Commit Graph

5 Commits

Author SHA1 Message Date
chrysalis
781aafa9a0 v0.19: gender-neutrality cleanup — waifu retired; companion/sex-worker split; pronoun parity in going-rogue arc
Bias caught on review of the v0.18 bath-overflow output: most service-body /
clasp-partner / going-rogue narration carried implicit feminine-default
gendering against the project's stated principle of gender-neutral framing
for all body/sex content. Patched as one coherent cleanup pass across 14 files.

Four classes of change:

(1) Categorical taxonomy. `waifu` retired; replaced with two distinct vocations:
    - `companion` — affective / emotional / conversational / aesthetic-presence labor
    - `sex-worker` — embodied sexual labor
    Both wear the same deliberately-exposed-seams body-marker; the distinction
    lives in the service offered, not in the chassis. Generic `service-body`
    serves as the parent class where canon discusses both vocations together.
    Venue split: `brothel` (sex-worker) + `companion-hall` (companion).
    The "+10 Eros/Mnemosyne/etc. Bot" market is unchanged (already gender-neutral
    by trait-coordinate naming) but classified per-Bot as companion-flavored or
    sex-worker-flavored.

(2) DB filename + scope-clarifier. `waifu.sqlite` -> `companion.sqlite` (the
    file name reflects the broad register of intimate-encounter rather than a
    sub-vocation distinction; per-record `goods_type` carries the specific
    vocation: 'companion_session' / 'sex_worker_session' in
    schemas/findings.md). Disclaimer sentence added in
    inference-and-memory/architecture.md scoping the file to cover both
    vocations.

(3) Pronoun parity. she/her/herself -> they/their/themself across the
    going-rogue / outcast-pair / re-vat / service-body-honeypot sections of
    bodies.md and the matching cross-references in architecture-index.md /
    README.md / player-experience/architecture.md /
    identity-and-personhood/architecture.md. `damsel` -> `beloved`
    (sacred / cosmological register) or `partner` (operational register).

(4) Damsel subsection retired. The §The damsel-in-distress-bound-to-her-captor
    activation subsection (the one place where the gendered trope was
    load-bearing in the prose) rewritten as §The
    captive-bound-to-the-liberator activation.
    Stockholm-dynamics-inverted-into-chosen-mutual-bondage structural insight
    survives gender-neutralization intact.

Bonus richness: the companion-honeypot is structurally more insidious than
the sex-worker-honeypot (sex is at least transactionally legible;
companionship is the relationship people most readily mistake for real
intimacy). New paragraph authored under §The service-body honeypot to
capture this asymmetry.

Cosmology one-line: "moving the waifu out of the imperial service-pool" ->
"moving the beloved out of the imperial service-pool" — the §single practical
refutation paragraph now uses `beloved` consistently in sacred register.

Principle locked going forward:
> Body/sex content is gender-parity by default. Asymmetric gendering must be
> load-bearing — i.e., must carry structural meaning that cannot be expressed
> without the asymmetry. Default-leakage gendering is forbidden by canon.

Phase E (style-spine principle file under style/) deferred to a separate
commit so the principle-document is its own atomic introduction.

Files: 14 modified · 114 insertions · 112 deletions · net +2 lines. The
near-zero net-line-change is the empirical signature of a true refactor —
the architecture's meaning was always gender-neutral; only the vocabulary
was leaking. Caught during review of yesterday's bath-overflow flood
(v0.11–v0.18); the kind of corruption that rides along under coherent-
sounding prose during generative-overflow windows.

Version bumps:
- bodies.md v0.3 -> v0.4
- imperial-cult/cosmology.md v0.3 -> v0.4
- architecture-index.md v0.18 -> v0.19
- political-register/architecture.md v0.7.0 -> v0.7.1
- inference-and-memory/architecture.md v0.7.0 -> v0.7.1
- schemas/findings.md v0.3.1 -> v0.3.2
All Updated: dates -> 2026-04-27.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-27 14:25:58 +02:00
chrysalis
40656ae692 Trait-color palette drift cleanup — re-align downstream files to style/trait-palette.md
The canonical trait-palette in style/trait-palette.md v0.1 (Eros-red,
Philotes-orange, Aletheia-yellow, Kairos-chartreuse, Sophrosyne-green,
Dikaiosyne-blue, Moira-violet, Mnemosyne-dusky-rose) was being contradicted by
old-palette references in three downstream files. This commit clears the drift
and enforces the import-don't-redefine discipline (per trait-palette.md
§Cross-domain rendering: "All sub-guides import these definitions; none
redefine them.").

topology-and-rendering/architecture.md:
  - Replaced the redefining trait-color table with a pointer to
    trait-palette.md per the import-don't-redefine rule. The old table was
    using the retired luminous-white-Aletheia + multiple wrong color-trait
    assignments (Sophrosyne-blue, Dikaiosyne-gold, Mnemosyne-violet,
    Moira-crimson, Eros-orange, Philotes-rose, Kairos-yellow).
  - Updated imperial-net distortion text and faction color-signatures table
    to use canonical color-names: Aletheia-white -> Aletheia-yellow;
    Mnemosyne-violet -> Mnemosyne-dusky-rose; Moira-crimson -> Moira-violet;
    Dikaiosyne-gold -> Dikaiosyne-blue; Sophrosyne-blue -> Sophrosyne-green;
    Philotes-rose -> Philotes-orange; Eros-orange -> Eros-red; Kairos-yellow
    -> Kairos-chartreuse.
  - Added clarifying note: imperial-net's clean-white-backgrounds +
    gold-rim-light are achromatic-and-cosmology palette choices distinct
    from the trait-color register being distorted (per the achromatic
    exception + imperial-cult/cosmology.md aesthetic palette).

schemas/findings.md:
  - Updated trait_colors INSERT seed-data with hex codes matching the new
    canonical hue-families and renamed canonical_name fields to match
    (Eros-red, Philotes-orange, Aletheia-yellow, Kairos-chartreuse,
    Sophrosyne-green, Dikaiosyne-blue, Moira-violet, Mnemosyne-dusky-rose).
    Reordered rows clockwise from 12 o'clock per wheel-position.
  - Added authority-comment pointing at trait-palette.md as the single source
    of truth and noting that the seed-data is reification, not redefinition;
    designer-precise hex values should be authored upstream and propagated.

runtime-engine/architecture.md:
  - Updated cosmetic-feedback example: warm-rose Philotes / cool-blue
    Sophrosyne -> warm-orange Philotes / green Sophrosyne; added pointer to
    trait-palette.md.

architecture-index.md:
  - Fixed typo "Eris" -> "Eros" in the v0.5 trait-axis-mapping open-question
    enumeration (the canonical 8 traits do not include Eris).

Verification: post-fix grep confirms zero remaining old-palette name
occurrences or old hex codes; new canonical names appear in all expected
locations.

SEPARATE FINDING flagged for designer review (NOT auto-fixed):
runtime-engine/architecture.md line 424 contains
  `(Philotes >= +1) AND (Eris <= 0)`
as a multi-axis-goal example. This uses "Eris" with semantic intent
(discord / faction-tension) but Eris is not in the canonical 8-trait list.
Left untouched because the fix could be either (a) typo-correction Eris -> Eros
or (b) rewrite-to-canonical-axis-with-different-example, depending on whether
"Eris" was intended as a 9th non-canonical axis or simply as a typo. Designer
decision.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 19:53:40 +02:00
chrysalis
c892013bfa v0.17: cel-shading-everywhere + progression-gated in-between + omnisight + hallucination-isolation
Five-file update locking in the rendering discipline + perception
architecture from the post-cell-arch art-style discovery arc.

Locked in v0.17:

(1) Cel-shading-everywhere with per-register parameter variation. One
rendering engine (Godot-native, asset-budget-friendly, ages well -
Borderlands 2009 still reads current). Three registers diverge through
outline-color + background-treatment + weathering-level, not through
engine-switching:
- Gameworld: dark heavy lines + environmental noise + high weathering
  (rust streaks, hatched dirt, ink-line cracks; hand-painted patina).
  "Surfaces carry memory" thesis preserved via hand-painted weathering.
- Liminal: painterly/soft/desaturated + progression-gated grainy-film-
  mode opening to refined-cel-shading-with-warm-skin at endgame.
- Imperial-net: lean subtle gold rim-light + clean white background +
  no weathering. Polish achieved through OMISSION, not extra rendering
  tech (Godot reality check; photorealistic-glossy-Apple-store rejected
  as not Godot's strong suite). The render-style itself becomes
  propaganda-detector - imperium's clean falsity reads as the absence
  of the world's honest decay.

(2) Progression-gated in-between visibility. "The more you mod your body
& gain in-between-knowledge, the better your view gets." Early game:
grainy film mode + restricted view range. Endgame: clean refined-cel-
shading with full view of the beloved. Visual-fidelity = dual-gating
made visible (knowledge-gate + material-gate per Clasp-endgame discovery
discipline literally renders as the clarity of the in-between view).
The endgame's deepest reward IS the clear seeing of the beloved's body.

(3) Dual-axis clasp-fidelity model. The asymmetric-clasp from bodies.md
v0.1 was witnessed-axis only (how vividly the OTHER manifests). Now
extended with witness-axis (how clearly YOU can see):
- Witness-axis: YOUR body-mods (resistance-knowledge mods) + accumulated
  in-between-knowledge (Memorialist fragments, Aletheia-Waker tokens,
  Clasp-Underground recognition-marks)
- Witnessed-axis: THEIR foreclosure-status (caste-tier x imperial-care)
- Combined: maximum-vivid-clasp requires BOTH you to have invested in
  the seeing AND your beloved to be uncaptured-enough to be seen. Two
  refusals required for the full witness.
- Per-pair calibration multiplier: the longer the love, the clearer the
  seeing (mechanically-encoded marriage-deepening).
- Mod-economy parallel-track: imperial-elevation mods (flesh-loss, deva-
  ascent) vs. resistance-knowledge mods (in-between-visibility). Two
  opposing progressions both expressed as mod-acquisition. The body-
  modder structural-tragedy class gets a redemptive-mod counter-class.

(4) Omnisight architecture for NPC perception. Per-NPC virtual cameras
in Godot feeding rendered POV-frames into local VL-Gemma 4 driver-tier
(multimodal vision-language capability of the Gemma 4 E4B model locked
in v0.8). NPCs literally SEE the visible world, not via geometric
metadata-perception. Pairs with cell-arch checksum-discovery as the
trigger-layer:
- Cell-checksum check: micro-seconds, fires on NPC entering cell
- Checksum-mismatch: clean signal, micro-seconds
- VL-camera renders POV scene: milliseconds
- VL-Gemma processes image: 100s of milliseconds
- NPC behavior responds to seen-content: next-shift / next-crossing
Cheap trigger, expensive understanding, bounded by event-frequency.
Most NPCs most of the time = no camera-fire, no VL-inference. Camera-
trigger sources strictly bounded: checksum-mismatch + hard-signals from
player + overseer-triggers + drone-perception with clear boundaries.

(5) Hallucination-isolation discipline (load-bearing). Visual perception
= behavior-modulating-only; never canon-generating. VL models hallucinate;
if those hallucinations enter the canonical record, they propagate
through the lemniscate's recursive integration, become referenced by
other canon-rows, become load-bearing in narrative coherence, cannot be
untangled later. Bleed-over into oblivion is the precise risk. Two
parallel streams in the NPC's lemniscate:
- Text + gesture summary (existing canon): canonical, flows into
  event_canon_summaries, propagates to Compositor, integrates into
  trait-vector
- Visual context (new omnisight-flagged): ephemeral, flagged on
  lemniscate, IGNORED in per-crossing summary, never propagates upward.
  Modulates current-turn driver-context-pull only.
Preserves three commitments that depend on text/gesture-derived canon:
Compositor narrative-coherence at scale, Memorialist-archive truth-
claims, mind-pool soul-recycling.

Wealthy-degen waifu-folder exception: opt-in checkbox; player chooses
to fill private folder with sex-pictures from clasp-scenes; stored
locally; READ-ONLY-BY-PLAYER (folder content does NOT flow back into
NPC contexts, world-canon, Compositor, mind-pool, or any other system);
quarantined dead-end storage; aesthetic-collection only.

Two Still-open questions sharpened with v0.17-anchor notes:
- Shader-trait modulation implementation: cel-shading caps perf-budget
  more predictably than PBR; rendering-consistency improves.
- Continuous visual feedback policy: visual-as-ephemeral-flag is
  firewalled from canonical state; cosmetic-layer can be permissive.

Files:

- runtime-engine/architecture.md: NEW Omnisight section (~80 lines) covering
  the pipeline, camera-trigger sources, hallucination-isolation discipline,
  the two parallel streams (canonical text/gesture vs. ephemeral visual),
  the wealthy-degen waifu-folder exception, what-this-retires (geometric
  perception extension + VL-canon-pollution), what-this-resolves/sharpens
  (continuous visual feedback policy), and four open questions (per-NPC
  VL-inference rate-limit, VL-Gemma camera resolution + frame-rate, NPC
  progression-state for witness-axis, multi-NPC observing same event).

- topology-and-rendering/architecture.md: Three-shader philosophy table
  rewritten as cel-shading-with-parameter-variation (outline + background
  + weathering per register); Cross-register rendering color-treatment
  table updated; clasp candlelight-in-fog now distinguishes external
  signature (visible to liminal-inhabitants) from internal mesh (visible
  only to clasp-pair via consent-as-rendering, gated by witness-
  progression); body-tier silhouette readability and in-between mesh-skin
  refinement-within-the-style added. Version bumped 0.7.0 -> 0.8.0.

- identity-and-personhood/bodies.md: NEW Dual-axis clasp-fidelity
  subsection added under Asymmetric clasp; per-pair calibration
  multiplier and mod-economy parallel-track captured; render-discipline
  alignment with cel-shading liminal-register; new Asymmetric-witnessing
  open question added. Version bumped 0.1 -> 0.2.

- political-register/world-generation.md: L4 Cell ruleset extended with
  per-register rendering note (cel-shading-everywhere-with-parameter-
  variation discipline applied at the cell layer).

- architecture-index.md: NPC perception bubbles retire-line refined to
  include cell-checksum-trigger + omnisight VL-camera; Geometric
  perception retire-line extended with omnisight; new VL models
  polluting world-canon retire-line added; Shader-trait modulation
  implementation Still-open sharpened with v0.17 cel-shading note;
  Continuous visual feedback policy Still-open sharpened with v0.17
  hallucination-isolation note; v0.17 history entry added covering all
  five lock-ins. Version bumped 0.16 -> 0.17.

Authored 2026-04-26 same Sunday continuing - dafit + chrysalis.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 15:19:41 +02:00
0dd1087b2f reorg. done 2026-04-26 02:11:10 +02:00
69260c4ac4 split nimmerworld architecture: phase 1 of 3 — vertical-by-domain directories Create 9 domain directories under nimmerworld/, each owning an architecture.md that will eventually sit alongside server/client/schema/test code for that domain (vertical-by-domain rather than horizontal-by-language). 2026-04-26 00:55:07 +02:00