning on Blackwell
|
||||
- No vLLM multi-model complexity
|
||||
- One big creative model, one structured output model, one vision model
|
||||
|
||||
2. MODEL SIZE MATTERS FOR JSON
|
||||
- Key learning: 27B models follow JSON schemas reliably
|
||||
- 8B models (including abliterated) struggle with structured output
|
||||
- Route all JSON tasks to Gemma-27B
|
||||
|
||||
3. TASK-BASED ROUTING
|
||||
- Creative dialogue → Large model (Euryale-70B)
|
||||
- Structured output → Gemma-27B
|
||||
- Vision/OmniSight → Qwen3-VL-8B
|
||||
|
||||
================================================================================
|
||||
DEPLOYED INFRASTRUCTURE
|
||||
================================================================================
|
||||
|
||||
THEIA (10.0.30.21) - Blackwell 98GB:
|
||||
├── Port 31001: Euryale-70B (L3.3-70B Euryale v2.3)
|
||||
│ ├── Quantization: Q4 or Q8 (fits in 98GB)
|
||||
│ ├── Purpose: Creative dialogue, main NPC conversations
|
||||
│ └── Context: Large (32K+)
|
||||
└── Ollama: active
|
||||
|
||||
DIOSCURI (10.0.30.22) - 2x RTX 4000 Ada (20GB each):
|
||||
├── GPU 0 - Port 31004: Gemma-3-27B-abliterated (Q4_K_M)
|
||||
│ ├── ~16GB VRAM usage
|
||||
│ ├── Purpose: ALL structured JSON output
|
||||
│ └── Tasks: CharacterProfile, Diary, Combat, Memory, Gamemaster
|
||||
│
|
||||
└── GPU 1 - Port 31005: Qwen3-VL-8B-abliterated (Q4_K_M)
|
||||
├── ~6GB VRAM usage
|
||||
├── Purpose: Vision / OmniSight
|
||||
└── Multimodal: Can process screenshots
|
||||
|
||||
================================================================================
|
||||
SKYRIMNET VARIANT ROUTING
|
||||
================================================================================
|
||||
|
||||
┌──────────────────────────┬─────────────────────────────────────────────────┐
|
||||
│ Variant │ Deployed Configuration │
|
||||
├──────────────────────────┼─────────────────────────────────────────────────┤
|
||||
│ Default (dialogue) │ Theia:31001 → Euryale-70B │
|
||||
│ AgentDefault │ Theia:31001 → Euryale-70B │
|
||||
│ UniversalTranslator │ Theia:31001 → Euryale-70B │
|
||||
│ action_evaluation │ Theia:31001 → Euryale-70B │
|
||||
│ meta │ Theia:31001 → Euryale-70B │
|
||||
├──────────────────────────┼─────────────────────────────────────────────────┤
|
||||
│ CharacterProfileGen │ Dioscuri:31004 → Gemma-27B (structured_outputs) │
|
||||
│ DiaryGeneration │ Dioscuri:31004 → Gemma-27B (structured_outputs) │
|
||||
│ combat │ Dioscuri:31004 → Gemma-27B │
|
||||
│ gamemaster_evaluation │ Dioscuri:31004 → Gemma-27B │
|
||||
│ memory │ Dioscuri:31004 → Gemma-27B (structured_outputs) │
|
||||
├──────────────────────────┼─────────────────────────────────────────────────┤
|
||||
│ vision │ Dioscuri:31005 → Qwen3-VL-8B │
|
||||
└──────────────────────────┴─────────────────────────────────────────────────┘
|
||||
|
||||
================================================================================
|
||||
TOKEN BUDGETS
|
||||
================================================================================
|
||||
|
||||
Variant-specific max_tokens (tuned for task):
|
||||
|
||||
│ Variant │ max_tokens │ Notes │
|
||||
├──────────────────────────┼────────────┼────────────────────────────────────┤
|
||||
│ Default │ 4096 │ Full dialogue responses │
|
||||
│ AgentDefault │ 4096 │ Full agent responses │
|
||||
│ CharacterProfileGen │ 2048 │ Structured bio output │
|
||||
│ DiaryGeneration │ 768 │ Compact diary entries │
|
||||
│ UniversalTranslator │ 512 │ Short translations │
|
||||
│ action_evaluation │ 2048 │ Action descriptions │
|
||||
│ combat │ 2000 │ Combat narration │
|
||||
│ gamemaster_evaluation │ 256 │ Quick GM decisions │
|
||||
│ memory │ 4096 │ Memory consolidation (large) │
|
||||
│ meta │ 1024 │ Meta tasks │
|
||||
│ vision │ 4000 │ Vision descriptions │
|
||||
|
||||
================================================================================
|
||||
CONFIGURATION NOTES
|
||||
================================================================================
|
||||
|
||||
Context Management:
|
||||
- event_history_count_dialogue: 25 (reduced from 50 to fit context)
|
||||
- Narration: DISABLED in SkyrimNet.yaml (Piper.yaml → narrative: enabled: false)
|
||||
- Agent prompt includes "spoken dialogue only" instruction
|
||||
|
||||
Temperature Settings:
|
||||
- Dialogue (Euryale): 0.8 (creative, varied)
|
||||
- Structured (Gemma): 0.3-0.4 (consistent JSON)
|
||||
- Vision (Qwen-VL): 0.7 (descriptive)
|
||||
|
||||
Structured Outputs:
|
||||
- CharacterProfileGen: use_structured_outputs: true
|
||||
- DiaryGeneration: use_structured_outputs: true
|
||||
- memory: use_structured_outputs: true
|
||||
|
||||
================================================================================
|
||||
LESSONS LEARNED
|
||||
================================================================================
|
||||
|
||||
From March 15-17 experimentation:
|
||||
|
||||
1. QWEN MODELS USE PYTHON TRIPLE-QUOTES IN JSON
|
||||
- Qwen-based models (including some Magidonia variants) output ```json blocks
|
||||
- This breaks SkyrimNet's JSON parsing
|
||||
- Solution: Use Gemma for JSON, Euryale/Llama for dialogue
|
||||
|
||||
2. STRICT ROLE ALTERNATION (Qwen/Magidonia via llama.cpp)
|
||||
- Qwen Jinja templates enforce strict user/assistant alternation
|
||||
- llama.cpp native enforces this strictly
|
||||
- Ollama normalizes templates (more forgiving)
|
||||
- If using Qwen-based models: route through Ollama
|
||||
|
||||
3. MODEL SIZE > ABLITERATION FOR JSON
|
||||
- 27B follows instructions reliably
|
||||
- 8B (even abliterated) struggles with structured output
|
||||
- Don't route JSON tasks to small models
|
||||
|
||||
4. CONTEXT OVERFLOW PREVENTION
|
||||
- Bumped ctx-size: Gemma-27B 4K→16K
|
||||
- Reduced event_history_count_dialogue 50→25
|
||||
- Right-sized token budgets per variant
|
||||
|
||||
================================================================================
|
||||
FUTURE CONSIDERATIONS
|
||||
================================================================================
|
||||
|
||||
Nimmerverse Integration (see ARCHITECTURE-RESEARCH.md):
|
||||
- [ ] Oghma Infinium lore RAG → Iris (ChromaDB)
|
||||
- [ ] Memory migration to unified ChromaDB
|
||||
- [ ] Knowledge gating service (MCP/HTTP)
|
||||
- [ ] Gossip network via NATS
|
||||
|
||||
Model Upgrades:
|
||||
- Monitor Euryale updates (currently v2.3)
|
||||
- Consider Gemma-3 upgrades when available
|
||||
- Vision: Qwen-VL evolving rapidly
|
||||
|
||||
CPU Inference (Deferred):
|
||||
- Function Gemma 270M was planned but not needed
|
||||
- Gemma-27B handles structured output well
|
||||
- Revisit if latency becomes an issue
|
||||
|
||||
================================================================================
|
||||
|
||||
Architecture stable as of 2026-03-18.
|
||||
Three-model split working well: Big creative + Structured JSON + Vision
|
||||
|
||||
- Chrysalis
|
||||
Reference in New Issue
Block a user