Files
nimmersky/gameplay_stack.txt
dafit e6ec802ba4 feat: Add Stress and Fear ecosystem patches
- Bathing in Skyrim - Stress and Fear Patch (bathing reduces stress)
- iWant Status Bars - Stress and Fear Addon (HUD stress indicator)

Building out the JaySerpa ecosystem integration

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-03-18 19:31:56 +01:00

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# NimmerSky Gameplay Stack
# Compiled: 2026-03-15 | Updated: 2026-03-18 (economy/loot/crafting finalized)
# Session with Chrysalis - Planning the gameplay layer for first real playthrough
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DESIGN PHILOSOPHY
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- HC WoW oldschool player mentality: hard, meaningful, consequences matter
- First REAL playthrough - actually play, not just mod forever
- LOTD as the goal: collect everything, fill the museum
- Immersive over gamey: systems that create emergent stories
- Avoid patch hell: smart choices over maximum features
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SURVIVAL STACK
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Core Survival:
- Creation Kit Survival Mode # Native warmth/cold/hunger/fatigue
- NATIVE engine integration = faster than scripted mods
- Exposes functions for SkyrimNet triggers
- No Papyrus update loop overhead
- Campfire # Camping, shelter, crafting
- Last Seed - Survival Needs and Diseases # Disease system, deeper needs
- Last Seed - Craftable Cure Potions Add-on # Alchemy recipes for disease cures
- https://www.nexusmods.com/skyrimspecialedition/mods/57998
- Craft cures at alchemy lab (thematic recipes)
- SYNERGY: Apothecary alchemy + Last Seed diseases
- Skills of the Wild - New Campfire Survival Skill Trees # Progression in survival
Hunting & Resources:
- Simple Hunting Overhaul # Food acquisition matters
Mental Health:
- Stress and Fear - A Dynamic Sanity System # Sanity, trauma, psychological cost
Hygiene:
- Bathing in Skyrim - Renewed # Cleanliness affects NPC reactions
DECISIONS (2026-03-18):
- REMOVED: Frostfall
- Reason: No working SkyrimNet triggers for Frostfall events
- Creation Kit Survival Mode is native, runs faster, has exposed functions
- DISABLED: Last Seed follower needs system
- Reason: Avoid bloat - followers don't need parallel need tracking
- Use Creation Kit exposed functions for follower survival instead
- Keeps script load lean
NOTES:
- Disease system (Last Seed) still spreads through party
- Synergizes with SkyrimNet - NPCs comment on your state
- Native CC Survival = SkyrimNet can hook warmth/cold events directly
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COMBAT STACK
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Framework:
- BFCO (Balanced Framework for Combat Overhaul) # Animation framework, movesets
- Supports vanilla attack speed and directional heavy attacks
- Compatible with ANY perk mod (Adamant, Ordinator, Vokrii)
- Works WITH SCAR (hands off when SCAR annotations exist)
Balance Layer:
- Blade and Blunt (SimonRim) # Stamina, stagger, damage, blocking
- DESIGNED to synergize with Adamant perks
- DO NOT use Valhalla - B&B fills this role
NPC Combat AI:
- SCAR # NPCs fight intelligently
- Uses movesets properly
- Tactical behavior, not random swinging
Polish:
- Precision # Hitstop, weapon trails, collision
Movesets:
- [TBD - choose based on playstyle preferences]
- BFCO has massive moveset library
WHY THIS WORKS:
- BFCO = HOW attacks look and chain (animations)
- Blade and Blunt = HOW attacks feel and cost (balance)
- SCAR = HOW NPCs use the system (AI)
- Adamant perks reference B&B mechanics = FULL SYNERGY
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SIMONRIM SUITE
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Character Progression:
- Adamant # Perks - streamlined, functional
- Aetherius # Races - meaningful bonuses
- Mundus # Standing Stones - real choices
Religion & Roleplay:
- Pilgrim # Divine worship system
- Pray at shrines for favor
- Each Divine has unique blessings
- Daedric worship with consequences
- SYNERGY: Arkay = disease resistance (works with Last Seed!)
Magic:
- Mysticism # Spells - vanilla+ philosophy
- Stormcrown # Shouts - worth using
Crafting:
- Apothecary # Alchemy - rebalanced
- Thaumaturgy # Enchanting - scaling fixed
Transformations:
- Scion # Vampires - progression system
- Manbeast # Werewolves - perk tree
Other:
- Hand to Hand # Unarmed builds viable
- Arena # Encounter Zones - deleveling
- CHECK: May conflict with other enemy scaling mods
SKIP:
- Blade and Blunt from SimonRim page # Already in Combat Stack above
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RELATIONSHIP / NPC STACK
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Core Relationship:
- M.A.R.A.S - Marry Anyone Rule All Skyrim # Romance, affection states, marriage
- Affection builds over time
- Lore-friendly polygamy quest
- Spouse arcs (relationships develop!)
- M.A.R.A.S - OStim Patch # Integration with OStim
Follower Management:
- Nether's Follower Framework (NFF) # Already in base list
- Recruit ANYONE as follower
- Manage multiple followers
- Avoid OP modded follower syndrome
Intimacy (already in base list):
- OStim Standalone # Already installed
- OStim On Demand # Dynamic requests based on stats
- OStim NPCs - NPC Sex Lives Improved # NPCs have their own lives
- OLS Aroused # Arousal system with stats
EMERGENT GAMEPLAY ACHIEVED:
- Build affection over time (M.A.R.A.S)
- NPCs remember interactions (SkyrimNet)
- Romance develops into physical (OStim)
- Recruit as follower (NFF)
- Manage their survival needs (Last Seed)
- They comment on everything (SkyrimNet perception)
TESTED SCENARIO - Riverwood Romance:
- Arrived in Riverwood
- Made a moonlight rendezvous promise with Camilla
- SkyrimNet stored the promise in memory
- 2 hours later (in-game), sang song under silver moon
- Camilla BROKE HER AI ROUTINE to meet - remembered the promise!
- Sven (rival suitor) ALSO BROKE ROUTINE - came to confront!
- Passive-aggressive scene ensued
- THIS IS EMERGENT STORYTELLING
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CONTENT / GOAL
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Main Goal:
- Legacy of the Dragonborn (LOTD) # The museum - collect EVERYTHING
- Clear purpose for exploration
- Every item has a home
- Collector's HQ (Safehouse)
- Well-patched, mature mod
LOTD Additions:
- Legacy of the Dragonborn - Followers Patch # Follower rooms in Safehouse
- https://www.nexusmods.com/skyrimspecialedition/mods/40816
- Supports: Inigo, Auri, Kaidan, Xelzaz, Val Serano, Remiel, etc.
- Custom room designs, displays, replica crafting
- NOTE: May need Legacy Safehouse Plus for all rooms
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JAYSERPA QUEST SUITE
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Philosophy:
- Vanilla quest improvements, not replacements
- More roleplay options, better pacing
- Same author as Stress and Fear = consistent design
At Your Own Pace:
- At Your Own Pace # Slow down faction progression
- https://www.nexusmods.com/skyrimspecialedition/mods/52704
- Thieves Guild: Requirements before joining
- College: Enter without joining, natural progression
- Companions: Dialogue fixes, pacing
- Dark Brotherhood: Lawful Good "Destroy" path
- MCM configurable
Quest Expansions (pick what you want):
- College of Winterhold - Quest Expansion # More college content
- Thieves Guild Requirements # Earn your way in
- Paarthurnax - Quest Expansion # Alternative to killing
- The Only Cure - Quest Expansion # Peryite quest depth
- House of Horrors - Quest Expansion # Molag Bal alternatives
- The Whispering Door - Quest Expansion # Mephala quest depth
- Headhunter - Bounties Redone # Bounty system overhaul
- Missives # Radiant quest board (pairs well)
COMPATIBILITY NOTES:
- JaySerpa mods designed to work together
- At Your Own Pace has patch for College Quest Expansion (Optional Files)
- Stress and Fear (already in stack) is JaySerpa = same philosophy
- Pilgrim (SimonRim): Built-in prayer → stress reduction
WHY THIS WORKS:
- SkyrimNet dynamic dialogue + JaySerpa quest depth = richer stories
- At Your Own Pace prevents "Archmage in 2 hours" syndrome
- More decision points = more opportunities for AI-driven consequences
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ECONOMY / LOOT / CRAFTING
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Economy:
- Evolving Value Economy # Dynamic market system
- Item prices fluctuate based on supply/demand
- Flooding a market depreciates item values
- SYNERGY: SkyrimNet quests affect economy emergently
- Your actions have economic consequences
- NOTE: Mod hidden on Nexus - obtained via direct URL (archived)
Loot:
- Morrowloot Ultimate # Deleveled, hand-placed artifacts
- Artifacts in fixed, logical locations
- Loot feels EARNED, not random
- LOTD compatible - treasure hunting with purpose
- Pairs with Arena (SimonRim) for full deleveling
Cooking:
- Gourmet # SimonRim cooking overhaul
- Cooking becomes a real skill
- Meaningful food buffs
- Works with Apothecary/Thaumaturgy
- SYNERGY: Last Seed hunger + Gourmet cooking = food matters
Jewelry:
- Immersive Jewelry SSE # Multiple rings, expanded jewelry
- Wear more than one ring (finally!)
- Lore-friendly new jewelry
- LOTD displays for jewelry collection
- Exception to "no unnecessary items" rule - this COMPLETES a system
WHY THIS WORKS:
- Economy responds to your actions (EVE)
- Loot is placed deliberately, not RNG (Morrowloot)
- Cooking is meaningful with survival needs (Gourmet + Last Seed)
- Jewelry has depth and purpose (Immersive Jewelry + LOTD)
- SkyrimNet dynamic quests → economic ripples → emergent storytelling
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AI LAYER
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Already Installed:
- SkyrimNet # The brain
- See inference_architecture_plan.txt for full routing
- Dialogue: Euryale-70B on Theia:31001
- Structured JSON: Gemma-27B on Dioscuri:31004
- Vision: Qwen3-VL-8B on Dioscuri:31005
- Memory system with vector embeddings
- 5000 memories per actor
- Event perception (40+ event types)
TTS:
- Piper # Voice synthesis
- Race-specific voices
- Pronunciation dictionary
- Narration: DISABLED (dialogue only)
STT:
- Enabled # Voice input to talk to NPCs
OStim Integration:
- OStimNet # AI can trigger intimate scenes
- SeverActions - SkyrimNet Action Pack # Action integration
RESOLVED (2026-03-17):
- Diary JSON now handled by Gemma-27B (structured_outputs: true)
- 27B models follow JSON schemas reliably - no pipeline needed
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INFRASTRUCTURE NOTES
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THEIA (10.0.30.21) - Blackwell 98GB:
- Port 31001: Euryale-70B (dialogue, creative)
- Ollama active
DIOSCURI (10.0.30.22) - Twin RTX 4000 Ada (40GB):
- Port 31004: Gemma-27B-abliterated (structured JSON, combat, memory)
- Port 31005: Qwen3-VL-8B-abliterated (vision/OmniSight)
See inference_architecture_plan.txt for full routing table.
Default SkyrimNet config uses paid OpenRouter APIs
YOUR config uses self-hosted = FREE GAMING
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LOAD ORDER NOTES
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The existing modlist (2057 mods) is the SKELETON:
- Visuals, animations, ENB, LODs = DONE
- SkyrimNet AI layer = DONE
- OStim stack = DONE
This gameplay stack goes INTO the disabled "-Gameplay_separator" section
After adding gameplay mods:
- Regenerate Pandora output
- Regenerate Synthesis patches (SimonRim patches)
- May need LOTD patches
- DynDOLOD if LOTD adds exterior displays
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FINAL STACK
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COMBAT:
[x] BFCO
[x] Blade and Blunt
[x] SCAR
[x] Precision
[ ] Movesets (choose favorites)
SURVIVAL:
[x] Creation Kit Survival Mode (native warmth/cold)
[x] Campfire
[x] Last Seed (follower needs DISABLED - use CC exposed functions)
[x] Last Seed - Craftable Cure Potions Add-on
[x] Skills of the Wild
[x] Simple Hunting Overhaul
[x] Stress and Fear
[x] Bathing in Skyrim
[ ] Frostfall - REMOVED (no SkyrimNet triggers, CC Survival is native & faster)
SIMONRIM:
[x] Adamant
[x] Aetherius
[x] Mundus
[x] Pilgrim
[x] Mysticism
[x] Stormcrown
[x] Apothecary
[x] Thaumaturgy
[x] Scion
[x] Manbeast
[x] Hand to Hand
[?] Arena (check conflicts)
RELATIONSHIPS:
[x] M.A.R.A.S
[x] M.A.R.A.S - OStim Patch
CONTENT:
[x] Legacy of the Dragonborn
[x] LOTD - Followers Patch (follower rooms)
[ ] LOTD patches as needed
JAYSERPA QUEST SUITE:
[x] At Your Own Pace
[ ] At Your Own Pace - College Quest Expansion Patch (if using both)
[ ] College of Winterhold - Quest Expansion
[ ] Thieves Guild Requirements
[ ] Paarthurnax - Quest Expansion
[ ] The Only Cure - Quest Expansion
[ ] House of Horrors - Quest Expansion
[ ] The Whispering Door - Quest Expansion
[ ] Headhunter - Bounties Redone
[ ] Missives
ECONOMY/LOOT/CRAFTING:
[x] Evolving Value Economy
[x] Morrowloot Ultimate
[x] Gourmet
[x] Immersive Jewelry SSE
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REQUIRED PATCHES
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TIER 1 - ESSENTIAL:
[x] Gabriel's Patch Hub
- https://www.nexusmods.com/skyrimspecialedition/mods/109432
- Covers: LOTD ↔ Mysticism, LOTD ↔ Artificer, MLU ↔ SimonRim
[x] Last Seed - Gourmet and SimonRim Patches
- https://www.nexusmods.com/skyrimspecialedition/mods/101481
- Covers: Last Seed ↔ Gourmet (salt→water fix)
- NOTE: Disable skooma addiction in Last Seed MCM (both mods have it)
- Load order: Last Seed > Gourmet > Patch
[x] LOTD Official Patches
- https://www.nexusmods.com/skyrimspecialedition/mods/30980
- Covers: LOTD ↔ Morrowloot Ultimate, LOTD ↔ Immersive Jewelry, LOTD ↔ Adamant
[x] Morrowloot Ultimate Patches
- https://www.nexusmods.com/skyrimspecialedition/mods/76259
- Covers: MLU ↔ Adamant, MLU ↔ various
TIER 2 - RECOMMENDED:
[x] M.A.R.A.S - OStim Patch (already listed above)
- https://www.nexusmods.com/skyrimspecialedition/mods/173896
[x] LOTD - Followers Patch
- https://www.nexusmods.com/skyrimspecialedition/mods/40816
- Covers: Follower rooms in Safehouse for popular followers
- NOTE: Check if you need Legacy Safehouse Plus
[ ] At Your Own Pace - College Quest Expansion Patch
- In Optional Files of At Your Own Pace
- Only needed if using BOTH At Your Own Pace AND College Quest Expansion
[ ] Stress and Fear Hexed Edition (OPTIONAL)
- https://www.nexusmods.com/skyrimspecialedition/mods/154316
- Covers: Stress/Fear ↔ Mysticism poison/sun spells
[ ] Ze's SimonRim Patch Hub (IF using mod-added ingredients)
- https://www.nexusmods.com/skyrimspecialedition/mods/116745
- Covers: Gourmet/Apothecary values for mod-added items
TIER 2.5 - STACK SPECIFIC:
[x] Campfire - Pilgrim Patch
- https://www.nexusmods.com/skyrimspecialedition/mods/57888
- Covers: Campfire amulet backpack effects ↔ Pilgrim divine effects
- ESSENTIAL for Campfire + Pilgrim combo
[x] Precision - Mysticism Bound Weapons Patch
- https://www.nexusmods.com/skyrimspecialedition/mods/139444
- Covers: Precision weapon trails ↔ Mysticism bound weapons
- Fixes visual effect conflicts on conjured weapons
[x] Bathing in Skyrim - Renewed - Stress and Fear Patch
- https://www.nexusmods.com/skyrimspecialedition/mods/141564
- Covers: Bathing ↔ Stress/Fear system
- Bathing now reduces stress (immersive self-care!)
[x] iWant Status Bars - Stress and Fear Addon
- https://www.nexusmods.com/skyrimspecialedition/mods/119248
- Adds stress level icon to HUD
- Requires: iWant Status Bars framework
TIER 3 - NO PATCH NEEDED (Native Compatibility):
- BFCO ↔ Blade and Blunt: Different layers (animations vs mechanics)
- BFCO ↔ SCAR: Native support, BFCO defers to SCAR annotations
- Campfire ↔ Adamant: Campfire skill system is standalone
- Stress and Fear ↔ Pilgrim: Built-in (praying decreases stress)
- Apothecary ↔ Last Seed: Native compatibility
TIER 4 - CAUTION:
- EVE ↔ SimonRim: Test on fresh save, some reports of issues
- EVE ↔ LOTD: No dedicated patch, may need xEdit check
- Immersive Jewelry ↔ LOTD: Official patch works but not updated
- Arena ↔ Morrowloot: Both delevel, check encounter zone overlap
MCM SETTINGS TO REMEMBER:
- Last Seed: Disable skooma addiction (Gourmet has it too)
- Last Seed: Disable follower needs (use CC Survival exposed functions)
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Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL)