8-section load order with rationale: 1. Frameworks & Combat (BFCO, Precision, SCAR) 2. SimonRim Suite (Simon's recommended order) 3. Survival Stack (Campfire, Last Seed, Stress/Fear, Bathing) 4. Economy & Loot (EVE, Morrowloot, Jewelry) 5. Content & Quests (LOTD, JaySerpa suite) 6. Relationships (M.A.R.A.S) 7. Patches (grouped by interaction type) 8. Final patches (Synthesis/Bashed) Includes post-install checklist: - Pandora, Synthesis, LOOT, DynDOLOD - MCM settings reminders Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
624 lines
28 KiB
Plaintext
624 lines
28 KiB
Plaintext
# NimmerSky Gameplay Stack
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# Compiled: 2026-03-15 | Updated: 2026-03-18 (economy/loot/crafting finalized)
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# Session with Chrysalis - Planning the gameplay layer for first real playthrough
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================================================================================
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DESIGN PHILOSOPHY
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================================================================================
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- HC WoW oldschool player mentality: hard, meaningful, consequences matter
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- First REAL playthrough - actually play, not just mod forever
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- LOTD as the goal: collect everything, fill the museum
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- Immersive over gamey: systems that create emergent stories
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- Avoid patch hell: smart choices over maximum features
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================================================================================
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SURVIVAL STACK
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================================================================================
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Core Survival:
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- Creation Kit Survival Mode # Native warmth/cold/hunger/fatigue
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- NATIVE engine integration = faster than scripted mods
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- Exposes functions for SkyrimNet triggers
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- No Papyrus update loop overhead
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- Campfire # Camping, shelter, crafting
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- Campfire CC Fish Cooking # Cook CC Fishing fish at campfire
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- https://www.nexusmods.com/skyrimspecialedition/mods/129818
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- Requires: CC Fishing (AE content)
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- Last Seed - Survival Needs and Diseases # Disease system, deeper needs
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- Last Seed - Craftable Cure Potions Add-on # Alchemy recipes for disease cures
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- https://www.nexusmods.com/skyrimspecialedition/mods/57998
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- Craft cures at alchemy lab (thematic recipes)
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- SYNERGY: Apothecary alchemy + Last Seed diseases
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- Skills of the Wild - New Campfire Survival Skill Trees # Progression in survival
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Hunting & Resources:
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- Simple Hunting Overhaul # Food acquisition matters
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Mental Health:
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- Stress and Fear - A Dynamic Sanity System # Sanity, trauma, psychological cost
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Hygiene:
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- Bathing in Skyrim - Renewed # Cleanliness affects NPC reactions
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- Bathing in Skyrim - Renewed - Animal Fat and Linen # Craft soap from hunting!
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- https://www.nexusmods.com/skyrimspecialedition/mods/139075
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- Animals drop fat → craft soap
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- Salvage clothes → linen → wash rags
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- SYNERGY: Simple Hunting Overhaul + hygiene loop
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DECISIONS (2026-03-18):
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- REMOVED: Frostfall
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- Reason: No working SkyrimNet triggers for Frostfall events
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- Creation Kit Survival Mode is native, runs faster, has exposed functions
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- DISABLED: Last Seed follower needs system
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- Reason: Avoid bloat - followers don't need parallel need tracking
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- Use Creation Kit exposed functions for follower survival instead
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- Keeps script load lean
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NOTES:
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- Disease system (Last Seed) still spreads through party
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- Synergizes with SkyrimNet - NPCs comment on your state
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- Native CC Survival = SkyrimNet can hook warmth/cold events directly
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================================================================================
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COMBAT STACK
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================================================================================
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Framework:
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- BFCO (Balanced Framework for Combat Overhaul) # Animation framework, movesets
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- Supports vanilla attack speed and directional heavy attacks
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- Compatible with ANY perk mod (Adamant, Ordinator, Vokrii)
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- Works WITH SCAR (hands off when SCAR annotations exist)
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Balance Layer:
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- Blade and Blunt (SimonRim) # Stamina, stagger, damage, blocking
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- DESIGNED to synergize with Adamant perks
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- DO NOT use Valhalla - B&B fills this role
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NPC Combat AI:
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- SCAR # NPCs fight intelligently
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- Uses movesets properly
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- Tactical behavior, not random swinging
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Polish:
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- Precision # Hitstop, weapon trails, collision
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Movesets:
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- [TBD - choose based on playstyle preferences]
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- BFCO has massive moveset library
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WHY THIS WORKS:
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- BFCO = HOW attacks look and chain (animations)
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- Blade and Blunt = HOW attacks feel and cost (balance)
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- SCAR = HOW NPCs use the system (AI)
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- Adamant perks reference B&B mechanics = FULL SYNERGY
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================================================================================
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SIMONRIM SUITE
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================================================================================
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Character Progression:
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- Adamant # Perks - streamlined, functional
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- Aetherius # Races - meaningful bonuses
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- Mundus # Standing Stones - real choices
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Religion & Roleplay:
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- Pilgrim # Divine worship system
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- Pray at shrines for favor
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- Each Divine has unique blessings
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- Daedric worship with consequences
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- SYNERGY: Arkay = disease resistance (works with Last Seed!)
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Magic:
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- Mysticism # Spells - vanilla+ philosophy
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- Stormcrown # Shouts - worth using
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Crafting:
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- Apothecary # Alchemy - rebalanced
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- Thaumaturgy # Enchanting - scaling fixed
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Transformations:
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- Scion # Vampires - progression system
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- Manbeast # Werewolves - perk tree
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Other:
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- Hand to Hand # Unarmed builds viable
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- Arena # Encounter Zones - deleveling
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- CHECK: May conflict with other enemy scaling mods
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SKIP:
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- Blade and Blunt from SimonRim page # Already in Combat Stack above
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================================================================================
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RELATIONSHIP / NPC STACK
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================================================================================
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Core Relationship:
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- M.A.R.A.S - Marry Anyone Rule All Skyrim # Romance, affection states, marriage
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- Affection builds over time
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- Lore-friendly polygamy quest
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- Spouse arcs (relationships develop!)
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- M.A.R.A.S - OStim Patch # Integration with OStim
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Follower Management:
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- Nether's Follower Framework (NFF) # Already in base list
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- Recruit ANYONE as follower
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- Manage multiple followers
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- Avoid OP modded follower syndrome
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Intimacy (already in base list):
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- OStim Standalone # Already installed
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- OStim On Demand # Dynamic requests based on stats
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- OStim NPCs - NPC Sex Lives Improved # NPCs have their own lives
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- OLS Aroused # Arousal system with stats
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EMERGENT GAMEPLAY ACHIEVED:
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- Build affection over time (M.A.R.A.S)
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- NPCs remember interactions (SkyrimNet)
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- Romance develops into physical (OStim)
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- Recruit as follower (NFF)
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- Manage their survival needs (Last Seed)
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- They comment on everything (SkyrimNet perception)
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TESTED SCENARIO - Riverwood Romance:
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- Arrived in Riverwood
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- Made a moonlight rendezvous promise with Camilla
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- SkyrimNet stored the promise in memory
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- 2 hours later (in-game), sang song under silver moon
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- Camilla BROKE HER AI ROUTINE to meet - remembered the promise!
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- Sven (rival suitor) ALSO BROKE ROUTINE - came to confront!
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- Passive-aggressive scene ensued
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- THIS IS EMERGENT STORYTELLING
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================================================================================
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CONTENT / GOAL
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================================================================================
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Main Goal:
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- Legacy of the Dragonborn (LOTD) # The museum - collect EVERYTHING
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- Clear purpose for exploration
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- Every item has a home
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- Collector's HQ (Safehouse)
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- Well-patched, mature mod
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LOTD Additions:
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- Legacy of the Dragonborn - Followers Patch # Follower rooms in Safehouse
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- https://www.nexusmods.com/skyrimspecialedition/mods/40816
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- Supports: Inigo, Auri, Kaidan, Xelzaz, Val Serano, Remiel, etc.
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- Custom room designs, displays, replica crafting
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- NOTE: May need Legacy Safehouse Plus for all rooms
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================================================================================
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JAYSERPA QUEST SUITE
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================================================================================
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Philosophy:
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- Vanilla quest improvements, not replacements
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- More roleplay options, better pacing
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- Same author as Stress and Fear = consistent design
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At Your Own Pace:
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- At Your Own Pace # Slow down faction progression
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- https://www.nexusmods.com/skyrimspecialedition/mods/52704
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- Thieves Guild: Requirements before joining
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- College: Enter without joining, natural progression
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- Companions: Dialogue fixes, pacing
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- Dark Brotherhood: Lawful Good "Destroy" path
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- MCM configurable
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Quest Expansions (pick what you want):
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- College of Winterhold - Quest Expansion # More college content
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- Thieves Guild Requirements # Earn your way in
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- Paarthurnax - Quest Expansion # Alternative to killing
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- The Only Cure - Quest Expansion # Peryite quest depth
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- House of Horrors - Quest Expansion # Molag Bal alternatives
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- The Whispering Door - Quest Expansion # Mephala quest depth
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- Headhunter - Bounties Redone # Bounty system overhaul
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- Missives # Radiant quest board (pairs well)
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COMPATIBILITY NOTES:
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- JaySerpa mods designed to work together
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- At Your Own Pace has patch for College Quest Expansion (Optional Files)
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- Stress and Fear (already in stack) is JaySerpa = same philosophy
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- Pilgrim (SimonRim): Built-in prayer → stress reduction
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WHY THIS WORKS:
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- SkyrimNet dynamic dialogue + JaySerpa quest depth = richer stories
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- At Your Own Pace prevents "Archmage in 2 hours" syndrome
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- More decision points = more opportunities for AI-driven consequences
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================================================================================
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ECONOMY / LOOT / CRAFTING
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================================================================================
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Economy:
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- Evolving Value Economy # Dynamic market system
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- Item prices fluctuate based on supply/demand
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- Flooding a market depreciates item values
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- SYNERGY: SkyrimNet quests affect economy emergently
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- Your actions have economic consequences
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- NOTE: Mod hidden on Nexus - obtained via direct URL (archived)
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Loot:
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- Morrowloot Ultimate # Deleveled, hand-placed artifacts
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- Artifacts in fixed, logical locations
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- Loot feels EARNED, not random
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- LOTD compatible - treasure hunting with purpose
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- Pairs with Arena (SimonRim) for full deleveling
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Cooking:
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- Gourmet # SimonRim cooking overhaul
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- Cooking becomes a real skill
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- Meaningful food buffs
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- Works with Apothecary/Thaumaturgy
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- SYNERGY: Last Seed hunger + Gourmet cooking = food matters
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Jewelry:
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- Immersive Jewelry SSE # Multiple rings, expanded jewelry
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- Wear more than one ring (finally!)
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- Lore-friendly new jewelry
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- LOTD displays for jewelry collection
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- Exception to "no unnecessary items" rule - this COMPLETES a system
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WHY THIS WORKS:
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- Economy responds to your actions (EVE)
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- Loot is placed deliberately, not RNG (Morrowloot)
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- Cooking is meaningful with survival needs (Gourmet + Last Seed)
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- Jewelry has depth and purpose (Immersive Jewelry + LOTD)
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- SkyrimNet dynamic quests → economic ripples → emergent storytelling
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================================================================================
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AI LAYER
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================================================================================
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Already Installed:
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- SkyrimNet # The brain
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- See inference_architecture_plan.txt for full routing
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- Dialogue: Euryale-70B on Theia:31001
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- Structured JSON: Gemma-27B on Dioscuri:31004
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- Vision: Qwen3-VL-8B on Dioscuri:31005
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- Memory system with vector embeddings
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- 5000 memories per actor
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- Event perception (40+ event types)
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TTS:
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- Piper # Voice synthesis
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- Race-specific voices
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- Pronunciation dictionary
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- Narration: DISABLED (dialogue only)
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STT:
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- Enabled # Voice input to talk to NPCs
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OStim Integration:
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- OStimNet # AI can trigger intimate scenes
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- SeverActions - SkyrimNet Action Pack # Action integration
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RESOLVED (2026-03-17):
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- Diary JSON now handled by Gemma-27B (structured_outputs: true)
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- 27B models follow JSON schemas reliably - no pipeline needed
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================================================================================
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INFRASTRUCTURE NOTES
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================================================================================
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THEIA (10.0.30.21) - Blackwell 98GB:
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- Port 31001: Euryale-70B (dialogue, creative)
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- Ollama active
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DIOSCURI (10.0.30.22) - Twin RTX 4000 Ada (40GB):
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- Port 31004: Gemma-27B-abliterated (structured JSON, combat, memory)
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- Port 31005: Qwen3-VL-8B-abliterated (vision/OmniSight)
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See inference_architecture_plan.txt for full routing table.
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Default SkyrimNet config uses paid OpenRouter APIs
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YOUR config uses self-hosted = FREE GAMING
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================================================================================
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LOAD ORDER NOTES
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================================================================================
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The existing modlist (2057 mods) is the SKELETON:
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- Visuals, animations, ENB, LODs = DONE
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- SkyrimNet AI layer = DONE
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- OStim stack = DONE
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This gameplay stack goes INTO the disabled "-Gameplay_separator" section
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After adding gameplay mods:
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- Regenerate Pandora output
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- Regenerate Synthesis patches (SimonRim patches)
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- May need LOTD patches
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- DynDOLOD if LOTD adds exterior displays
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================================================================================
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FINAL STACK
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================================================================================
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COMBAT:
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[x] BFCO
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[x] Blade and Blunt
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[x] SCAR
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[x] Precision
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[ ] Movesets (choose favorites)
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SURVIVAL:
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[x] Creation Kit Survival Mode (native warmth/cold)
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[x] Campfire
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[x] Campfire CC Fish Cooking
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[x] Last Seed (follower needs DISABLED - use CC exposed functions)
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[x] Last Seed - Craftable Cure Potions Add-on
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[x] Skills of the Wild
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[x] Simple Hunting Overhaul
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[x] Stress and Fear
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[x] Bathing in Skyrim
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[x] Bathing in Skyrim - Animal Fat and Linen
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[ ] Frostfall - REMOVED (no SkyrimNet triggers, CC Survival is native & faster)
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SIMONRIM:
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[x] Adamant
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[x] Aetherius
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[x] Mundus
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[x] Pilgrim
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[x] Mysticism
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[x] Stormcrown
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[x] Apothecary
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[x] Thaumaturgy
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[x] Scion
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[x] Manbeast
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[x] Hand to Hand
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[?] Arena (check conflicts)
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RELATIONSHIPS:
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[x] M.A.R.A.S
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[x] M.A.R.A.S - OStim Patch
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CONTENT:
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[x] Legacy of the Dragonborn
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[x] LOTD - Followers Patch (follower rooms)
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[ ] LOTD patches as needed
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JAYSERPA QUEST SUITE:
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[x] At Your Own Pace
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[ ] At Your Own Pace - College Quest Expansion Patch (if using both)
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[ ] College of Winterhold - Quest Expansion
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[ ] Thieves Guild Requirements
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[ ] Paarthurnax - Quest Expansion
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[ ] The Only Cure - Quest Expansion
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[ ] House of Horrors - Quest Expansion
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[ ] The Whispering Door - Quest Expansion
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[ ] Headhunter - Bounties Redone
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[ ] Missives
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ECONOMY/LOOT/CRAFTING:
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[x] Evolving Value Economy
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[x] Morrowloot Ultimate
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[x] Gourmet
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[x] Immersive Jewelry SSE
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================================================================================
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REQUIRED PATCHES
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================================================================================
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TIER 1 - ESSENTIAL:
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[x] Gabriel's Patch Hub
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- https://www.nexusmods.com/skyrimspecialedition/mods/109432
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- Covers: LOTD ↔ Mysticism, LOTD ↔ Artificer, MLU ↔ SimonRim
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[x] Last Seed - Gourmet and SimonRim Patches
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- https://www.nexusmods.com/skyrimspecialedition/mods/101481
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- Covers: Last Seed ↔ Gourmet (salt→water fix)
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- NOTE: Disable skooma addiction in Last Seed MCM (both mods have it)
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- Load order: Last Seed > Gourmet > Patch
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[x] LOTD Official Patches
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- https://www.nexusmods.com/skyrimspecialedition/mods/30980
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- Covers: LOTD ↔ Morrowloot Ultimate, LOTD ↔ Immersive Jewelry, LOTD ↔ Adamant
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[x] Morrowloot Ultimate Patches
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- https://www.nexusmods.com/skyrimspecialedition/mods/76259
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- Covers: MLU ↔ Adamant, MLU ↔ various
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TIER 2 - RECOMMENDED:
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[x] M.A.R.A.S - OStim Patch (already listed above)
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- https://www.nexusmods.com/skyrimspecialedition/mods/173896
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[x] LOTD - Followers Patch
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- https://www.nexusmods.com/skyrimspecialedition/mods/40816
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- Covers: Follower rooms in Safehouse for popular followers
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- NOTE: Check if you need Legacy Safehouse Plus
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[ ] At Your Own Pace - College Quest Expansion Patch
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- In Optional Files of At Your Own Pace
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- Only needed if using BOTH At Your Own Pace AND College Quest Expansion
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[ ] Stress and Fear Hexed Edition (OPTIONAL)
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- https://www.nexusmods.com/skyrimspecialedition/mods/154316
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- Covers: Stress/Fear ↔ Mysticism poison/sun spells
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[ ] Ze's SimonRim Patch Hub (IF using mod-added ingredients)
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- https://www.nexusmods.com/skyrimspecialedition/mods/116745
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- Covers: Gourmet/Apothecary values for mod-added items
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TIER 2.5 - STACK SPECIFIC:
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[x] Campfire - Pilgrim Patch
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- https://www.nexusmods.com/skyrimspecialedition/mods/57888
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- Covers: Campfire amulet backpack effects ↔ Pilgrim divine effects
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- ESSENTIAL for Campfire + Pilgrim combo
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[x] Precision - Mysticism Bound Weapons Patch
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- https://www.nexusmods.com/skyrimspecialedition/mods/139444
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- Covers: Precision weapon trails ↔ Mysticism bound weapons
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- Fixes visual effect conflicts on conjured weapons
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[x] Precision - Thaumaturgy Patch
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- https://www.nexusmods.com/skyrimspecialedition/mods/145873
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- Covers: Precision weapon trails ↔ Thaumaturgy enchantments
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- Color-coded trails: fire=red, poison=green, etc.
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[x] Bathing in Skyrim - Renewed - Stress and Fear Patch
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- https://www.nexusmods.com/skyrimspecialedition/mods/141564
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- Covers: Bathing ↔ Stress/Fear system
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- Bathing now reduces stress (immersive self-care!)
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[x] iWant Status Bars - Stress and Fear Addon
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- https://www.nexusmods.com/skyrimspecialedition/mods/119248
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- Adds stress level icon to HUD
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- Requires: iWant Status Bars framework
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[x] Patches for Thaumaturgy
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- https://www.nexusmods.com/skyrimspecialedition/mods/57199
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- Covers: Thaumaturgy ↔ Morrowloot Ultimate
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- Covers: Thaumaturgy ↔ Immersive Jewelry
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- ESSENTIAL for our enchanting + loot + jewelry combo
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TIER 3 - NO PATCH NEEDED (Native Compatibility):
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- BFCO ↔ Blade and Blunt: Different layers (animations vs mechanics)
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- BFCO ↔ SCAR: Native support, BFCO defers to SCAR annotations
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- Campfire ↔ Adamant: Campfire skill system is standalone
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- Stress and Fear ↔ Pilgrim: Built-in (praying decreases stress)
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- Apothecary ↔ Last Seed: Native compatibility
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|
|
|
TIER 4 - CAUTION:
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|
- EVE ↔ SimonRim: Test on fresh save, some reports of issues
|
|
- EVE ↔ LOTD: No dedicated patch, may need xEdit check
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|
- Immersive Jewelry ↔ LOTD: Official patch works but not updated
|
|
- Arena ↔ Morrowloot: Both delevel, check encounter zone overlap
|
|
|
|
MCM SETTINGS TO REMEMBER:
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- Last Seed: Disable skooma addiction (Gourmet has it too)
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|
- Last Seed: Disable follower needs (use CC Survival exposed functions)
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|
|
|
================================================================================
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|
RECOMMENDED LOAD ORDER
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|
================================================================================
|
|
|
|
Place these AFTER your existing skeleton (visuals, animations, SkyrimNet, OStim)
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but BEFORE any Bashed/Smashed/Synthesis patches.
|
|
|
|
The order follows: Base Mods → Overhauls → Content → Patches
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|
|
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─────────────────────────────────────────────────────────────────────────────
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|
SECTION 1: FRAMEWORKS & COMBAT (load early, other mods depend on these)
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|
─────────────────────────────────────────────────────────────────────────────
|
|
BFCO - Attack Behavior Framework
|
|
Precision
|
|
Precision - Enchanted Weapon Trails (if using)
|
|
SCAR
|
|
|
|
─────────────────────────────────────────────────────────────────────────────
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|
SECTION 2: SIMONRIM SUITE (load in Simon's recommended order)
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|
─────────────────────────────────────────────────────────────────────────────
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|
Aetherius - A Race Overhaul
|
|
Mundus - A Standing Stone Overhaul
|
|
Mysticism - A Magic Overhaul
|
|
Adamant - A Perk Overhaul
|
|
Hand to Hand - An Adamant Addon
|
|
Blade and Blunt - A Combat Overhaul
|
|
Arena - An Encounter Zone Overhaul
|
|
Scion - A Vampire Overhaul
|
|
Manbeast - A Werewolf Overhaul
|
|
Stormcrown - A Shout Overhaul
|
|
Pilgrim - A Religion Overhaul
|
|
Apothecary - An Alchemy Overhaul
|
|
Gourmet - A Cooking Overhaul
|
|
Thaumaturgy - An Enchanting Overhaul
|
|
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
SECTION 3: SURVIVAL STACK (after SimonRim, before patches)
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
Campfire - Complete Camping System
|
|
Campfire CC Fish Cooking
|
|
Skills of the Wild
|
|
Last Seed - Survival Needs and Diseases
|
|
Last Seed - Craftable Cure Potions Add-on
|
|
Simple Hunting Overhaul
|
|
Stress and Fear - A Dynamic Sanity System
|
|
Bathing in Skyrim - Renewed
|
|
Bathing in Skyrim - Renewed - Animal Fat and Linen
|
|
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
SECTION 4: ECONOMY & LOOT (after survival, affects item values/placement)
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
Evolving Value Economy
|
|
Morrowloot Ultimate
|
|
Immersive Jewelry SSE
|
|
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
SECTION 5: CONTENT & QUESTS (large content mods)
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
Legacy of the Dragonborn
|
|
At Your Own Pace
|
|
# JaySerpa Quest Expansions (whichever you choose):
|
|
College of Winterhold - Quest Expansion (optional)
|
|
Thieves Guild Requirements (optional)
|
|
Paarthurnax - Quest Expansion (optional)
|
|
The Only Cure - Quest Expansion (optional)
|
|
House of Horrors - Quest Expansion (optional)
|
|
The Whispering Door - Quest Expansion (optional)
|
|
Headhunter - Bounties Redone (optional)
|
|
Missives (optional)
|
|
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
SECTION 6: RELATIONSHIPS (after content mods)
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
M.A.R.A.S - Marry Anyone Rule All Skyrim
|
|
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
SECTION 7: PATCHES (ALWAYS load after BOTH parent mods)
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
# SimonRim Patch Hubs
|
|
Gabriel's Patch Hub (select relevant patches)
|
|
Ze's SimonRim Patch Hub (if using mod-added ingredients)
|
|
|
|
# Survival ↔ SimonRim Patches
|
|
Campfire - Pilgrim Patch
|
|
Last Seed - Gourmet and SimonRim Patches
|
|
|
|
# Combat ↔ SimonRim Patches
|
|
Precision - Mysticism Bound Weapons Patch
|
|
Precision - Thaumaturgy Patch
|
|
|
|
# Stress/Fear Ecosystem
|
|
Bathing in Skyrim - Renewed - Stress and Fear Patch
|
|
iWant Status Bars - Stress and Fear Addon
|
|
Stress and Fear Hexed Edition (optional - Mysticism spells)
|
|
|
|
# Economy/Loot Patches
|
|
Morrowloot Ultimate Patches (select Adamant patch)
|
|
Patches for Thaumaturgy (MLU + Immersive Jewelry)
|
|
|
|
# LOTD Patches (LOAD LAST in patch section)
|
|
LOTD Official Patches (select: MLU, Immersive Jewelry, Adamant, etc.)
|
|
Legacy of the Dragonborn - Followers Patch
|
|
|
|
# Relationship Patches
|
|
M.A.R.A.S - OStim Patch
|
|
|
|
# JaySerpa Internal (if using multiple)
|
|
At Your Own Pace - College Quest Expansion Patch (if using both)
|
|
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
SECTION 8: FINAL PATCHES (Bashed/Smashed/Synthesis - regenerate these)
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
# Your existing synthesis patches
|
|
# Bashed Patch (if using)
|
|
# Any conflict resolution patches
|
|
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
POST-INSTALL CHECKLIST
|
|
─────────────────────────────────────────────────────────────────────────────
|
|
[ ] Regenerate Pandora output (animations changed)
|
|
[ ] Regenerate Synthesis patches
|
|
[ ] Run LOOT (but verify against this order)
|
|
[ ] DynDOLOD if LOTD adds exterior displays
|
|
[ ] MCM: Disable Last Seed skooma addiction
|
|
[ ] MCM: Disable Last Seed follower needs
|
|
[ ] Test on fresh save before committing
|
|
|
|
================================================================================
|
|
|
|
Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL)
|