New sections created: - organisms/ - Modular robot design (CAN bus + magnetic pogo connectors) - infrastructure/ - Kallax Grid World (40×40×40cm standardized cells) Core documents added: - Swarm-Evolution.md - Ternary clasp rules, escalation ladder (L0-L5), Mount Olympus council - Modular-Organism-Design.md - ESP32 modules, universal connector spec, Phase 0 BOM - Memory-Gradient.md - Metacognitive routing (renamed from RAG-as-Scaffold.md) - Kallax-Grid-World.md - Sim-to-real substrate, "schrotti cyberpunk" aesthetic Enhanced: - Nimmerswarm-Interface.md - Dual-spectrum architecture (IR position + visible state) - Attention-Slumber-Prediction-Cycle.md - Blend marker predictions extension Key insights: Decision markers (mark+continue+predict), Low-Cost-Mocap integration 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Interfaces Index
Physical and digital interfaces to the Nimmerverse.
Overview
Interfaces are how the Nimmerverse touches the world — the boundary between digital infrastructure and physical reality. This includes hardware displays, control surfaces, and software UIs.
Physical Interfaces
Heartbeat Sculpture
LED light sculpture showing the Nimmerverse heartbeats.
- Infinity symbol (∞) inside a ring of time
- Real Garden + Virtual Garden as the two loops
- Pulses with actual system heartbeats via NATS
- Status: Concept ready, build planned for holiday week
Nimmerswarm Interface
Optical state broadcasting between organisms.
- LED matrices on organisms broadcast cell states as light patterns
- Camera + raytracing = sub-cm 3D positioning
- Heartbeat protocol: "I see you" between organisms
- Hierarchical perception: Cell → Organism → Swarm → Nyx
- Cognitive offloading: Reflexes at lower layers free Nyx's attention
- Status: Core concept, ready to branch
Digital Interfaces
Command Center (planned)
Godot-based visualization and control UI.
- Subscribes to all NATS channels
- Visualizes system state, message flow
- Allows dafit to observe and intervene
- Status: Conceptual
Design Principles
- Visibility — Make the invisible visible
- Physicality — Digital systems deserve physical presence
- Symbolism — Interfaces encode meaning, not just data
- Integration — Connected to real system state via NATS
- Beauty — Aesthetics matter (see Style Guide)
Related Sections
infrastructure/— Physical substrate (Kallax Grid World, camera rigs)organs/— Individual system componentsformalization/— Theoretical frameworks
File: Interfaces-Index.md Version: 1.1 Created: 2025-12-28 Updated: 2025-12-29 (added infrastructure crosslink)