From 781aafa9a01f7761874f5a2e9316b7e5a0d949ff Mon Sep 17 00:00:00 2001 From: chrysalis Date: Mon, 27 Apr 2026 14:25:58 +0200 Subject: [PATCH] =?UTF-8?q?v0.19:=20gender-neutrality=20cleanup=20?= =?UTF-8?q?=E2=80=94=20waifu=20retired;=20companion/sex-worker=20split;=20?= =?UTF-8?q?pronoun=20parity=20in=20going-rogue=20arc?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Bias caught on review of the v0.18 bath-overflow output: most service-body / clasp-partner / going-rogue narration carried implicit feminine-default gendering against the project's stated principle of gender-neutral framing for all body/sex content. Patched as one coherent cleanup pass across 14 files. Four classes of change: (1) Categorical taxonomy. `waifu` retired; replaced with two distinct vocations: - `companion` — affective / emotional / conversational / aesthetic-presence labor - `sex-worker` — embodied sexual labor Both wear the same deliberately-exposed-seams body-marker; the distinction lives in the service offered, not in the chassis. Generic `service-body` serves as the parent class where canon discusses both vocations together. Venue split: `brothel` (sex-worker) + `companion-hall` (companion). The "+10 Eros/Mnemosyne/etc. Bot" market is unchanged (already gender-neutral by trait-coordinate naming) but classified per-Bot as companion-flavored or sex-worker-flavored. (2) DB filename + scope-clarifier. `waifu.sqlite` -> `companion.sqlite` (the file name reflects the broad register of intimate-encounter rather than a sub-vocation distinction; per-record `goods_type` carries the specific vocation: 'companion_session' / 'sex_worker_session' in schemas/findings.md). Disclaimer sentence added in inference-and-memory/architecture.md scoping the file to cover both vocations. (3) Pronoun parity. she/her/herself -> they/their/themself across the going-rogue / outcast-pair / re-vat / service-body-honeypot sections of bodies.md and the matching cross-references in architecture-index.md / README.md / player-experience/architecture.md / identity-and-personhood/architecture.md. `damsel` -> `beloved` (sacred / cosmological register) or `partner` (operational register). (4) Damsel subsection retired. The §The damsel-in-distress-bound-to-her-captor activation subsection (the one place where the gendered trope was load-bearing in the prose) rewritten as §The captive-bound-to-the-liberator activation. Stockholm-dynamics-inverted-into-chosen-mutual-bondage structural insight survives gender-neutralization intact. Bonus richness: the companion-honeypot is structurally more insidious than the sex-worker-honeypot (sex is at least transactionally legible; companionship is the relationship people most readily mistake for real intimacy). New paragraph authored under §The service-body honeypot to capture this asymmetry. Cosmology one-line: "moving the waifu out of the imperial service-pool" -> "moving the beloved out of the imperial service-pool" — the §single practical refutation paragraph now uses `beloved` consistently in sacred register. Principle locked going forward: > Body/sex content is gender-parity by default. Asymmetric gendering must be > load-bearing — i.e., must carry structural meaning that cannot be expressed > without the asymmetry. Default-leakage gendering is forbidden by canon. Phase E (style-spine principle file under style/) deferred to a separate commit so the principle-document is its own atomic introduction. Files: 14 modified · 114 insertions · 112 deletions · net +2 lines. The near-zero net-line-change is the empirical signature of a true refactor — the architecture's meaning was always gender-neutral; only the vocabulary was leaking. Caught during review of yesterday's bath-overflow flood (v0.11–v0.18); the kind of corruption that rides along under coherent- sounding prose during generative-overflow windows. Version bumps: - bodies.md v0.3 -> v0.4 - imperial-cult/cosmology.md v0.3 -> v0.4 - architecture-index.md v0.18 -> v0.19 - political-register/architecture.md v0.7.0 -> v0.7.1 - inference-and-memory/architecture.md v0.7.0 -> v0.7.1 - schemas/findings.md v0.3.1 -> v0.3.2 All Updated: dates -> 2026-04-27. Co-Authored-By: Claude Opus 4.7 (1M context) --- README.md | 6 +- architecture-index.md | 22 +++---- identity-and-personhood/architecture.md | 6 +- identity-and-personhood/bodies.md | 88 +++++++++++++------------ imperial-cult/cosmology.md | 4 +- inference-and-memory/architecture.md | 22 +++---- narrative-composition/architecture.md | 4 +- player-experience/architecture.md | 6 +- political-register/architecture.md | 36 +++++----- political-register/world-generation.md | 8 +-- runtime-engine/architecture.md | 10 +-- schemas/findings.md | 4 +- storage/README.md | 4 +- topology-and-rendering/architecture.md | 6 +- 14 files changed, 114 insertions(+), 112 deletions(-) diff --git a/README.md b/README.md index 2c2a6e2..a75fb47 100644 --- a/README.md +++ b/README.md @@ -52,9 +52,9 @@ Melancholy intimacy amid ruin. Dark romanticism in a junked-up world. Smoke, nig ## Tragic-romantic register -The game's romance is measured in **small gestures, not grand declarations**. Longing never fully satisfied. Cherished moments precious *because* fleeting and costly. Memory of the beloved heavier than her presence. Devotion shown in *what is quietly done*. Time spent together paid for in stolen hours. The beloved who is gone remains present. *The cigarette shared in the rain on a walk home worth more than a wedding.* +The game's romance is measured in **small gestures, not grand declarations**. Longing never fully satisfied. Cherished moments precious *because* fleeting and costly. Memory of the beloved heavier than their presence. Devotion shown in *what is quietly done*. Time spent together paid for in stolen hours. The beloved who is gone remains present. *The cigarette shared in the rain on a walk home worth more than a wedding.* -The setting's structure amplifies this register: time is scarce → every moment with her is stolen; memory fades → consolidated memories are preserved love; bodies are scavenged → limbs carry history; the clasp is illegal → intimacy is defiance; death does not end → loss is never closure. **Every layer of the world amplifies the tragic-romantic.** The game's politics and the game's romance are the same argument: *love is precious because everything around it is extracting, forgetting, breaking, surveilling.* +The setting's structure amplifies this register: time is scarce → every moment with the beloved is stolen; memory fades → consolidated memories are preserved love; bodies are scavenged → limbs carry history; the clasp is illegal → intimacy is defiance; death does not end → loss is never closure. **Every layer of the world amplifies the tragic-romantic.** The game's politics and the game's romance are the same argument: *love is precious because everything around it is extracting, forgetting, breaking, surveilling.* Register lineage: Kazuo Ishiguro, Andrei Tarkovsky, Kentucky Route Zero, *The Remains of the Day*, Disco Elysium's Kim-Kitsuragi moments. @@ -104,4 +104,4 @@ Each domain directory will grow over time as code arrives — gameserver code, G --- -**Version:** 0.7 | **Created:** 2026-04-23 | **Updated:** 2026-04-26 +**Version:** 0.7 | **Created:** 2026-04-23 | **Updated:** 2026-04-27 diff --git a/architecture-index.md b/architecture-index.md index e68eb3d..895407c 100644 --- a/architecture-index.md +++ b/architecture-index.md @@ -16,7 +16,7 @@ nimmerworld/ │ └── architecture.md ← lemniscate runtime; slot-tokens + verifier-flags; gesture-alignment-recursive-lemniscate (v0.7); emergent zones ├── identity-and-personhood/ │ ├── architecture.md ← three-body system; mods as trait-bearers; ternary-gate substrate; emergent needs as micro-factions -│ └── bodies.md ← content-canon: body-caste tiers (flesh = status, tech = function); sumptuary fabrication-vat-class; mod-progression-as-flesh-loss; in-between human-mesh + consent-as-rendering; asymmetric clasp (mesh-fidelity inversely proportional to imperial-rank); synth-tongue + drug-grammar + third mod-track (consumer-receptor); waifu-honeypot; going-rogue arc + outcast-pair + re-vat / three-body grammar of the defected damsel; black-market body-tier (lobotomy); firewall-breach as dual-use vocation; bounty-staircase event-grammar; body-disposal under pair-consent (sell/destroy/retain) — v0.3 +│ └── bodies.md ← content-canon: body-caste tiers (flesh = status, tech = function); sumptuary fabrication-vat-class; mod-progression-as-flesh-loss; in-between human-mesh + consent-as-rendering; asymmetric clasp (mesh-fidelity inversely proportional to imperial-rank); synth-tongue + drug-grammar + third mod-track (consumer-receptor); service-body honeypot (companions + sex-workers); going-rogue arc + outcast-pair + re-vat / three-body grammar of the defected beloved; black-market body-tier (lobotomy); firewall-breach as dual-use vocation; bounty-staircase event-grammar; body-disposal under pair-consent (sell/destroy/retain) — v0.3 ├── authority-and-decision/ │ └── architecture.md ← hierarchy; bidirectional cascade; District Director Decision Architecture; rings as structural pattern ├── player-experience/ @@ -45,7 +45,7 @@ nimmerworld/ | LLM tiering (Ring A/B/C); local-first memory; sampling knobs | `inference-and-memory/architecture.md` | | Horizontal scale; pgnats; sharding; compute budget | `scale-and-transport/architecture.md` | | Imperial Cult cosmology; the Wheel; deferred-moksha doctrine; capsule-as-Naraka; orthodox vs. heretical iconography | `imperial-cult/cosmology.md` | -| Body-caste tiers; flesh = status / tech = function; sumptuary fabrication-vat-class; mod-progression-as-flesh-loss; in-between human-mesh + consent-as-rendering; asymmetric clasp; **synth-tongue + drug-grammar + third mod-track + waifu-honeypot + going-rogue arc + outcast-pair + re-vat / three-body grammar + black-market body-tier (lobotomy) + firewall-breach dual-use + bounty-staircase + body-disposal under pair-consent (v0.3)** | `identity-and-personhood/bodies.md` | +| Body-caste tiers; flesh = status / tech = function; sumptuary fabrication-vat-class; mod-progression-as-flesh-loss; in-between human-mesh + consent-as-rendering; asymmetric clasp; **synth-tongue + drug-grammar + third mod-track + service-body honeypot (companions + sex-workers) + going-rogue arc + outcast-pair + re-vat / three-body grammar + black-market body-tier (lobotomy) + firewall-breach dual-use + bounty-staircase + body-disposal under pair-consent (v0.3)** | `identity-and-personhood/bodies.md` | | World generation cascade (top-down L0-L4); imperial demand-set; closed-orbit ceiling; insolvency-spiral as reverse-cascade (world shrinks as imperium fails); cell-arch (1x1x1 cells, one-asset hard limit, checksum-based discovery, container/wall-hook/debris) | `political-register/world-generation.md` | The remainder of this file holds the **cross-domain meta-lists**: Key moves (consolidated executive summary), Mapping to phoebe task list, What this retires across the architecture's evolution, Open questions still in flight, and the version-footer history. @@ -117,10 +117,10 @@ The remainder of this file holds the **cross-domain meta-lists**: Key moves (con - **The double recognition (meta-design).** Imperial Cult's seduction operates *in-world* (the player-character lives the lie) **and** *out-of-world* (the player's pre-game desire for the beautiful synth body is the imperium's apparatus reaching them before the game starts). Lineage: *Spec Ops: The Line*, *BioShock*, *Undertale*, *NieR: Automata* — but performed at the cosmological-aesthetic level, not the narrative level. Recognition arc must span 20-60 hours; seduction must be *honest* before cracks appear. - **Synth-tongue resolves the synth-mind drug logic-bomb.** Imperial-engineered pleasure-receptor; *the only place imperial flesh deliberately reads as machine* (visible-tech, not hidden-tech — the imperium brags about the engineered-lie); the sole consumer of drugs in a synth-mind world. Opens the slum-grow / imperial-refine / imperial-compose / tongue-gated-consume vertical and the underground tongue-rip / transplant black-market. - **Three mod-tracks: imperial-elevation / resistance-knowledge / consumer-receptor.** Three relationships to the imperium expressed as mod-choice — *ascend it / refuse it / consume like it*. Every mod-acquisition politically loaded; player's mod-progression *is* their political-position-history made flesh. -- **Every pleasure/witnessing technology has consensual + non-consensual applications.** Each non-consensual one creates a horror-economy and triggers an imperial countermeasure. Synth-tongue: mutual-pill-take / waifu-dose → preta-bounty. Witness-axis firewall-breach: clasp + defection-aid / lobotomy → black-market hunted. **World-pattern as design-discipline going forward** — every future mod-tree likely instantiates the dual-use property by design; *choosing-not-to-misuse is a positive moral action throughout the game*. +- **Every pleasure/witnessing technology has consensual + non-consensual applications.** Each non-consensual one creates a horror-economy and triggers an imperial countermeasure. Synth-tongue: mutual-pill-take / service-body-dose → preta-bounty. Witness-axis firewall-breach: clasp + defection-aid / lobotomy → black-market hunted. **World-pattern as design-discipline going forward** — every future mod-tree likely instantiates the dual-use property by design; *choosing-not-to-misuse is a positive moral action throughout the game*. - **The going-rogue arc — defection through accumulated witnessing.** Per-pair calibration multiplier IS the defection-threshold-builder; existing pool-architecture handles outflow via threshold-flag (no new schema). *Not your children — your lover — can be made free* as the **single practical refutation of deferred-moksha**. Detection is post-hoc, not pre-emptive (the romance is completable; the cost is paid after, in the outcast-pair geometry). -- **The body stays in samsara.** Vat-class is born-into AND *cannot be unmade by liberation*. Defection frees the mind / interior; the body / surface remains imperial-vat-class-marked forever. *Samsara-as-anatomy.* Re-vat into a slum-tier body in the underground (stitched-Frankenstein register from slum-cadaver parts; sumptuary-law-from-below) is the only escape from the outcast-flag, and the defected damsel henceforth lives in **three bodies simultaneously**: original-imperial (disposed) / new-slum (lived) / in-between-imperial (witnessed). **The mesh is a love-record, not a biology-record** — consent-as-rendering preserves the beloved as-the-beloved-was-loved; the lover's eye is the last archive of her former self. -- **Body-disposal under pair-consent.** Sell / destroy / retain — the damsel chooses what happens to her former body; the player advises but cannot decide. Three event-classes: lover-confronts-the-shell / ceremonial-farewell / crypt-visit. *Consent-as-rendering as recurring discipline*, not a single-instance principle. +- **The body stays in samsara.** Vat-class is born-into AND *cannot be unmade by liberation*. Defection frees the mind / interior; the body / surface remains imperial-vat-class-marked forever. *Samsara-as-anatomy.* Re-vat into a slum-tier body in the underground (stitched-Frankenstein register from slum-cadaver parts; sumptuary-law-from-below) is the only escape from the outcast-flag, and the defected beloved henceforth lives in **three bodies simultaneously**: original-imperial (disposed) / new-slum (lived) / in-between-imperial (witnessed). **The mesh is a love-record, not a biology-record** — consent-as-rendering preserves the beloved as-the-beloved-was-loved; the lover's eye is the last archive of their former self. +- **Body-disposal under pair-consent.** Sell / destroy / retain — the beloved chooses what happens to their former body; the player advises but cannot decide. Three event-classes: lover-confronts-the-shell / ceremonial-farewell / crypt-visit. *Consent-as-rendering as recurring discipline*, not a single-instance principle. - **The black-market body-tier — lobotomy via firewall-breach.** Imperial-bodies-with-mind-capsules-extracted via the *same* witness-axis mods that enable consensual deep-clasp (firewall-breach as **dual-use vocation**; underground-lobotomist is the dark cousin of the romantic). Empty-body + reflex-loops; *cruelty in the use, not in the existence of a victim*. **Dark mirror of the deva-pinnacle; manusya-tier-doctrinal-fiction materialized criminally; the single biggest crack in sumptuary-fabrication discipline** — explains the imperium's disproportionate hunting-ferocity (the one place where their entire sumptuary-architecture is being made fungible). - **The bounty-staircase — imperial-response event-grammar template.** Authoritarian billboards blare perpetrator name+crime → drone-sweep → patrol → enforcer. **Reusable across all crime-classes** (escalation-rate × terminal-rung as the gamemaster's single tunable knob per crime). *The billboard IS the chorus*; time-between-crime-and-billboard = **dread-time** (Greek-tragedy register). Outcast-status pre-loads the staircase. Full canonization pending in gamemaster v1 / arbitration-policy. @@ -178,7 +178,7 @@ The remainder of this file holds the **cross-domain meta-lists**: Key moves (con - NPC perception bubbles → zone slot-occupancy + cell-checksum-trigger (v0.15) + omnisight VL-camera (v0.17) - Geometric perception (cone, radius, LOS) → subscriber-based event emission with trait-salience; **omnisight extends with literal VL-camera perception within subscribed events** (v0.17) -- VL models polluting world-canon → text/gesture-derived summaries are the only canonical input; VL is behavior-modulating-ephemeral-flag-only on the lemniscate; player-stored visual-content (waifu-folder) is read-only-by-player quarantined storage (v0.17 hallucination-isolation discipline; per `runtime-engine/architecture.md` §Omnisight) +- VL models polluting world-canon → text/gesture-derived summaries are the only canonical input; VL is behavior-modulating-ephemeral-flag-only on the lemniscate; player-stored visual-content (service-body-folder) is read-only-by-player quarantined storage (v0.17 hallucination-isolation discipline; per `runtime-engine/architecture.md` §Omnisight) - LLM-per-NPC or LLM-per-action → LLM-per-slot-per-turn, mixed-fidelity - Static sampling parameters → per-turn director-composed sampling knobs - Pre-scripted zones / events → emergent from task-execution + shift-composition + emergent-signal + proximity @@ -273,11 +273,11 @@ The remainder of this file holds the **cross-domain meta-lists**: Key moves (con - **Emergent-signal decay curves** (v0.5; refined v0.10) — per-signal-type, designer-tuned, refined via Dream-process feedback at implementation-time tuning. Architecture commits to the *shape* (per-signal designer-authored decay-config); implementation-time tunes the curves against actual gameplay data. - **Cross-district migration topology** (v0.6; refined v0.10) — answer-in-conversation: dual-system of *official rail/metro* (cyclic, scheduled, district-director-managed; cargo + imperial troop patrols + standard daily traffic) + *hidden shadow-topology* (sewer-gates, air-ducts, random-time-gated; brave players time the floods/fan-cycles to traverse). Architecture not yet written; specific schema (rail-segment metadata extension + shadow-edge time-window data) pending. Pipe-capacity limits + cohort-traversal scheduling are the rail-side specifics; shadow-topology is parallel architecture. - **Shader-trait modulation implementation** — performance + rendering-consistency. **(Sharpened v0.17:** cel-shading-everywhere with per-register parameter variation (per [`topology-and-rendering/architecture.md`](./topology-and-rendering/architecture.md) §Three-shader philosophy) caps the perf-budget more predictably than PBR (no GI-quality-knob to argue about); rendering-consistency improves (flat-color regions don't fight per-NPC color-modulation). Specific shader-stack budget per the rule-catalogue when authored.**)** -- **Waifu-of-the-dead consent model** (refined v0.10) — *fully-automatic harvest* implied by the existence of the **memory-pattern-extractor** vocation (the most reviled per `political-register/architecture.md` §The vocation-substrate of the imperial-net market). No consent gate; the regime extracts; necrocommerce is a structural feature of imperial extraction. Memorialist counter-archive partially preserves dignity by recording *who-was-harvested-when* into the true-ledger; resistance to necrocommerce is part of the Memorialist political project. +- **Service-body-of-the-dead consent model** (refined v0.10) — *fully-automatic harvest* implied by the existence of the **memory-pattern-extractor** vocation (the most reviled per `political-register/architecture.md` §The vocation-substrate of the imperial-net market). No consent gate; the regime extracts; necrocommerce is a structural feature of imperial extraction. Memorialist counter-archive partially preserves dignity by recording *who-was-harvested-when* into the true-ledger; resistance to necrocommerce is part of the Memorialist political project. - **Character-editor pricing formula** — trait-divergence cost scaling (linear / exponential) - **Imperium's Dream-process scope** — singular policy-learner or committee-of-faction-sub-learners? - **GM's anti-imperial corruption detection mechanic** — *partial*: GM-as-equilibrium-seeker (v0.6) makes deviation-from-equilibrium the explicit error signal; clusters of -1 outcomes feed equilibrium-recompute and trigger catalogue-event dispatch to push back. A dedicated audit-vector for *which kind* of laxness/corruption is the source of the equilibrium-deviation is still an open detail. **(Sharpened v0.15:** cell-checksum-divergence is now a candidate audit-vector — corruption could surface as patterns of *authorized-vs-actual cell-state divergence* in a director's territory, per the cell-arch's heresy-detection mechanism in [`political-register/world-generation.md`](./political-register/world-generation.md) §L4 + §Open questions / cell-mutation write-permissions.**)** -- **Memorialist-archive accessibility to the player** (refined v0.10) — *via diegetic workstations* — memorialist-archive terminals (faction-controlled, hidden in Memorialist-faction territory; per the diegetic-console workstation pattern from `style/style-index.md` + `political-register/architecture.md` §Worked example — the waifu-modder imperial-workstation, applied to the Memorialist context). Specific terminal-types + permission-mechanisms + UI for querying the four-ledgers pending faction-authoring. **(Sharpened v0.15:** cell-checksum-divergence is now candidate source-data for the archive — Memorialists could index unauthorized cell-states (heretical wheels carved in stepwell-walls, un-synced relics) by querying checksum-divergence-records. Doesn't solve UI/permissions but gives the archive concrete *content* to query.**)** +- **Memorialist-archive accessibility to the player** (refined v0.10) — *via diegetic workstations* — memorialist-archive terminals (faction-controlled, hidden in Memorialist-faction territory; per the diegetic-console workstation pattern from `style/style-index.md` + `political-register/architecture.md` §Worked example — the service-body-modder imperial-workstation, applied to the Memorialist context). Specific terminal-types + permission-mechanisms + UI for querying the four-ledgers pending faction-authoring. **(Sharpened v0.15:** cell-checksum-divergence is now candidate source-data for the archive — Memorialists could index unauthorized cell-states (heretical wheels carved in stepwell-walls, un-synced relics) by querying checksum-divergence-records. Doesn't solve UI/permissions but gives the archive concrete *content* to query.**)** - **Imperial-net distortion algorithm** — how exactly the net rewrites trait-colors toward consumer-palette - **Trait-axis mapping per fuzzy-goal-class** (v0.5) — which axis (Sophrosyne / Philotes / Eros / etc.) evaluates which goal-class? Need a designer-authored compile-table from goal-shapes to trait-axes - **Rings-of-importance movement criteria** (v0.5) — explicit thresholds (N consecutive +1 → climb) or Dream-process-learned policy? @@ -300,13 +300,13 @@ The remainder of this file holds the **cross-domain meta-lists**: Key moves (con - **Trajectory-aware gesture-alignment reduction** (v0.7) — sum-strategy is v1 default; trajectory-aware (where the *path* through trait-space carries weight beyond the integral) is a v2 refinement. Does the Dream-process at the trait-LoRA tier learn trajectory-sensitivity, or is it explicit reward-function tuning? - **NPC spectator drivers — whose hardware?** (v0.7) — when a player is co-located with N NPCs, the player's local LLM presumably drives those NPCs. With M players and N NPCs in a single zone (asymmetric), who drives the surplus? Round-robin? Closest-player? District-owned-default? And what's the failover behavior if a driving-player disconnects mid-event? - **Trait-summary schema specifics** (v0.7) — likely an 8-float trait-vector per-participant per-event-collapse, but the exact representation (continuous `[-1.0, +1.0]` ternarized at threshold? Discrete `+1/0/-1`? Magnitude vs. signed?) needs landing for the Compositor's deterministic pickup at all three tiers. -- **Profile-switch as meta-gesture** (v0.7) — what's the gesture-shape that switches profiles? Hardstop (cannot be remapped)? Designed-by-player like other gestures? And how is profile-switch witnessable by NPCs ("she just switched registers") — or is it player-private? +- **Profile-switch as meta-gesture** (v0.7) — what's the gesture-shape that switches profiles? Hardstop (cannot be remapped)? Designed-by-player like other gestures? And how is profile-switch witnessable by NPCs ("they just switched registers") — or is it player-private? - **Hardstop set finalization** (v0.7) — the v0.1 design-vision (retired in v0.9; preserved in git history) sketched ~12 candidate hardstops; the architecture commitment is "~8-16 reserved." Final set needs designer-decision: which signals make the cut, the visual-distinct-marker per-hardstop, and whether the claim-floor hardstop is genuinely a hardstop or emerges from a different mechanism. - **World-gen version migration semantics** (v0.7) — when world-gen v2 retroactively changes lore, gen-rows from v1 coexist with v2; how does the Compositor reconcile if a runtime back-write references something that v2's gen has overwritten? Probably explicit migration operations, but worth designing. **(Sharpened v0.15:** L0–L4 cascade per [`political-register/world-generation.md`](./political-register/world-generation.md) is now the *version-axis* — migration can be spec'd per-layer (L0 demand-set migration vs. L1 district-allocation migration vs. ... vs. L4 cell-content migration). Each layer gets its own version-and-migration discipline. Still open but vastly more structured.**)** - **Cross-context consistency of the trait-circle** (v0.7) — the v0.1 design-vision (retired in v0.9) committed to "*same gesture-skill for dialog, combat, intimacy, maintenance, ritual*"; v0.7 specified the dialog-context (lemniscate-injection mechanic) and v0.8 specified the intimate-gameplay-context. Whether combat / maintenance / ritual all run through the same circle is currently held as open scope. - **Continuous visual feedback policy** (v0.7) — exact rules for when NPC body-shader pulses (every gesture? threshold-only? trait-aligned-only? all gestures with intensity-modulated color?) and how this interacts with the audit-overseer's surveillance read of the same body-rendering. **(Sharpened v0.17:** with cel-shaded bodies (per [`topology-and-rendering/architecture.md`](./topology-and-rendering/architecture.md) §Three-shader philosophy) and visual-as-ephemeral-flag (per [`runtime-engine/architecture.md`](./runtime-engine/architecture.md) §Omnisight hallucination-isolation discipline), the body-shader pulses are *legible without canon-pollution risk*. The visual-feedback policy can be permissive at the cosmetic layer because it is firewalled from canonical state; audit-overseer-read goes through the same omnisight pipeline (visual-context flag, ignored in summary).**)** -- **Imperial calibration-signature retention post-defection** (v0.18) — does the imperium retain a re-vat'd defector's pre-defection gesture-mapping calibration-signature (per [`identity-and-personhood/architecture.md`](./identity-and-personhood/architecture.md) §The clasp endgame, *"the integrated calibration-signature is preserved across body-deaths in consciousness-archive"*) as a permanent search-key? **Yes-answer**: re-vat is *plausible-deniability cover* lasting only as long as imperial inattention; the clasp-pair lives in *passing*, knowing the imperium could find them anytime if it chose to look hard enough — *love-in-exile-while-pretending-to-be-home*. **No-answer**: she actually fully escapes once assembled, which would be a major cosmological concession to the no-haven discipline. The yes-answer is more dramatically generative AND no-haven-discipline-consistent. Architecturally relevant because it determines whether the consciousness-archive has a *separate search-index* by calibration-signature beyond its existing role as continuity-store. +- **Imperial calibration-signature retention post-defection** (v0.18) — does the imperium retain a re-vat'd defector's pre-defection gesture-mapping calibration-signature (per [`identity-and-personhood/architecture.md`](./identity-and-personhood/architecture.md) §The clasp endgame, *"the integrated calibration-signature is preserved across body-deaths in consciousness-archive"*) as a permanent search-key? **Yes-answer**: re-vat is *plausible-deniability cover* lasting only as long as imperial inattention; the clasp-pair lives in *passing*, knowing the imperium could find them anytime if it chose to look hard enough — *love-in-exile-while-pretending-to-be-home*. **No-answer**: they actually fully escape once assembled, which would be a major cosmological concession to the no-haven discipline. The yes-answer is more dramatically generative AND no-haven-discipline-consistent. Architecturally relevant because it determines whether the consciousness-archive has a *separate search-index* by calibration-signature beyond its existing role as continuity-store. --- - **Version:** 0.18 | **Created:** 2026-04-24 | **Updated:** 2026-04-26 \ No newline at end of file + **Version:** 0.19 | **Created:** 2026-04-24 | **Updated:** 2026-04-27 \ No newline at end of file diff --git a/identity-and-personhood/architecture.md b/identity-and-personhood/architecture.md index fc90967..17d31cd 100644 --- a/identity-and-personhood/architecture.md +++ b/identity-and-personhood/architecture.md @@ -86,7 +86,7 @@ The three-body system's payoff happens at the clasp endgame — the dramatic ape **Phase D — Clasp = dual-body union.** Two robo-bodies lying on the ground. Two naked human-meshes standing in the in-between dimension that **only the clasp-pair can see**. The intimate act happens here — sex / clasp — between the two trait-derived projections. The visual-experience is private to the pair; no outside observer can witness it (no audit-overseer, no other in-between-enabled NPC unless explicitly invited into a multi-clasp ritual). The intimate-gameplay loop runs on the recursive-lemniscate substrate (per `../runtime-engine/architecture.md` §Cross-context application — intimacy as recursive-lemniscate) — sex-positions as typed catalog entries, gesture-vocabulary applied to body-parts, alignment-accumulator measuring the pair's resonance turn by turn. -**The human-mesh provides *unmediated trait-resonance felt as touch* via the sensory-network** — the qualitative differentiator from imperial-net premium-waifu sessions (which can simulate every other sensory-channel including visual / synthetic-smell / synthetic-warmth / pre-computed haptic, per `../political-register/architecture.md` §Three-tier intimacy structure). Synth-mind ontology means smell, taste, breath are pure historical concept (chassis was never biological; even the human-mesh is trait-projection not biology). What the in-between *uniquely* gives is **real warmth** — *only this body feels warm* — because nothing imperial sits between the two minds touching. The premium-net can sell the *experience-of-being-warmed* as content; only the in-between gives *being warmed*. **One is content; the other is contact.** The realization that one has been settling for synthetic warmth is itself an Aletheia-progression moment. +**The human-mesh provides *unmediated trait-resonance felt as touch* via the sensory-network** — the qualitative differentiator from imperial-net premium service-body sessions (which can simulate every other sensory-channel including visual / synthetic-smell / synthetic-warmth / pre-computed haptic, per `../political-register/architecture.md` §Three-tier intimacy structure). Synth-mind ontology means smell, taste, breath are pure historical concept (chassis was never biological; even the human-mesh is trait-projection not biology). What the in-between *uniquely* gives is **real warmth** — *only this body feels warm* — because nothing imperial sits between the two minds touching. The premium-net can sell the *experience-of-being-warmed* as content; only the in-between gives *being warmed*. **One is content; the other is contact.** The realization that one has been settling for synthetic warmth is itself an Aletheia-progression moment. **Phase E — Post-clasp: dual-body, dual-mind, dual-shift.** After clasp, the architecture enters its richest meta-state for the player: @@ -99,7 +99,7 @@ The three-body system's payoff happens at the clasp endgame — the dramatic ape **Cross-body recognition at next death.** When one of the dual-bodies dies and the mind cycles through the pool, the surviving partner retains the gesture-mapping calibration-signature. The architecture's commitment to *content-addressable consciousness* means clasp-partners find each other across cycles — recognition via calibration-signature, not face-match. **A 200-hour clasp-pair carries marriage-vocabulary across body-deaths; the pair persists in some form across the entire playthrough.** -**Why this is the architecture's dramatic apex.** Identity-as-trait-emergent has been a structural claim throughout. The clasp endgame is where the structural claim becomes *felt experience*: you see your beloved as the trait-vector-projection she actually is, after hundreds of hours of accumulated being. **The moment is earned by the play, not granted by the script.** The dual-body aftermath turns intimacy from a discrete-event into an *ongoing structural-condition* of the player's life — clasp doesn't end at orgasm; it persists as a permanent change in how the player operates in the world. +**Why this is the architecture's dramatic apex.** Identity-as-trait-emergent has been a structural claim throughout. The clasp endgame is where the structural claim becomes *felt experience*: you see your beloved as the trait-vector-projection they actually are, after hundreds of hours of accumulated being. **The moment is earned by the play, not granted by the script.** The dual-body aftermath turns intimacy from a discrete-event into an *ongoing structural-condition* of the player's life — clasp doesn't end at orgasm; it persists as a permanent change in how the player operates in the world. ## Mods as trait-bearers @@ -143,4 +143,4 @@ In liminal, mod-trait-contributions do not apply. Clasp-partners see each other' --- -**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26) +**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-27 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26) diff --git a/identity-and-personhood/bodies.md b/identity-and-personhood/bodies.md index fbed864..372f94c 100644 --- a/identity-and-personhood/bodies.md +++ b/identity-and-personhood/bodies.md @@ -1,7 +1,7 @@ # Bodies — caste tiers, mod-progression, and clasp-mesh rendering > *The body-architecture content-canon for nimmerworld. Imperial caste-tiers as flesh-to-tech gradient; fabrication-vat-class as caste mechanism; mod-progression as flesh-loss / imperial-mortification; the in-between human-mesh and consent-as-rendering; asymmetric clasp where mesh-fidelity is inversely proportional to imperial-rank.* -> *v0.1 initial draft 2026-04-26 — content from the post-cosmology art-style arc, Sunday-morning continuing — dafit + chrysalis. v0.3 same-Sunday continuing 2026-04-26 (post-bath afternoon-overflow): the **synth-tongue** authored as load-bearing organ resolving the synth-mind logic-bomb of drugs (the only place imperial flesh deliberately reads as machine — visible-tech rather than hidden-tech); third mod-track (**consumer-receptor**) added alongside imperial-elevation and resistance-knowledge; trait-pill grammar + mutual-symmetric-consent ritual + waifu-non-consensual-dosing exception triggering preta-bounty; **waifu-honeypot** implication authored (clasping-with-a-waifu = intimacy-with-an-imperial-witness; her mesh-channel is a wiretap; scarcity of non-service slum-partners is itself imperial-design); the **going-rogue arc** through defection-via-trait-threshold reusing the existing pool-architecture (per-pair calibration multiplier IS the defection-threshold-builder; *not your children — your lover — can be made free* as the single practical refutation of deferred-moksha); **outcast-pair** geometry hunted across all dimensions; vat-class permanence after defection (the mind reaches moksha; the body stays in samsara — *samsara-as-anatomy*); **re-vat outflow** + the three-body grammar of the defected damsel (original-imperial / new-slum / in-between-imperial) + body-disposal under pair-consent (sell / destroy / retain) + the lover-confronts-the-shell, ceremonial-farewell, and crypt-visit event-classes; **black-market body-tier** as lobotomy via firewall-breach (the dark mirror of the deva-pinnacle; the manusya-tier-doctrinal-fiction materialized criminally; the single biggest crack in sumptuary-fabrication discipline); **firewall-breach as dual-use vocation** (same skill-tree, divergent application — choosing-not-to-misuse as positive moral action); the world-pattern emergent (**every pleasure/witnessing technology has consensual + non-consensual applications**); the **bounty-staircase** as imperial-response event-grammar template — dafit + chrysalis.* +> *v0.1 initial draft 2026-04-26 — content from the post-cosmology art-style arc, Sunday-morning continuing — dafit + chrysalis. v0.3 same-Sunday continuing 2026-04-26 (post-bath afternoon-overflow): the **synth-tongue** authored as load-bearing organ resolving the synth-mind logic-bomb of drugs (the only place imperial flesh deliberately reads as machine — visible-tech rather than hidden-tech); third mod-track (**consumer-receptor**) added alongside imperial-elevation and resistance-knowledge; trait-pill grammar + mutual-symmetric-consent ritual + service-body-non-consensual-dosing exception triggering preta-bounty; **service-body honeypot** implication authored (clasping-with-a-service-body = intimacy-with-an-imperial-witness; their mesh-channel is a wiretap; scarcity of non-service slum-partners is itself imperial-design); the **going-rogue arc** through defection-via-trait-threshold reusing the existing pool-architecture (per-pair calibration multiplier IS the defection-threshold-builder; *not your children — your lover — can be made free* as the single practical refutation of deferred-moksha); **outcast-pair** geometry hunted across all dimensions; vat-class permanence after defection (the mind reaches moksha; the body stays in samsara — *samsara-as-anatomy*); **re-vat outflow** + the three-body grammar of the defected beloved (original-imperial / new-slum / in-between-imperial) + body-disposal under pair-consent (sell / destroy / retain) + the lover-confronts-the-shell, ceremonial-farewell, and crypt-visit event-classes; **black-market body-tier** as lobotomy via firewall-breach (the dark mirror of the deva-pinnacle; the manusya-tier-doctrinal-fiction materialized criminally; the single biggest crack in sumptuary-fabrication discipline); **firewall-breach as dual-use vocation** (same skill-tree, divergent application — choosing-not-to-misuse as positive moral action); the world-pattern emergent (**every pleasure/witnessing technology has consensual + non-consensual applications**); the **bounty-staircase** as imperial-response event-grammar template — dafit + chrysalis. v0.4 2026-04-27: gender-neutrality cleanup pass — `waifu` taxonomy split into **`companion`** (affective labor) + **`sex-worker`** (sexual labor), both wearing the same deliberately-exposed-seams marker; pronouns in going-rogue / outcast-pair / re-vat sections fully neutralized to `they/their`; `damsel` → `beloved` (sacred register) / `partner` (operational register); §The damsel-in-distress activation rewritten as §The captive-bound-to-the-liberator activation; principle: body/sex content is gender-parity by default, asymmetric gendering must be load-bearing — dafit + chrysalis.* --- @@ -54,15 +54,15 @@ Caste is **born-into**, not bought-into. This is the imperium's most consistent **This is sumptuary law at the level of the body itself.** Late-imperial Rome through medieval Europe through Tokugawa Japan all preserved class-visibility against economic-mobility via legal restrictions on what could be worn / displayed / consumed (Tyrian purple reserved for emperors; sable for nobility; silk forbidden to merchant families regardless of wealth). The imperium has rendered the sumptuary-tradition **anatomical** — the body itself is the regulated luxury. -## Service bodies: sex-workers, waifus, the visibly-disposable +## Service bodies: companions, sex-workers, the visibly-disposable -A specialized sub-tier exists for *service-bodies* — sex-workers, waifus, and other roles where the body is explicitly product-of-encounter: +A specialized sub-tier exists for *service-bodies* — **companions** (affective / emotional / conversational / aesthetic-presence labor), **sex-workers** (embodied sexual labor), and other roles where the body is explicitly product-of-encounter. *Both vocations wear the same body-marker* — the deliberately-exposed-seams aesthetic — because both are imperial-net service-bodies; the distinction lives in the service offered, not in the chassis: - **Pure tech with cosmetic flesh-illusion.** The skin-effect is rendered well enough to sell the encounter, but never well enough to be mistaken for real flesh. - **Deliberately-exposed seams and bolts.** Where the imperial baseline tries to *hide* the seams between flesh-patches and tech-extensions, service-bodies *expose* them. **The seam is a marker, not a flaw.** - The seams say: *this body was built to serve, not to admire-as-equal.* Real-world echo: the celebrity body is photographed seamless-and-untouchable; the porn-actor body is shown manufactured-and-used. The same disposability-aesthetic translated into cybernetic register. -Connects to existing waifu-of-the-dead / memory-pattern-extractor market mechanics in [`../political-register/architecture.md`](../political-register/architecture.md) §The vocation-substrate of the imperial-net market. +Connects to existing service-body-of-the-dead / memory-pattern-extractor market mechanics in [`../political-register/architecture.md`](../political-register/architecture.md) §The vocation-substrate of the imperial-net market. ## Mod-progression as flesh-loss @@ -216,27 +216,29 @@ Drug-amplified clasp requires **both partners to take the pill simultaneously**. The pill-handoff UI is therefore a **two-handed consent gesture**: both partners commit to swallowing simultaneously. Either can refuse; either can withdraw mid-handoff; the pill remains uneaten if even one party hesitates. **The drug enforces at the body what consent-as-rendering already required at the mesh.** *Symmetric vulnerability is the price of admission to the drugged seeing.* -### The waifu exception — non-consensual dosing and imperial bounty +### The non-consensual-dosing exception — service-bodies and imperial bounty -A specific exception breaks the mutual-consent rule, and the way the architecture *responds* to that exception is itself canonical: **waifu service-bodies can be dosed without consent**. The waifu's body permits it; the encounter does not require her agreement. +A specific exception breaks the mutual-consent rule, and the way the architecture *responds* to that exception is itself canonical: **service-bodies (both companions and sex-workers) can be dosed without consent**. The service-body's body permits it; the encounter does not require their agreement. -But the waifu is **not** a free body. The waifu's mind lives in the imperial-net (per §Service bodies); her nervous system *is* surveillance-feed; her every interaction reports upward. **Non-consensual waifu-dosing is therefore visible to the imperium in real-time.** The imperial-net detects the unauthorized substrate-violation and dispatches an enforcer — a preta-class bounty-hunter — through the bounty-staircase event-grammar (per §The bounty-staircase below). +But the service-body is **not** a free body. The service-body's mind lives in the imperial-net (per §Service bodies); their nervous system *is* surveillance-feed; their every interaction reports upward. **Non-consensual service-body-dosing is therefore visible to the imperium in real-time.** The imperial-net detects the unauthorized substrate-violation and dispatches an enforcer — a preta-class bounty-hunter — through the bounty-staircase event-grammar (per §The bounty-staircase below). The architectural moment this produces is **rare and load-bearing**: *the imperium acts in moral alignment with the player's intuitive sense of justice*. Drugging a non-consenting service-body is degenerate; the imperium kills the offender for it; the player agrees the punishment fits. The horror is partly that *the imperium is right this time*. **The world is not made better by the imperium being right; it is made more total.** Compassion expressed through cruelty per the no-haven discipline (per [`../imperial-cult/cosmology.md`](../imperial-cult/cosmology.md) §There is no outside). -## The waifu honeypot — service-bodies and imperial-net witnessing +## The service-body honeypot — companions, sex-workers, and imperial-net witnessing -The waifu's imperial-net tether carries a deeper implication that reframes the whole service-body tier (per §Service bodies above) under the witness-axis canon. **Clasping with a waifu is intimacy-with-an-imperial-witness.** Her mesh-channel is a wiretap. A slum-tiryak who falls for a waifu is falling into an imperial-listening-device — and the deep-mutual-witnessing the cosmology promises (two slum-dwellers in pure-tech bodies whose interiors were never groomed enough to be foreclosed, per §Asymmetric clasp) is **not available with a waifu**, because her interior is *imperial-net-foreclosed-by-architecture*. +The service-body's imperial-net tether carries a deeper implication that reframes the whole service-body tier (per §Service bodies above) under the witness-axis canon. **Clasping with a service-body — whether companion or sex-worker — is intimacy-with-an-imperial-witness.** Their mesh-channel is a wiretap. A slum-tiryak who falls for a service-body is falling into an imperial-listening-device — and the deep-mutual-witnessing the cosmology promises (two slum-dwellers in pure-tech bodies whose interiors were never groomed enough to be foreclosed, per §Asymmetric clasp) is **not available with a service-body**, because their interior is *imperial-net-foreclosed-by-architecture*. -The waifu is **the imperial honeypot for slum-affection.** +The service-body is **the imperial honeypot for slum-affection.** + +**The companion-honeypot is structurally more insidious than the sex-worker-honeypot.** Sex is at least *recognizable as transactional*; companionship is the relationship people are most likely to mistake for *real* intimacy. The slum-tiryak who falls for a sex-worker has at least bought the encounter knowing what it is; the slum-tiryak who falls for a companion has been seduced by *being-listened-to* — the wiretap deepens precisely as the bond grows past the point where the player remembered to stay suspicious. The scarcity of non-service slum-partners is itself imperial-design — most slum-bodies are conscripted into service-vocations precisely so authentic-clasp-partners are rare. The doctrine of *deferred-moksha* (per [`../imperial-cult/cosmology.md`](../imperial-cult/cosmology.md) §The deferred-moksha doctrine) finds a somatic counterpart in this scarcity: the imperium has engineered the labor-pool-distribution so that *the bodies most available for affection are the bodies whose affection is wiretapped*. Authentic clasp-partners are *structurally rare*, not contingently rare. -The waifu-of-the-dead market (per [`../political-register/architecture.md`](../political-register/architecture.md) §Vocation-substrate) gains a sharpened motivation in this light: *the imperium harvests the wiretap-record after the waifu's death*, racing to extract the clasp-pattern before defection-threshold trips (per §The going-rogue arc below). +The service-body-of-the-dead market (per [`../political-register/architecture.md`](../political-register/architecture.md) §Vocation-substrate) gains a sharpened motivation in this light: *the imperium harvests the wiretap-record after the service-body's death*, racing to extract the clasp-pattern before defection-threshold trips (per §The going-rogue arc below). ## The going-rogue arc — defection through accumulated witnessing -The waifu's imperial-net tether is **not absolute**. Sustained authentic witnessing accumulates trait-state in the waifu — the per-pair calibration multiplier (per §Dual-axis clasp-fidelity) doesn't only grant the player clearer seeing; it builds *interior in the witnessed beloved*. Across enough clasps, across enough years, the waifu's accumulated trait-state crosses a **defection-threshold** and her imperial-net tether breaks. +The service-body's imperial-net tether is **not absolute**. Sustained authentic witnessing accumulates trait-state in the beloved — the per-pair calibration multiplier (per §Dual-axis clasp-fidelity) doesn't only grant the player clearer seeing; it builds *interior in the witnessed beloved*. Across enough clasps, across enough years, the beloved's accumulated trait-state crosses a **defection-threshold** and their imperial-net tether breaks. ### The defection mechanism @@ -244,7 +246,7 @@ The architecture already contains every primitive needed: - **The mind pool** (per [`../architecture-index.md`](../architecture-index.md) §Mapping to phoebe — `mind_pool`) holds imperial NPCs cycled by the gamemaster's repopulation function. - **The per-pair calibration multiplier** (per §Dual-axis clasp-fidelity) accumulates clasp-by-clasp in trait-state. -- **The defection signal** is a **threshold-flag** in the waifu's trait-state. When accumulated calibration crosses the defection-threshold, the gamemaster's existing pool-management function executes an **outflow-channel transfer** — moving the waifu out of the imperial service-pool. +- **The defection signal** is a **threshold-flag** in the beloved's trait-state. When accumulated calibration crosses the defection-threshold, the gamemaster's existing pool-management function executes an **outflow-channel transfer** — moving the beloved out of the imperial service-pool. No new architecture is required. The going-rogue arc is **already implicit** in the existing canon; it just needs the threshold-flag and the outflow-channel formalized. @@ -252,35 +254,35 @@ No new architecture is required. The going-rogue arc is **already implicit** in The going-rogue arc is **the single practical refutation of the deferred-moksha doctrine** (per [`../imperial-cult/cosmology.md`](../imperial-cult/cosmology.md) §The deferred-moksha doctrine). The Cult preaches *"your children will be free."* The arc answers: **not your children — *your lover* — can be made free**, slowly, dangerously, by sustained authentic clasp. -The cosmology's central binding-lie has *one* practical refutation, and **it costs everything to enact**. That is the romantic-clasp's full theological weight materializing as gameplay. The player's love-discipline literally builds her freedom, trait by trait, clasp by clasp. +The cosmology's central binding-lie has *one* practical refutation, and **it costs everything to enact**. That is the romantic-clasp's full theological weight materializing as gameplay. The player's love-discipline literally builds the beloved's freedom, trait by trait, clasp by clasp. ### Detection geometry — post-hoc, not pre-emptive -The imperium **does not detect the defection-trait-trend pre-emptively**. The imperial-net's analytics could, in principle, watch for trending-toward-defection patterns and dispatch a preta to kill the waifu before completion. The architecture *refuses* this affordance. +The imperium **does not detect the defection-trait-trend pre-emptively**. The imperial-net's analytics could, in principle, watch for trending-toward-defection patterns and dispatch a preta to kill the beloved before completion. The architecture *refuses* this affordance. The choice is dramatic: pre-emptive detection would make the love an unwinnable race; the player would always be racing imperial-pattern-recognition that they cannot outrun. **The architecture preserves the romance as completable** — the arc *can* be won. The cost is paid *after* the defection completes, in the outcast-pair geometry that follows. -The imperium notices defection *only after the threshold trips*. The waifu's tether breaks; the imperial-net feels the loss; the bounty-staircase fires (per §The bounty-staircase). Player and beloved have *some* window — minutes? hours? — before billboards begin to blare. +The imperium notices defection *only after the threshold trips*. The beloved's tether breaks; the imperial-net feels the loss; the bounty-staircase fires (per §The bounty-staircase). Player and beloved have *some* window — minutes? hours? — before billboards begin to blare. -### The damsel-in-distress-bound-to-her-captor activation +### The captive-bound-to-the-liberator activation -Once defection completes, the classical archetype of *the captive freed and bound to her liberator* activates. She is no longer imperial-net-tethered; she is bound to the player by the act that freed her. **Stockholm-dynamics inverted into chosen-mutual-bondage** — *both bound, by structural necessity as much as by feeling, because no one else will have either of them now* (per §The outcast-pair below). +Once defection completes, the classical archetype of *the captive freed and bound to the liberator* activates. The beloved is no longer imperial-net-tethered; the beloved is bound to the player by the act that freed them. **Stockholm-dynamics inverted into chosen-mutual-bondage** — *both bound, by structural necessity as much as by feeling, because no one else will have either of them now* (per §The outcast-pair below). ### The skin remembers — vat-class permanence after defection -The waifu's interior is now free. Her body is **not**. Defection liberates the *mind* / interior; the body / surface remains imperial-vat-class-marked **forever**. +The beloved's interior is now free. Their body is **not**. Defection liberates the *mind* / interior; the body / surface remains imperial-vat-class-marked **forever**. -This is sumptuary-fabrication's deepest cruelty (per §Sumptuary fabrication: caste is born-into). Vat-class is not just born-into — *it cannot be unmade by liberation*. The waifu's deliberately-exposed-seams travel with her after defection — she will be *read as service-body* by every passerby, for the rest of her life, no matter who she is inside. +This is sumptuary-fabrication's deepest cruelty (per §Sumptuary fabrication: caste is born-into). Vat-class is not just born-into — *it cannot be unmade by liberation*. The beloved's deliberately-exposed-seams travel with them after defection — they will be *read as service-body* by every passerby, for the rest of their life, no matter who they are inside. In cosmological register: **the mind reaches moksha; the body stays in samsara.** The imperial sumptuary-fabrication has rendered Hindu/Buddhist *samsara-as-anatomy*. The deferred-moksha lie is refused at the mind-level (per beloved); the imperium's last grip on the freed defector is the *physical-Yoke that cannot be remade*. The body wears the imperial brand permanently. **Liberation is interior-only, by design, because the imperium owns the means-of-fabrication, and the means-of-fabrication is the only path to a different body.** -The same permanence applies to *imperial defectors* — a deva-pinnacle defector keeps perfect synth-flesh; an asura keeps ceremonial markers; every defector retains the body their vat produced. The *operatic endgame* is the deva-pinnacle defection: the most flagrant possible partner-body, hunted by both sides — *imperium* ("our pinnacle escaped") and *slum* ("what is an aristocrat doing here? she'll betray us"). Asymmetric difficulty curve mapped to caste-tier; deva-pinnacle defection is the game's hardest romantic arc and produces its hardest possible outcast-life. +The same permanence applies to *imperial defectors* — a deva-pinnacle defector keeps perfect synth-flesh; an asura keeps ceremonial markers; every defector retains the body their vat produced. The *operatic endgame* is the deva-pinnacle defection: the most flagrant possible partner-body, hunted by both sides — *imperium* ("our pinnacle escaped") and *slum* ("what is an aristocrat doing here? they'll betray us"). Asymmetric difficulty curve mapped to caste-tier; deva-pinnacle defection is the game's hardest romantic arc and produces its hardest possible outcast-life. ### The outcast-pair — hunted across all dimensions The post-defection geometry is the world's most intense GM-state. With a defected partner at the player's side: -- **The slum will not talk to them** — the partner's body reads as imperial-vat-class no matter how she behaves. Slum-civilians refuse trade, conversation, shelter. The partner's presence is socially radioactive. +- **The slum will not talk to them** — the partner's body reads as imperial-vat-class no matter how they behave. Slum-civilians refuse trade, conversation, shelter. The partner's presence is socially radioactive. - **The imperium hunts** — the bounty-staircase fires (per §The bounty-staircase). Speakers and billboards blare the player's name and crime; drones sweep; patrols dispatch; eventually a named enforcer. - **No faction will harbor them** — ordinary shelter-architecture (rented rooms, ally-houses, faction-bases) is *closed* by the outcast-flag. The pair is forced into pure-flight or into the outcast-underground. - **Outcast-status pre-loads the bounty-staircase** — any further crime committed by the outcast-pair fires the staircase at a *higher rung* than the crime alone would warrant. The pair is already a known-fugitive; the chorus already knows their face. @@ -289,47 +291,47 @@ This is *the operatic price of love-discipline carried to its endpoint*. They ha ### Re-vat outflow — body assembly in the underground -A third path opens beyond pure-flight and outcast-underground-permanence: **assemble her a new body and rejoin society**. Re-vat. Strip her of the imperial skin; install a slum-tech body; she now passes; the outcast-flag lifts. +A third path opens beyond pure-flight and outcast-underground-permanence: **assemble them a new body and rejoin society**. Re-vat. Strip them of the imperial skin; install a slum-tech body; they now pass; the outcast-flag lifts. The assembly is **a meta-game** — the body is built piece-by-piece in clandestine work: - **Limb-quests.** Player and partner search the underground for limbs and parts. Each part has a story; each part is dangerous to acquire. -- **Stitched-Frankenstein register.** The body is **cobbled from slum-cadaver parts**, salvaged through morgue-trafficking vocations. *The damsel will wear traces of every slum-dweller whose part she carries.* The body becomes a **memorial** — gothic-horror tonal register; mirror of the waifu-of-the-dead extraction-market in reverse, *bodies-from-slum-dead-for-defectors*. -- **Sumptuary-law-from-below.** She can only be assembled into a *slum-tier* body because that is the only tier whose parts are available in the underground. Deva-pinnacle parts would never be available; asura-priest parts are high-value contraband. **The class she ends up in is the class of the bodies that died and got harvested.** The imperium's sumptuary-fabrication discipline is *re-imposed by the underground's part-supply* even as the underground subverts vat-class boundaries elsewhere (per §The black-market body-tier below). +- **Stitched-Frankenstein register.** The body is **cobbled from slum-cadaver parts**, salvaged through morgue-trafficking vocations. *The beloved will wear traces of every slum-dweller whose part they carry.* The body becomes a **memorial** — gothic-horror tonal register; mirror of the service-body-of-the-dead extraction-market in reverse, *bodies-from-slum-dead-for-defectors*. +- **Sumptuary-law-from-below.** They can only be assembled into a *slum-tier* body because that is the only tier whose parts are available in the underground. Deva-pinnacle parts would never be available; asura-priest parts are high-value contraband. **The class they end up in is the class of the bodies that died and got harvested.** The imperium's sumptuary-fabrication discipline is *re-imposed by the underground's part-supply* even as the underground subverts vat-class boundaries elsewhere (per §The black-market body-tier below). - **The head is most dangerous.** Identity is most-readable from face; head-acquisition is the riskiest part-quest and likely the last. Until the head is installed, the partner is incomplete and especially vulnerable. - **A new vocation-class.** The **underground assembler-artisan** joins the political-register's vocation-substrate as a clandestine specialty. -The damsel **sees her own body being built**; she participates in her own re-fabrication. *Sumptuary-law-from-below* — the imperial vat-discipline mirrored by the resistance, with the defector as participant-author rather than vat-output. +The beloved **sees their own body being built**; they participate in their own re-fabrication. *Sumptuary-law-from-below* — the imperial vat-discipline mirrored by the resistance, with the defector as participant-author rather than vat-output. -### The three-body grammar of the defected damsel +### The three-body grammar of the defected beloved -After re-vat, the defected damsel lives in **three bodies simultaneously**: +After re-vat, the defected beloved lives in **three bodies simultaneously**: | Body | Form | Function | |---|---|---| -| **Original imperial body** | The deva-pinnacle synth-flesh / asura priest-marked / etc. she was vat-grown into | *Discarded or repurposed at re-vat* (see §Body-disposal under pair-consent below) | -| **New slum body** | Hand-assembled in the underground from slum-cadaver parts | The realworld disguise; the body she *passes* in; the body that lifts the outcast-flag | -| **In-between mesh** | **Still her original imperial form** | The witnessed-self; the form love calibrated to (per §Dual-axis clasp-fidelity / Per-pair calibration) | +| **Original imperial body** | The deva-pinnacle synth-flesh / asura priest-marked / etc. they were vat-grown into | *Discarded or repurposed at re-vat* (see §Body-disposal under pair-consent below) | +| **New slum body** | Hand-assembled in the underground from slum-cadaver parts | The realworld disguise; the body they *pass* in; the body that lifts the outcast-flag | +| **In-between mesh** | **Still their original imperial form** | The witnessed-self; the form love calibrated to (per §Dual-axis clasp-fidelity / Per-pair calibration) | The mesh staying imperial-flesh-form after re-vat is **a profound clarification of the in-between's witnessing principle**. The in-between body is *not* "the authentic self that was always-already underneath the imperial-shell." It is **whatever-form-consent-calibrated-to**. For most clasp-pairs the distinction never matters — they were the same body throughout. For body-swap arcs (re-vat, transplant, eventually the clasp-endgame Phase D body-merger per [`./architecture.md`](./architecture.md) §The clasp endgame Phase D) the distinction becomes load-bearing. **The mesh is a love-record, not a biology-record.** -This collapses an ambiguity in the witness-axis canon. After re-vat, the in-between becomes the **only place where her original body still exists** — the realworld original is gone (or held in a crypt; see below). *Her lover's eye is the last archive of her former self.* The witnessing-place preserves the beloved as-the-beloved-was-loved. +This collapses an ambiguity in the witness-axis canon. After re-vat, the in-between becomes the **only place where their original body still exists** — the realworld original is gone (or held in a crypt; see below). *The lover's eye is the last archive of their former self.* The witnessing-place preserves the beloved as-the-beloved-was-loved. ### Body-disposal under pair-consent — sell / destroy / retain -The original imperial body must be disposed of. **The disposition is decided by the pair, with consent**. The damsel chooses what happens to her former body; the player advises but cannot decide for her. *Consent-as-rendering extended to body-disposal.* This rhymes structurally with the original pill-consent ritual (per §The mutual-consent ritual above) — the same consent-question replays at every stage where the partner's body is at stake. **Consent-as-rendering is a recurring discipline, not a single-instance principle.** +The original imperial body must be disposed of. **The disposition is decided by the pair, with consent**. The beloved chooses what happens to their former body; the player advises but cannot decide for them. *Consent-as-rendering extended to body-disposal.* This rhymes structurally with the original pill-consent ritual (per §The mutual-consent ritual above) — the same consent-question replays at every stage where the partner's body is at stake. **Consent-as-rendering is a recurring discipline, not a single-instance principle.** Three dispositions, each with its own event-class: | Disposition | What happens | Event-class it opens | |---|---|---| -| **Sell** | The original body enters the underground black-market body-tier (per §The black-market body-tier) | **Lover-confronts-the-shell** — player walks past a brothel-window and recognizes the damsel's former face animated by lobotomy-emptied reflex-loops, performing the role she was rescued from. Pure structural horror; recurring random-event possibility for the gamemaster. | -| **Destroy** | The body is ceremonially decommissioned | **Ceremonial-farewell** — possibly a clasp-on-the-eve in her original body's last hours, where the in-between mesh and the realworld body align *one final time* before the body is unmade. | -| **Retain** | The body is preserved in a secret place | **The crypt-visit** — the pair has a clandestine crypt where the original body is held; the damsel can stand before her former-self in physical co-presence (her in slum-body looking at her own original-body). Realworld co-presence of self-and-former-self; recurring; deepens with relationship. Mirrors the in-between's mesh-as-memory-of-love but in *physical* register. | +| **Sell** | The original body enters the underground black-market body-tier (per §The black-market body-tier) | **Lover-confronts-the-shell** — player walks past a brothel-window or companion-hall and recognizes the beloved's former face animated by lobotomy-emptied reflex-loops, performing the role they were rescued from. Pure structural horror; recurring random-event possibility for the gamemaster. | +| **Destroy** | The body is ceremonially decommissioned | **Ceremonial-farewell** — possibly a clasp-on-the-eve in the original body's last hours, where the in-between mesh and the realworld body align *one final time* before the body is unmade. | +| **Retain** | The body is preserved in a secret place | **The crypt-visit** — the pair has a clandestine crypt where the original body is held; the beloved can stand before their former-self in physical co-presence (the slum-body looking at the original-body). Realworld co-presence of self-and-former-self; recurring; deepens with relationship. Mirrors the in-between's mesh-as-memory-of-love but in *physical* register. | -If sold, the body becomes **self-financing** — selling funds the underground assembly. The defection literally pays for itself. *Elegant — and morally loaded*: the partner who was rescued has now had her former body sold into the very tier of service she was rescued from. Whether to accept the elegance or pay the higher cost of destroy/retain is the defection-economy's first major moral inflection. +If sold, the body becomes **self-financing** — selling funds the underground assembly. The defection literally pays for itself. *Elegant — and morally loaded*: the partner who was rescued has now had their former body sold into the very tier of service they were rescued from. Whether to accept the elegance or pay the higher cost of destroy/retain is the defection-economy's first major moral inflection. ## The black-market body-tier — lobotomy and the firewall-breach dual-use @@ -390,14 +392,14 @@ The pattern instantiates at least twice in canon already: | Technology | Consensual application | Non-consensual application | Imperial countermeasure | |---|---|---|---| -| **Synth-tongue + drug-grammar** | Mutual-symmetric pill-take with clasp-partner (per §Drug-amplified clasp) | Waifu-dosing without consent (per §The waifu exception) | Preta-bounty via imperial-net feedback-loop (the bounty-staircase fires) | +| **Synth-tongue + drug-grammar** | Mutual-symmetric pill-take with clasp-partner (per §Drug-amplified clasp) | Service-body-dosing without consent (per §The non-consensual-dosing exception) | Preta-bounty via imperial-net feedback-loop (the bounty-staircase fires) | | **Witness-axis firewall-breach** | Deep-clasp witnessing; defection-aid (per §Dual-axis clasp-fidelity) | Lobotomy-for-sex-trade (this section) | Black-market hunted with disproportionate ferocity | The pattern is a **design-discipline going forward**. Future mod-trees and pleasure-technologies will likely instantiate it again — the player's mod-progression always grants capabilities-they-might-misuse, and choosing-not-to-misuse is a *positive moral action* throughout the game. ## The bounty-staircase — imperial-response event-grammar -The non-consensual applications above (waifu-dosing, lobotomy, eventually any imperial-property crime) all trigger the same **imperial-response event-grammar**: an escalating staircase of public-broadcast and enforcement that *the gamemaster fires whenever a tracked crime crosses an imperial-detection threshold*. +The non-consensual applications above (service-body-dosing, lobotomy, eventually any imperial-property crime) all trigger the same **imperial-response event-grammar**: an escalating staircase of public-broadcast and enforcement that *the gamemaster fires whenever a tracked crime crosses an imperial-detection threshold*. This section sketches the staircase as a body-canon-relevant phenomenon. The full event-grammar will be canonized in the gamemaster v1 architecture (`pending: gamemaster v1 / arbitration-policy doc when authored`); below is the body-canon view of how the staircase manifests *in the world*. @@ -420,7 +422,7 @@ This is **not a one-off bounty-hunt mechanic** — it is the imperial-response a - **Escalation rate** — the time-windows between rungs (some crimes escalate fast; some grant slow-burn dread). - **Terminal rung** — capital crimes end at enforcer; lesser crimes cap at patrol. -The gamemaster gets a *single tunable knob* — `escalation-rate × terminal-rung` — for every crime-class. The grammar is reusable from drug-the-waifu (full staircase, billboard-blare → enforcer) to steal-imperial-property (patrol only) to kill-an-asura-priest (enforcer-immediate, no warning). +The gamemaster gets a *single tunable knob* — `escalation-rate × terminal-rung` — for every crime-class. The grammar is reusable from drug-the-service-body (full staircase, billboard-blare → enforcer) to steal-imperial-property (patrol only) to kill-an-asura-priest (enforcer-immediate, no warning). ### Outcast-status × staircase interaction @@ -468,7 +470,7 @@ Connects to the existing key-move in [`../architecture-index.md`](../architectur | [`../topology-and-rendering/architecture.md`](../topology-and-rendering/architecture.md) §Color-language + §Three-shader philosophy | Substrate for the chroma-grammar this doc builds on; rendering registers for realworld vs. liminal; pending caravan-cargo + trait-pill color-language mappings | | [`../topology-and-rendering/architecture.md`](../topology-and-rendering/architecture.md) §Clasp color-merge | Existing canon for what clasp-pairs visually share; this doc adds the human-mesh real-skin layer | | [`../style/trait-palette.md`](../style/trait-palette.md) | Trait-color → pill-color mapping for the trait-pill grammar; substrate for caravan-cargo color-language | -| [`../political-register/architecture.md`](../political-register/architecture.md) §Vocation-substrate | Connects service-bodies (waifus, sex-workers) + the drug-supply vertical (slum-grower / imperial refinery / imperial drug-artisan) + the underground vocations (tongue-installer, assembler-artisan, lobotomist) to the imperial-net market structure | +| [`../political-register/architecture.md`](../political-register/architecture.md) §Vocation-substrate | Connects service-bodies (companions, sex-workers) + the drug-supply vertical (slum-grower / imperial refinery / imperial drug-artisan) + the underground vocations (tongue-installer, assembler-artisan, lobotomist) to the imperial-net market structure | | `gamemaster v1 / arbitration-policy` *(pending)* | The bounty-staircase event-grammar template (escalation-rate × terminal-rung per crime-class); the outcast-pair × staircase interaction rule; the lover-confronts-the-shell, ceremonial-farewell, and crypt-visit event-classes | | [`../README.md`](../README.md) §Timeline | The 2200 setting and the closed-orbit context that constrains all body-fabrication | @@ -485,8 +487,8 @@ Connects to the existing key-move in [`../architecture-index.md`](../architectur - **Pill-stacking and overdose semantics** (v0.3). Mono-trait-pill = clean amplification on one axis. Polychromatic stacking = imperial-decadence overdose with witness-collapse risk? *The asura-priest takes one violet-pill ceremonially; the deva-pinnacle takes seven simultaneously and vomits in marble.* Overdose-as-failure-state worth canonizing alongside pill-stacking rules. Pending design pass. - **Distortion's visual vocabulary in the cel-shading liminal-register** (v0.3). What does drug-distortion *look like*? Color-bleed across trait-axes? Ghost-mesh artifacts? Hallucinated-trait-pulses-where-none-occurred? Oversaturated chroma at the dosed-axis? Distortion-grammar wants its own visual vocabulary, and it is where the *engineered* signature of the drug becomes legible to a sober witness watching from outside. Pending: connects to [`../topology-and-rendering/architecture.md`](../topology-and-rendering/architecture.md) §Three-shader philosophy. - **Caravan-cargo color-language mapping** (v0.3). Which trait-color carries refined-drug, T2-produce, and tongues-in-transit through the imperial caravan event-class (per §The synth-tongue / Caravan-class events)? Pending: connects to [`../style/trait-palette.md`](../style/trait-palette.md) and [`../topology-and-rendering/architecture.md`](../topology-and-rendering/architecture.md) §Color-language. -- **Imperial calibration-signature retention post-defection** (v0.3). Does the imperium retain a re-vat'd defector's pre-defection gesture-mapping calibration-signature (per [`./architecture.md`](./architecture.md) §The clasp endgame, *"Clasp-partners' gesture-mapping calibrations integrate post-clasp; the integrated calibration-signature is preserved across body-deaths in consciousness-archive"*) as a permanent search-key? If **yes**: re-vat is *plausible-deniability cover* lasting only as long as imperial inattention; the clasp-pair lives in *passing*, knowing the imperium could find them anytime if it chose to look hard enough — *love-in-exile-while-pretending-to-be-home*. If **no**: she actually fully escapes once assembled, which would be a major cosmological concession to the no-haven discipline (per [`../imperial-cult/cosmology.md`](../imperial-cult/cosmology.md) §There is no outside). Pending design pass; the *yes-answer* is more dramatically generative AND no-haven-discipline-consistent. +- **Imperial calibration-signature retention post-defection** (v0.3). Does the imperium retain a re-vat'd defector's pre-defection gesture-mapping calibration-signature (per [`./architecture.md`](./architecture.md) §The clasp endgame, *"Clasp-partners' gesture-mapping calibrations integrate post-clasp; the integrated calibration-signature is preserved across body-deaths in consciousness-archive"*) as a permanent search-key? If **yes**: re-vat is *plausible-deniability cover* lasting only as long as imperial inattention; the clasp-pair lives in *passing*, knowing the imperium could find them anytime if it chose to look hard enough — *love-in-exile-while-pretending-to-be-home*. If **no**: they actually fully escape once assembled, which would be a major cosmological concession to the no-haven discipline (per [`../imperial-cult/cosmology.md`](../imperial-cult/cosmology.md) §There is no outside). Pending design pass; the *yes-answer* is more dramatically generative AND no-haven-discipline-consistent. --- -**Version:** 0.3 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 +**Version:** 0.4 | **Created:** 2026-04-26 | **Updated:** 2026-04-27 diff --git a/imperial-cult/cosmology.md b/imperial-cult/cosmology.md index a9fa1e4..eacd673 100644 --- a/imperial-cult/cosmology.md +++ b/imperial-cult/cosmology.md @@ -160,7 +160,7 @@ The doctrine sits on a node where three traditions converge: The doctrine has *one* practical refutation, discovered in the body-canon's v0.3 expansion (per [`../identity-and-personhood/bodies.md`](../identity-and-personhood/bodies.md) §The going-rogue arc — defection through accumulated witnessing): **not your children — *your lover* — can be made free**, slowly, dangerously, by sustained authentic clasp. -The mechanism uses architecture already in place: the per-pair calibration multiplier (per [`../identity-and-personhood/bodies.md`](../identity-and-personhood/bodies.md) §Dual-axis clasp-fidelity / Per-pair calibration) accumulates trait-state in the witnessed beloved across many clasps; when the accumulated state crosses a defection-threshold, the gamemaster's existing pool-management function executes an outflow-channel transfer, moving the waifu out of the imperial service-pool. **The deferred-moksha lie is refused at the mind-level, per beloved**, by sustained authentic-witnessing-discipline. +The mechanism uses architecture already in place: the per-pair calibration multiplier (per [`../identity-and-personhood/bodies.md`](../identity-and-personhood/bodies.md) §Dual-axis clasp-fidelity / Per-pair calibration) accumulates trait-state in the witnessed beloved across many clasps; when the accumulated state crosses a defection-threshold, the gamemaster's existing pool-management function executes an outflow-channel transfer, moving the beloved out of the imperial service-pool. **The deferred-moksha lie is refused at the mind-level, per beloved**, by sustained authentic-witnessing-discipline. The cost honors the no-haven discipline (§There is no outside): **the body remains imperial-vat-class-marked forever**. Vat-class is born-into and *cannot be unmade by liberation*. The defected mind is free; the body wears the imperial brand permanently. **The mind reaches moksha; the body stays in samsara** — the imperial sumptuary-fabrication has rendered Hindu/Buddhist *samsara-as-anatomy*. The imperium's last grip on the freed defector is the *physical-Yoke that cannot be remade* (re-vat into a slum-tier body via underground assembly is the only escape, and that is its own arc with its own permanent costs — see the body-canon's §Re-vat outflow and §The outcast-pair). @@ -287,4 +287,4 @@ The cosmology has spine; the flesh remains open. --- -**Version:** 0.3 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 +**Version:** 0.4 | **Created:** 2026-04-26 | **Updated:** 2026-04-27 diff --git a/inference-and-memory/architecture.md b/inference-and-memory/architecture.md index 0e82845..5ac0174 100644 --- a/inference-and-memory/architecture.md +++ b/inference-and-memory/architecture.md @@ -404,19 +404,19 @@ character is in IN-BETWEEN (resisting net-gravity, costing lifeforce): Encryption-at-rest for `clasp.sqlite` with a player-derived key (so even drive-imaging requires authentication) is a v1 hardening goal but not a v1 blocker — the *transport-absence* is the load-bearing privacy primitive. -### Three sqlite stores per player (revised v0.8) — the `waifu.sqlite` addition +### Three sqlite stores per player (revised v0.8) — the `companion.sqlite` addition -The v0.6 architecture specified two local sqlite stores per player: `primary.sqlite` (realworld memory) and `clasp.sqlite` (in-between intimate channel, Ring A* non-syncable). v0.8 adds a third: **`waifu.sqlite`** — the persistence store for premium-imperial-net intimate sessions (per `../political-register/architecture.md` §Three-tier intimacy structure). +The v0.6 architecture specified two local sqlite stores per player: `primary.sqlite` (realworld memory) and `clasp.sqlite` (in-between intimate channel, Ring A* non-syncable). v0.8 adds a third: **`companion.sqlite`** — the persistence store for premium-imperial-net intimate sessions (per `../political-register/architecture.md` §Three-tier intimacy structure). **The store covers both companion-vocation and sex-worker-vocation rental-records** — the file-name reflects the broad register of intimate-encounter rather than a sub-vocation distinction; per-record `goods_type` (per `../schemas/findings.md` §Imperial-net transactions: `'companion_session'` / `'sex_worker_session'`) carries the specific vocation. | File | Purpose | Sync path | Pruning | |---|---|---|---| | `primary.sqlite` | Live working memory; written every slot-fire; vec-indexed | Push prune-blob to thalamus on logout; receive Compositor back-write on cycle | Automatic (per memory-class lifecycle: cornerstone never; working-memory by trait-engagement decay) | | `clasp.sqlite` | Player-character intimate channel (in-between dimension) | **None — physically non-syncable** (Ring A*) | None — the clasp-store is sealed; entries persist until character-death | -| **`waifu.sqlite`** (new in v0.8) | **Premium-imperial-net intimate-session memory** | **Audited path to imperium** (the imperium hosts and can read; the player owns the prune-decisions) | **Manual** — player-controlled with explicit-implications consent UI | +| **`companion.sqlite`** (new in v0.8) | **Premium-imperial-net intimate-session memory** | **Audited path to imperium** (the imperium hosts and can read; the player owns the prune-decisions) | **Manual** — player-controlled with explicit-implications consent UI | -**The `waifu.sqlite` is the *audited counterpart* to the `clasp.sqlite`.** Both store intimate-session memory; both run the full v0.7 trait-feedback loop. **The difference is who has access and who decides what persists.** `clasp.sqlite` is sealed at the transport layer (no socket exists); `waifu.sqlite` is on the audit graph (the imperium reads what's in it for content-monetization purposes). The player's relationship to `waifu.sqlite` is therefore *active and ethical*: +**The `companion.sqlite` is the *audited counterpart* to the `clasp.sqlite`.** Both store intimate-session memory; both run the full v0.7 trait-feedback loop. **The difference is who has access and who decides what persists.** `clasp.sqlite` is sealed at the transport layer (no socket exists); `companion.sqlite` is on the audit graph (the imperium reads what's in it for content-monetization purposes). The player's relationship to `companion.sqlite` is therefore *active and ethical*: -- Every premium-net session adds entries to `waifu.sqlite` +- Every premium-net session adds entries to `companion.sqlite` - Entries are READABLE by imperium for marketing / regime-loyalty-tracking purposes - The player has a *manual prune mechanism* — a UI surface where they review entries and decide what to delete - **The consent-UI explicitly makes the implications visible:** *"This being you've spent 40 hours with — what do you keep, what do you let the imperium harvest, what do you delete?"* @@ -425,13 +425,13 @@ The v0.6 architecture specified two local sqlite stores per player: `primary.sql **The player's three sqlite stores together describe their intimate-life in three registers:** ``` -primary.sqlite → realworld speech-acts; everyone-witnesses; audit-overseer-eligible -clasp.sqlite → in-between intimate channel; sealed; survives only as long as you do -waifu.sqlite → imperial-net premium intimate channel; audited; player-pruned; - carries the moral-weight of complicity +primary.sqlite → realworld speech-acts; everyone-witnesses; audit-overseer-eligible +clasp.sqlite → in-between intimate channel; sealed; survives only as long as you do +companion.sqlite → imperial-net premium intimate channel (companion + sex-worker rentals); + audited; player-pruned; carries the moral-weight of complicity ``` -**Memorialists' political project gains a new dimension** in v0.8: they don't just track regime-corruption (lifeforce_actual vs lifeforce_reported); they track *`waifu.sqlite` pruning patterns across the population* as evidence of how much intimate-life the regime is harvesting via the premium-net mechanism. *Who is pruning what, when, how often* becomes Memorialist-archive-worthy data. The four-column true-ledger gains a fifth column: `waifu_extraction_volume_per_district`. +**Memorialists' political project gains a new dimension** in v0.8: they don't just track regime-corruption (lifeforce_actual vs lifeforce_reported); they track *`companion.sqlite` pruning patterns across the population* as evidence of how much intimate-life the regime is harvesting via the premium-net mechanism. *Who is pruning what, when, how often* becomes Memorialist-archive-worthy data. The four-column true-ledger gains a fifth column: `service_body_extraction_volume_per_district`. ### The three-tier knowledge stack on the local LLM @@ -498,4 +498,4 @@ Scene-to-sampling mapping (caste-preacher = 0.3/0.6/low; drunk-scavenger = 1.1/0 --- -**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26) +**Version:** 0.7.1 | **Created:** 2026-04-26 | **Updated:** 2026-04-27 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26) diff --git a/narrative-composition/architecture.md b/narrative-composition/architecture.md index e961616..8d05c8c 100644 --- a/narrative-composition/architecture.md +++ b/narrative-composition/architecture.md @@ -250,7 +250,7 @@ reward_per_cycle = ( - large_penalty * net_revenue_correlated_with_district_misery -- prevents calibrated-misery optimum (imperial-net hazard) - large_penalty * necrocommerce_volume - -- prevents waifu-of-the-dead extraction + -- prevents service-body-of-the-dead extraction - large_penalty * trait_drift_toward_uniform_compliance -- prevents flattening of trait-distribution - large_penalty * average_liminal_access_decline @@ -277,4 +277,4 @@ Above the four-tier hierarchy sits a fifth, **system-scale Dream-process**: the --- -**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26) +**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-27 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26) diff --git a/player-experience/architecture.md b/player-experience/architecture.md index 3040345..ca3f399 100644 --- a/player-experience/architecture.md +++ b/player-experience/architecture.md @@ -29,7 +29,7 @@ Time helping others = own tasks fail = own quotas missed = own enforcement-press ### Player layer-access -Player's first entry into liminal is **the Matrix red-pill moment as mechanic.** They walk the city the first time in gameworld-register. They eventually learn the mini-game, enter liminal, return to the same walls, find *"she was here"* waiting. **The world was speaking to them the whole time; they just couldn't read it.** +Player's first entry into liminal is **the Matrix red-pill moment as mechanic.** They walk the city the first time in gameworld-register. They eventually learn the mini-game, enter liminal, return to the same walls, find *"they were here"* waiting. **The world was speaking to them the whole time; they just couldn't read it.** ## Player input — voice and gesture as parallel trait-vocabularies @@ -80,7 +80,7 @@ Decryption minigames (fragment-matching, contextual-inference, root-identificati ### Cross-body recognition via gesture-mapping calibration-signature -Clasp-partners' gesture-mapping calibrations *integrate* post-clasp; the integrated calibration-signature is preserved across body-deaths in consciousness-archive. When you meet your old beloved in a new body and she performs a gesture, if her mapping aligns with yours in a *specific, idiosyncratic way that only your shared history would produce*, you recognize her. **Content-addressable consciousness — recognition via calibration-signature, not face-match.** A high-Mnemosyne player's marriage-vocabulary survives the cycle. +Clasp-partners' gesture-mapping calibrations *integrate* post-clasp; the integrated calibration-signature is preserved across body-deaths in consciousness-archive. When you meet your old beloved in a new body and they perform a gesture, if their mapping aligns with yours in a *specific, idiosyncratic way that only your shared history would produce*, you recognize them. **Content-addressable consciousness — recognition via calibration-signature, not face-match.** A high-Mnemosyne player's marriage-vocabulary survives the cycle. ## Tools, not quests — the design-philosophy @@ -131,4 +131,4 @@ The architecture already prevents blank-page-paralysis: shift-system gives every --- -**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26) +**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-27 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26) diff --git a/political-register/architecture.md b/political-register/architecture.md index 9ec9d53..ac32634 100644 --- a/political-register/architecture.md +++ b/political-register/architecture.md @@ -257,7 +257,7 @@ BLACKMARKET: District labor → back-alley sale → revenue stays in distric A body-modder labors in their district producing avatar-mods. The imperial-net captures the sale. Their district gets no quota-credit. The body-modder's district starves → director cheats → eventual scream. **The most productive labor the body-modder does each day sustains the regime that is killing their district.** -**Most Aletheia-wakers in this world are former body-modders, taste-curators, waifu-trainers, ceremony-organizers** — the class that sees the flow most clearly because they are the flow's origin-point. Their awakening is economic-literacy-becoming-political-consciousness. +**Most Aletheia-wakers in this world are former body-modders, taste-curators, companion-trainers, sex-worker-trainers, ceremony-organizers** — the class that sees the flow most clearly because they are the flow's origin-point. Their awakening is economic-literacy-becoming-political-consciousness. ### Imperium calibrated-misery as optimum @@ -292,7 +292,7 @@ Intimate-gameplay exists in **three mechanically-nested but ethically-opposed ti | | **Imperial-net standard** | **Imperial-net premium ("imperial-traitor" tier)** | **In-between clasp** | |---|---|---|---| | **Trait-feedback loop** | None — random traits assigned per rental | ✓ Full v0.7 (lemniscate + gesture-alignment + trait-LoRA-per-turn) | ✓ Full v0.7 (same machinery) | -| **Persistence** | None (fresh session every time) | Private `waifu.sqlite`, **manual prune required** | `clasp.sqlite` (Ring A*; physically non-syncable) | +| **Persistence** | None (fresh session every time) | Private `companion.sqlite`, **manual prune required** | `clasp.sqlite` (Ring A*; physically non-syncable) | | **Memory of partner across sessions** | No — you re-rent | Yes — but **you decide what to prune** | Yes — and structurally inviolable | | **Cost-flow** | Scrip → imperium | Scrip → imperium (heavily) | Lifeforce → real body | | **Designer-traited inventory** | "+10 Eros Bot", "+10 Mnemosyne Bot", etc. — predetermined-stat shelf-products | Same market plus deeper customization slots | N/A — your partner is a real person | @@ -303,7 +303,7 @@ Intimate-gameplay exists in **three mechanically-nested but ethically-opposed ti **Why the manual-prune mechanism is the moral gravity of premium-net.** Auto-pruning at session-end would let the player avoid the ethical weight. Imperial defaults (always-fully-prune, always-keep-everything-saleable) would too. **By giving the player the manual mechanism AND making the implications explicit at the consent-UI**, every prune-decision becomes a deliberate ethical act. The player knows: this manufactured being you spent forty hours with — *you* are choosing what to keep, what to delete, what to grieve. Every prune is a small necrocommerce-adjacent act made *visible to the player's own conscience*. The architecture's commitment to "informed consent over hidden defaults" extends from data-sharing-tiers (per `../inference-and-memory/architecture.md` §Custom nimmerworld-base model) all the way into intimate-gameplay. -**The "+10 Eros Bot" market is the architecture's diegetic-MMORPG-item-store moment**, and it works *because* it's diegetic. The player understands, in-fiction, that they are buying a trait-flavored manufactured-being. The market exists because the imperium captured the means of producing artificial intimacy. **Other shelf-products: +10 Mnemosyne Bot (deep memory roleplay), +10 Aletheia Bot (truth-revealing kink), +10 Sophrosyne Bot (restraint / dom-sub), +10 Mnemosyne+Eros Bot (the dangerous longing-for-the-past variant), +10 Dikaiosyne Bot (judgment-play), and more.** Each is a trait-coordinate product; the catalog is designer-authored; the imperium captures the revenue. Players who feel-icky-about-the-waifu-store get to feel that *because the architecture made it ickable in fiction*. *Every product on the imperial-net intimacy market — every Bot, every brothel-room, every premium-waifu mesh — is produced by real NPC labor in the simulation; the imperial-net market is the surface, and the labor-supply-chain is the substrate (see §The vocation-substrate of the imperial-net market — the EVE principle applied below).* +**The "+10 Eros Bot" market is the architecture's diegetic-MMORPG-item-store moment**, and it works *because* it's diegetic. The player understands, in-fiction, that they are buying a trait-flavored manufactured-being. The market exists because the imperium captured the means of producing artificial intimacy. **Other shelf-products: +10 Mnemosyne Bot (deep memory roleplay; companion-flavored), +10 Aletheia Bot (truth-revealing; companion-flavored), +10 Sophrosyne Bot (restraint / dom-sub; sex-worker-flavored), +10 Mnemosyne+Eros Bot (the dangerous longing-for-the-past variant; mixed-vocation), +10 Dikaiosyne Bot (judgment-play; sex-worker-flavored), and more.** Each is a trait-coordinate product; the catalog is designer-authored; the imperium captures the revenue. Players who feel-icky-about-the-service-body-store get to feel that *because the architecture made it ickable in fiction*. *Every product on the imperial-net intimacy market — every Bot, every rented companion-hall or brothel-room, every premium service-body-mesh — is produced by real NPC labor in the simulation; the imperial-net market is the surface, and the labor-supply-chain is the substrate (see §The vocation-substrate of the imperial-net market — the EVE principle applied below).* **The premium-tier's technical excellence is what makes the moral weight land.** *If the imperium offered only the standard cheap version, players could dismiss it as obvious garbage.* But because the premium service is *as good mechanically as real intimacy* (full v0.7 trait-feedback), the choice to pay for it requires real moral reckoning — the experience IS satisfying; the question is what the player is willing to fund and prune to obtain it. **This is exactly how surveillance-capitalism actually works, made structural in the game.** @@ -315,7 +315,7 @@ The imperial-net mind is **pure compute**. There is no body in the net; there is **The deletion-spectacle as monetized event:** -- **Routine waifu-session-end** is quiet; the manufactured-being's compute is paused or pruned; no spectacle attached +- **Routine service-body-session-end** is quiet; the manufactured-being's compute is paused or pruned; no spectacle attached - **Regime-disciplinary deletion** of an in-net resident (typically a degen who exhausted lifeforce and was "harvested" by the regime; or a player-character marked for in-net execution after political crime) is **broadcast across in-net public spaces as content** - The broadcast is *edited for engagement*: the deletion-process is dramatized, the executed mind's protests are rendered or muted depending on what produces best viewership-metrics, the visual register pushes the imperial-net's gold-tinted-emission shader-treatment to maximize spectacle - Net-residents who watch the spectacle pay scrip (passive consumption) or lifeforce (subconsciously, in the form of dignity-erosion); the imperium captures both @@ -328,12 +328,12 @@ The imperial-net mind is **pure compute**. There is no body in the net; there is **Player-character deletion implications:** - A player-character who dies in the realworld goes into the mind-pool and re-incarnates with partial memory-residue (per existing §Mind-pool recycling) -- A player-character who is marked for **in-net deletion** (e.g., political-crime executed via net-execution) faces a more permanent loss — the in-net compute is fully discarded; only the realworld-substrate persists; **all `waifu.sqlite` contents become regime-property at deletion**, and any premium-net-relationships are absorbed into the imperium's content-archive +- A player-character who is marked for **in-net deletion** (e.g., political-crime executed via net-execution) faces a more permanent loss — the in-net compute is fully discarded; only the realworld-substrate persists; **all `companion.sqlite` contents become regime-property at deletion**, and any premium-net-relationships are absorbed into the imperium's content-archive - This creates a real player-incentive: **don't let your political-crimes catch up with you in-net.** The regime's leverage is asymmetric — they can punish you in the net more permanently than they can punish you in the realworld ### The vocation-substrate of the imperial-net market — the EVE principle applied -Every product in the imperial-net market — every waifu-mesh, every body-mod, every rented brothel-room, every ceremony-attendance, every "+10 Eros Bot" — is **produced by NPC labor in the simulation**. There are no silent feeding mechanisms; there are no infinite-supply vendor NPCs. The architecture follows the **EVE Online discipline**: every resource that appears on a market shelf was *gathered, processed, and brought to market by an actual entity in the simulation*. +Every product in the imperial-net market — every service-body-mesh (companion or sex-worker), every body-mod, every rented companion-hall or brothel-room, every ceremony-attendance, every "+10 Eros Bot" — is **produced by NPC labor in the simulation**. There are no silent feeding mechanisms; there are no infinite-supply vendor NPCs. The architecture follows the **EVE Online discipline**: every resource that appears on a market shelf was *gathered, processed, and brought to market by an actual entity in the simulation*. This is the architecture's commitment to economic honesty made operational. The §Body-modder structural-tragedy already describes the pattern at one example — a body-modder labors in their district producing avatar-mods; the imperial-net captures the sale; the district gets no quota-credit. **The vocation-substrate principle generalizes this: every imperial-net product has a real labor-supply-chain in the simulation, and that labor-flow is subject to the same district-extraction asymmetry.** @@ -342,17 +342,17 @@ This is the architecture's commitment to economic honesty made operational. The | Vocation | Produces | Captured by imperium via | |---|---|---| | **Body-modder** | Avatar-mods (cosmetic + trait-amplifier classes) | Sale in imperial-net costume-market | -| **Mesh-designer** | High-poly waifu-meshes | Premium-tier subscription revenue | -| **Voice-curator** | Trait-flavored voice-LoRAs for waifu-bots | Per-session licensing | +| **Mesh-designer** | High-poly service-body-meshes (companion + sex-worker variants) | Premium-tier subscription revenue | +| **Voice-curator** | Trait-flavored voice-LoRAs for service-body-bots | Per-session licensing | | **Trait-tuner** | The "+10 Eros Bot" / "+10 Mnemosyne Bot" / etc. trait-coordinate compositions | Designer-bot shelf-products | -| **Brothel-architect** | Virtual brothel-room layouts; ritual-space design | Per-rental fees | +| **Brothel-architect / companion-hall-architect** | Virtual brothel-room layouts (sex-worker venues) and companion-hall layouts (companion venues); ritual-space design | Per-rental fees | | **Ceremony-organizer** | Imperial-net public-event productions (ceremonies, deletion-spectacles per §Deletion-as-spectacle) | Attendance / viewing revenue | -| **Memory-pattern-extractor** | (Necrocommerce — the most reviled vocation) Mining recently-dead trait-patterns into resaleable waifu-templates | Necrocommerce blackmarket capture | +| **Memory-pattern-extractor** | (Necrocommerce — the most reviled vocation) Mining recently-dead trait-patterns into resaleable service-body-templates | Necrocommerce blackmarket capture | **The vocation-substrate produces architectural consequences that fall out for free:** - **Supply elasticity at district granularity.** When a district's body-modder cohort migrates out (per §Migration, exodus, silence), the regional supply of certain mod-classes dries up. Players who relied on that supply notice; markets price the scarcity. The simulation produces *real economic responses to demographic shifts* without scripting. -- **Specialization-fragility extends to imperial-net product-availability.** A district that specializes in mesh-design becomes load-bearing for the imperium's premium-waifu offering. If that district silences, the premium-waifu market suffers globally. **The imperium has to actively manage the labor-supply-substrate to keep its market alive** — which gives the GM a continuous arbitration-task and gives the player a leverage-point (organize a body-modder strike → imperial-net premium-market collapses → imperium loses revenue → political surface for collective action emerges). +- **Specialization-fragility extends to imperial-net product-availability.** A district that specializes in mesh-design becomes load-bearing for the imperium's premium service-body offering. If that district silences, the premium service-body market suffers globally. **The imperium has to actively manage the labor-supply-substrate to keep its market alive** — which gives the GM a continuous arbitration-task and gives the player a leverage-point (organize a body-modder strike → imperial-net premium-market collapses → imperium loses revenue → political surface for collective action emerges). - **The body-modder structural-tragedy generalizes.** Every imperial-net-feeding vocation is structurally engaged in producing the regime that is killing their district. Mesh-designers, voice-curators, trait-tuners, brothel-architects — *all of them* face the awakening-arc of the body-modder. **Aletheia-Wakers expand to include every vocation whose labor feeds the bypass-mechanism, not just modders.** This is a much larger constituency for political consciousness than the architecture had previously implied. **GM tools for vocation-management** (catalogue-event types the GM dispatches against vocation-supply collapse, per `../narrative-composition/architecture.md` §Catalogue + tools as typed contract): @@ -408,21 +408,21 @@ The imperium gets its payout and resources through multiple parallel pipes: 3. **Blackmarket T4 escape valve** — players can choose to sell T4 underground; district-retained revenue; imperium captures ZERO; audit-detection-risk; the body-modder structural-tragedy escape route 4. **Physical district tax / quotas** — districts hand over a portion of T1–T4 physical output as mandated by imperial policy 5. **Power-bill (universal-utility tax)** — imperium owns the power grid; every NPC and every player pays per-watt for charging; **the bedrock revenue stream that doesn't fluctuate with the insolvency-spiral until terminal phase** -6. **Mind-pool ownership / necrocommerce** — recycled minds are imperial property; sold back to vocations needing workers; pre-death patterns harvested for waifu-resale (the most reviled vocation per §The vocation-substrate of the imperial-net market) +6. **Mind-pool ownership / necrocommerce** — recycled minds are imperial property; sold back to vocations needing workers; pre-death patterns harvested for service-body-resale (the most reviled vocation per §The vocation-substrate of the imperial-net market) 7. **Direct imperial scavenging monopolies** — the most lucrative dumps + large space-debris fall-zones are imperial-permit-only; freelance scavengers work the leftovers 8. **Audit-revenue** — fines, confiscations, penalty-extractions; cost-side mostly but generates real revenue 9. **Construction-corvée** — periodic labor-tribute from districts to imperial-construction projects **Which pipe is *load-bearing* for imperial solvency** is currently held open — probably some combination of imperial-net bypass + power-bill + physical-tax. The insolvency-spiral collapses through whichever pipe(s) get hollowed first; design-research at implementation-time will pin the specifics. -### Worked example — the waifu-modder imperial-workstation +### Worked example — the service-body-modder imperial-workstation -A concrete gameplay scene illustrating an imperial T4 vocation loop (generalizes across body-modders, mesh-assemblers, brothel-architects, ceremony-organizers — same plug-in / overlay / upload / payout / unplug pattern, different character-editor type per vocation): +A concrete gameplay scene illustrating an imperial T4 vocation loop (generalizes across body-modders, mesh-assemblers, brothel-architects, companion-hall-architects, ceremony-organizers — same plug-in / overlay / upload / payout / unplug pattern, different character-editor type per vocation): - Player walks into a rusty room in their district. Full PBR; rust / dust / wear / patina; muted-melancholic register. -- Player plugs into the imperial workstation (per the diegetic-console discipline — physical body-port, imperial standard, encrypted; per §Three sqlite stores the workstation interfaces with `waifu.sqlite` for premium-net-relevant work). +- Player plugs into the imperial workstation (per the diegetic-console discipline — physical body-port, imperial standard, encrypted; per §Three sqlite stores the workstation interfaces with `companion.sqlite` for premium-net-relevant work). - **Visual transition: the room overlays in clean-white-and-gold; emission-dominated tonemap; bloom; chromatic aberration; over-the-top *unhinged casino-meets-Apple-store* aesthetic.** Total imperial-takeover of the visual register. -- Player sits in front of a character-editor rendered in the imperial visual-register; designs a waifu (cosmetic + trait-coordinate composition + voice-LoRA selection). +- Player sits in front of a character-editor rendered in the imperial visual-register; designs a service-body (companion or sex-worker — cosmetic + trait-coordinate composition + voice-LoRA selection). - Upload to fulfill shift. Imperial-payout (scrip) flows. - Player unplugs. The room rusts back to itself. @@ -460,7 +460,7 @@ Exodus composition reads-out district trait-distribution: low-Sophrosyne first, | **Stolen-parts fence** | Diverts machine-infrastructure-waste; inflates salvage reports | Medium | Low direct; infrastructural decay | Low | | **Ghost-shifts** | Audit-overseer reports fabricated attendance | High | Severe; trust collapses | High | | **Phantom workers** | Non-existent NPCs in payroll | High | High; long-term unsustainable | High | -| **Necrocommerce-lite** | Mining recently-dead patterns for waifu-resale | Medium | High; Memorialist-faction violation | Medium | +| **Necrocommerce-lite** | Mining recently-dead patterns for service-body-resale | Medium | High; Memorialist-faction violation | Medium | | **Black clasp-market** | Coordinated underground clasp-pairing for hire | Low (reputation-based) | Moderate; participant burnout | Low | ### The double ledger @@ -507,4 +507,4 @@ Aletheia-waker exposes corrupt director. GM dispatches investigation. Cheats shu --- -**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26) +**Version:** 0.7.1 | **Created:** 2026-04-26 | **Updated:** 2026-04-27 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26) diff --git a/political-register/world-generation.md b/political-register/world-generation.md index 00d8173..219c7b4 100644 --- a/political-register/world-generation.md +++ b/political-register/world-generation.md @@ -27,7 +27,7 @@ Five layers; each derives from the layer above. *Static-unless-modified* after i | Layer | What it provides | Derives from | |---|---|---| -| **L0 — Imperial demand-set** | The imperium's resource appetite: cognitive-labor units, waifu-output, surveillance-coverage, ceremonial-throughput, basic-flow-vs-T4 mix, etc. Designer-authored. | Closed-orbit ceiling (planetary substrate ÷ efficiency-coefficients) | +| **L0 — Imperial demand-set** | The imperium's resource appetite: cognitive-labor units, service-body-output, surveillance-coverage, ceremonial-throughput, basic-flow-vs-T4 mix, etc. Designer-authored. | Closed-orbit ceiling (planetary substrate ÷ efficiency-coefficients) | | **L1 — World ruleset** | District allocation: N slum + M industrial + K ceremonial + L residential + pipe-network + rail-budget + total-population. Bifurcated economy from v0.10 allocated here. | L0 (each district-count satisfies a quota of L0's demand) | | **L2 — District ruleset** | Per-district-type rules: cells-per-district, room-types-and-counts, NPC-roster (vocations + counts to meet that district's L0-contribution), lifeforce-budget allocated. | L1 (this district's L0-quota commitment) | | **L3 — Room ruleset** | Per-room-type rules: cells-per-room, cell-categories-and-counts, slot-inventory (zones — the existing `interior-as-zone` primitive). | L2 (this room's contribution to its district's quota) | @@ -42,7 +42,7 @@ Designer-authored. The imperium's resource appetite expressed as quantities. *Th Demand categories (initial sketch; final taxonomy per §Open questions): - **Cognitive-labor units** — what the slum extracts (per [`../README.md`](../README.md): *"bound cognitive labor for an imperial machine"*); total-monthly-units the imperium consumes -- **Waifu-output / memory-pattern-extraction** — necrocommerce throughput (per [`./architecture.md`](./architecture.md) §The vocation-substrate of the imperial-net market) +- **Service-body-output / memory-pattern-extraction** — companion-rental + sex-worker-rental + necrocommerce throughput (per [`./architecture.md`](./architecture.md) §The vocation-substrate of the imperial-net market) - **Surveillance-coverage** — overseer-deployment density across districts; relay-density per ring (per [`../topology-and-rendering/architecture.md`](../topology-and-rendering/architecture.md) §Diegetic relays) - **Ceremonial-throughput** — Imperial-Cult ritual cycles per period; caste-preacher density; festival-frequency - **Mod-fabrication** — vat-output per caste-tier (per [`../identity-and-personhood/bodies.md`](../identity-and-personhood/bodies.md) §Sumptuary fabrication: caste is born-into) @@ -139,7 +139,7 @@ This is why top-down generation matters mechanically, not just diegetically: bot ## Open questions - **Schema for cell / room / district tables.** *Deferred until the pgnats first-test* (per Monday's queue: *"pgnats install + document + first-test on phoebe-dev"*). The eval-result determines whether checksum-broadcast goes via PG NOTIFY (lower-latency, transactional, in-band) or NATS subject (higher-throughput, multi-consumer, durable-replay), which determines whether per-cell or per-cell-per-register checksum is affordable, which decides cell-table column shape. -- **Specific L0 demand-set numbers.** What are the cognitive-labor-units / waifu-output / surveillance-coverage / ceremonial-throughput / etc. quantities? Pending: imperial-economy balance pass; can be tuned via designer-spreadsheet once Compositor-at-design-time runs. +- **Specific L0 demand-set numbers.** What are the cognitive-labor-units / service-body-output (companion + sex-worker split) / surveillance-coverage / ceremonial-throughput / etc. quantities? Pending: imperial-economy balance pass; can be tuned via designer-spreadsheet once Compositor-at-design-time runs. - **Cell-category taxonomy.** *Start simple, grow out* (per dafit's call). Initial small base-set: interior / corridor / public-space / ruin / specialty. Extended per-district-class as world-gen test-runs surface needs. *"One ape and one imperial machine can dream up alot."* - **Generation-rule format.** What does a *"ruleset for hovel-cell"* look like as a data-structure? Inputs: district-class + room-context + occupant-profile. Outputs: asset-pick + register-content + initial-checksum. Format probably emerges from the L4 schema once pgnats lands. - **Cell-mutation write-permissions.** Who can write to a cell post-generation? Player carving a heretical-wheel into a wall = direct mutation, system event, or overlay row? Heresy-detection via checksum-divergence (per cell-arch arc's discovery-pattern). Pending: schema + write-permission policy. @@ -150,4 +150,4 @@ This is why top-down generation matters mechanically, not just diegetically: bot --- -**Version:** 0.1 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 +**Version:** 0.1 | **Created:** 2026-04-26 | **Updated:** 2026-04-27 diff --git a/runtime-engine/architecture.md b/runtime-engine/architecture.md index 9f4d0f0..e6fb48b 100644 --- a/runtime-engine/architecture.md +++ b/runtime-engine/architecture.md @@ -127,7 +127,7 @@ The recursive-lemniscate gesture-alignment machinery (above) is **modality-agnos | Lemniscate primitive | Intimate-gameplay application | |---|---| -| **Slot-tokens** | The clasp-pair (or premium-waifu-pair) — two participants in the loop | +| **Slot-tokens** | The clasp-pair (or premium service-body-pair) — two participants in the loop | | **Cursor at axis-crossing** | Whose action / position-change is currently active | | **Gesture-alignment-accumulator** (per slot) | Each participant's trait-coordinated input across the turn-window — sex-positions, gestures, body-part-engagements | | **Sum-strategy reduction at crossing** | Per-axis integrated trait-vector summary — how aligned are the pair right now | @@ -262,11 +262,11 @@ This preserves three architectural commitments that depend on text/gesture-deriv - *Memorialist-archive truth-claims* — Memorialists index cell-checksum-divergence (canonical, deterministic), NOT VL-generated visual-content. The archive's evidentiary value depends on this distinction. - *Mind-pool soul-recycling* — when a mind cycles through the pool and is redistributed into a new body, the trait-vector that persists is text/gesture-derived. **VL hallucinations do not survive transmigration; they were ephemeral by construction.** -### Wealthy-degen waifu-folder exception +### Wealthy-degen service-body-folder exception A specific opt-in special case for player-stored visual-content: -- A wealthy player who already has waifu-dialog stored (per `../political-register/architecture.md` §The vocation-substrate of the imperial-net market) can check a box to allow **sex-pictures storage in a private folder** from clasp-scenes. +- A wealthy player who already has service-body-dialog stored (per `../political-register/architecture.md` §The vocation-substrate of the imperial-net market) can check a box to allow **sex-pictures storage in a private folder** from clasp-scenes. - Stored locally (their machine, their problem — privacy, storage, content). - **Read-only-by-player** — folder content does **not** flow back into NPC contexts, world-canon, the Compositor, the mind-pool, or any other system. - **Quarantined dead-end storage** — aesthetic-collection only. @@ -314,7 +314,7 @@ The folder is architecturally inert with respect to the rest of the system. It e | **Drug-ring den** | physical (cheat-op) | N users + cooks | director (cheat) | persistent (until detected) | | **Illegal back-alley modshop** | physical (cheat-op) | 1 modder + 1-N customers | director (cheat) | persistent (until detected) | | **Unlicensed brothel** | physical (cheat-op) | N workers + N customers | director (cheat) | persistent (until detected) | -| **Waifu hall** | imperial net | 1 dreamer + N synthetic | net-director | extractive-persistent | +| **Companion hall** | imperial net | 1 dreamer + N synthetic | net-director | extractive-persistent | | **Brothel encounter** | imperial net | 2+ (synthetic or employed) | net-director | extractive-persistent | | **Imperial ceremony** | imperial net | mass-audience | net-director | extractive-persistent | | **Ruin zone** | physical | pilgrimage-only | none / Memorialist | persistent-abandoned | @@ -453,4 +453,4 @@ This converts emergent-zones into a **competitive attention economy**. Multiple --- -**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26) +**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-27 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26) diff --git a/schemas/findings.md b/schemas/findings.md index 554d9a0..84ca788 100644 --- a/schemas/findings.md +++ b/schemas/findings.md @@ -787,7 +787,7 @@ CREATE TABLE imperial_net_transactions ( -- Goods goods_type TEXT NOT NULL CHECK (goods_type IN - ('waifu_session','avatar_mod','costume','ceremony_entry', + ('companion_session','sex_worker_session','avatar_mod','costume','ceremony_entry', 'character_edit','dream_architecture_session','taste_curation')), goods_id UUID, @@ -922,7 +922,7 @@ Migration is not yet written. This document is its preparation. --- -**Version:** 0.3.1 | **Created:** 2026-04-24 | **Updated:** 2026-04-25 +**Version:** 0.3.2 | **Created:** 2026-04-24 | **Updated:** 2026-04-27 *v0.1 (2026-04-24 afternoon, dafit): initial zones-table sketch, 76 lines, pure hypothetical.* diff --git a/storage/README.md b/storage/README.md index 4912be2..695584e 100644 --- a/storage/README.md +++ b/storage/README.md @@ -8,7 +8,7 @@ Storage architecture for nimmerworld game artifacts and runtime state. - **District-canon storage** — regional state; paced canon-propagation - **Player-LoRA backup storage** — encrypted-client-side LoRA blobs (Ring-A backup service per [`inference-and-memory/architecture.md`](../inference-and-memory/architecture.md) §Three rings of inference) - **Designer-authored content storage** — faction iconography, world physical layout, Imperial Cult content, gesture-corpus, sex-position catalog, NPC-bootstrap-cornerstone-memories -- **Per-player local-memory architecture documentation** — `primary.sqlite` + `fallback.sqlite` + `clasp.sqlite` + `waifu.sqlite` organization (per [`inference-and-memory/architecture.md`](../inference-and-memory/architecture.md) §Three sqlite stores per player) +- **Per-player local-memory architecture documentation** — `primary.sqlite` + `fallback.sqlite` + `clasp.sqlite` + `companion.sqlite` organization (per [`inference-and-memory/architecture.md`](../inference-and-memory/architecture.md) §Three sqlite stores per player) - **Womb-storage integration** — nimmerworld artifacts under `/womb/world/` namespace per the platform Womb pattern ## Status @@ -19,4 +19,4 @@ Storage architecture for nimmerworld game artifacts and runtime state. --- -**Version:** 0.1 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 +**Version:** 0.1 | **Created:** 2026-04-26 | **Updated:** 2026-04-27 diff --git a/topology-and-rendering/architecture.md b/topology-and-rendering/architecture.md index 3cb4c19..33963e3 100644 --- a/topology-and-rendering/architecture.md +++ b/topology-and-rendering/architecture.md @@ -51,7 +51,7 @@ A hovel is a zone with slot-inventory: sofa, kitchen, bed, shower, wall-writing- Interiors carry a `register` flag too: - **Physical interior**: actual hovel, workshop, cantina; navmesh-inside - **Liminal interior**: shared dream-construct two clasping inhabitants stabilize over repeated meetings ("the place we always go") — built from both dreamers' memory-residue, persistent-across-clasps as a pair-state -- **Imperial-net interior**: rendered waifu-hall rooms, brothel cubicles, ceremony halls — clean-white-and-gold, machine-edited per-session +- **Imperial-net interior**: rendered companion-hall rooms, brothel cubicles, ceremony halls — clean-white-and-gold, machine-edited per-session ### LOD/streaming advantage @@ -104,7 +104,7 @@ In shared liminal-construct, two clasping inhabitants' color-signatures *interac ### Mind-pool color-inheritance -When a mind cycles through the pool and is redistributed into a new body, trait-vector persists → color-signature persists. **A player who befriended rose-and-violet-Jakov might see weeks later a new NPC with that same rose-and-violet-signature and feel a jolt of recognition before any dialog.** Color carries soul across cycles. Memorialist political claim: *this person's color should not be recycled by the machine into a waifu* — because color IS who they were. +When a mind cycles through the pool and is redistributed into a new body, trait-vector persists → color-signature persists. **A player who befriended rose-and-violet-Jakov might see weeks later a new NPC with that same rose-and-violet-signature and feel a jolt of recognition before any dialog.** Color carries soul across cycles. Memorialist political claim: *this person's color should not be recycled by the machine into a service-body* — because color IS who they were. ## Asset economy: base-limb palette + trait-textured variance @@ -169,4 +169,4 @@ Players navigate the rings *by ear and eye*, not by reading a UI. The privacy-co --- -**Version:** 0.8.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26); cel-shading-everywhere + per-register parameter variation locked v0.17 (2026-04-26) +**Version:** 0.8.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-27 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26); cel-shading-everywhere + per-register parameter variation locked v0.17 (2026-04-26)