v0.27: cross-reference cleanup of event-zones.md across domain papers
Closes the v0.26 interaction-substrate paper-pass cycle initiated 2026-04-27 via the plan-as-baton mechanism (EVENT_ZONES_FOLLOWUP_PLAN.md authored at end-of-context-density, mechanical execution next-session, scaffold deleted on completion per the v0.24.5 pattern). Substantive (political-register/world-generation.md → v0.2): - §Editor-mode pre-flagging (extends L4 Cell ruleset, v0.27): editor_eligible bool field per cell, pre-flagged at world-gen-init; designer-tunable defaults per district-tier (deva-pinnacle 0% → underground/wilds 90%); per-cell carve-cost gradient scales by cell-position-imperialness. Choice (a) designer-flag-at-world-gen committed over choice (b) emergent-from-imperial- scrutiny per the 2026-04-27 dialog: clean LOD signal + political-readability via material-vocabulary + zero runtime audit-overseer-presence checks. - §Three-source schema unification (v0.27): cell_table accepts canon-rows from world_gen_init / runtime_event / player_authored origins via shared schema. The architecture's world-gen-as-init-function key-move now extends to player-edit-time as a first-class peer of generator-output and runtime- emission. Cell-checksum-divergence audit-vector gains a third source (player_authored_divergence) consumed by the same Memorialist counter- archive and GM heresy-detection mechanisms. Mechanical cross-references (single-paragraph propagations of v0.26 design- decisions through the architecture's describe-by-cross-reference discipline): - runtime-engine/architecture.md: event-zones.md added to Companion-to header - style/consent-discipline.md: §Variants 1-4 as event-class taxonomy — the four hardstop-pattern variants correspond one-to-one to the event-class taxonomy in event-zones.md; the register-test five-question procedure is also the event-class-classifier (consent-validation = event-instantiation) - style/trait-palette.md: 8 traits compose onto the cosmology's outer ring — vertically-symmetric on Deva (Sophrosyne+Dikaiosyne) and Naraka (Eros+Philotes), side-castes carrying single traits, all four oppositional pairs preserved at 180°. Composed wheel renders as iconography AND UI substrate - narrative-composition/architecture.md: Three-source schema unification extends world-gen-as-init-function to player-edit-time - inference-and-memory/architecture.md: Compositor reads 2D gesture-history (caste-target × trait-temperature); coherence-of-political-positioning becomes a cornerstone-memory salience axis - identity-and-personhood/architecture.md + bodies.md: install / clasp / post-rogue-NPC-modding mini-games all run on the composed wheel; consent- discipline Variants 1-4 determine participant-count and hardstop-pattern; the wheel renders the resolution Verification: 11 papers now reference event-zones.md (vs 4 pre-v0.27, including the bonus pre-existing imperial-narrative.md cross-ref). The describe-by-cross-reference, not by re-quotation discipline reaches steady- state across the corpus. Cross-references resolve cleanly to existing sections in event-zones.md (verified §Variants 1-4, §The wheel, §Player editor-mode, §Hardstops, §The composition). EVENT_ZONES_FOLLOWUP_PLAN.md deleted per plan-as-baton convention.
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> *How scenes execute mechanically: the lemniscate as relaxation-step operator; slot-tokens with verifier-flags carrying the loop-state; phase-locked overlay-loops broadcasting at axis-rate; the v0.7 gesture-alignment-recursive-lemniscate that integrates player gestures into typed trait-vector summaries; emergent zones as the dramatic-episode unit with distributed funding and ternary trait-axis goal-evaluation; zone taxonomy and spawn-cadence.*
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>
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> *Companion to: `architecture-index.md` (executive summary + global meta-lists), `narrative-composition/architecture.md` (Compositor consumes the typed trait-summaries this engine emits), `player-experience/architecture.md` (gesture-circle is the player-input substrate that this engine integrates), `topology-and-rendering/architecture.md` (zones live on the rail+grid topology), `identity-and-personhood/architecture.md` (slot-tokens carry trait-vectors). Sections in this file were split from the monolithic architecture-index.md v0.7 on 2026-04-26.*
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> *Companion to: `architecture-index.md` (executive summary + global meta-lists), `narrative-composition/architecture.md` (Compositor consumes the typed trait-summaries this engine emits), `player-experience/architecture.md` (gesture-circle is the player-input substrate that this engine integrates), `topology-and-rendering/architecture.md` (zones live on the rail+grid topology), `identity-and-personhood/architecture.md` (slot-tokens carry trait-vectors), [`./event-zones.md`](./event-zones.md) (designer-authored event-zones; the composed wheel as universal mini-game-surface; cells + event-zones + events composite UID; hardstops as consent-gates with contextual activation; consent-discipline-Variants-1-4 as event-class taxonomy; boundary-zone-with-inner-zone for plazas; room-boundary + rail-passage + lifeforce-budget-per-room; slot-binding suspends lemniscate routing; player editor-mode + 3-source schema unification — v0.1). Sections in this file were split from the monolithic architecture-index.md v0.7 on 2026-04-26.*
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## Core inversion — zones replace bubbles
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@@ -453,4 +453,4 @@ This converts emergent-zones into a **competitive attention economy**. Multiple
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---
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**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-28 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26)
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**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-05-01 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26)
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