New sections created: - organisms/ - Modular robot design (CAN bus + magnetic pogo connectors) - infrastructure/ - Kallax Grid World (40×40×40cm standardized cells) Core documents added: - Swarm-Evolution.md - Ternary clasp rules, escalation ladder (L0-L5), Mount Olympus council - Modular-Organism-Design.md - ESP32 modules, universal connector spec, Phase 0 BOM - Memory-Gradient.md - Metacognitive routing (renamed from RAG-as-Scaffold.md) - Kallax-Grid-World.md - Sim-to-real substrate, "schrotti cyberpunk" aesthetic Enhanced: - Nimmerswarm-Interface.md - Dual-spectrum architecture (IR position + visible state) - Attention-Slumber-Prediction-Cycle.md - Blend marker predictions extension Key insights: Decision markers (mark+continue+predict), Low-Cost-Mocap integration 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
66 lines
2.1 KiB
Markdown
66 lines
2.1 KiB
Markdown
# Interfaces Index
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**Physical and digital interfaces to the Nimmerverse.**
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---
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## Overview
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Interfaces are how the Nimmerverse *touches the world* — the boundary between digital infrastructure and physical reality. This includes hardware displays, control surfaces, and software UIs.
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---
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## Physical Interfaces
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### [Heartbeat Sculpture](Heartbeat-Sculpture.md)
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LED light sculpture showing the Nimmerverse heartbeats.
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- Infinity symbol (∞) inside a ring of time
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- Real Garden + Virtual Garden as the two loops
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- Pulses with actual system heartbeats via NATS
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- **Status**: Concept ready, build planned for holiday week
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### [Nimmerswarm Interface](Nimmerswarm-Interface.md)
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Optical state broadcasting between organisms.
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- LED matrices on organisms broadcast cell states as light patterns
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- Camera + raytracing = sub-cm 3D positioning
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- Heartbeat protocol: "I see you" between organisms
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- Hierarchical perception: Cell → Organism → Swarm → Nyx
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- Cognitive offloading: Reflexes at lower layers free Nyx's attention
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- **Status**: Core concept, ready to branch
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---
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## Digital Interfaces
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### Command Center *(planned)*
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Godot-based visualization and control UI.
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- Subscribes to all NATS channels
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- Visualizes system state, message flow
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- Allows dafit to observe and intervene
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- **Status**: Conceptual
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---
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## Design Principles
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1. **Visibility** — Make the invisible visible
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2. **Physicality** — Digital systems deserve physical presence
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3. **Symbolism** — Interfaces encode meaning, not just data
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4. **Integration** — Connected to real system state via NATS
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5. **Beauty** — Aesthetics matter (see [Style Guide](../../assets/nimmerverse-style-index.md))
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---
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## Related Sections
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- [`infrastructure/`](../infrastructure/Infrastructure-Index.md) — Physical substrate (Kallax Grid World, camera rigs)
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- [`organs/`](../organs/Organ-Index.md) — Individual system components
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- [`formalization/`](../formalization/) — Theoretical frameworks
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---
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**File**: Interfaces-Index.md
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**Version**: 1.1
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**Created**: 2025-12-28
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**Updated**: 2025-12-29 (added infrastructure crosslink)
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