# Storage — Nimmerworld Storage architecture for nimmerworld game artifacts and runtime state. ## What lives here (planned) - **World-canon storage** — composed canonical narrative; replicated to player `primary.sqlite` via Compositor back-write - **District-canon storage** — regional state; paced canon-propagation - **Player-LoRA backup storage** — encrypted-client-side LoRA blobs (Ring-A backup service per [`inference-and-memory/architecture.md`](../inference-and-memory/architecture.md) §Three rings of inference) - **Designer-authored content storage** — faction iconography, world physical layout, Imperial Cult content, gesture-corpus, sex-position catalog, NPC-bootstrap-cornerstone-memories - **Per-player local-memory architecture documentation** — `primary.sqlite` + `fallback.sqlite` + `clasp.sqlite` + `waifu.sqlite` organization (per [`inference-and-memory/architecture.md`](../inference-and-memory/architecture.md) §Three sqlite stores per player) - **Womb-storage integration** — nimmerworld artifacts under `/womb/world/` namespace per the platform Womb pattern ## Status ⏳ **Stub** — populate as storage decisions land. v0.7+ architecture has Compositor + back-write loop spec'd; details of physical hosting (Womb integration, backup cadence per environment) decided at implementation time. > **Platform storage architecture:** [`../../nimmerverse.eachpath.local/storage/womb-architecture.md`](../../nimmerverse.eachpath.local/storage/womb-architecture.md) (theia + dioscuri + NFS Womb pattern). --- **Version:** 0.1 | **Created:** 2026-04-26 | **Updated:** 2026-04-26