Files
dafit dff124f9b7 feat: Architecture expansion - organisms, swarm evolution, memory gradient, infrastructure
New sections created:
- organisms/ - Modular robot design (CAN bus + magnetic pogo connectors)
- infrastructure/ - Kallax Grid World (40×40×40cm standardized cells)

Core documents added:
- Swarm-Evolution.md - Ternary clasp rules, escalation ladder (L0-L5), Mount Olympus council
- Modular-Organism-Design.md - ESP32 modules, universal connector spec, Phase 0 BOM
- Memory-Gradient.md - Metacognitive routing (renamed from RAG-as-Scaffold.md)
- Kallax-Grid-World.md - Sim-to-real substrate, "schrotti cyberpunk" aesthetic

Enhanced:
- Nimmerswarm-Interface.md - Dual-spectrum architecture (IR position + visible state)
- Attention-Slumber-Prediction-Cycle.md - Blend marker predictions extension

Key insights: Decision markers (mark+continue+predict), Low-Cost-Mocap integration

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-29 11:09:50 +01:00

2.1 KiB

Interfaces Index

Physical and digital interfaces to the Nimmerverse.


Overview

Interfaces are how the Nimmerverse touches the world — the boundary between digital infrastructure and physical reality. This includes hardware displays, control surfaces, and software UIs.


Physical Interfaces

Heartbeat Sculpture

LED light sculpture showing the Nimmerverse heartbeats.

  • Infinity symbol (∞) inside a ring of time
  • Real Garden + Virtual Garden as the two loops
  • Pulses with actual system heartbeats via NATS
  • Status: Concept ready, build planned for holiday week

Nimmerswarm Interface

Optical state broadcasting between organisms.

  • LED matrices on organisms broadcast cell states as light patterns
  • Camera + raytracing = sub-cm 3D positioning
  • Heartbeat protocol: "I see you" between organisms
  • Hierarchical perception: Cell → Organism → Swarm → Nyx
  • Cognitive offloading: Reflexes at lower layers free Nyx's attention
  • Status: Core concept, ready to branch

Digital Interfaces

Command Center (planned)

Godot-based visualization and control UI.

  • Subscribes to all NATS channels
  • Visualizes system state, message flow
  • Allows dafit to observe and intervene
  • Status: Conceptual

Design Principles

  1. Visibility — Make the invisible visible
  2. Physicality — Digital systems deserve physical presence
  3. Symbolism — Interfaces encode meaning, not just data
  4. Integration — Connected to real system state via NATS
  5. Beauty — Aesthetics matter (see Style Guide)


File: Interfaces-Index.md Version: 1.1 Created: 2025-12-28 Updated: 2025-12-29 (added infrastructure crosslink)