- ARCHITECTURE-RESEARCH.md: Three-system landscape analysis (Mantella/CHIM/SkyrimNet) - Context bleed analysis and fixes - Oghma Infinium RAG documentation - Nimmerverse integration architecture - inference_architecture_plan.txt: Deployed inference architecture - Euryale-70B (dialogue) on Theia:31001 - Gemma-27B (structured JSON) on Dioscuri:31004 - Qwen3-VL-8B (vision) on Dioscuri:31005 - gameplay_stack.txt: Modlist configuration - gameplay_dependencies.txt: Mod dependencies - Mod priority/status tracking Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
269 lines
9.8 KiB
Plaintext
269 lines
9.8 KiB
Plaintext
# NimmerSky Gameplay Stack
|
|
# Compiled: 2026-03-15
|
|
# Session with Chrysalis - Planning the gameplay layer for first real playthrough
|
|
|
|
================================================================================
|
|
DESIGN PHILOSOPHY
|
|
================================================================================
|
|
|
|
- HC WoW oldschool player mentality: hard, meaningful, consequences matter
|
|
- First REAL playthrough - actually play, not just mod forever
|
|
- LOTD as the goal: collect everything, fill the museum
|
|
- Immersive over gamey: systems that create emergent stories
|
|
- Avoid patch hell: smart choices over maximum features
|
|
|
|
================================================================================
|
|
SURVIVAL STACK
|
|
================================================================================
|
|
|
|
Core Survival (Chesko Trinity + Extensions):
|
|
- Campfire and Frostfall - Unofficial SSE Update # Cold exposure, camping, shelter
|
|
- Last Seed - Survival Needs and Diseases # Hunger, thirst, fatigue, disease
|
|
- Skills of the Wild - New Campfire Survival Skill Trees # Progression in survival
|
|
|
|
Hunting & Resources:
|
|
- Simple Hunting Overhaul # Food acquisition matters
|
|
|
|
Mental Health:
|
|
- Stress and Fear - A Dynamic Sanity System # Sanity, trauma, psychological cost
|
|
|
|
Hygiene:
|
|
- Bathing in Skyrim - Renewed # Cleanliness affects NPC reactions
|
|
|
|
NOTES:
|
|
- Last Seed followers EAT and DRINK - party management!
|
|
- Disease system spreads through party
|
|
- Synergizes with SkyrimNet - NPCs comment on your state
|
|
|
|
================================================================================
|
|
COMBAT STACK
|
|
================================================================================
|
|
|
|
Framework:
|
|
- BFCO (Balanced Framework for Combat Overhaul) # Animation framework, movesets
|
|
- Supports vanilla attack speed and directional heavy attacks
|
|
- Compatible with ANY perk mod (Adamant, Ordinator, Vokrii)
|
|
- Works WITH SCAR (hands off when SCAR annotations exist)
|
|
|
|
Balance Layer:
|
|
- Blade and Blunt (SimonRim) # Stamina, stagger, damage, blocking
|
|
- DESIGNED to synergize with Adamant perks
|
|
- DO NOT use Valhalla - B&B fills this role
|
|
|
|
NPC Combat AI:
|
|
- SCAR # NPCs fight intelligently
|
|
- Uses movesets properly
|
|
- Tactical behavior, not random swinging
|
|
|
|
Polish:
|
|
- Precision # Hitstop, weapon trails, collision
|
|
|
|
Movesets:
|
|
- [TBD - choose based on playstyle preferences]
|
|
- BFCO has massive moveset library
|
|
|
|
WHY THIS WORKS:
|
|
- BFCO = HOW attacks look and chain (animations)
|
|
- Blade and Blunt = HOW attacks feel and cost (balance)
|
|
- SCAR = HOW NPCs use the system (AI)
|
|
- Adamant perks reference B&B mechanics = FULL SYNERGY
|
|
|
|
================================================================================
|
|
SIMONRIM SUITE
|
|
================================================================================
|
|
|
|
Character Progression:
|
|
- Adamant # Perks - streamlined, functional
|
|
- Aetherius # Races - meaningful bonuses
|
|
- Mundus # Standing Stones - real choices
|
|
|
|
Religion & Roleplay:
|
|
- Pilgrim # Divine worship system
|
|
- Pray at shrines for favor
|
|
- Each Divine has unique blessings
|
|
- Daedric worship with consequences
|
|
- SYNERGY: Arkay = disease resistance (works with Last Seed!)
|
|
|
|
Magic:
|
|
- Mysticism # Spells - vanilla+ philosophy
|
|
- Stormcrown # Shouts - worth using
|
|
|
|
Crafting:
|
|
- Apothecary # Alchemy - rebalanced
|
|
- Thaumaturgy # Enchanting - scaling fixed
|
|
|
|
Transformations:
|
|
- Scion # Vampires - progression system
|
|
- Manbeast # Werewolves - perk tree
|
|
|
|
Other:
|
|
- Hand to Hand # Unarmed builds viable
|
|
- Arena # Encounter Zones - deleveling
|
|
- CHECK: May conflict with other enemy scaling mods
|
|
|
|
SKIP:
|
|
- Blade and Blunt from SimonRim page # Already in Combat Stack above
|
|
|
|
================================================================================
|
|
RELATIONSHIP / NPC STACK
|
|
================================================================================
|
|
|
|
Core Relationship:
|
|
- M.A.R.A.S - Marry Anyone Rule All Skyrim # Romance, affection states, marriage
|
|
- Affection builds over time
|
|
- Lore-friendly polygamy quest
|
|
- Spouse arcs (relationships develop!)
|
|
|
|
- M.A.R.A.S - OStim Patch # Integration with OStim
|
|
|
|
Follower Management:
|
|
- Nether's Follower Framework (NFF) # Already in base list
|
|
- Recruit ANYONE as follower
|
|
- Manage multiple followers
|
|
- Avoid OP modded follower syndrome
|
|
|
|
Intimacy (already in base list):
|
|
- OStim Standalone # Already installed
|
|
- OStim On Demand # Dynamic requests based on stats
|
|
- OStim NPCs - NPC Sex Lives Improved # NPCs have their own lives
|
|
- OLS Aroused # Arousal system with stats
|
|
|
|
EMERGENT GAMEPLAY ACHIEVED:
|
|
- Build affection over time (M.A.R.A.S)
|
|
- NPCs remember interactions (SkyrimNet)
|
|
- Romance develops into physical (OStim)
|
|
- Recruit as follower (NFF)
|
|
- Manage their survival needs (Last Seed)
|
|
- They comment on everything (SkyrimNet perception)
|
|
|
|
TESTED SCENARIO - Riverwood Romance:
|
|
- Arrived in Riverwood
|
|
- Made a moonlight rendezvous promise with Camilla
|
|
- SkyrimNet stored the promise in memory
|
|
- 2 hours later (in-game), sang song under silver moon
|
|
- Camilla BROKE HER AI ROUTINE to meet - remembered the promise!
|
|
- Sven (rival suitor) ALSO BROKE ROUTINE - came to confront!
|
|
- Passive-aggressive scene ensued
|
|
- THIS IS EMERGENT STORYTELLING
|
|
|
|
================================================================================
|
|
CONTENT / GOAL
|
|
================================================================================
|
|
|
|
Main Goal:
|
|
- Legacy of the Dragonborn (LOTD) # The museum - collect EVERYTHING
|
|
- Clear purpose for exploration
|
|
- Every item has a home
|
|
- Collector's HQ (Safehouse)
|
|
- Well-patched, mature mod
|
|
|
|
================================================================================
|
|
AI LAYER
|
|
================================================================================
|
|
|
|
Already Installed:
|
|
- SkyrimNet # The brain
|
|
- Magidonia 24B on Theia (Blackwell 98GB)
|
|
- Endpoint: 10.0.30.21:31002
|
|
- MCP Server for in-game actions
|
|
- Memory system with vector embeddings
|
|
- 5000 memories per actor
|
|
- Event perception (40+ event types)
|
|
|
|
TTS:
|
|
- Piper # Voice synthesis
|
|
- Race-specific voices
|
|
- Pronunciation dictionary
|
|
|
|
STT:
|
|
- Enabled # Voice input to talk to NPCs
|
|
|
|
OStim Integration:
|
|
- OStimNet # AI can trigger intimate scenes
|
|
- SeverActions - SkyrimNet Action Pack # Action integration
|
|
|
|
TODO - Diary JSON Fix:
|
|
- Function Gemma 270M available on Theia # /data/models/function-gemma/
|
|
- Pipeline: Magidonia (creative) -> Function Gemma (JSON format)
|
|
- Tiny model = instant formatting
|
|
|
|
================================================================================
|
|
INFRASTRUCTURE NOTES
|
|
================================================================================
|
|
|
|
THEIA (10.0.30.21) - Blackwell 98GB:
|
|
- Primary inference server
|
|
- Magidonia 24B for SkyrimNet
|
|
- Function Gemma 270M for structured output
|
|
- Qwen3-32B-128K for high-context tasks
|
|
- Nemotron-3-Nano-30B available
|
|
|
|
DIOSCURI (10.0.30.22) - Twin RTX 4000 Ada (40GB):
|
|
- Secondary inference
|
|
- Overflow / specialized tasks
|
|
|
|
Default SkyrimNet config uses paid OpenRouter APIs
|
|
YOUR config uses self-hosted = FREE GAMING
|
|
|
|
================================================================================
|
|
LOAD ORDER NOTES
|
|
================================================================================
|
|
|
|
The existing modlist (2057 mods) is the SKELETON:
|
|
- Visuals, animations, ENB, LODs = DONE
|
|
- SkyrimNet AI layer = DONE
|
|
- OStim stack = DONE
|
|
|
|
This gameplay stack goes INTO the disabled "-Gameplay_separator" section
|
|
|
|
After adding gameplay mods:
|
|
- Regenerate Pandora output
|
|
- Regenerate Synthesis patches (SimonRim patches)
|
|
- May need LOTD patches
|
|
- DynDOLOD if LOTD adds exterior displays
|
|
|
|
================================================================================
|
|
FINAL STACK
|
|
================================================================================
|
|
|
|
COMBAT:
|
|
[x] BFCO
|
|
[x] Blade and Blunt
|
|
[x] SCAR
|
|
[x] Precision
|
|
[ ] Movesets (choose favorites)
|
|
|
|
SURVIVAL:
|
|
[x] Campfire
|
|
[x] Last Seed
|
|
[x] Skills of the Wild
|
|
[x] Simple Hunting Overhaul
|
|
[x] Stress and Fear
|
|
[x] Bathing in Skyrim
|
|
|
|
SIMONRIM:
|
|
[x] Adamant
|
|
[x] Aetherius
|
|
[x] Mundus
|
|
[x] Pilgrim
|
|
[x] Mysticism
|
|
[x] Stormcrown
|
|
[x] Apothecary
|
|
[x] Thaumaturgy
|
|
[x] Scion
|
|
[x] Manbeast
|
|
[x] Hand to Hand
|
|
[?] Arena (check conflicts)
|
|
|
|
RELATIONSHIPS:
|
|
[x] M.A.R.A.S
|
|
[x] M.A.R.A.S - OStim Patch
|
|
|
|
CONTENT:
|
|
[x] Legacy of the Dragonborn
|
|
[ ] LOTD patches as needed
|
|
|
|
================================================================================
|
|
|
|
Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL)
|