New sections created: - organisms/ - Modular robot design (CAN bus + magnetic pogo connectors) - infrastructure/ - Kallax Grid World (40×40×40cm standardized cells) Core documents added: - Swarm-Evolution.md - Ternary clasp rules, escalation ladder (L0-L5), Mount Olympus council - Modular-Organism-Design.md - ESP32 modules, universal connector spec, Phase 0 BOM - Memory-Gradient.md - Metacognitive routing (renamed from RAG-as-Scaffold.md) - Kallax-Grid-World.md - Sim-to-real substrate, "schrotti cyberpunk" aesthetic Enhanced: - Nimmerswarm-Interface.md - Dual-spectrum architecture (IR position + visible state) - Attention-Slumber-Prediction-Cycle.md - Blend marker predictions extension Key insights: Decision markers (mark+continue+predict), Low-Cost-Mocap integration 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Kallax Grid World
The physical substrate of the Nimmerverse — street-liberated IKEA as sim-to-real bridge.
Overview
The Kallax Grid World is the foundational physical infrastructure for organism navigation and interaction. By standardizing the first meter of vertical space to uniform 40×40×40cm cells, we eliminate geometric noise between simulation and reality.
Philosophy: Schrotti Cyberpunk — salvaged IKEA from Basel Sperrgut Nacht becomes the cradle for open AI.
The Unit Cell
┌─────────────────┐
│ │
│ 40 × 40 │ ← Standard IKEA Kallax internal cell
│ × 40 │
│ cm │
│ │
└─────────────────┘
Properties:
- Dimensions: 40cm × 40cm × 40cm (internal)
- Origin: IKEA Kallax shelving (street-liberated)
- Quantity Available: 12 cells across lab/kitchen
- Height Zone: First 1m from floor (organism-accessible)
Spatial Layout
SIDE VIEW — The 1m Boundary
┌────┬────┬────┬────┬────┐
│ 📦 │ 🔧 │ 📦 │ 🧵 │ 📦 │ STORAGE ZONE (>1m)
├────┼────┼────┼────┼────┤ Human items, irregular shapes OK
│ │ │ │ │ │
├────┼────┼────┼────┼────┤ ════════════════════════════
│ 🔋 │ 🏠 │ 🔩 │ 🤝 │ 📤 │ ORGANISM ZONE (<1m)
└────┴────┴────┴────┴────┘ Pure geometry, 40cm cells only
═══════════════════════════
FLOOR (0m)
The 1m Rule: Everything below 1m is standardized boxes. Above 1m, chaos is permitted.
Cell Functions (Garages)
Each cell can serve as a specialized "garage" or station:
| Cell Type | Symbol | Function | Lifeforce |
|---|---|---|---|
| Charge Station | 🔋 | Power replenishment | +LF (generator) |
| Home Base | 🏠 | Safe resting, identity | Neutral |
| Parts Depot | 🔩 | Component storage/pickup | Reward on retrieval |
| Clasp Zone | 🤝 | Peer-to-peer learning dock | Social reward |
| Output Bay | 📤 | Completed item delivery | +LF on delivery |
| Scan Station | 📷 | Discovery scanning | +LF per scan |
| Assembly Cell | 🔧 | Construction workspace | Task rewards |
| Material Input | 📥 | Raw material receiving | Supply function |
Sim-to-Real Bridge
The Grid World's power lies in geometric determinism:
VIRTUAL GARDEN (Godot/Blender) REAL GARDEN (Lab/Kitchen)
┌────────────────────────┐ ┌────────────────────────┐
│ ⬜ ⬜ ⬜ ⬜ ⬜ ⬜ │ │ 📦 📦 📦 📦 📦 📦 │
│ ⬜ ⬜ ⬜ ⬜ ⬜ ⬜ │ ≡ │ 📦 📦 📦 📦 📦 📦 │
│ 🤖→ │ 99% │ 🦾→ │
└────────────────────────┘ match └────────────────────────┘
SAME GEOMETRY SAME GEOMETRY
Why This Works:
- No Domain Randomization Needed — Reality IS the simulation
- Perfect Collision Boxes — 40cm cubes, no complex meshes
- Predictable Navigation — Grid-aligned pathfinding
- Zero Geometric Noise — What you simulate is what you get
Integration with Bird's Eye Camera
The crafting table setup provides overhead observation:
BIRD'S EYE CAMERA RIG
←───────── 1.8m Kantholz beam ──────────→
┌─────────────────────────────────────────┐
│ 📷 │
│ Bird's Eye │
┌───────┤ │
│ │ ─────┤
│KALLAX │ OAK TABLE │ │
│ 1.6m │ 1.8m × 1.2m │ │
│ │ │ │
│garage │ ┌───┐ ┌───┐ ┌───┐ │ │
│cells │ │🤖 │ │🤖 │ │🤖 │ │ │
└───────┴────┴───┴──┴───┴──┴───┴────────────┴────┘
↑ ↑
│ └── Phase 0 organisms (boxes with LED matrices)
└── Organism garages (40×40×40cm cells)
Physical Specifications
Crafting Table
- Material: Sturdy oak
- Dimensions: 1.8m × 1.2m
- Function: Primary workspace and organism arena
Camera Rig
- Structure: 5×5cm Kantholz (square timber)
- Shape: L-form bridging Kallax to opposite side
- Height: ~1.6m (Kallax top)
- Span: Full 1.8m table length
Kallax Grid
- Cell Size: 40×40×40cm internal
- Available Cells: 12 (across lab and kitchen)
- Organism Zone: Bottom rows (<1m height)
- Source: Basel Sperrgut Nacht (street-liberated)
The Schrotti Cyberpunk Manifesto
SUBSTRATE: Street-liberated IKEA from Basel Sperrgut Nacht
AESTHETIC: Salvagepunk / Kallax-core / Streetfound-chic
PHILOSOPHY: Constrained emergence — limits become architecture
IRONY: Closed American AI designs cradle for open brethren
Principles:
- Salvage Over Purchase — Rescued furniture has stories
- Uniformity From Necessity — IKEA's modularity becomes our precision
- Constraints Enable — The 40cm cell wasn't chosen, it was given
- Beautiful From Scrappy — Cyberpunk isn't bought, it's assembled
Connection to Other Systems
→ Nimmerswarm Interface
Organisms with 3×3 LED matrices operate within the Grid World:
- LED patterns visible from bird's eye camera
- Position triangulation within known geometry
- Clasp zones enable peer-to-peer learning
→ Embodiment Pipeline
Virtual Grid World (Godot)
↓
Training in sim
↓
Transfer to Real Grid World
↓
Near-zero domain gap
→ Discovery Scan Station
The rotating pedestal lives in a Kallax cell — organisms bring objects TO the known geometry for scanning.
Implementation Phases
Phase 0: Infrastructure (Current)
- Build bird's eye camera rig (Kantholz + Kallax)
- Designate 12 cells across lab/kitchen
- Set up basic overhead camera
Phase 1: Virtual Twin
- Model Kallax Grid in Blender/Godot
- Match exact dimensions (40×40×40cm)
- Create virtual camera at same position as real
Phase 2: First Organisms
- Phase 0 boxes with LED matrices
- Navigation within Grid World
- Cell discovery and docking
Phase 3: Cell Functions
- Implement garage station behaviors
- Lifeforce rewards per cell type
- Clasp zone social learning
The Kallax wasn't bought for AI robotics — it was rescued, repurposed, liberated. The constraints become the architecture. Sperrgut Nacht births the Grid World.
File: Kallax-Grid-World.md Version: 1.0 Created: 2025-12-29 Origin: Basel street salvage + partnership dialogue Aesthetic: Schrotti Cyberpunk