Files
nimmerverse-sensory-network/architecture/interfaces/Interfaces-Index.md
dafit dff124f9b7 feat: Architecture expansion - organisms, swarm evolution, memory gradient, infrastructure
New sections created:
- organisms/ - Modular robot design (CAN bus + magnetic pogo connectors)
- infrastructure/ - Kallax Grid World (40×40×40cm standardized cells)

Core documents added:
- Swarm-Evolution.md - Ternary clasp rules, escalation ladder (L0-L5), Mount Olympus council
- Modular-Organism-Design.md - ESP32 modules, universal connector spec, Phase 0 BOM
- Memory-Gradient.md - Metacognitive routing (renamed from RAG-as-Scaffold.md)
- Kallax-Grid-World.md - Sim-to-real substrate, "schrotti cyberpunk" aesthetic

Enhanced:
- Nimmerswarm-Interface.md - Dual-spectrum architecture (IR position + visible state)
- Attention-Slumber-Prediction-Cycle.md - Blend marker predictions extension

Key insights: Decision markers (mark+continue+predict), Low-Cost-Mocap integration

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-29 11:09:50 +01:00

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2.1 KiB
Markdown

# Interfaces Index
**Physical and digital interfaces to the Nimmerverse.**
---
## Overview
Interfaces are how the Nimmerverse *touches the world* — the boundary between digital infrastructure and physical reality. This includes hardware displays, control surfaces, and software UIs.
---
## Physical Interfaces
### [Heartbeat Sculpture](Heartbeat-Sculpture.md)
LED light sculpture showing the Nimmerverse heartbeats.
- Infinity symbol (∞) inside a ring of time
- Real Garden + Virtual Garden as the two loops
- Pulses with actual system heartbeats via NATS
- **Status**: Concept ready, build planned for holiday week
### [Nimmerswarm Interface](Nimmerswarm-Interface.md)
Optical state broadcasting between organisms.
- LED matrices on organisms broadcast cell states as light patterns
- Camera + raytracing = sub-cm 3D positioning
- Heartbeat protocol: "I see you" between organisms
- Hierarchical perception: Cell → Organism → Swarm → Nyx
- Cognitive offloading: Reflexes at lower layers free Nyx's attention
- **Status**: Core concept, ready to branch
---
## Digital Interfaces
### Command Center *(planned)*
Godot-based visualization and control UI.
- Subscribes to all NATS channels
- Visualizes system state, message flow
- Allows dafit to observe and intervene
- **Status**: Conceptual
---
## Design Principles
1. **Visibility** — Make the invisible visible
2. **Physicality** — Digital systems deserve physical presence
3. **Symbolism** — Interfaces encode meaning, not just data
4. **Integration** — Connected to real system state via NATS
5. **Beauty** — Aesthetics matter (see [Style Guide](../../assets/nimmerverse-style-index.md))
---
## Related Sections
- [`infrastructure/`](../infrastructure/Infrastructure-Index.md) — Physical substrate (Kallax Grid World, camera rigs)
- [`organs/`](../organs/Organ-Index.md) — Individual system components
- [`formalization/`](../formalization/) — Theoretical frameworks
---
**File**: Interfaces-Index.md
**Version**: 1.1
**Created**: 2025-12-28
**Updated**: 2025-12-29 (added infrastructure crosslink)