feat: Add economy/loot stack and comprehensive patch list

Economy/Loot/Crafting additions:
- Evolving Value Economy (dynamic market, archived mod)
- Morrowloot Ultimate (deleveled hand-placed artifacts)
- Gourmet (SimonRim cooking)
- Immersive Jewelry SSE (multiple rings)

Patch list compiled (interaction patches only):
- Tier 1 Essential: Gabriel's Patch Hub, Last Seed-Gourmet-SimonRim,
  LOTD Official Patches, MLU Patches
- Tier 2 Recommended: Stress/Fear Hexed, Ze's Patch Hub
- Tier 3 Native: BFCO/B&B/SCAR, Campfire/Adamant, S&F/Pilgrim
- Tier 4 Caution: EVE/SimonRim, Arena/MLU overlap

MCM notes: Disable Last Seed skooma addiction + follower needs

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
dafit
2026-03-18 19:18:18 +01:00
parent 0265cd9df6
commit 87edfa4342

View File

@@ -1,5 +1,5 @@
# NimmerSky Gameplay Stack # NimmerSky Gameplay Stack
# Compiled: 2026-03-15 | Updated: 2026-03-18 # Compiled: 2026-03-15 | Updated: 2026-03-18 (economy/loot/crafting finalized)
# Session with Chrysalis - Planning the gameplay layer for first real playthrough # Session with Chrysalis - Planning the gameplay layer for first real playthrough
================================================================================ ================================================================================
@@ -170,6 +170,46 @@ Main Goal:
- Collector's HQ (Safehouse) - Collector's HQ (Safehouse)
- Well-patched, mature mod - Well-patched, mature mod
================================================================================
ECONOMY / LOOT / CRAFTING
================================================================================
Economy:
- Evolving Value Economy # Dynamic market system
- Item prices fluctuate based on supply/demand
- Flooding a market depreciates item values
- SYNERGY: SkyrimNet quests affect economy emergently
- Your actions have economic consequences
- NOTE: Mod hidden on Nexus - obtained via direct URL (archived)
Loot:
- Morrowloot Ultimate # Deleveled, hand-placed artifacts
- Artifacts in fixed, logical locations
- Loot feels EARNED, not random
- LOTD compatible - treasure hunting with purpose
- Pairs with Arena (SimonRim) for full deleveling
Cooking:
- Gourmet # SimonRim cooking overhaul
- Cooking becomes a real skill
- Meaningful food buffs
- Works with Apothecary/Thaumaturgy
- SYNERGY: Last Seed hunger + Gourmet cooking = food matters
Jewelry:
- Immersive Jewelry SSE # Multiple rings, expanded jewelry
- Wear more than one ring (finally!)
- Lore-friendly new jewelry
- LOTD displays for jewelry collection
- Exception to "no unnecessary items" rule - this COMPLETES a system
WHY THIS WORKS:
- Economy responds to your actions (EVE)
- Loot is placed deliberately, not RNG (Morrowloot)
- Cooking is meaningful with survival needs (Gourmet + Last Seed)
- Jewelry has depth and purpose (Immersive Jewelry + LOTD)
- SkyrimNet dynamic quests → economic ripples → emergent storytelling
================================================================================ ================================================================================
AI LAYER AI LAYER
================================================================================ ================================================================================
@@ -278,6 +318,64 @@ CONTENT:
[x] Legacy of the Dragonborn [x] Legacy of the Dragonborn
[ ] LOTD patches as needed [ ] LOTD patches as needed
ECONOMY/LOOT/CRAFTING:
[x] Evolving Value Economy
[x] Morrowloot Ultimate
[x] Gourmet
[x] Immersive Jewelry SSE
================================================================================
REQUIRED PATCHES
================================================================================
TIER 1 - ESSENTIAL:
[x] Gabriel's Patch Hub
- https://www.nexusmods.com/skyrimspecialedition/mods/109432
- Covers: LOTD ↔ Mysticism, LOTD ↔ Artificer, MLU ↔ SimonRim
[x] Last Seed - Gourmet and SimonRim Patches
- https://www.nexusmods.com/skyrimspecialedition/mods/101481
- Covers: Last Seed ↔ Gourmet (salt→water fix)
- NOTE: Disable skooma addiction in Last Seed MCM (both mods have it)
- Load order: Last Seed > Gourmet > Patch
[x] LOTD Official Patches
- https://www.nexusmods.com/skyrimspecialedition/mods/30980
- Covers: LOTD ↔ Morrowloot Ultimate, LOTD ↔ Immersive Jewelry, LOTD ↔ Adamant
[x] Morrowloot Ultimate Patches
- https://www.nexusmods.com/skyrimspecialedition/mods/76259
- Covers: MLU ↔ Adamant, MLU ↔ various
TIER 2 - RECOMMENDED:
[x] M.A.R.A.S - OStim Patch (already listed above)
- https://www.nexusmods.com/skyrimspecialedition/mods/173896
[ ] Stress and Fear Hexed Edition (OPTIONAL)
- https://www.nexusmods.com/skyrimspecialedition/mods/154316
- Covers: Stress/Fear ↔ Mysticism poison/sun spells
[ ] Ze's SimonRim Patch Hub (IF using mod-added ingredients)
- https://www.nexusmods.com/skyrimspecialedition/mods/116745
- Covers: Gourmet/Apothecary values for mod-added items
TIER 3 - NO PATCH NEEDED (Native Compatibility):
- BFCO ↔ Blade and Blunt: Different layers (animations vs mechanics)
- BFCO ↔ SCAR: Native support, BFCO defers to SCAR annotations
- Campfire ↔ Adamant: Campfire skill system is standalone
- Stress and Fear ↔ Pilgrim: Built-in (praying decreases stress)
- Apothecary ↔ Last Seed: Native compatibility
TIER 4 - CAUTION:
- EVE ↔ SimonRim: Test on fresh save, some reports of issues
- EVE ↔ LOTD: No dedicated patch, may need xEdit check
- Immersive Jewelry ↔ LOTD: Official patch works but not updated
- Arena ↔ Morrowloot: Both delevel, check encounter zone overlap
MCM SETTINGS TO REMEMBER:
- Last Seed: Disable skooma addiction (Gourmet has it too)
- Last Seed: Disable follower needs (use CC Survival exposed functions)
================================================================================ ================================================================================
Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL) Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL)