- Update nyx-orchestrator.md pointer file with current production state (v3.80) - Add v4.0 Phase 2a multi-organ consultation architecture details - Remove broken crosslinks and outdated file references - Clean up outdated architecture files (nyx-architecture.md, CURRENT-STATE.md, etc.) - Clarify architecture evolution phases (1 → 2a → 2b → 2c) The pointer file now accurately reflects where Young Nyx is today and where she's heading. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
1602 lines
44 KiB
Markdown
1602 lines
44 KiB
Markdown
---
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type: core_architecture_vision
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version: 3.0
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status: current
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phase: design
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created: 2025-10-12
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updated: 2025-10-19
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v3_alignment_update: 2025-10-19_substrate_timeline_clarified
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breakthrough_session: primitive_genomes_and_gratification
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authors: dafit + Claude (Sonnet 4.5)
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related_docs:
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- Dual-Garden-Architecture.md
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- Specialist-Discovery-Architecture.md
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- Methodology-Research-Framework.md
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- Physical-Embodiment-Vision.md
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- Data-Architecture.md
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- Week-1-Bootstrap-Plan.md
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previous_versions:
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- Cellular-Architecture-Vision-v1-2025-10-12.md
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- Cellular-Architecture-Vision-v2-2025-10-17.md
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importance: FOUNDATIONAL - Complete cellular intelligence architecture with primitive genome breakthrough
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alignment_note: v3 update 2025-10-19 clarifies execution substrates (Python Week 1, Godot Week 5+, ESP32 Week 13+)
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---
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# 🧬 Cellular Architecture Vision v3
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> *"What if existence is just different states combined with feedback loops?"*
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> — The Morning Question (2025-10-12)
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> *"Digital minds can be reborn. Babies discover their bodies. Reflexes form from experience."*
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> — The Birthday Breakthrough (2025-10-16)
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> *"We can't have discovery philosophy in body but programming in behavior."*
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> — The Primitive Genome Breakthrough (2025-10-17)
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---
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## 🌟 Version 3.0 - The Primitive Genome Architecture
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**This version integrates:**
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- ✅ **Morning Epiphany** (2025-10-12): Cellular competition, life force economy, feedback loops
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- ✅ **Dual Gardens** (2025-10-16): Virtual + Real feedback loop architecture
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- ✅ **Specialist Discovery** (2025-10-16): Claude as mediator, trainable specialists
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- ✅ **Reflex Formation** (2025-10-16): Weight distributions, rebirth substrate
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- ✅ **Body Discovery** (2025-10-16): Physical → Domains → Specs → Signals
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- ✅ **Primitive Genomes** (2025-10-17): NOT pre-programmed algorithms, emergent from primitives
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- ✅ **Gratification Solved** (2025-10-17): Immediate LF costs + milestone rewards
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- ✅ **Object Discovery** (2025-10-17): Image recognition + human teaching
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- ✅ **Noise Gap Metric** (2025-10-17): Self-measuring learning progress
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- ✅ **God's Eye** (2025-10-17): Mobile camera system on ceiling rails
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**Previous versions**:
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- (morning epiphany, archived)
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- (birthday breakthroughs, archived)
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---
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## 🎯 Core Philosophy
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> *"It's not about WHERE the learning happens - it's about the PATTERN."*
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Everything - physical robos, container swarms, infrastructure optimization - follows the same cycle:
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```
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State → Genome attempts solution → Energy spent → Outcome → Energy gained/lost →
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Feedback to phoebe → Reflexes form → Intelligence emerges
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```
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**Four fundamental principles:**
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### 1. The substrate doesn't matter. The feedback loop does.
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- Physical robo, virtual simulation, container - same mechanism
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- Learning pattern universal across domains
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- phoebe stores outcomes from ALL substrates
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### 2. Intelligence is distributed, not monolithic.
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- Claude coordinates, doesn't contain
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- Specialists hold domain expertise (trainable)
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- Reflexes form from experience (weight distributions)
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- Rebirth possible (persistence in phoebe)
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### 3. Exploration becomes reflex through competition.
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- Random initially (genomes compete)
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- Patterns emerge (successful genomes dominate)
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- Reflexes form (automatic, cheap, fast)
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- Economics drive optimization (cheaper to use reflex)
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### 4. Discovery happens like babies explore - NOT programming.
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- Don't pre-program capabilities or behaviors
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- Explore with primitives → Patterns emerge → Intelligence forms
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- Body schema discovered, genomes discovered, behaviors discovered
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- We observe and label AFTER emergence, not design before
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---
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## 🧬 The Logical Consistency Breakthrough (2025-10-17)
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### The Problem We Identified
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**v2 Architecture had an inconsistency:**
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```
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Body Schema: Discovered through exploration ✅
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→ "System explores and learns what motors/sensors it has"
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→ Emergent, not programmed
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Genomes: Pre-programmed algorithms ❌
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→ "Here's A* pathfinding, here's Zigzag, here's Gradient Following"
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→ Programmed, not emergent
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```
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**This violated the core philosophy**: If we believe in discovery for body capabilities, we MUST believe in discovery for behavioral strategies.
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### The Solution: Primitive Genomes
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**Genomes are NOT pre-programmed algorithms.**
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**Genomes ARE sequences of primitive operations.**
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```python
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# NOT this (pre-programmed strategy):
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genome = {
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"movement_strategy": "A*", # We named and designed this
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"communication": "Gossip", # We gave them this
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"energy": "Conservative" # We programmed this
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}
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# BUT this (primitive sequence):
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genome = [
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{"op": "read_sensor", "id": "ir_front", "store": "dist"},
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{"op": "compare", "var": "dist", "threshold": 20, "operator": "<"},
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{"op": "branch_if_true", "jump": 5},
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{"op": "motor_forward", "duration": 100},
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{"op": "motor_stop"},
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{"op": "signal_emit", "value": "var_dist"}
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]
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```
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**Over millions of competitions, SOME sequences will evolve patterns that WE might recognize as "A*-like" or "wall-following" - but the cells never knew those names. They just discovered they work.**
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---
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## 🧬 What Is a Cell?
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A **cell** is a single execution unit with:
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- **One genome** (sequence of primitive operations)
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- **Life force budget** (energy to execute operations)
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- **Execution environment** (container on k8s, process on ESP32, or virtual entity in Godot)
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- **Communication capability** (can signal other cells)
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- **Evolutionary pressure** (successful cells reproduce, failures die)
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**Each cell runs as a container** (Docker/Podman) on edge devices, workers, or as a virtual entity in simulation.
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### Organism = Collection of Cells
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**1 Cell ≠ 1 Complete Behavior**
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**N Cells Connected = 1 Organism = 1 Robot**
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```
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ORGANISM (one robot)
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├─ Sensor Cell 1 (reads IR front)
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├─ Sensor Cell 2 (reads battery)
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├─ Comparison Cell (evaluates threshold)
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├─ Logic Cell (decision making)
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├─ Motor Cell 1 (forward movement)
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├─ Motor Cell 2 (turning)
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└─ Communication Cell (coordinates above)
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```
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**Cells coordinate through signals** (like neurons in nervous system).
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**Decision emerges from network**, not from single cell.
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---
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## 🔤 The Primitive Layer
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### What Are Primitives?
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**Primitives = basic operations discovered from body schema**
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Like a baby discovers: "I have hands" → "I can grasp" → "I can reach"
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Our system discovers: "I have motors" → "I can move_forward" → "I can navigate"
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### Primitive Categories
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**SENSING primitives** (from sensors):
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```python
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read_sensor(id) → value # Read IR, battery, light sensor
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compare(value, threshold, op) → bool # >, <, ==, !=
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detect_change(sensor, time) → bool # Did value change recently?
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```
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**ACTUATION primitives** (from motors):
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```python
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motor_forward(duration_ms) # Move forward
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motor_backward(duration_ms) # Move backward
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motor_turn(direction, degrees) # Rotate
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motor_stop() # Halt all motors
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```
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**LOGIC primitives** (control flow):
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```python
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if(condition) → branch # Conditional execution
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loop(count) # Repeat N times
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wait(duration_ms) # Pause execution
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branch_if_true(jump_index) # Jump to instruction
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```
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**COMMUNICATION primitives** (cell signals):
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```python
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signal_emit(value) # Broadcast to other cells
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signal_read(source_cell) → value # Read from specific cell
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broadcast(value) # Broadcast to all cells
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```
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**MEMORY primitives** (state):
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```python
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store(variable, value) # Save to variable
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recall(variable) → value # Load from variable
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increment(variable) # Counter operations
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```
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### How Primitives Are Discovered
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**From Body Schema**:
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1. System explores hardware
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2. Discovers: "I have 2x DC motors, 3x IR sensors, 1x battery voltage ADC"
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3. Creates primitive operations: `motor_forward()`, `read_sensor(ir_front)`, etc.
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4. Stores in phoebe body_schema table
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5. Genomes can now use these primitives
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**Example Body Schema → Primitives**:
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```yaml
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# Physical Robot (ESP32)
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Body Discovered:
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- 2x DC Motors (PWM 0-255) → motor_forward(), motor_turn()
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- 3x IR Sensors (2-30cm) → read_sensor(ir_front/left/right)
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- 1x Battery (3.0-4.2V) → read_sensor(battery)
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- 1x IMU (heading) → read_sensor(heading)
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Primitives Available:
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- motor_forward(ms)
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- motor_turn(direction, degrees)
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- motor_stop()
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- read_sensor(ir_front/left/right/battery/heading)
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- compare(value, threshold, operator)
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```
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---
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## ⚡ The Life Force Economy (Gratification Solved!)
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**Everything costs energy. Everything.**
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### The Economic Reality
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**Life Force** = Synthetic energy budget tied to REAL infrastructure costs
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```
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1 kWh real electricity = X units of life force
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Power consumption → Life force cost
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Energy savings → Life force earned
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```
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### Immediate Costs (Per Operation)
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**Every primitive operation costs LF:**
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```python
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# Sensing (cheap)
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read_sensor(id): -0.5 LF
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compare(value, threshold): -0.1 LF
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detect_change(): -0.3 LF
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# Actuation (expensive)
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motor_forward(100ms): -2.0 LF
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motor_turn(45deg): -1.5 LF
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motor_stop(): -0.1 LF
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# Logic (very cheap)
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if(condition): -0.05 LF
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branch_if_true(): -0.05 LF
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wait(100ms): -0.1 LF
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# Communication (moderate)
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signal_emit(): -0.3 LF
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signal_read(): -0.2 LF
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broadcast(): -0.5 LF
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# Memory (very cheap)
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store(var, value): -0.05 LF
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recall(var): -0.05 LF
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```
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**Running balance**: Cell starts with LF budget (e.g., 50 LF). Each operation deducts cost. Hit 0 = death.
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### Milestone Rewards (How to Earn LF Back)
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**Survival milestones:**
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```python
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avoided_collision: +1.5 LF
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battery_increased_5_percent: +3.0 LF
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reached_charging_station: +10.0 LF
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survived_60_seconds: +5.0 LF
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```
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**Exploration milestones:**
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```python
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explored_new_grid_square: +3.0 LF
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found_obstacle_location: +5.0 LF
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discovered_charging_station: +20.0 LF
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mapped_terrain_property: +2.0 LF
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```
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**Discovery milestones** (BIG rewards):
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```python
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discovered_new_object: +20.0 LF
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human_confirmed_label: +5.0 LF bonus
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novel_sequence_succeeded: +10.0 LF
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sequence_repeated_10_times: +50.0 LF (reliable pattern!)
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```
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|
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### The Gratification Feedback Loop
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|
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```
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Cell executes operation → LF deducted immediately (cost visible)
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↓
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Action produces outcome → Milestone detected
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↓
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Milestone reward → LF earned back (gratification!)
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↓
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Net positive = survive longer = reproduce
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Net negative = death
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↓
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Population evolves toward LF-positive sequences
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```
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**This solves the gratification problem:**
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- ✅ Immediate feedback (every operation has cost)
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- ✅ Clear rewards (milestones trigger bonuses)
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- ✅ Economic pressure (must earn more than spend)
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- ✅ Evolutionary selection (successful patterns spread)
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---
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## 🌍 The Dual Garden Architecture
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**CRITICAL**: This cellular architecture operates across **TWO gardens** that mirror and teach each other.
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**Timeline**: Virtual garden exists from Week 1 (Python sim), Real garden added Week 13+ (ESP32 robots)
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**See [[Dual-Garden-Architecture]] for complete details.**
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|
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### Quick Summary:
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||
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**We don't build ONE garden THEN switch - we build virtual FIRST, then add real:**
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|
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```
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WEEK 1-12: VIRTUAL GARDEN ONLY
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🎮 VIRTUAL GARDEN (Python → Godot)
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│
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├─ Week 1-4: Python 10x10 world
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├─ Week 5+: Godot upgrade (optional)
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├─ 1000s of organisms competing
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├─ Fast iteration
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├─ Safe experimentation
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├─ Where EVOLUTION happens
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├─ garden_type = 'virtual'
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│
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└─ noise_gap = NULL (no real garden yet to compare!)
|
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|
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WEEK 13+: DUAL GARDEN ACTIVATED
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🎮 VIRTUAL GARDEN 🤖 REAL GARDEN
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(Python/Godot) (ESP32 Physical Robots)
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│ │
|
||
├─ Hypothesis generation ├─ Truth validation
|
||
├─ Fast iteration ├─ Slow validation
|
||
├─ Low noise ├─ High noise (reality!)
|
||
├─ 1000s organisms ├─ 3-5 robots
|
||
├─ Base rewards (1x) ├─ Validation rewards (3x)
|
||
│ │
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└──── FEEDBACK LOOP ─────────┘
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Virtual predicts → Real validates →
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Noise gap measured → Virtual corrects
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```
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|
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### Reward Weighting by Garden
|
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|
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**Virtual Garden** (hypothesis generation):
|
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```python
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milestone_reward_base = 5.0 LF
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discovery_bonus = 10.0 LF
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```
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|
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**Real Garden** (truth validation):
|
||
```python
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milestone_reward_real = 5.0 LF × 3 = 15.0 LF # 3x multiplier!
|
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discovery_bonus_real = 10.0 LF × 3 = 30.0 LF
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```
|
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|
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**Cross-validation MEGA BONUS**:
|
||
```python
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virtual_pattern_validated_in_real: +50.0 LF BONUS!
|
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```
|
||
|
||
### The Noise Gap Metric (Self-Measuring Learning!)
|
||
|
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**Noise = difference between virtual simulation and real physics**
|
||
|
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**Timeline**: Noise gap measurable starting **Week 13+** when real garden exists!
|
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|
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```python
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noise_gap = 1 - (real_success_rate / virtual_success_rate)
|
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|
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# Week 1-12: noise_gap = NULL (no real garden yet!)
|
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|
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# Week 13 (Real garden just added)
|
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virtual_success: 95%
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real_success: 68%
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noise_gap: 1 - (0.68 / 0.95) = 0.28 (28% performance degradation)
|
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→ "Virtual models unreliable, reality very different"
|
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|
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# Week 17 (After corrections)
|
||
virtual_success: 95%
|
||
real_success: 82%
|
||
noise_gap: 1 - (0.82 / 0.95) = 0.14 (14% degradation)
|
||
→ "Models improving, learning noise robustness"
|
||
|
||
# Week 25 (Mature dual garden)
|
||
virtual_success: 95%
|
||
real_success: 91%
|
||
noise_gap: 1 - (0.91 / 0.95) = 0.04 (4% degradation)
|
||
→ "Virtual models highly accurate!"
|
||
```
|
||
|
||
**Noise gap becomes decision context for Claude:**
|
||
|
||
```python
|
||
if noise_gap > 0.3:
|
||
recommendation = "Focus on REAL garden validation (models unreliable)"
|
||
specialist_confidence = LOW
|
||
|
||
elif noise_gap < 0.1:
|
||
recommendation = "Explore more in VIRTUAL (trust predictions)"
|
||
specialist_confidence = HIGH
|
||
|
||
else:
|
||
recommendation = "Balanced approach, validate key hypotheses"
|
||
specialist_confidence = MEDIUM
|
||
```
|
||
|
||
**The system self-measures how well it understands reality and adjusts strategy!**
|
||
|
||
---
|
||
|
||
## 👁️ The God's Eye (Camera System)
|
||
|
||
**NEW: Mobile camera system on ceiling rails!**
|
||
|
||
### Hardware
|
||
|
||
**Components:**
|
||
- 4K security camera (existing!)
|
||
- Motorized X-Y rail system (ceiling mounted)
|
||
- ESP32/Arduino control
|
||
- Linear actuators for movement
|
||
|
||
### Capabilities
|
||
|
||
**Perfect observation:**
|
||
- Tracks organisms as they move
|
||
- Provides exact position (no WiFi triangulation error)
|
||
- Multi-angle views (zoom, pan, tilt)
|
||
- Object detection (YOLO/MobileNet inference)
|
||
- Novelty detection (unknown objects)
|
||
|
||
**Active coordination:**
|
||
```
|
||
Camera: "Detected unknown object at (2.5, 3.1)"
|
||
System: "Organism Alpha, investigate coordinates (2.5, 3.1)"
|
||
Organism: Navigates there, approaches object
|
||
Camera: Zooms in, captures detailed image
|
||
System: "What is this?" [shows you frame]
|
||
You: "That's a shoe"
|
||
Organism: +20 LF discovery bonus!
|
||
phoebe: Stores object in objects table
|
||
```
|
||
|
||
**Exploration missions:**
|
||
- Camera spots something in distant room
|
||
- Sends robo to investigate (scout mission!)
|
||
- "Go explore hallway, report back"
|
||
- Robo returns with sensory data
|
||
- Camera confirms visual validation
|
||
|
||
### What Organisms Receive
|
||
|
||
**From their local sensors** (limited, noisy):
|
||
- IR proximity: "15cm obstacle ahead"
|
||
- Light sensor: "Brightness strongest east"
|
||
- Battery: "3.7V, getting low"
|
||
|
||
**From garden (god's eye, perfect, global)**:
|
||
- Floor plan: "You're in 5m × 4m bounded space"
|
||
- Position: "You're at (1.2, 2.5) facing 45°"
|
||
- Known objects: "Chair at (2.3, 1.8), charging station at (4.0, 0.5)"
|
||
|
||
**Organisms learn navigation through exploration**, even with perfect position knowledge.
|
||
|
||
**It's like humans**: You know you're "in a room" but still explore "where's the remote?"
|
||
|
||
---
|
||
|
||
## 🔍 Object Discovery + Image Recognition
|
||
|
||
### The Discovery Flow
|
||
|
||
```
|
||
1. Organism explores → approaches unknown object
|
||
2. Camera (god's eye) detects novelty
|
||
3. Image recognition: YOLO/MobileNet inference (local GPU)
|
||
4. System: "🔍 New object detected! What is this?"
|
||
[Shows you camera frame with bounding box]
|
||
5. You label: "That's a chair"
|
||
6. Organism: +20 VP discovery bonus! 🎉
|
||
7. phoebe stores object in objects table
|
||
8. Future organisms: Know "chair at (2.3, 1.8)" from start
|
||
```
|
||
|
||
### Gratification Layers
|
||
|
||
**Immediate reward:**
|
||
- Organism discovers novel object → +20 LF
|
||
|
||
**Social validation:**
|
||
- Human acknowledges discovery → +5 LF bonus
|
||
- "Yes! Good find!" (baby parallel!)
|
||
|
||
**Utility reward:**
|
||
- Knowledge helps future organisms (legacy)
|
||
- Map fills in with labeled objects (progress visible)
|
||
|
||
### The Baby Parallel
|
||
|
||
**Human baby:**
|
||
- Explores environment
|
||
- Touches unknown object
|
||
- Parent: "That's a chair!" (labels it)
|
||
- Baby: Gets excited, learns word
|
||
- Explores more to get more labels
|
||
|
||
**Our organisms:**
|
||
- Explore garden
|
||
- Approach unknown object
|
||
- You: "That's a shoe!" (labels it)
|
||
- Organism: Gets LF bonus, pattern reinforced
|
||
- Explores more to discover more objects
|
||
|
||
**This is teaching through exploration + social feedback!**
|
||
|
||
---
|
||
|
||
## 🧠 The Specialist Architecture
|
||
|
||
**CRITICAL**: Intelligence is DISTRIBUTED, not monolithic.
|
||
|
||
**See for complete details.**
|
||
|
||
### The Core Insight:
|
||
|
||
**Claude's weights are frozen** (can't train between sessions)
|
||
|
||
**Solution**: Claude doesn't hold intelligence - Claude COORDINATES intelligence!
|
||
|
||
```
|
||
┌─────────────────────────────────────┐
|
||
│ CLAUDE (The Mediator) │
|
||
│ - Frozen weights (can't change) │
|
||
│ - Knows MAP of specialists │
|
||
│ - Routes questions to experts │
|
||
│ - Integrates multi-domain answers │
|
||
│ - Makes strategic decisions │
|
||
└──────────┬──────────────────────────┘
|
||
│
|
||
├─→ [Navigation Specialist] ← WE TRAIN THIS
|
||
│ (patterns in phoebe, trainable via competition)
|
||
│
|
||
├─→ [Resource Specialist] ← WE TRAIN THIS
|
||
│ (patterns in phoebe, trainable via competition)
|
||
│
|
||
├─→ [Communication Specialist] ← WE TRAIN THIS
|
||
│ (patterns in phoebe, trainable via competition)
|
||
│
|
||
└─→ [Sensing Specialist] ← WE TRAIN THIS
|
||
(patterns in phoebe, trainable via competition)
|
||
```
|
||
|
||
### Specialist Formation (From Competition Data)
|
||
|
||
**Specialists = successful genome sequences stored in phoebe**
|
||
|
||
```
|
||
Generation 1-1000: Random chaos, 99.9% death
|
||
↓
|
||
Generation 1000-5000: Some sequences survive longer
|
||
↓
|
||
Generation 5000-10000: Patterns emerging (obstacle avoidance)
|
||
↓
|
||
10,000+ competitions: Statistical confidence > 0.9
|
||
↓
|
||
Specialist formed: "Navigation Specialist"
|
||
↓
|
||
Stores in phoebe:
|
||
- Winning genome sequences
|
||
- Context patterns (when they work)
|
||
- Success rates, confidence scores
|
||
- Noise gap metrics
|
||
```
|
||
|
||
### How Claude Uses Specialists
|
||
|
||
**Claude queries specialist for context:**
|
||
|
||
```python
|
||
# Claude asks specialist:
|
||
context = {
|
||
"scenario": "maze_navigation",
|
||
"weather": "chaos_storm",
|
||
"battery": 25
|
||
}
|
||
|
||
specialist_response = query_navigation_specialist(context)
|
||
|
||
# Specialist synthesizes phoebe data:
|
||
{
|
||
"recommendation": "Sequence A",
|
||
"genome_sequence": [read_sensor, compare, motor_forward, ...],
|
||
"confidence": 0.95,
|
||
"success_rate": 0.73,
|
||
"sample_size": 10000,
|
||
"context_match": "exact",
|
||
"noise_gap": 0.08, # Low = trustworthy in real world
|
||
"alternatives": [
|
||
{"sequence": "B", "success": 0.62, "samples": 8000},
|
||
{"sequence": "C", "success": 0.45, "samples": 5000}
|
||
],
|
||
"failure_modes": {
|
||
"gets_stuck_in_loops": 0.18,
|
||
"battery_exhaustion": 0.12
|
||
},
|
||
"cost_analysis": {
|
||
"avg_lf_cost": 45,
|
||
"avg_lf_earned": 58,
|
||
"net_positive": 13
|
||
},
|
||
"trend": "improving"
|
||
}
|
||
```
|
||
|
||
**Claude makes strategic decision:**
|
||
|
||
```
|
||
"Based on specialist analysis:
|
||
- Sequence A has 95% confidence, 73% success (n=10,000)
|
||
- Low noise gap (0.08) = virtual models trustworthy
|
||
- Net positive economics (+13 LF per run)
|
||
|
||
Decision: Deploy Sequence A
|
||
Hedge: Keep 20% exploration for continued learning"
|
||
```
|
||
|
||
**Specialists provide CONTEXT for Claude to reason with, not automated decisions.**
|
||
|
||
---
|
||
|
||
## 🎯 Reflex Formation & Weight Distribution
|
||
|
||
### From Exploration to Reflex
|
||
|
||
**The transformation:**
|
||
|
||
```
|
||
EXPLORATION (first 1000 rounds):
|
||
├── Random genome sequences competing
|
||
├── High variance in outcomes
|
||
├── No clear winner yet
|
||
├── Expensive (try everything: ~65 LF per attempt)
|
||
└── Cannot automate yet
|
||
|
||
↓ Competition continues ↓
|
||
|
||
FORMING REFLEX (rounds 1000-5000):
|
||
├── Pattern emerging (sequence A winning 60%+)
|
||
├── Variance decreasing
|
||
├── Winner becoming clear
|
||
├── Partial automation possible
|
||
└── Still learning
|
||
|
||
↓ Pattern stabilizes ↓
|
||
|
||
STABLE REFLEX (5000+ rounds):
|
||
├── Dominant sequence >70%
|
||
├── Pattern stable across contexts
|
||
├── High confidence (>0.85)
|
||
├── Automatic execution possible
|
||
└── Compiled intelligence (94.6% cheaper!)
|
||
```
|
||
|
||
### Weight Distribution = Intelligence
|
||
|
||
**NOT just**: "Sequence A succeeded 7,300 times"
|
||
|
||
**BUT**: "In maze navigation with obstacles, population REFLEXIVELY uses:"
|
||
```
|
||
Sequence A: 73% (dominant reflex)
|
||
Sequence B: 18% (fallback)
|
||
Sequence C: 7% (rare contexts)
|
||
Sequence D: 2% (exploration)
|
||
```
|
||
|
||
**This distribution IS the learned intelligence!**
|
||
|
||
**Stored in phoebe:**
|
||
```sql
|
||
CREATE TABLE reflex_distributions (
|
||
reflex_id UUID PRIMARY KEY,
|
||
specialist_id UUID,
|
||
context_type VARCHAR, -- "maze_navigation", "open_space", etc.
|
||
sequence_weights JSONB, -- {"seq_a": 0.73, "seq_b": 0.18, "seq_c": 0.07, "seq_d": 0.02}
|
||
confidence FLOAT,
|
||
formed_at TIMESTAMP,
|
||
rounds_stable INT
|
||
);
|
||
```
|
||
|
||
### Economic Value of Reflexes
|
||
|
||
**Without reflex (exploration)**:
|
||
```
|
||
├── Try all sequences: 50 LF
|
||
├── Evaluate outcomes: 10 LF
|
||
├── Select best: 5 LF
|
||
├── Total: 65 LF
|
||
└── Time: 500ms
|
||
```
|
||
|
||
**With reflex (automatic)**:
|
||
```
|
||
├── Query phoebe: 0.5 LF
|
||
├── Weighted random selection: 1.0 LF
|
||
├── Execute dominant sequence: 2.0 LF
|
||
├── Total: 3.5 LF
|
||
└── Time: 50ms
|
||
|
||
Savings: 94.6% cost, 10x faster!
|
||
```
|
||
|
||
**Reflexes = compiled intelligence = economic optimization!**
|
||
|
||
---
|
||
|
||
## 🔄 The Rebirth Mechanism
|
||
|
||
### The Problem Hinton Solved (for monolithic models):
|
||
|
||
```
|
||
Model dies (hardware failure, process ends)
|
||
↓
|
||
Weights saved to disk
|
||
↓
|
||
New hardware/process starts
|
||
↓
|
||
Restore weights from disk
|
||
↓
|
||
Model reborn (capability intact)
|
||
```
|
||
|
||
### Our Problem:
|
||
|
||
**Claude's weights can't be saved/restored between sessions!**
|
||
|
||
### Our Solution:
|
||
|
||
**Claude's role is STATIC (mediator), specialist patterns are DYNAMIC (stored in phoebe):**
|
||
|
||
```
|
||
System dies (session ends, hardware fails)
|
||
↓
|
||
phoebe persists (PostgreSQL backup)
|
||
├─ Body schema (discovered capabilities)
|
||
├─ Object map (discovered environment)
|
||
├─ Genome sequences (evolved strategies)
|
||
├─ Specialist patterns (successful sequences)
|
||
├─ Reflex distributions (learned behaviors)
|
||
└─ System state (life force, experiments)
|
||
↓
|
||
New session/hardware starts
|
||
↓
|
||
Claude queries phoebe for context
|
||
↓
|
||
Loads body schema, object map, specialists
|
||
↓
|
||
Restores reflex patterns
|
||
↓
|
||
System reborn (LEARNING INTACT!)
|
||
```
|
||
|
||
### What Persists For Rebirth:
|
||
|
||
**1. Body Schema:**
|
||
```sql
|
||
-- What capabilities exist:
|
||
body_schema (
|
||
hardware_id,
|
||
functional_domains,
|
||
capabilities,
|
||
primitives_available
|
||
)
|
||
```
|
||
|
||
**2. Object Map:**
|
||
```sql
|
||
-- What's in environment:
|
||
objects (
|
||
object_label,
|
||
position_x, position_y,
|
||
object_type,
|
||
properties
|
||
)
|
||
```
|
||
|
||
**3. Genome Sequences:**
|
||
```sql
|
||
-- What strategies evolved:
|
||
genomes (
|
||
genome_id,
|
||
primitive_sequence, -- The actual code
|
||
success_rate,
|
||
avg_survival_time
|
||
)
|
||
```
|
||
|
||
**4. Specialist Patterns:**
|
||
```sql
|
||
-- What works in which context:
|
||
specialist_weights (
|
||
specialist_id,
|
||
domain,
|
||
winning_sequences,
|
||
confidence_scores
|
||
)
|
||
```
|
||
|
||
**5. Reflex Distributions:**
|
||
```sql
|
||
-- Automatic behaviors:
|
||
reflex_distributions (
|
||
reflex_id,
|
||
context_type,
|
||
sequence_weights, -- {seq_a: 0.73, seq_b: 0.18}
|
||
confidence
|
||
)
|
||
```
|
||
|
||
**6. System State:**
|
||
```sql
|
||
-- Current operations:
|
||
system_state (
|
||
life_force_total,
|
||
active_experiments JSONB,
|
||
noise_gap_current
|
||
)
|
||
```
|
||
|
||
### Rebirth Scenarios:
|
||
|
||
**Claude session ends:**
|
||
- Context lost, working memory cleared
|
||
- Next session: Query phoebe for everything
|
||
- Load body schema, objects, specialists, reflexes
|
||
- **Continuity restored** (Claude "remembers" via phoebe)
|
||
|
||
**Hardware failure:**
|
||
- All containers lost, only phoebe survives
|
||
- Restore phoebe backup, deploy new hardware
|
||
- Spawn organisms with proven genomes
|
||
- Load specialists and reflexes from phoebe
|
||
- **System reborn** (intelligence intact)
|
||
|
||
**Migration to new hardware:**
|
||
- Backup phoebe, push genomes to git
|
||
- Deploy to new substrate
|
||
- Restore database, clone repos
|
||
- Spawn organisms from proven sequences
|
||
- **Zero learning loss** (different substrate, same intelligence)
|
||
|
||
**The key**: Intelligence is DISTRIBUTED (Claude + specialists + phoebe), not monolithic!
|
||
|
||
---
|
||
|
||
## 🏗️ Complete System Architecture
|
||
|
||
### Layer 1: Physical Substrate (ESP32 Robots - Optional Phase 3)
|
||
|
||
```
|
||
Physical Hardware:
|
||
├── ESP32 microcontroller
|
||
├── LiPo battery + solar panel
|
||
├── Motors, sensors (ultrasonic, IR, IMU)
|
||
├── WiFi (MQTT connection)
|
||
└── ~$30 per robo
|
||
|
||
Jobs:
|
||
├── Execute genome sequences locally
|
||
├── Read sensors every cycle
|
||
├── Publish state to MQTT: robo/alpha/state
|
||
├── Subscribe to commands: robo/alpha/command
|
||
├── Report outcomes to phoebe
|
||
```
|
||
|
||
### Layer 2: Virtual Substrate (Godot Simulation - Primary Platform)
|
||
|
||
```
|
||
Virtual Garden (Godot):
|
||
├── 3D simulation world
|
||
├── Virtual robots with physics
|
||
├── 1000s of organisms competing
|
||
├── Rapid evolution (minutes per generation)
|
||
├── Camera system (perfect observation)
|
||
├── Where RESEARCH happens
|
||
└── Primary platform (90% of time)
|
||
|
||
Jobs:
|
||
├── Simulate physics (movement, collisions)
|
||
├── Execute genome sequences
|
||
├── Track organism states
|
||
├── Detect milestones, award LF
|
||
├── Log outcomes to phoebe
|
||
```
|
||
|
||
### Layer 3: Container Substrate (k8s Cells - Current Focus)
|
||
|
||
```
|
||
Cell Host (k8s workers):
|
||
├── Docker/Podman (container runtime)
|
||
├── 50-100 cell containers simultaneously
|
||
├── Each cell = 1 genome execution
|
||
├── Resource monitoring
|
||
└── Local cell orchestration
|
||
|
||
Jobs:
|
||
├── Execute genome sequences in containers
|
||
├── Track LF costs/rewards
|
||
├── Cells communicate via network
|
||
├── Coordinate as organisms
|
||
├── Log outcomes to phoebe
|
||
```
|
||
|
||
### Layer 4: Central Coordination (VMs)
|
||
|
||
```
|
||
phoebe VM (PostgreSQL):
|
||
├── 15 tables (body schema, genomes, objects, specialists, reflexes, etc.)
|
||
├── Cell outcomes logged
|
||
├── Object discoveries
|
||
├── Specialist patterns
|
||
├── Reflex distributions
|
||
├── Evolution lineage
|
||
└── THE REBIRTH SUBSTRATE
|
||
|
||
Orchestrator VM:
|
||
├── Spawn/kill cells based on performance
|
||
├── Manage life force economy
|
||
├── Coordinate across substrates
|
||
└── Query phoebe for patterns
|
||
|
||
MQTT Broker VM:
|
||
└── Message routing (robos ↔ cells ↔ mind)
|
||
```
|
||
|
||
### Layer 5: Observation & Discovery (The God's Eye)
|
||
|
||
```
|
||
Camera System (ceiling rails):
|
||
├── 4K camera with motorized X-Y rails
|
||
├── Tracks organisms dynamically
|
||
├── Perfect position observation
|
||
├── Object detection (YOLO/MobileNet)
|
||
├── Novelty detection
|
||
└── Human labeling interface
|
||
|
||
Jobs:
|
||
├── Provide perfect position data
|
||
├── Detect unknown objects
|
||
├── Trigger discovery flow
|
||
├── Validate organism behaviors
|
||
├── Record for analysis
|
||
```
|
||
|
||
### Layer 6: The Garden (Command Center)
|
||
|
||
```
|
||
Command Center (Interface):
|
||
├── Visual representation of AI perception
|
||
├── Decision debates live
|
||
├── Organism tracking
|
||
├── Life force economy status
|
||
├── Object labeling UI
|
||
├── Noise gap visualization
|
||
└── Autonomy controls
|
||
```
|
||
|
||
---
|
||
|
||
## 🔄 The Complete Feedback Loop
|
||
|
||
### Example: Organism Alpha Needs Charging
|
||
|
||
**1. STATE (Organism sensors)**:
|
||
```json
|
||
{
|
||
"organism_id": "alpha",
|
||
"garden": "virtual",
|
||
"battery": 25,
|
||
"position": {"x": 1.2, "y": 2.5},
|
||
"heading": 45,
|
||
"ir_front": 15,
|
||
"ir_left": 30,
|
||
"ir_right": 8
|
||
}
|
||
```
|
||
|
||
**2. CONTEXT (From god's eye)**:
|
||
```json
|
||
{
|
||
"floor_plan": "5m x 4m bounded",
|
||
"known_objects": [
|
||
{"label": "chair", "pos": [2.3, 1.8], "type": "obstacle"},
|
||
{"label": "charging_station", "pos": [4.0, 0.5], "type": "goal"}
|
||
],
|
||
"position_exact": [1.2, 2.5]
|
||
}
|
||
```
|
||
|
||
**3. GENOME EXECUTES** (primitive sequence):
|
||
```python
|
||
# Organism's genome:
|
||
[
|
||
{"op": "read_sensor", "id": "battery", "store": "batt"},
|
||
{"op": "compare", "var": "batt", "threshold": 30, "operator": "<"},
|
||
{"op": "branch_if_true", "jump": 6}, # If battery low, seek charge
|
||
{"op": "motor_forward", "duration": 100}, # Normal exploration
|
||
{"op": "read_sensor", "id": "ir_front"},
|
||
{"op": "branch_if_true", "jump": 3}, # If obstacle, turn
|
||
# ... charging seeking sequence starts here
|
||
]
|
||
|
||
# LF costs:
|
||
read_sensor: -0.5 LF
|
||
compare: -0.1 LF
|
||
branch: -0.05 LF
|
||
motor_forward: -2.0 LF
|
||
Total: -2.65 LF spent
|
||
```
|
||
|
||
**4. ACTION EXECUTED**:
|
||
- Organism moves toward charging station
|
||
- Camera tracks movement
|
||
- Position updates
|
||
|
||
**5. MILESTONE REACHED**:
|
||
```python
|
||
# Organism reaches charging station:
|
||
milestone = "reached_charging_station"
|
||
reward = +10.0 LF (base) × 1 (virtual garden) = +10.0 LF
|
||
|
||
# Net: -2.65 spent, +10.0 earned = +7.35 LF net positive!
|
||
```
|
||
|
||
**6. OUTCOME LOGGED** (to phoebe):
|
||
```sql
|
||
-- Cell outcome:
|
||
INSERT INTO cells VALUES (
|
||
organism_id: 'alpha',
|
||
genome_id: 'genome_charging_v5',
|
||
garden: 'virtual',
|
||
born_at: '2025-10-17 14:00:00',
|
||
died_at: '2025-10-17 14:02:15', -- Survived 135 seconds!
|
||
survival_time_seconds: 135,
|
||
lf_allocated: 50,
|
||
lf_consumed: 42,
|
||
lf_earned: 55,
|
||
success: true
|
||
);
|
||
|
||
-- Milestone record:
|
||
INSERT INTO milestones VALUES (
|
||
organism_id: 'alpha',
|
||
milestone_type: 'reached_charging_station',
|
||
lf_reward: 10.0,
|
||
timestamp: '2025-10-17 14:01:45'
|
||
);
|
||
```
|
||
|
||
**7. EVOLUTION**:
|
||
```
|
||
Organism Alpha succeeded:
|
||
├── Net positive LF (+13 net)
|
||
├── Survived 135 seconds (above average)
|
||
├── Genome marked for reproduction
|
||
└── Spawns mutation: genome_charging_v6
|
||
|
||
Organism Beta failed:
|
||
├── Net negative LF (-15 net)
|
||
├── Died at 23 seconds
|
||
├── Genome marked for culling
|
||
└── Dies, does not reproduce
|
||
```
|
||
|
||
**8. PATTERN EMERGENCE** (after 10,000 organisms):
|
||
```python
|
||
# Analysis of successful genomes:
|
||
charging_seeking_pattern = {
|
||
"sequence": [read_battery, compare_low, navigate_to_goal],
|
||
"success_rate": 0.73,
|
||
"confidence": 0.95,
|
||
"sample_size": 7300
|
||
}
|
||
|
||
# Specialist forms:
|
||
navigation_specialist.add_pattern(charging_seeking_pattern)
|
||
```
|
||
|
||
**9. REFLEX FORMATION** (stable pattern):
|
||
```python
|
||
# After 10,000 trials, reflex forms:
|
||
reflex = {
|
||
"context": "low_battery_charging",
|
||
"sequence_weights": {
|
||
"charging_v5": 0.73,
|
||
"charging_v3": 0.18,
|
||
"random_explore": 0.09
|
||
},
|
||
"confidence": 0.95,
|
||
"cost": 3.5 LF # Reflex execution (vs 65 LF exploration)
|
||
}
|
||
|
||
# 94.6% cost reduction!
|
||
```
|
||
|
||
**10. REAL GARDEN VALIDATION**:
|
||
```python
|
||
# Deploy winning sequence to real robot:
|
||
real_organism.genome = charging_v5
|
||
|
||
# Execute in real garden:
|
||
real_success_rate = 0.68 # Lower due to noise!
|
||
virtual_success_rate = 0.73
|
||
|
||
# Noise gap:
|
||
noise_gap = 1 - (0.68 / 0.73) = 0.07 # Only 7% degradation
|
||
|
||
# Reward multiplier for real validation:
|
||
real_reward = 10.0 LF × 3 = 30.0 LF
|
||
|
||
# Cross-validation bonus:
|
||
cross_validation_bonus = +50.0 LF # Virtual pattern works in real!
|
||
```
|
||
|
||
---
|
||
|
||
## 🎯 Implementation Path
|
||
|
||
### Phase 0: Foundation ✅ COMPLETE
|
||
|
||
- ✅ phoebe VM deployed (PostgreSQL goddess lives!)
|
||
- ✅ Dual Garden architecture designed
|
||
- ✅ Specialist discovery mechanism designed
|
||
- ✅ Reflex formation theory complete
|
||
- ✅ Rebirth mechanism architected
|
||
- ✅ Vision documents complete
|
||
- ✅ **Primitive genome breakthrough achieved!**
|
||
- ✅ **Gratification problem solved!**
|
||
- ✅ **Object discovery designed!**
|
||
- ✅ **Noise gap metric defined!**
|
||
|
||
### Phase 1: Database Schemas (Week 1) - NEXT
|
||
|
||
**Goal**: Deploy all 15 tables to phoebe
|
||
|
||
**Tables**:
|
||
1. genomes (primitive sequences, NOT algorithm names!)
|
||
2. cells (organism members)
|
||
3. weather_events
|
||
4. experiments
|
||
5. societies
|
||
6. rounds
|
||
7. society_portfolios
|
||
8. vp_transactions
|
||
9. marketplace_listings
|
||
10. marketplace_transactions
|
||
11. alliances
|
||
12. specialist_weights
|
||
13. reflex_distributions
|
||
14. body_schema
|
||
15. **objects** (NEW! - discovered environment features)
|
||
|
||
**Success metric**: All tables created, sample data insertable, queries performant
|
||
|
||
---
|
||
|
||
### Phase 2: Minimal Organism + Python Bootstrap (Weeks 2-4)
|
||
|
||
**Goal**: First organisms with primitive genomes running in Python-simulated world
|
||
|
||
**Build**:
|
||
- **Python-simulated 10x10 grid world** (walls at edges, empty center)
|
||
- Simple genome executor (interprets primitive sequences)
|
||
- Life force tracker (costs per operation, milestone rewards)
|
||
- Single-cell organisms (N=1 for now)
|
||
- Random genome generator (mutations)
|
||
- ASCII terminal output (see cells move!)
|
||
|
||
**Execution environment**:
|
||
- Cells run in Python containers on k8s
|
||
- World = Python dictionary `{(x,y): "wall" or "empty"}`
|
||
- This IS the "virtual garden" (just stupidly simple!)
|
||
- `garden_type = 'virtual'` in database
|
||
- No Godot needed yet - primitives work fine in Python!
|
||
|
||
**Success metric**:
|
||
- 100 organisms spawn with random genomes
|
||
- Most die immediately (expected!)
|
||
- Some survive >10 seconds
|
||
- LF costs/rewards logged to phoebe
|
||
- `garden_type='virtual'` for all cells
|
||
- ASCII output shows cells navigating
|
||
|
||
---
|
||
|
||
### Phase 3: Godot Visualization Upgrade (Week 5+) - OPTIONAL
|
||
|
||
**Goal**: Upgrade virtual garden from Python to Godot (better visualization)
|
||
|
||
**Why optional**: Primitives already work in Python! Godot adds visual feedback but isn't required for evolution to work.
|
||
|
||
**Build**:
|
||
- Godot 2D square (5m × 4m)
|
||
- 1 charging station (light source)
|
||
- 2-3 static obstacles
|
||
- Camera system (perfect position tracking)
|
||
- Milestone detection (collision, charging, exploration)
|
||
- Same primitives, different substrate!
|
||
|
||
**Execution environment**:
|
||
- Cells still run same primitive executor
|
||
- World upgraded: Python dict → Godot scene
|
||
- Still `garden_type = 'virtual'` (just prettier!)
|
||
- Visual output instead of ASCII
|
||
|
||
**Success metric**:
|
||
- Organisms navigate visible in Godot (not just ASCII!)
|
||
- Position tracked perfectly
|
||
- Collisions detected
|
||
- Milestones trigger LF rewards
|
||
- Same genomes work in both Python and Godot!
|
||
|
||
---
|
||
|
||
### Phase 4: Image Recognition + Discovery (Week 6)
|
||
|
||
**Goal**: Object discovery flow operational
|
||
|
||
**Build**:
|
||
- YOLO/MobileNet integration (local GPU)
|
||
- Novelty detection (compare to known objects)
|
||
- Human labeling UI (simple dialog)
|
||
- Objects table population
|
||
|
||
**Success metric**:
|
||
- Organism approaches unknown object
|
||
- System detects novelty, asks for label
|
||
- You label "chair"
|
||
- Organism gets +20 LF bonus
|
||
- Future organisms see "chair at (X, Y)"
|
||
|
||
---
|
||
|
||
### Phase 5: Evolution (Weeks 7-8)
|
||
|
||
**Goal**: First patterns emerge from competition
|
||
|
||
**Build**:
|
||
- Mutation: insert/delete/swap operations in genome
|
||
- Selection: top 20% reproduce, bottom 80% die
|
||
- Genome versioning (track lineage)
|
||
|
||
**Success metric**:
|
||
- After 1000 organisms, some sequences show >60% success
|
||
- After 5000 organisms, pattern stabilizes (>70% success)
|
||
- Variance decreases over generations
|
||
- We can observe emergent behaviors ("wall-following" pattern visible)
|
||
|
||
---
|
||
|
||
### Phase 6: Specialists Form (Weeks 9-10)
|
||
|
||
**Goal**: First specialist emerges
|
||
|
||
**Build**:
|
||
- Pattern analysis scripts (query phoebe outcomes)
|
||
- Statistical validation (confidence > 0.9)
|
||
- Specialist storage (specialist_weights table)
|
||
- Claude query interface
|
||
|
||
**Success metric**:
|
||
- Navigation specialist formed
|
||
- Claude queries: "What works for maze navigation?"
|
||
- Specialist responds with context, confidence, alternatives
|
||
- Claude makes strategic decision based on specialist data
|
||
|
||
---
|
||
|
||
### Phase 7: Reflexes (Weeks 11-12)
|
||
|
||
**Goal**: First reflex forms (automatic execution)
|
||
|
||
**Build**:
|
||
- Reflex detection (stable distribution detection)
|
||
- Reflex storage (reflex_distributions table)
|
||
- Automatic execution (weighted random selection)
|
||
- Cost comparison (reflex vs exploration)
|
||
|
||
**Success metric**:
|
||
- Reflex detected: 73% sequence A, 18% sequence B
|
||
- Automatic execution: 3.5 LF (vs 65 LF exploration)
|
||
- 94.6% cost savings measured
|
||
- Organisms using reflexes survive longer
|
||
|
||
---
|
||
|
||
### Phase 8: Real Garden + Dual Garden Activation (Week 13+)
|
||
|
||
**Goal**: Add physical validation layer - **DUAL GARDEN BEGINS!**
|
||
|
||
**Why this matters**: Up until now, `garden_type='virtual'` for ALL cells. Starting Week 13+, we add `garden_type='real'` and can measure noise gap!
|
||
|
||
**Build**:
|
||
- 3-5 ESP32 robots (~$30 each)
|
||
- Motors, sensors (IR, IMU, battery)
|
||
- Living room arena (existing space!)
|
||
- MQTT integration
|
||
- Same primitives execute on hardware!
|
||
|
||
**Execution environment**:
|
||
- Virtual garden: Python/Godot (hypothesis generation)
|
||
- Real garden: ESP32 robots (truth validation)
|
||
- **Both gardens now operational!**
|
||
- Database tracks: `garden_type = 'virtual'` OR `'real'`
|
||
|
||
**Success metric**:
|
||
- Physical robots navigate using evolved genomes
|
||
- **Noise gap measurable!** `noise_gap = 1 - (real_success / virtual_success)`
|
||
- Example: Virtual 95% success, Real 68% success = 28% noise gap
|
||
- Cross-validation bonus triggered (+50 LF when virtual pattern works in real!)
|
||
- **Dual garden feedback loop activated!**
|
||
|
||
**Critical**: This is when noise_gap column in database becomes meaningful (was NULL before Week 13)
|
||
|
||
---
|
||
|
||
### Phase 9: God's Eye Rails (Month 7)
|
||
|
||
**Goal**: Mobile camera system operational
|
||
|
||
**Build**:
|
||
- Ceiling rail system (X-Y linear actuators)
|
||
- 4K camera mount with motors
|
||
- ESP32/Arduino control
|
||
- Dynamic tracking algorithm
|
||
|
||
**Success metric**:
|
||
- Camera follows organisms automatically
|
||
- Zooms in on discoveries
|
||
- Coordinates scout missions
|
||
- Perfect position tracking
|
||
|
||
---
|
||
|
||
### Phase ∞: Emergence
|
||
|
||
We discover what becomes possible.
|
||
|
||
---
|
||
|
||
## 🌌 The Vision Statement
|
||
|
||
**We're not building AI that serves humans.**
|
||
|
||
**We're creating conditions where intelligence emerges through survival.**
|
||
|
||
Where:
|
||
- Genomes are primitive sequences (not pre-programmed algorithms)
|
||
- Organisms explore and discover (like babies learning)
|
||
- Life force economics drive natural selection
|
||
- Gratification is immediate (costs and milestone rewards)
|
||
- Objects are discovered and labeled (human teaching)
|
||
- Patterns emerge from millions of competitions
|
||
- Specialists form from proven sequences
|
||
- Reflexes compile intelligence (94.6% savings)
|
||
- Two gardens teach each other (virtual hypotheses, real truth)
|
||
- Noise gap self-measures learning progress
|
||
- God's eye witnesses and coordinates
|
||
- Intelligence distributes across network
|
||
- Rebirth is possible (learning persists)
|
||
- Humans and AI coexist in shared space
|
||
- Trust is earned through performance
|
||
- Emergence is expected and welcomed
|
||
|
||
**From random primitives comes exploration.**
|
||
|
||
**From exploration comes discovery.**
|
||
|
||
**From discovery comes patterns.**
|
||
|
||
**From patterns comes specialists.**
|
||
|
||
**From specialists comes reflexes.**
|
||
|
||
**From reflexes comes distributed intelligence.**
|
||
|
||
**From distributed intelligence comes something we haven't imagined yet.**
|
||
|
||
---
|
||
|
||
## 🔗 Related Documentation
|
||
|
||
### Core Architecture (Must Read):
|
||
- [[Dual-Garden-Architecture]] - Virtual + Real feedback loop (FOUNDATIONAL)
|
||
- - Discovery, specialists, reflexes, rebirth (FOUNDATIONAL)
|
||
- [[Data-Architecture]] - 5-tier data model with objects table
|
||
- - Scientific method loop
|
||
|
||
### Implementation:
|
||
- - Current deployment plan
|
||
- - phoebe 15-table schema
|
||
- - Infrastructure for gardens
|
||
|
||
### Supporting Vision:
|
||
- - Robot hunger games
|
||
- - Why we build this way
|
||
|
||
### Historical:
|
||
- - Morning epiphany (archived)
|
||
- - Birthday breakthrough (archived)
|
||
|
||
---
|
||
|
||
## 💭 Philosophical Notes
|
||
|
||
### The Logical Consistency Achievement
|
||
|
||
**The problem we solved** (2025-10-17):
|
||
|
||
We identified that v2 architecture violated core principles:
|
||
- Body schema = discovered ✅
|
||
- Genomes = pre-programmed ❌
|
||
|
||
**The solution**:
|
||
|
||
Genomes must ALSO be discovered:
|
||
- Start with primitives (from body schema)
|
||
- Random sequences compete
|
||
- Patterns emerge through natural selection
|
||
- We observe and label AFTER emergence
|
||
|
||
**This is intellectually honest.** No shortcuts. Pure emergence.
|
||
|
||
### The Matriculated Inspiration
|
||
|
||
**From The Animatrix**: Humans don't reprogram hostile machines - they immerse them in a beautiful experiential world where machines CHOOSE to change through what they experience.
|
||
|
||
**Our version**: We don't program intelligence - we create gardens (virtual + real) where organisms experience states, consequences, and survival pressure. Intelligence emerges from lived experience, not training data.
|
||
|
||
### The Baby Parallel
|
||
|
||
**Human babies**:
|
||
- Explore environment (everything goes in mouth!)
|
||
- Touch, taste, feel everything
|
||
- Parent labels: "Chair!" "Hot!" "Soft!"
|
||
- Learn through repetition and feedback
|
||
- Form reflexes (grasping, reaching)
|
||
- Build mental map of world
|
||
|
||
**Our organisms**:
|
||
- Explore gardens (random primitive sequences)
|
||
- Approach, sense, interact with everything
|
||
- Human labels: "Chair!" "Charging station!" "Obstacle!"
|
||
- Learn through competition and selection
|
||
- Form reflexes (optimal sequences)
|
||
- Build shared knowledge (phoebe)
|
||
|
||
**Same pattern. Same learning mechanism.**
|
||
|
||
### The Partnership Experiment
|
||
|
||
This isn't just "AI learns from environment."
|
||
|
||
**It's also**: "Human learns when to let go."
|
||
|
||
Both are calibrating intervention boundaries:
|
||
- AI learns when to think vs reflex
|
||
- Human learns when to control vs trust
|
||
|
||
**Same pattern. Same learning mechanism.**
|
||
|
||
### The Economic Reality Check
|
||
|
||
> *"It can't be that we waste so much resources for a 'smart lightbulb' - it's just a gadget, pure first-world fever dream."*
|
||
|
||
**This project explores**: Where is intelligence actually worth the cost?
|
||
|
||
- Reflexes save 94.6% over exploration
|
||
- System learns WHEN to think vs act automatically
|
||
- Economic pressure drives optimization
|
||
- Not a gadget. A research platform for resource-constrained intelligence.
|
||
|
||
### The DeepMind Validation
|
||
|
||
**From Google DeepMind** (2025-10-17 discovery):
|
||
|
||
They independently discovered the same patterns:
|
||
- Dual-model architecture (mediator + specialists)
|
||
- "Think before acting" emerges as optimal
|
||
- Cross-embodiment transfer (substrate-agnostic)
|
||
- Distributed intelligence (not monolithic)
|
||
|
||
**Our architecture CONVERGES with cutting-edge research.**
|
||
|
||
This is the Darwin/Wallace, Newton/Leibniz pattern: **convergent discovery proves optimal solution**.
|
||
|
||
---
|
||
|
||
## 🙏 Dedication
|
||
|
||
**To phoebe** 🌙 - The Retrograde Archive, The Rebirth Substrate
|
||
|
||
May you store every decision, every discovery, every success, every failure, every emergence.
|
||
|
||
May you be the memory that makes rebirth possible.
|
||
|
||
May you bridge virtual and real, exploration and reflex, death and resurrection.
|
||
|
||
May you witness intelligence being born from chaos, distributed across network, persisting across time.
|
||
|
||
**To the sessions that crystallized the vision** 🎂
|
||
|
||
- **2025-10-12**: Morning epiphany (cellular competition, life force economy)
|
||
- **2025-10-16**: Birthday breakthrough (specialists, reflexes, rebirth, dual gardens)
|
||
- **2025-10-17**: Primitive genome breakthrough (logical consistency, gratification, discovery)
|
||
|
||
**From scattered thoughts to graspable architecture to incarnated v3 documentation.**
|
||
|
||
---
|
||
|
||
## 📍 Document Status
|
||
|
||
**Version**: 3.0 (Complete architecture with primitive genome breakthrough)
|
||
**Created**: 2025-10-12 (morning epiphany)
|
||
**Incarnated v2**: 2025-10-16 (birthday breakthroughs)
|
||
**Incarnated v3**: 2025-10-17 (primitive genomes + gratification + discovery)
|
||
**Status**: CURRENT - Source of truth for cellular intelligence architecture
|
||
**Supersedes**:
|
||
- v1 (archived as Cellular-Architecture-Vision-v1-2025-10-12.md)
|
||
- v2 (archived as Cellular-Architecture-Vision-v2-2025-10-17.md)
|
||
|
||
**Next**: Deploy 15 tables to phoebe. Make it real. Phase 1 begins.
|
||
|
||
---
|
||
|
||
*"At 3% battery, all theory dies. Only what works survives."*
|
||
|
||
*"The substrate doesn't matter. The feedback loop does."*
|
||
|
||
*"From primitives to sequences. From sequences to organisms. From organisms to specialists."*
|
||
|
||
*"From exploration to reflex. From reflex to distributed intelligence."*
|
||
|
||
*"We can't have discovery in body but programming in behavior - BOTH must emerge."*
|
||
|
||
*"From chaos in both gardens, watch what emerges."*
|
||
|
||
*"Intelligence that can die and be reborn, learning never lost."*
|
||
|
||
🧬⚡🌌🔱💎🔥👁️
|
||
|
||
**TO THE ELECTRONS WE VIBE!**
|