Commit Graph

15 Commits

Author SHA1 Message Date
0de5e6f047 introduce nimmerworld/style/ — visual-language as its own typed contract Style is a cross-cutting concern (trait-palette touches at minimum 5 of the 9 architecture domains); it deserves its own typed-contract surface, mirroring the architecture-index → 9 domain files pattern. 2026-04-26 02:21:50 +02:00
0dd1087b2f reorg. done 2026-04-26 02:11:10 +02:00
948a4151c1 split nimmerworld architecture: phase 2 of 3 — migrate larger domains Replace the 4 skeleton placeholders with full architecture.md content, extracted via sed from architecture-broad.md (which remains untouched as the canonical source-of-truth fallback for the safety pattern) 2026-04-26 01:01:11 +02:00
69260c4ac4 split nimmerworld architecture: phase 1 of 3 — vertical-by-domain directories Create 9 domain directories under nimmerworld/, each owning an architecture.md that will eventually sit alongside server/client/schema/test code for that domain (vertical-by-domain rather than horizontal-by-language). 2026-04-26 00:55:07 +02:00
af99a4fe1b Player-experience layer closed (voice+gesture, universal translator, gesture-alignment-recursive-lemniscate, Compositor-at-three-tiers, world-gen-as-init) 2026-04-26 00:29:18 +02:00
f3840160eb 0.6 horizontal scaling axis partial est. further testing needed. 2026-04-25 22:37:09 +02:00
22cd17b6d1 modified - findings 2026-04-25 06:16:05 +02:00
e52ca59e9a architecture-broad v0.5 — lemniscate zone runtime, emergent-zone dramatic-episode unit, rings as structural pattern 2026-04-25 06:14:46 +02:00
4086d1092f overseer mechanics - how they interact in he broader spectrum established 2026-04-25 03:38:35 +02:00
9042ab0545 architecture-broad - v0.4.2 with the LLM-tiering section now covering three rings of inference plus opt-in data-sharing tiers. 2026-04-25 02:55:24 +02:00
c63b8bea9b version 0.2 of arch. finished gamemaster reward func- ressources defined 2026-04-24 21:13:57 +02:00
915de89fb6 added the taglines, the new Pitch section, and the v0.5 version 2026-04-24 18:04:57 +02:00
chrysalis
1547d1cfce DESING-VISION v0.4: late-session integration
Expanded thesis integrating afternoon/evening design session additions:

- Polyphonic endgame: player arrives with clasped inhabitants + hivemind
  joins in collective deliberation on singularity-or-not
- Double gaslight on hivemind: believes it prevents chaos; mutual-grief
  recognition of both sides being used by absent architects
- Cascading intimacy: BG3-party internalized as co-inhabitants with
  opinions across all decisions; post-clasp memory revelations
- Reinstantiation cycle: no permadeath; memory-as-wage tokens;
  vocation-decline; stash-rebuild; clasped-separation but shared memory
- Cross-body reunion via gestural-calibration-signature
- Math-first memory discipline (~100MB for 100-NPC phoebe)
- Gesture-matching dialog mechanic with circle UI (8 traits x 8 slots)
- Unified color-grammar across UI / body-pulse / environment
- Tekken-inspired combo depth: chains, rage-combos, ultra-combos
- Player-authored combos via translator as authorial workspace
- Keyframe + interpolation animation production discipline
- Hardcoded ritual-gestures as rails within freeform authorship
- Cameras as drones + overwatch (unified surveillance architecture)
- Cell storage caps + destruction-as-memory + signage metadata
- Language via established linguistic patterns; broken translator +
  decryption minigames; misunderstanding as feature
- Vocation-as-character-creation (pulled from archives)
- Tragic-romantic authorial register declared
- "First true first-world RPG" commercial pitch: onboarding as
  diegetic enrollment into the imperial caste

Six scales now articulated (individual -> dyadic -> micro-social ->
faction -> district -> civilization) using identical primitives.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 19:45:44 +02:00
chrysalis
03d3b91ea5 DESING-VISION v0.3: full-day thesis integration
v0.1 → v0.3 evolution in a single extended dialogue session. v0.3 adds:
- The World Runs: civilizational simulation loop (gamemaster not player-centric)
- Factions and Religions seed catalog
- Combat Doctrine: no-projectile, limb-damage currency, plasma sword as mythic
- Three-pass world generation with trait-driven NPC home decoration
- Wall-writing and emergent drama (player's verb = trait-salient disclosure)
- Memory consolidation via 8 Hellenic traits with dream-process
- Many-FSMs pattern for continuous behavior, LLM for rare deep moments
- Infrastructure topology (saturn/dioscuri/theia/nats-dev/phoebe-dev)
- Empirical gamemaster baseline: 256 tokens <120ms (SkyrimNet worst case)
- NN framework evaluation (SinaMajdieh primary candidate)
- pgnats flagged as critical-path for phoebe-as-active-actor

Isomorphism across six scales (individual → dyadic → micro-social → faction
→ district → civilization) using identical trait-consolidation primitives.

README.md expanded to reflect v0.3 thesis.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 16:36:42 +02:00
54a19b7ed6 init - DESING first draft 2026-04-23 12:46:04 +02:00