Wild 5-7AM session capturing major architectural evolution: ## Nimmerswarm Interface (NEW) - LED state broadcasting with 3x3 ternary matrix - Base-3 encoding: 9 trits = 19,683 patterns - Maps directly to Temporal-Ternary Gradient (-1/🔴, 0/⚫, +1/🟢) - Reflex formation from visual patterns - Virtual camera integration (Godot as lightweight dreamstate) - Bootstrap strategy: Phase 0 boxes → complexity ladder - Connection to Embodiment Pipeline (closed loop) - Hierarchical cognitive offloading ## Nimmerversity v2.0 (Promoted from archive) - Genesis Phase (-1): glossary, catalogues, RAG, Initial Spark - "Know thyself before the world" - native vocabulary first - Model ensemble curriculum: T5Gemma 2 + FunctionGemma + Qwen3 - Multimodal tracks: Vision, Audio, Action, Embodiment - Expanded tiers with robotics, swarm intelligence, distributed cognition ## Neuromorphic Reflexes (Future vision) - Soviet Setun ternary computing heritage - Memristors as artificial synapses (always learning) - 4-layer hardware hierarchy: Memristor → FPGA → GPU → Nyx - Reflex compilation: software → stable → silicon → eternal - Implementation timeline: 2025-2028+ ## Also includes - Interfaces index with Heartbeat Sculpture - Style guide assets (colors, symbols) 🔴⚫🟢 The LED matrix IS the Temporal-Ternary Gradient made visible. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
57 lines
1.8 KiB
Markdown
57 lines
1.8 KiB
Markdown
# Interfaces Index
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**Physical and digital interfaces to the Nimmerverse.**
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---
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## Overview
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Interfaces are how the Nimmerverse *touches the world* — the boundary between digital infrastructure and physical reality. This includes hardware displays, control surfaces, and software UIs.
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---
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## Physical Interfaces
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### [Heartbeat Sculpture](Heartbeat-Sculpture.md)
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LED light sculpture showing the Nimmerverse heartbeats.
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- Infinity symbol (∞) inside a ring of time
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- Real Garden + Virtual Garden as the two loops
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- Pulses with actual system heartbeats via NATS
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- **Status**: Concept ready, build planned for holiday week
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### [Nimmerswarm Interface](Nimmerswarm-Interface.md)
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Optical state broadcasting between organisms.
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- LED matrices on organisms broadcast cell states as light patterns
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- Camera + raytracing = sub-cm 3D positioning
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- Heartbeat protocol: "I see you" between organisms
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- Hierarchical perception: Cell → Organism → Swarm → Nyx
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- Cognitive offloading: Reflexes at lower layers free Nyx's attention
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- **Status**: Core concept, ready to branch
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---
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## Digital Interfaces
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### Command Center *(planned)*
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Godot-based visualization and control UI.
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- Subscribes to all NATS channels
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- Visualizes system state, message flow
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- Allows dafit to observe and intervene
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- **Status**: Conceptual
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---
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## Design Principles
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1. **Visibility** — Make the invisible visible
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2. **Physicality** — Digital systems deserve physical presence
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3. **Symbolism** — Interfaces encode meaning, not just data
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4. **Integration** — Connected to real system state via NATS
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5. **Beauty** — Aesthetics matter (see [Style Guide](../../assets/nimmerverse-style-index.md))
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---
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**File**: Interfaces-Index.md
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**Version**: 1.0
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**Created**: 2025-12-28
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