dafit
87edfa4342
feat: Add economy/loot stack and comprehensive patch list
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Economy/Loot/Crafting additions:
- Evolving Value Economy (dynamic market, archived mod)
- Morrowloot Ultimate (deleveled hand-placed artifacts)
- Gourmet (SimonRim cooking)
- Immersive Jewelry SSE (multiple rings)
Patch list compiled (interaction patches only):
- Tier 1 Essential: Gabriel's Patch Hub, Last Seed-Gourmet-SimonRim,
LOTD Official Patches, MLU Patches
- Tier 2 Recommended: Stress/Fear Hexed, Ze's Patch Hub
- Tier 3 Native: BFCO/B&B/SCAR, Campfire/Adamant, S&F/Pilgrim
- Tier 4 Caution: EVE/SimonRim, Arena/MLU overlap
MCM notes: Disable Last Seed skooma addiction + follower needs
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com >
2026-03-18 19:18:18 +01:00
dafit
0265cd9df6
refactor: Finalize survival stack - Frostfall → CC Survival Mode
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Survival decisions (2026-03-18):
- REMOVED Frostfall: No SkyrimNet triggers, scripted overhead
- ADDED Creation Kit Survival Mode: Native engine, exposed functions, faster
- DISABLED Last Seed follower needs: Use CC exposed functions instead
Avoids bloating script load with parallel need tracking
Also updated:
- AI Layer section to reflect current inference architecture
(Euryale-70B + Gemma-27B + Qwen3-VL routing)
- Infrastructure notes aligned with inference_architecture_plan.txt
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com >
2026-03-18 15:33:43 +01:00