Storage — Nimmerworld
Storage architecture for nimmerworld game artifacts and runtime state.
What lives here (planned)
- World-canon storage — composed canonical narrative; replicated to player
primary.sqlitevia Compositor back-write - District-canon storage — regional state; paced canon-propagation
- Player-LoRA backup storage — encrypted-client-side LoRA blobs (Ring-A backup service per
inference-and-memory/architecture.md§Three rings of inference) - Designer-authored content storage — faction iconography, world physical layout, Imperial Cult content, gesture-corpus, sex-position catalog, NPC-bootstrap-cornerstone-memories
- Per-player local-memory architecture documentation —
primary.sqlite+fallback.sqlite+clasp.sqlite+waifu.sqliteorganization (perinference-and-memory/architecture.md§Three sqlite stores per player) - Womb-storage integration — nimmerworld artifacts under
/womb/world/namespace per the platform Womb pattern
Status
⏳ Stub — populate as storage decisions land. v0.7+ architecture has Compositor + back-write loop spec'd; details of physical hosting (Womb integration, backup cadence per environment) decided at implementation time.
Platform storage architecture:
../../nimmerverse.eachpath.local/storage/womb-architecture.md(theia + dioscuri + NFS Womb pattern).
Version: 0.1 | Created: 2026-04-26 | Updated: 2026-04-26