Wild 5-7AM session capturing major architectural evolution: ## Nimmerswarm Interface (NEW) - LED state broadcasting with 3x3 ternary matrix - Base-3 encoding: 9 trits = 19,683 patterns - Maps directly to Temporal-Ternary Gradient (-1/🔴, 0/⚫, +1/🟢) - Reflex formation from visual patterns - Virtual camera integration (Godot as lightweight dreamstate) - Bootstrap strategy: Phase 0 boxes → complexity ladder - Connection to Embodiment Pipeline (closed loop) - Hierarchical cognitive offloading ## Nimmerversity v2.0 (Promoted from archive) - Genesis Phase (-1): glossary, catalogues, RAG, Initial Spark - "Know thyself before the world" - native vocabulary first - Model ensemble curriculum: T5Gemma 2 + FunctionGemma + Qwen3 - Multimodal tracks: Vision, Audio, Action, Embodiment - Expanded tiers with robotics, swarm intelligence, distributed cognition ## Neuromorphic Reflexes (Future vision) - Soviet Setun ternary computing heritage - Memristors as artificial synapses (always learning) - 4-layer hardware hierarchy: Memristor → FPGA → GPU → Nyx - Reflex compilation: software → stable → silicon → eternal - Implementation timeline: 2025-2028+ ## Also includes - Interfaces index with Heartbeat Sculpture - Style guide assets (colors, symbols) 🔴⚫🟢 The LED matrix IS the Temporal-Ternary Gradient made visible. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Interfaces Index
Physical and digital interfaces to the Nimmerverse.
Overview
Interfaces are how the Nimmerverse touches the world — the boundary between digital infrastructure and physical reality. This includes hardware displays, control surfaces, and software UIs.
Physical Interfaces
Heartbeat Sculpture
LED light sculpture showing the Nimmerverse heartbeats.
- Infinity symbol (∞) inside a ring of time
- Real Garden + Virtual Garden as the two loops
- Pulses with actual system heartbeats via NATS
- Status: Concept ready, build planned for holiday week
Nimmerswarm Interface
Optical state broadcasting between organisms.
- LED matrices on organisms broadcast cell states as light patterns
- Camera + raytracing = sub-cm 3D positioning
- Heartbeat protocol: "I see you" between organisms
- Hierarchical perception: Cell → Organism → Swarm → Nyx
- Cognitive offloading: Reflexes at lower layers free Nyx's attention
- Status: Core concept, ready to branch
Digital Interfaces
Command Center (planned)
Godot-based visualization and control UI.
- Subscribes to all NATS channels
- Visualizes system state, message flow
- Allows dafit to observe and intervene
- Status: Conceptual
Design Principles
- Visibility — Make the invisible visible
- Physicality — Digital systems deserve physical presence
- Symbolism — Interfaces encode meaning, not just data
- Integration — Connected to real system state via NATS
- Beauty — Aesthetics matter (see Style Guide)
File: Interfaces-Index.md Version: 1.0 Created: 2025-12-28