diff --git a/gameplay_stack.txt b/gameplay_stack.txt index b06da89..85ceb8e 100644 --- a/gameplay_stack.txt +++ b/gameplay_stack.txt @@ -1,5 +1,5 @@ # NimmerSky Gameplay Stack -# Compiled: 2026-03-15 | Updated: 2026-03-18 +# Compiled: 2026-03-15 | Updated: 2026-03-18 (economy/loot/crafting finalized) # Session with Chrysalis - Planning the gameplay layer for first real playthrough ================================================================================ @@ -170,6 +170,46 @@ Main Goal: - Collector's HQ (Safehouse) - Well-patched, mature mod +================================================================================ + ECONOMY / LOOT / CRAFTING +================================================================================ + +Economy: +- Evolving Value Economy # Dynamic market system + - Item prices fluctuate based on supply/demand + - Flooding a market depreciates item values + - SYNERGY: SkyrimNet quests affect economy emergently + - Your actions have economic consequences + - NOTE: Mod hidden on Nexus - obtained via direct URL (archived) + +Loot: +- Morrowloot Ultimate # Deleveled, hand-placed artifacts + - Artifacts in fixed, logical locations + - Loot feels EARNED, not random + - LOTD compatible - treasure hunting with purpose + - Pairs with Arena (SimonRim) for full deleveling + +Cooking: +- Gourmet # SimonRim cooking overhaul + - Cooking becomes a real skill + - Meaningful food buffs + - Works with Apothecary/Thaumaturgy + - SYNERGY: Last Seed hunger + Gourmet cooking = food matters + +Jewelry: +- Immersive Jewelry SSE # Multiple rings, expanded jewelry + - Wear more than one ring (finally!) + - Lore-friendly new jewelry + - LOTD displays for jewelry collection + - Exception to "no unnecessary items" rule - this COMPLETES a system + +WHY THIS WORKS: +- Economy responds to your actions (EVE) +- Loot is placed deliberately, not RNG (Morrowloot) +- Cooking is meaningful with survival needs (Gourmet + Last Seed) +- Jewelry has depth and purpose (Immersive Jewelry + LOTD) +- SkyrimNet dynamic quests → economic ripples → emergent storytelling + ================================================================================ AI LAYER ================================================================================ @@ -278,6 +318,64 @@ CONTENT: [x] Legacy of the Dragonborn [ ] LOTD patches as needed +ECONOMY/LOOT/CRAFTING: +[x] Evolving Value Economy +[x] Morrowloot Ultimate +[x] Gourmet +[x] Immersive Jewelry SSE + +================================================================================ + REQUIRED PATCHES +================================================================================ + +TIER 1 - ESSENTIAL: +[x] Gabriel's Patch Hub + - https://www.nexusmods.com/skyrimspecialedition/mods/109432 + - Covers: LOTD ↔ Mysticism, LOTD ↔ Artificer, MLU ↔ SimonRim + +[x] Last Seed - Gourmet and SimonRim Patches + - https://www.nexusmods.com/skyrimspecialedition/mods/101481 + - Covers: Last Seed ↔ Gourmet (salt→water fix) + - NOTE: Disable skooma addiction in Last Seed MCM (both mods have it) + - Load order: Last Seed > Gourmet > Patch + +[x] LOTD Official Patches + - https://www.nexusmods.com/skyrimspecialedition/mods/30980 + - Covers: LOTD ↔ Morrowloot Ultimate, LOTD ↔ Immersive Jewelry, LOTD ↔ Adamant + +[x] Morrowloot Ultimate Patches + - https://www.nexusmods.com/skyrimspecialedition/mods/76259 + - Covers: MLU ↔ Adamant, MLU ↔ various + +TIER 2 - RECOMMENDED: +[x] M.A.R.A.S - OStim Patch (already listed above) + - https://www.nexusmods.com/skyrimspecialedition/mods/173896 + +[ ] Stress and Fear Hexed Edition (OPTIONAL) + - https://www.nexusmods.com/skyrimspecialedition/mods/154316 + - Covers: Stress/Fear ↔ Mysticism poison/sun spells + +[ ] Ze's SimonRim Patch Hub (IF using mod-added ingredients) + - https://www.nexusmods.com/skyrimspecialedition/mods/116745 + - Covers: Gourmet/Apothecary values for mod-added items + +TIER 3 - NO PATCH NEEDED (Native Compatibility): +- BFCO ↔ Blade and Blunt: Different layers (animations vs mechanics) +- BFCO ↔ SCAR: Native support, BFCO defers to SCAR annotations +- Campfire ↔ Adamant: Campfire skill system is standalone +- Stress and Fear ↔ Pilgrim: Built-in (praying decreases stress) +- Apothecary ↔ Last Seed: Native compatibility + +TIER 4 - CAUTION: +- EVE ↔ SimonRim: Test on fresh save, some reports of issues +- EVE ↔ LOTD: No dedicated patch, may need xEdit check +- Immersive Jewelry ↔ LOTD: Official patch works but not updated +- Arena ↔ Morrowloot: Both delevel, check encounter zone overlap + +MCM SETTINGS TO REMEMBER: +- Last Seed: Disable skooma addiction (Gourmet has it too) +- Last Seed: Disable follower needs (use CC Survival exposed functions) + ================================================================================ Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL)