feat: Add economy/loot stack and comprehensive patch list
Economy/Loot/Crafting additions: - Evolving Value Economy (dynamic market, archived mod) - Morrowloot Ultimate (deleveled hand-placed artifacts) - Gourmet (SimonRim cooking) - Immersive Jewelry SSE (multiple rings) Patch list compiled (interaction patches only): - Tier 1 Essential: Gabriel's Patch Hub, Last Seed-Gourmet-SimonRim, LOTD Official Patches, MLU Patches - Tier 2 Recommended: Stress/Fear Hexed, Ze's Patch Hub - Tier 3 Native: BFCO/B&B/SCAR, Campfire/Adamant, S&F/Pilgrim - Tier 4 Caution: EVE/SimonRim, Arena/MLU overlap MCM notes: Disable Last Seed skooma addiction + follower needs Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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# NimmerSky Gameplay Stack
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# NimmerSky Gameplay Stack
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# Compiled: 2026-03-15 | Updated: 2026-03-18
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# Compiled: 2026-03-15 | Updated: 2026-03-18 (economy/loot/crafting finalized)
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# Session with Chrysalis - Planning the gameplay layer for first real playthrough
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# Session with Chrysalis - Planning the gameplay layer for first real playthrough
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================================================================================
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================================================================================
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@@ -170,6 +170,46 @@ Main Goal:
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- Collector's HQ (Safehouse)
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- Collector's HQ (Safehouse)
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- Well-patched, mature mod
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- Well-patched, mature mod
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================================================================================
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ECONOMY / LOOT / CRAFTING
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================================================================================
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Economy:
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- Evolving Value Economy # Dynamic market system
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- Item prices fluctuate based on supply/demand
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- Flooding a market depreciates item values
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- SYNERGY: SkyrimNet quests affect economy emergently
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- Your actions have economic consequences
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- NOTE: Mod hidden on Nexus - obtained via direct URL (archived)
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Loot:
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- Morrowloot Ultimate # Deleveled, hand-placed artifacts
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- Artifacts in fixed, logical locations
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- Loot feels EARNED, not random
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- LOTD compatible - treasure hunting with purpose
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- Pairs with Arena (SimonRim) for full deleveling
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Cooking:
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- Gourmet # SimonRim cooking overhaul
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- Cooking becomes a real skill
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- Meaningful food buffs
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- Works with Apothecary/Thaumaturgy
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- SYNERGY: Last Seed hunger + Gourmet cooking = food matters
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Jewelry:
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- Immersive Jewelry SSE # Multiple rings, expanded jewelry
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- Wear more than one ring (finally!)
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- Lore-friendly new jewelry
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- LOTD displays for jewelry collection
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- Exception to "no unnecessary items" rule - this COMPLETES a system
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WHY THIS WORKS:
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- Economy responds to your actions (EVE)
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- Loot is placed deliberately, not RNG (Morrowloot)
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- Cooking is meaningful with survival needs (Gourmet + Last Seed)
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- Jewelry has depth and purpose (Immersive Jewelry + LOTD)
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- SkyrimNet dynamic quests → economic ripples → emergent storytelling
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================================================================================
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================================================================================
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AI LAYER
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AI LAYER
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================================================================================
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@@ -278,6 +318,64 @@ CONTENT:
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[x] Legacy of the Dragonborn
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[x] Legacy of the Dragonborn
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[ ] LOTD patches as needed
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[ ] LOTD patches as needed
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ECONOMY/LOOT/CRAFTING:
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[x] Evolving Value Economy
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[x] Morrowloot Ultimate
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[x] Gourmet
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[x] Immersive Jewelry SSE
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================================================================================
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REQUIRED PATCHES
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TIER 1 - ESSENTIAL:
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[x] Gabriel's Patch Hub
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- https://www.nexusmods.com/skyrimspecialedition/mods/109432
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- Covers: LOTD ↔ Mysticism, LOTD ↔ Artificer, MLU ↔ SimonRim
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[x] Last Seed - Gourmet and SimonRim Patches
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- https://www.nexusmods.com/skyrimspecialedition/mods/101481
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- Covers: Last Seed ↔ Gourmet (salt→water fix)
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- NOTE: Disable skooma addiction in Last Seed MCM (both mods have it)
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- Load order: Last Seed > Gourmet > Patch
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[x] LOTD Official Patches
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- https://www.nexusmods.com/skyrimspecialedition/mods/30980
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- Covers: LOTD ↔ Morrowloot Ultimate, LOTD ↔ Immersive Jewelry, LOTD ↔ Adamant
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[x] Morrowloot Ultimate Patches
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- https://www.nexusmods.com/skyrimspecialedition/mods/76259
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- Covers: MLU ↔ Adamant, MLU ↔ various
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TIER 2 - RECOMMENDED:
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[x] M.A.R.A.S - OStim Patch (already listed above)
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- https://www.nexusmods.com/skyrimspecialedition/mods/173896
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[ ] Stress and Fear Hexed Edition (OPTIONAL)
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- https://www.nexusmods.com/skyrimspecialedition/mods/154316
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- Covers: Stress/Fear ↔ Mysticism poison/sun spells
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[ ] Ze's SimonRim Patch Hub (IF using mod-added ingredients)
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- https://www.nexusmods.com/skyrimspecialedition/mods/116745
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- Covers: Gourmet/Apothecary values for mod-added items
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TIER 3 - NO PATCH NEEDED (Native Compatibility):
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- BFCO ↔ Blade and Blunt: Different layers (animations vs mechanics)
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- BFCO ↔ SCAR: Native support, BFCO defers to SCAR annotations
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- Campfire ↔ Adamant: Campfire skill system is standalone
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- Stress and Fear ↔ Pilgrim: Built-in (praying decreases stress)
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- Apothecary ↔ Last Seed: Native compatibility
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TIER 4 - CAUTION:
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- EVE ↔ SimonRim: Test on fresh save, some reports of issues
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- EVE ↔ LOTD: No dedicated patch, may need xEdit check
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- Immersive Jewelry ↔ LOTD: Official patch works but not updated
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- Arena ↔ Morrowloot: Both delevel, check encounter zone overlap
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MCM SETTINGS TO REMEMBER:
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- Last Seed: Disable skooma addiction (Gourmet has it too)
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- Last Seed: Disable follower needs (use CC Survival exposed functions)
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================================================================================
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================================================================================
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Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL)
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Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL)
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