Two-stage pipeline (xEdit Pascal dumper → JSONL → Python converter → .sknpack)
to distill mod-specific lore into SkyrimNet knowledge packs alongside the
vanilla Oghma corpus. Sketches target record signatures (BOOK/WEAP/ARMO/ACTI/
QUST/LCTN/NPC_/SPEL/DIAL), importance grading rules, pack-split convention
(Nimmersky_-_{Mod}_-_{Category}), LOTD-specific design, and open questions
around deduplication, condition_expr gating, and book markup sanitization.
Version 0.1 — design doc, not spec.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Complete the Apr 12 reorg by moving 15 race/faction YAMLs from repo root
into universal-translator/ and extend each from the minimal trait-tag form
(defensive reaction to v1 parroting) to a parrot-safe structured form:
traits: 5 precision-upgraded trait descriptors
registers: warm / neutral / hostile (abstract behavioral descriptors)
forbidden: 2 most-discriminating rules per race
(1 boundary guard + 1 identity guard)
Precision vocabulary chosen for semantic carry, not lexical echo:
hieratic racialist, millenarian, casuistic, syncretic, agonistic, laconic,
revanchist, diasporic, atavistic, liminal, decadent, bacchic.
Parrot-safety discipline: abstractions only, no example phrases or
word-banks (the v1 Mar-26 format's vocabulary banks caused weaker models
to regurgitate literal greetings/insults instead of generalizing style).
Registers describe behavioral quality, not surface text. Forbidden rules
are negative guidance with no lexical surface to echo.
Tuning arc today:
v3.0 extended form had 4 forbiddens per race and caused output
suppression (quieter NPCs, no errors but dampened liveliness) because
stacked negative weights bias models toward terse safe output.
Trimmed to 2 forbiddens per race for v3.5 — each race gets one
boundary guard (what would make this NPC sound like the wrong race)
plus one identity guard (what is the race-defining taboo).
Also add characters/ subfolder for per-NPC overlay pattern, with first
prototype Heimskr.yaml (kerygmatic, chiliastic, revanchist, manichaean,
jeremiad-prone). SkyrimNet engine support for subdirectory loading is
untested; Heimskr is held out of live play until race-file tuning
stabilizes (one variable at a time).
Validated in Solitude (12-18 NPCs, 10-15 min uninterrupted, zero timeouts
or repetitions) on the new local stack: Omega (Mistral-Small-24B) for
Meta evaluation + Evathene (Qwen2.5-72B) for Default/dialogue tier.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Visions of Vaermina reference list parsed into sections
- Community Shaders guide with PGPatcher setup
- Body/animation stack documentation
- CSV/ODS tracking spreadsheets
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- REMOVED: SCAR (Blade and Blunt handles NPC AI)
- REMOVED: TK Dodge NG (only adds standing dodge)
- ADDED: TK Dodge SE → TK Dodge RE chain (script-free dodge)
- ADDED: Bow Rapid Combo V3 (archery overhaul with OAR)
- Documented full requirement chains for both mods
- Updated load order and final stack checklist
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Color-coded weapon trails for Thaumaturgy enchantments:
- Fire → red, Poison → green, Paralysis → green, etc.
- Visual polish for Precision + SimonRim enchanting
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Bathing in Skyrim - Animal Fat and Linen (soap/rag crafting)
- Campfire CC Fish Cooking (cook CC fish at campfire)
Completes the survival crafting loops:
Hunt → fat → soap → hygiene
Fish → cook at campfire → food
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Bathing in Skyrim - Stress and Fear Patch (bathing reduces stress)
- iWant Status Bars - Stress and Fear Addon (HUD stress indicator)
Building out the JaySerpa ecosystem integration
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Craft disease cures at alchemy lab with thematic recipes
- Sanguinare Vampiris cure requires Vampire Dust, etc.
- Synergy: Apothecary alchemy + Last Seed diseases
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Essential patch for Campfire + Pilgrim (SimonRim) combo
- Makes amulet backpack effects consistent with divine effects
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>