1.6 KiB
Runtime Engine
How scenes execute mechanically: the lemniscate as relaxation-step operator; slot-tokens with verifier-flags carrying the loop-state; phase-locked overlay-loops broadcasting at axis-rate; the v0.7 gesture-alignment-recursive-lemniscate that integrates player gestures into typed trait-vector summaries; emergent zones as the dramatic-episode unit with distributed funding and ternary trait-axis goal-evaluation; zone taxonomy and spawn-cadence.
Status: skeleton — content migration scheduled for commit 2 of the split-into-domains operation. Architecture content currently lives in
architecture-broad.mdand will land here next.Companion to:
architecture-broad.md(executive summary + global meta-lists),narrative-composition/architecture.md(Compositor consumes the typed trait-summaries this engine emits),player-experience/architecture.md(gesture-circle is the player-input substrate that this engine integrates),topology-and-rendering/architecture.md(zones live on the rail+grid topology),identity-and-personhood/architecture.md(slot-tokens carry trait-vectors).
Sections that will land here
- §Core inversion — zones replace bubbles
- §Zone anatomy
- §Zone kinematics — the lemniscate runtime (incl. v0.7 gesture-alignment-as-recursive-lemniscate)
- §Zone taxonomy (v1 starter set)
- §Zone spawn cadence
- §Emergent zones — the dramatic-episode unit
Version: 0.7.0-skeleton | Created: 2026-04-26 | Updated: 2026-04-26 | Origin: Skeleton placeholder for commit 1 of the split-into-domains operation