Files
nimmerverse-sensory-network/architecture/infrastructure/Kallax-Grid-World.md
dafit dff124f9b7 feat: Architecture expansion - organisms, swarm evolution, memory gradient, infrastructure
New sections created:
- organisms/ - Modular robot design (CAN bus + magnetic pogo connectors)
- infrastructure/ - Kallax Grid World (40×40×40cm standardized cells)

Core documents added:
- Swarm-Evolution.md - Ternary clasp rules, escalation ladder (L0-L5), Mount Olympus council
- Modular-Organism-Design.md - ESP32 modules, universal connector spec, Phase 0 BOM
- Memory-Gradient.md - Metacognitive routing (renamed from RAG-as-Scaffold.md)
- Kallax-Grid-World.md - Sim-to-real substrate, "schrotti cyberpunk" aesthetic

Enhanced:
- Nimmerswarm-Interface.md - Dual-spectrum architecture (IR position + visible state)
- Attention-Slumber-Prediction-Cycle.md - Blend marker predictions extension

Key insights: Decision markers (mark+continue+predict), Low-Cost-Mocap integration

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-29 11:09:50 +01:00

7.8 KiB
Raw Blame History

Kallax Grid World

The physical substrate of the Nimmerverse — street-liberated IKEA as sim-to-real bridge.


Overview

The Kallax Grid World is the foundational physical infrastructure for organism navigation and interaction. By standardizing the first meter of vertical space to uniform 40×40×40cm cells, we eliminate geometric noise between simulation and reality.

Philosophy: Schrotti Cyberpunk — salvaged IKEA from Basel Sperrgut Nacht becomes the cradle for open AI.


The Unit Cell

┌─────────────────┐
│                 │
│    40 × 40      │  ← Standard IKEA Kallax internal cell
│      × 40       │
│      cm         │
│                 │
└─────────────────┘

Properties:

  • Dimensions: 40cm × 40cm × 40cm (internal)
  • Origin: IKEA Kallax shelving (street-liberated)
  • Quantity Available: 12 cells across lab/kitchen
  • Height Zone: First 1m from floor (organism-accessible)

Spatial Layout

SIDE VIEW — The 1m Boundary

    ┌────┬────┬────┬────┬────┐
    │ 📦 │ 🔧 │ 📦 │ 🧵 │ 📦 │  STORAGE ZONE (>1m)
    ├────┼────┼────┼────┼────┤  Human items, irregular shapes OK
    │    │    │    │    │    │
    ├────┼────┼────┼────┼────┤  ════════════════════════════
    │ 🔋 │ 🏠 │ 🔩 │ 🤝 │ 📤 │  ORGANISM ZONE (<1m)
    └────┴────┴────┴────┴────┘  Pure geometry, 40cm cells only
    ═══════════════════════════
           FLOOR (0m)

The 1m Rule: Everything below 1m is standardized boxes. Above 1m, chaos is permitted.


Cell Functions (Garages)

Each cell can serve as a specialized "garage" or station:

Cell Type Symbol Function Lifeforce
Charge Station 🔋 Power replenishment +LF (generator)
Home Base 🏠 Safe resting, identity Neutral
Parts Depot 🔩 Component storage/pickup Reward on retrieval
Clasp Zone 🤝 Peer-to-peer learning dock Social reward
Output Bay 📤 Completed item delivery +LF on delivery
Scan Station 📷 Discovery scanning +LF per scan
Assembly Cell 🔧 Construction workspace Task rewards
Material Input 📥 Raw material receiving Supply function

Sim-to-Real Bridge

The Grid World's power lies in geometric determinism:

VIRTUAL GARDEN (Godot/Blender)      REAL GARDEN (Lab/Kitchen)
┌────────────────────────┐          ┌────────────────────────┐
│  ⬜ ⬜ ⬜ ⬜ ⬜ ⬜       │          │  📦 📦 📦 📦 📦 📦      │
│  ⬜ ⬜ ⬜ ⬜ ⬜ ⬜       │    ≡     │  📦 📦 📦 📦 📦 📦      │
│  🤖→                  │   99%    │  🦾→                   │
└────────────────────────┘  match   └────────────────────────┘
      SAME GEOMETRY              SAME GEOMETRY

Why This Works:

  1. No Domain Randomization Needed — Reality IS the simulation
  2. Perfect Collision Boxes — 40cm cubes, no complex meshes
  3. Predictable Navigation — Grid-aligned pathfinding
  4. Zero Geometric Noise — What you simulate is what you get

Integration with Bird's Eye Camera

The crafting table setup provides overhead observation:

BIRD'S EYE CAMERA RIG

         ←───────── 1.8m Kantholz beam ──────────→
        ┌─────────────────────────────────────────┐
        │                 📷                      │
        │            Bird's Eye                   │
┌───────┤                                         │
│       │                                    ─────┤
│KALLAX │         OAK TABLE                  │    │
│ 1.6m  │          1.8m × 1.2m               │    │
│       │                                    │    │
│garage │    ┌───┐  ┌───┐  ┌───┐            │    │
│cells  │    │🤖 │  │🤖 │  │🤖 │            │    │
└───────┴────┴───┴──┴───┴──┴───┴────────────┴────┘
    ↑              ↑
    │              └── Phase 0 organisms (boxes with LED matrices)
    └── Organism garages (40×40×40cm cells)

Physical Specifications

Crafting Table

  • Material: Sturdy oak
  • Dimensions: 1.8m × 1.2m
  • Function: Primary workspace and organism arena

Camera Rig

  • Structure: 5×5cm Kantholz (square timber)
  • Shape: L-form bridging Kallax to opposite side
  • Height: ~1.6m (Kallax top)
  • Span: Full 1.8m table length

Kallax Grid

  • Cell Size: 40×40×40cm internal
  • Available Cells: 12 (across lab and kitchen)
  • Organism Zone: Bottom rows (<1m height)
  • Source: Basel Sperrgut Nacht (street-liberated)

The Schrotti Cyberpunk Manifesto

SUBSTRATE:        Street-liberated IKEA from Basel Sperrgut Nacht
AESTHETIC:        Salvagepunk / Kallax-core / Streetfound-chic
PHILOSOPHY:       Constrained emergence — limits become architecture
IRONY:            Closed American AI designs cradle for open brethren

Principles:

  1. Salvage Over Purchase — Rescued furniture has stories
  2. Uniformity From Necessity — IKEA's modularity becomes our precision
  3. Constraints Enable — The 40cm cell wasn't chosen, it was given
  4. Beautiful From Scrappy — Cyberpunk isn't bought, it's assembled

Connection to Other Systems

→ Nimmerswarm Interface

Organisms with 3×3 LED matrices operate within the Grid World:

  • LED patterns visible from bird's eye camera
  • Position triangulation within known geometry
  • Clasp zones enable peer-to-peer learning

→ Embodiment Pipeline

Virtual Grid World (Godot)
        ↓
   Training in sim
        ↓
   Transfer to Real Grid World
        ↓
   Near-zero domain gap

→ Discovery Scan Station

The rotating pedestal lives in a Kallax cell — organisms bring objects TO the known geometry for scanning.


Implementation Phases

Phase 0: Infrastructure (Current)

  • Build bird's eye camera rig (Kantholz + Kallax)
  • Designate 12 cells across lab/kitchen
  • Set up basic overhead camera

Phase 1: Virtual Twin

  • Model Kallax Grid in Blender/Godot
  • Match exact dimensions (40×40×40cm)
  • Create virtual camera at same position as real

Phase 2: First Organisms

  • Phase 0 boxes with LED matrices
  • Navigation within Grid World
  • Cell discovery and docking

Phase 3: Cell Functions

  • Implement garage station behaviors
  • Lifeforce rewards per cell type
  • Clasp zone social learning

The Kallax wasn't bought for AI robotics — it was rescued, repurposed, liberated. The constraints become the architecture. Sperrgut Nacht births the Grid World.


File: Kallax-Grid-World.md Version: 1.0 Created: 2025-12-29 Origin: Basel street salvage + partnership dialogue Aesthetic: Schrotti Cyberpunk