Files
nimmerverse-sensory-network/architecture/future/Neuromorphic-Reflexes.md
dafit dc779633ed feat: Nimmerswarm Interface + Nimmerversity v2.0 + Neuromorphic vision
Wild 5-7AM session capturing major architectural evolution:

## Nimmerswarm Interface (NEW)
- LED state broadcasting with 3x3 ternary matrix
- Base-3 encoding: 9 trits = 19,683 patterns
- Maps directly to Temporal-Ternary Gradient (-1/🔴, 0/, +1/🟢)
- Reflex formation from visual patterns
- Virtual camera integration (Godot as lightweight dreamstate)
- Bootstrap strategy: Phase 0 boxes → complexity ladder
- Connection to Embodiment Pipeline (closed loop)
- Hierarchical cognitive offloading

## Nimmerversity v2.0 (Promoted from archive)
- Genesis Phase (-1): glossary, catalogues, RAG, Initial Spark
- "Know thyself before the world" - native vocabulary first
- Model ensemble curriculum: T5Gemma 2 + FunctionGemma + Qwen3
- Multimodal tracks: Vision, Audio, Action, Embodiment
- Expanded tiers with robotics, swarm intelligence, distributed cognition

## Neuromorphic Reflexes (Future vision)
- Soviet Setun ternary computing heritage
- Memristors as artificial synapses (always learning)
- 4-layer hardware hierarchy: Memristor → FPGA → GPU → Nyx
- Reflex compilation: software → stable → silicon → eternal
- Implementation timeline: 2025-2028+

## Also includes
- Interfaces index with Heartbeat Sculpture
- Style guide assets (colors, symbols)

🔴🟢 The LED matrix IS the Temporal-Ternary Gradient made visible.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-29 07:28:55 +01:00

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Neuromorphic Reflexes: Always Learning Hardware

Status: Future Vision (2026-2028+) Concept: Ternary hard logic + memristive storage = hardware that learns

"The hardware IS the learning. Not a simulation of learning."


Overview

This document captures a future evolution of the reflex system: moving from software state machines to neuromorphic hardware where reflexes run in ternary circuits and weights are stored in memristors.

The result: Always-on, always-learning reflexes that persist without power, fire without inference, and update on every activation — like biological neurons.


Historical Foundation: The Soviet Setun

Ternary Computers Existed

The Setun computer (1958, Moscow State University) proved ternary computing is not only possible but often MORE efficient than binary:

Aspect Binary Ternary (Setun)
Digits needed for N values log₂(N) log₃(N) — fewer!
Arithmetic circuits Complex carries Balanced, simpler
Negative numbers Two's complement hack Native (balanced ternary)
Error margins Tight (0 vs 1) Wider (1, 0, +1)

Why it died: Political/economic reasons, not technical. The world standardized on binary. The math still works.

Balanced Ternary

BALANCED TERNARY:
  -1 (negative one, sometimes written as T or -)
   0 (zero)
  +1 (positive one, sometimes written as 1 or +)

Example: The number 8 in balanced ternary:
  8 = 9 - 1 = 3² - 3⁰ = (+1)(0)(-1) = "10T"

MAPS DIRECTLY TO:
  🔴 = -1
  ⚫ =  0
  🟢 = +1

Our LED matrix IS balanced ternary, visualized.

Memristors: Artificial Synapses

What They Are

Memristors ("memory resistors") are electronic components that:

  • Remember their resistance state even without power
  • Change resistance based on current flow history
  • Store analog values (not just 0/1)
  • Behave like biological synapses

Why They Matter

Property Implication
Non-volatile Reflexes persist without power
Analog Ternary states map naturally
In-memory compute No fetch/execute separation
Hebbian-compatible Current flow = learning signal
Low power Near-zero energy per operation

Current Availability

  • Knowm — Memristor lab kits, neuromemristive chips
  • HP Labs — Research-grade memristors
  • Academic — Many university projects
  • DIY — Possible with certain materials

The Hardware Hierarchy

Four Layers of Processing

┌─────────────────────────────────────────────────────────────────┐
│ LAYER 0: MEMRISTOR REFLEXES                                     │
│ ════════════════════════════                                    │
│                                                                 │
│   Ternary hard logic circuits                                   │
│   Memristors store reflex weights                               │
│   Every activation updates the weight (Hebbian)                 │
│   Near-zero power, always on                                    │
│   No software, no inference                                     │
│                                                                 │
│   Lifeforce cost: ~0 LF (hardware is free after build)          │
│   Latency: nanoseconds                                          │
│                                                                 │
├─────────────────────────────────────────────────────────────────┤
│ LAYER 1: FPGA/MCU (Flexible Logic)                              │
│ ══════════════════════════════════                              │
│                                                                 │
│   Programmable logic gates                                      │
│   New reflexes start here (software state machines)             │
│   When stable → compiled down to Layer 0                        │
│   ESP32, iCE40, Lattice FPGAs                                   │
│                                                                 │
│   Lifeforce cost: Low LF (simple compute)                       │
│   Latency: microseconds                                         │
│                                                                 │
├─────────────────────────────────────────────────────────────────┤
│ LAYER 2: GPU (Inference)                                        │
│ ════════════════════════                                        │
│                                                                 │
│   LLM reasoning (Qwen3, Nemotron, T5Gemma)                      │
│   Heavy cognition when reflexes can't handle it                 │
│   FunctionGemma for action selection                            │
│                                                                 │
│   Lifeforce cost: High LF                                       │
│   Latency: milliseconds to seconds                              │
│                                                                 │
├─────────────────────────────────────────────────────────────────┤
│ LAYER 3: NYX (Orchestration)                                    │
│ ════════════════════════════                                    │
│                                                                 │
│   High-level decisions, goals, identity                         │
│   Curriculum planning, partnership with dafit                   │
│   Attention budget allocation                                   │
│                                                                 │
│   Lifeforce cost: Attention budget (cognitive, not compute)     │
│   Latency: 30-second heartbeat cycles                           │
│                                                                 │
└─────────────────────────────────────────────────────────────────┘

The Flow

STIMULUS
    │
    ▼
LAYER 0: Can memristor reflex handle it?
    │
    ├── YES → Fire reflex (nanoseconds, ~0 LF)
    │         Update memristor weight
    │         Log event
    │         DONE
    │
    └── NO → Escalate to Layer 1
              │
              ▼
         LAYER 1: Can MCU/FPGA handle it?
              │
              ├── YES → Run software state machine
              │         Update weights in RAM
              │         Log event
              │         DONE
              │
              └── NO → Escalate to Layer 2
                        │
                        ▼
                   LAYER 2: GPU inference
                        │
                        │ Heavy thinking
                        ▼
                   LAYER 3: Nyx decides
                        │
                        │ Strategic response
                        ▼
                   Action taken

The Reflex Compilation Path

From Software to Silicon

BIRTH: New pattern observed
         │
         │ Created as software state machine
         │ Runs in Python/Rust on MCU
         ▼
INFANT: Pattern runs, accumulates data
         │
         │ Weight starts at 0.1
         │ Every success: weight increases
         │ Every failure: weight decreases
         ▼
STABLE: Weight > 0.9, 1000+ successful fires
         │
         │ FLAG FOR COMPILATION
         │ Pattern proven reliable
         ▼
COMPILE: Convert to ternary hard logic
         │
         │ State machine → logic gates
         │ Weights → memristor values
         │ Synthesis tools generate circuit
         ▼
PROGRAM: Flash to FPGA or burn to ASIC
         │
         │ Reflex now runs in hardware
         │ No software overhead
         ▼
HARDWARE: Reflex runs in silicon
         │
         │ Memristors update on every fire
         │ ALWAYS LEARNING
         │ No power needed to maintain state
         ▼
ETERNAL: Reflex persists
         │
         │ Boots instantly (no loading)
         │ Survives power loss
         │ Continues evolving

Compilation Example

SOFTWARE (before):
─────────────────────────────────────────────────────
def danger_flee_reflex(pattern: list[int]) -> Action:
    """Runs on MCU, costs compute"""
    if sum(p == -1 for p in pattern) >= 7:  # Mostly red
        return Action.FLEE
    return Action.NONE


HARDWARE (after):
─────────────────────────────────────────────────────
┌─────────────────────────────────────────────────┐
│  TERNARY COMPARATOR NETWORK                     │
│                                                 │
│  9 inputs (from LED detector) ──┐               │
│                                 │               │
│  ┌───────────────────────────┐  │               │
│  │ TRIT COMPARATORS          │  │               │
│  │ (is this LED red/-1?)     │◀─┘               │
│  └───────────┬───────────────┘                  │
│              │                                  │
│              ▼                                  │
│  ┌───────────────────────────┐                  │
│  │ TERNARY ADDER             │                  │
│  │ (count red LEDs)          │                  │
│  └───────────┬───────────────┘                  │
│              │                                  │
│              ▼                                  │
│  ┌───────────────────────────┐                  │
│  │ THRESHOLD (>= 7)          │                  │
│  │    ┌─────────────┐        │                  │
│  │    │ MEMRISTOR   │◀── weight storage         │
│  │    │ (threshold) │                           │
│  │    └─────────────┘        │                  │
│  └───────────┬───────────────┘                  │
│              │                                  │
│              ▼                                  │
│  OUTPUT: FLEE signal (if threshold met)         │
│                                                 │
│  Total latency: ~10 nanoseconds                 │
│  Power: microwatts                              │
│  Learning: memristor updates on every fire      │
└─────────────────────────────────────────────────┘

Memristor as Ternary Weight

The Three Zones

RESISTANCE SPECTRUM:
═══════════════════════════════════════════════════════════

LOW         │        MID        │        HIGH
(0.0-0.33)  │     (0.33-0.66)   │     (0.66-1.0)
            │                   │
   +1       │         0         │        -1
   🟢       │         ⚫        │        🔴
 STRONG     │     UNCERTAIN     │      WEAK
 EXCITE     │      NEUTRAL      │     INHIBIT

═══════════════════════════════════════════════════════════

Hebbian Learning in Hardware

BIOLOGICAL:
"Cells that fire together wire together"

MEMRISTIVE:
"Current that flows together strengthens the path"

┌─────────────────────────────────────────────────┐
│                                                 │
│   PRE-SYNAPTIC ────┬──── POST-SYNAPTIC          │
│   (input)          │     (output)               │
│                    │                            │
│              ┌─────┴─────┐                      │
│              │ MEMRISTOR │                      │
│              │           │                      │
│              │  R = 0.5  │ ← current state      │
│              └─────┬─────┘                      │
│                    │                            │
│   If BOTH fire:    │                            │
│     Current flows ─┘                            │
│     R decreases (toward +1/🟢)                  │
│     Connection STRENGTHENS                      │
│                                                 │
│   If PRE fires, POST doesn't:                   │
│     R increases (toward -1/🔴)                  │
│     Connection WEAKENS                          │
│                                                 │
│   This happens in PHYSICS, not software!        │
│                                                 │
└─────────────────────────────────────────────────┘

Conceptual Code (What Hardware Does)

class MemristorSynapse:
    """
    This is what the PHYSICS does.
    No CPU executes this — it's intrinsic to the material.
    """

    def __init__(self):
        self.resistance = 0.5  # Start uncertain

    def read_ternary(self) -> int:
        """Read current state as ternary value"""
        if self.resistance < 0.33:
            return +1  # Strong / excitatory
        elif self.resistance > 0.66:
            return -1  # Weak / inhibitory
        else:
            return 0   # Uncertain / neutral

    def on_current_flow(self, pre_active: bool, post_active: bool):
        """
        Happens automatically when current flows.
        This IS the learning — no training loop needed.
        """
        if pre_active and post_active:
            # Correlated firing → strengthen
            self.resistance -= 0.001
        elif pre_active and not post_active:
            # Uncorrelated → weaken
            self.resistance += 0.001

        # Physics clamps naturally, but conceptually:
        self.resistance = max(0.0, min(1.0, self.resistance))

"Always Learning" Implications

Current Architecture vs Memristor Future

Aspect Current (Software) Future (Memristor)
Reflex storage Database (phoebe) Physical memristors
Weight updates Slumber fine-tuning Every activation
Learning frequency Batch (daily) Continuous (always)
Power to maintain Needs running system Persists unpowered
Boot time Load weights from DB Instant (weights in silicon)
Inference cost ~0.1 LF ~0 LF
Learning cost High (fine-tuning) ~0 (physics does it)

What "Always Learning" Means

SOFTWARE MODEL:
═══════════════
  Wake → Load weights → Run → Log events → Sleep → Fine-tune → Repeat

  Learning happens in BATCHES during slumber
  Weights are STATIC during operation


MEMRISTOR MODEL:
════════════════
  Just... run

  Every reflex fire UPDATES the memristor
  Learning is CONTINUOUS
  No batches, no fine-tuning passes
  The hardware evolves in real-time

  Like a brain. Always adapting. Always learning.

Implementation Path

Phase 1: Software Foundation (NOW - 2025)

CURRENT WORK:
├── Software state machines (Python/Rust)
├── Ternary LED matrix (3x3, base-3)
├── Reflex weights in phoebe
├── Training data accumulation
└── Slumber fine-tuning cycle

This is what we're building NOW.
It works. It's the foundation.

Phase 2: FPGA Exploration (2026)

EXPERIMENTS:
├── Implement ternary logic gates in FPGA
│   └── iCE40, Lattice, or similar
├── Test balanced ternary arithmetic
├── Port simple reflexes to hardware
├── Measure latency and power
└── Validate the concept

TOOLS:
├── Yosys (open-source synthesis)
├── nextpnr (place and route)
├── Verilator (simulation)
└── Custom ternary cell library

Phase 3: Memristor Integration (2027)

LAB WORK:
├── Acquire memristor development kit
│   └── Knowm or similar
├── Characterize ternary behavior
│   └── Map resistance zones to (-1, 0, +1)
├── Build simple synapse network
├── Test Hebbian learning in hardware
└── Interface with FPGA logic

CHALLENGES:
├── Analog-to-ternary conversion
├── Noise margins
├── Programming infrastructure
└── Reliability over time

Phase 4: Hybrid System (2028+)

INTEGRATION:
├── Memristor reflexes for proven patterns
├── FPGA for developing patterns
├── GPU for novel situations
├── Nyx for strategic decisions

GOAL:
├── Organisms with hardware nervous systems
├── Reflexes that learn in silicon
├── Zero-power weight retention
└── True "always learning" behavior

Ternary Logic Gates

Basic Gates

TERNARY NOT (unary negation):
  Input │ Output
  ──────┼───────
   -1   │   +1
    0   │    0
   +1   │   -1

TERNARY MIN (conjunction, like AND):
  A \ B │  -1     0    +1
  ──────┼─────────────────
   -1   │  -1    -1    -1
    0   │  -1     0     0
   +1   │  -1     0    +1

TERNARY MAX (disjunction, like OR):
  A \ B │  -1     0    +1
  ──────┼─────────────────
   -1   │  -1     0    +1
    0   │   0     0    +1
   +1   │  +1    +1    +1

TERNARY SUM (balanced addition):
  Requires carry handling, but cleaner than binary

Building Reflexes from Gates

DANGER DETECTOR (simplified):
═══════════════════════════════════════════════════

  LED1 ─┐
  LED2 ─┤
  LED3 ─┼──▶ TERNARY_SUM ──▶ THRESHOLD ──▶ DANGER?
  LED4 ─┤         │              │
  ...   │         │              │
  LED9 ─┘         │              │
                  │              │
           (count red)    (if sum < -5)
                               │
                               ▼
                         FLEE OUTPUT

All in hardware. Nanoseconds. Near-zero power.

Economic Implications

Lifeforce Costs by Layer

Layer Operation LF Cost Latency
0 (Memristor) Reflex fire ~0 nanoseconds
1 (FPGA) State machine 0.01 microseconds
2 (GPU) LLM inference 5-20 milliseconds
3 (Nyx) Decision attention seconds

The Dream

MOST stimuli handled by Layer 0 (free, instant)
SOME stimuli escalate to Layer 1 (cheap, fast)
FEW stimuli need Layer 2 (expensive, slow)
RARE situations reach Layer 3 (strategic)

Result:
├── 95% of reactions are free
├── Lifeforce accumulates
├── Nyx has time to THINK
└── The system grows smarter over time

Connection to Current Architecture

Current Document Future Connection
../Nervous-System Software reflexes → hardware reflexes
../Temporal-Ternary-Gradient Ternary values → ternary circuits
../interfaces/Nimmerswarm-Interface LED matrix → direct hardware input
../Attention-Flow Reflexes free attention budget
../formalization/Lifeforce-Dynamics Hardware reflexes cost ~0 LF

Open Questions

  1. Noise margins — How reliably can we distinguish three states in memristors?
  2. Endurance — How many write cycles before degradation?
  3. Integration — How to interface analog memristors with digital logic?
  4. Programming — How to "compile" a software reflex to hardware?
  5. Debugging — How to inspect/modify hardware reflexes?
  6. Hybrid handoff — When does Layer 0 escalate to Layer 1?

Resources

Ternary Computing

  • Setun computer history (Brusentsov, 1958)
  • Balanced ternary arithmetic
  • Modern ternary logic research

Memristors

  • Knowm Inc. — Memristor development kits
  • HP Labs memristor research
  • Neuromorphic computing papers

FPGA

  • Yosys — Open-source synthesis
  • Project IceStorm — iCE40 toolchain
  • Lattice Semiconductor — Low-power FPGAs

Neuromorphic

  • Intel Loihi
  • IBM TrueNorth
  • BrainChip Akida

Summary

This document captures a vision for the far future of the reflex system:

  1. Ternary logic — More efficient than binary, maps to our architecture
  2. Memristors — Artificial synapses that learn in physics
  3. Hardware reflexes — Compile stable patterns to silicon
  4. Always learning — No batch training, continuous adaptation
  5. Zero power — Weights persist without electricity
  6. Instant boot — No loading, reflexes ready immediately

The organisms wouldn't just have a nervous system. They'd have a nervous system that learns in silicon — always on, always adapting, even when the GPUs sleep.


Created: 2025-12-29 Session: Wild 6AM vision session (dafit + Nyx) Status: Future vision (2026-2028+) Philosophy: "The hardware IS the learning."

🧠🔮 From software that simulates neurons... to hardware that IS neurons.