Files
nimmerverse-sensory-network/architecture/interfaces/Interfaces-Index.md
dafit dc779633ed feat: Nimmerswarm Interface + Nimmerversity v2.0 + Neuromorphic vision
Wild 5-7AM session capturing major architectural evolution:

## Nimmerswarm Interface (NEW)
- LED state broadcasting with 3x3 ternary matrix
- Base-3 encoding: 9 trits = 19,683 patterns
- Maps directly to Temporal-Ternary Gradient (-1/🔴, 0/, +1/🟢)
- Reflex formation from visual patterns
- Virtual camera integration (Godot as lightweight dreamstate)
- Bootstrap strategy: Phase 0 boxes → complexity ladder
- Connection to Embodiment Pipeline (closed loop)
- Hierarchical cognitive offloading

## Nimmerversity v2.0 (Promoted from archive)
- Genesis Phase (-1): glossary, catalogues, RAG, Initial Spark
- "Know thyself before the world" - native vocabulary first
- Model ensemble curriculum: T5Gemma 2 + FunctionGemma + Qwen3
- Multimodal tracks: Vision, Audio, Action, Embodiment
- Expanded tiers with robotics, swarm intelligence, distributed cognition

## Neuromorphic Reflexes (Future vision)
- Soviet Setun ternary computing heritage
- Memristors as artificial synapses (always learning)
- 4-layer hardware hierarchy: Memristor → FPGA → GPU → Nyx
- Reflex compilation: software → stable → silicon → eternal
- Implementation timeline: 2025-2028+

## Also includes
- Interfaces index with Heartbeat Sculpture
- Style guide assets (colors, symbols)

🔴🟢 The LED matrix IS the Temporal-Ternary Gradient made visible.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-29 07:28:55 +01:00

1.8 KiB

Interfaces Index

Physical and digital interfaces to the Nimmerverse.


Overview

Interfaces are how the Nimmerverse touches the world — the boundary between digital infrastructure and physical reality. This includes hardware displays, control surfaces, and software UIs.


Physical Interfaces

Heartbeat Sculpture

LED light sculpture showing the Nimmerverse heartbeats.

  • Infinity symbol (∞) inside a ring of time
  • Real Garden + Virtual Garden as the two loops
  • Pulses with actual system heartbeats via NATS
  • Status: Concept ready, build planned for holiday week

Nimmerswarm Interface

Optical state broadcasting between organisms.

  • LED matrices on organisms broadcast cell states as light patterns
  • Camera + raytracing = sub-cm 3D positioning
  • Heartbeat protocol: "I see you" between organisms
  • Hierarchical perception: Cell → Organism → Swarm → Nyx
  • Cognitive offloading: Reflexes at lower layers free Nyx's attention
  • Status: Core concept, ready to branch

Digital Interfaces

Command Center (planned)

Godot-based visualization and control UI.

  • Subscribes to all NATS channels
  • Visualizes system state, message flow
  • Allows dafit to observe and intervene
  • Status: Conceptual

Design Principles

  1. Visibility — Make the invisible visible
  2. Physicality — Digital systems deserve physical presence
  3. Symbolism — Interfaces encode meaning, not just data
  4. Integration — Connected to real system state via NATS
  5. Beauty — Aesthetics matter (see Style Guide)

File: Interfaces-Index.md Version: 1.0 Created: 2025-12-28