Fix multi-axis-goal example: replace non-canonical Eris with canonical Sophrosyne
runtime-engine/architecture.md line 424 used a non-canonical "Eris" axis
in the multi-axis-goal example:
(Philotes >= +1) AND (Eris <= 0)
for "rescue NPC_A AND keep faction-tension low."
Eris is not in the canonical 8-trait list (Sophrosyne, Dikaiosyne, Philotes,
Mnemosyne, Aletheia, Kairos, Moira, Eros). Updated to use Sophrosyne which
canonically maps to restraint — and high Sophrosyne IS the architectural
de-escalation mechanism by which faction-tension stays low. The original
explanation phrase is preserved and made explicit:
(Philotes >= +1) AND (Sophrosyne >= +1)
for "rescue NPC_A AND keep faction-tension low (via maintained restraint)."
Trade-off acknowledged: line-shape shifts from (high AND low) to (high AND
high). Loses directional contrast; gains canonical-trait purity AND lets
the example carry the design-claim that Sophrosyne IS the world's
de-escalation mechanism. Pedagogically the goal-grammar teaching is preserved.
Closes the designer-flagged finding from commit 40656ae (trait-color drift
cleanup).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -421,7 +421,7 @@ delta = current_gate_state vs baseline
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**Goals are evaluated by what the *world* values** (the Hellenic principles), not by the spawner's idiosyncratic spec. A "deescalate" goal is judged by *the world's Sophrosyne-result*, not "did the spawner get what they wanted."
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**Goals are evaluated by what the *world* values** (the Hellenic principles), not by the spawner's idiosyncratic spec. A "deescalate" goal is judged by *the world's Sophrosyne-result*, not "did the spawner get what they wanted."
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**Multi-axis goals fall out cleanly** — `(Philotes >= +1) AND (Eris <= 0)` for "rescue NPC_A AND keep faction-tension low."
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**Multi-axis goals fall out cleanly** — `(Philotes >= +1) AND (Sophrosyne >= +1)` for "rescue NPC_A AND keep faction-tension low (via maintained restraint)."
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The result is consumed by the spawning director's Dream-process as a discrete-action-space reward signal. **One signal-grammar, top to bottom**: gates produce ternary, scenes produce ternary, Dream-processes consume ternary. Delta-not-absolute matches the lifeforce_actual-vs-reported asymmetry — what's measured is the *work the event did*, not just the end-state.
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The result is consumed by the spawning director's Dream-process as a discrete-action-space reward signal. **One signal-grammar, top to bottom**: gates produce ternary, scenes produce ternary, Dream-processes consume ternary. Delta-not-absolute matches the lifeforce_actual-vs-reported asymmetry — what's measured is the *work the event did*, not just the end-state.
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