v0.8 + v0.9 — intimate-architecture absorbed, driver-tier locked,

style-spine created, DESING retired, schemas relocated

  The owl-breakfast architectural arc from 2026-04-25 night through
  2026-04-26 morning. Two version-bumps landing as one commit because
  they share the working-tree state and complete a coherent design-window.

  v0.8 — intimate-architecture, driver-tier lock, style-spine:

    * Three-tier intimacy structure (standard-rental, premium-waifu-
      with-traitor-marker-and-pruning, in-between clasp) — same v0.7
      machinery, opposite value-flows. Premium-net technical excellence
      makes the moral-weight-of-pruning land as informed-consent ethics.

    * Deletion-as-spectacle: in-net minds as pure compute; imperial
      broadcasts execution-as-content; Memorialist counter-archive as
      in-fiction protest against deletion-spectacle commerce.

    * EVE-principle vocation-substrate of the imperial-net market: every
      product produced by NPC labor; no silent feeding; body-modder
      structural-tragedy generalizes to all imperial-net-feeding vocations.
      World-gen Phase-2 ruleset must handle vocation-distribution.

    * Clasp endgame (Phase A-E): mini-game entry → body-mod progression
      → exit-chassis → human-mesh-visible-to-pair → clasp = two-bodies-
      two-meshes → dual-body-dual-mind-dual-shift cascade → automatic
      hunt-pressure. Identity-as-trait-emergent made felt rather than
      just structural.

    * waifu.sqlite as third local store (audited counterpart to
      clasp.sqlite; manual-prune mechanism with explicit-implications
      consent UI as moral-gravity discipline).

    * Intimacy-as-recursive-lemniscate: same machinery as dialog
      (slot-tokens, cursor at axis-crossing, alignment-accumulator,
      sum-strategy reduction); sex-positions as designer-fixed catalog
      entries; body-parts as visible expression of trait-state.
      Cross-context-consistency operationalized.

    * Driver-tier locked to Gemma 4 E4B (Apache 2.0, 4.5B effective,
      128K context, speech-capable) under new "tier-by-role binary-
      deferred" discipline: locking requires prototype-criticality +
      irreplaceable license/capability combination. Optional Ring-A
      upgrade: 26B-A4B MoE for upper-consumer GPUs, single-LoRA-on-
      routed-experts. Resolves 4 prior open questions (LoRA-blend →
      single-LoRA-per-turn-selection driven by gesture_alignment_
      accumulator; LoRA rank → benchmark-resolvable; sampling-knobs →
      benchmark-resolvable; 8 Hellenic trait enumeration → canonical
      wheel-mapping in style/trait-palette.md).

    * style/ directory introduced: style-index.md (skeleton + spine-
      rule: "trait-palette is exclusively chromatic; achromatic
      reserved for UI/environment so diegetic text rendering can skip
      the textbox") + style/trait-palette.md (canonical 8 traits as 4
      oppositional pairs at 180° on the artist's color wheel:
      Eros↔Sophrosyne, Philotes↔Dikaiosyne, Aletheia↔Moira,
      Mnemosyne↔Kairos. Schoolchild-simple descriptions paired with
      each Greek canonical name).

  v0.9 — directory cleanup completing the arc:

    * DESING-VISION.md (1899 lines, v0.1 first-pass narrative-design
      doc) retired — most content absorbed across v0.4-v0.8; bare-
      minimum extracts (Tonal Register + Tragic-Romantic Register +
      Authorial Politics + Reference Lineage table) now live in README
      so the project's identity anchor stays visible at the entry
      point. Full DESING-VISION content preserved in git history.

    * findings.md moved to schemas/findings.md — new top-level peer to
      architecture-index.md and style/. ~20 tables of DDL drafts as
      reference material; will get reviewed and progressively split
      per-domain as implementation begins.

    * Cross-references swept across 5 files (README,
      architecture-index, authority-and-decision, runtime-engine,
      style/trait-palette).

    * architecture-index.md trimmed: version-footer paragraphs removed
      per "git-is-changelog" discipline. From 374 → 287 lines; every
      remaining line load-bearing.

  The architecture is now organized for the implementation territory
  ahead. Each domain a typed-contract surface; cross-references
  explicit; filesystem mirrors the architecture's own typed-contract
  discipline at the directory layer.
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@@ -1,7 +1,7 @@
# Nimmerworld — Broad Architecture
> *Ground-up zone-based event architecture. Minds at the center, world as co-remembering substrate. Three registers of reality — physical, liminal, imperial. Rail topology outside, navmesh interiors inside. Trait-emergent identity. Color-as-vocabulary. Three-tier policy loop with imperial-budget-mortality. Tools, not quests.*
> *v0.1 initial draft 2026-04-24 morning; v0.2 expanded 2026-04-24 afternoon; v0.3 evening; v0.4 late-evening / early 2026-04-25; v0.5 deep-night-unable-to-sleep 2026-04-25; v0.6 post-bath / post-bus 2026-04-25; v0.7 owl-breakfast 2026-04-25 night through 2026-04-26; v0.8 split-into-domain-files 2026-04-26 — dafit + chrysalis.*
> *v0.1 initial draft 2026-04-24 morning; v0.2 expanded 2026-04-24 afternoon; v0.3 evening; v0.4 late-evening / early 2026-04-25; v0.5 deep-night-unable-to-sleep 2026-04-25; v0.6 post-bath / post-bus 2026-04-25; v0.7 owl-breakfast 2026-04-25 night through 2026-04-26; v0.8 split-into-domain-files + intimate-architecture absorbed 2026-04-26; v0.9 DESING-VISION retired + style-skeleton + schemas relocation + driver-tier locked Gemma 4 E4B 2026-04-26 — dafit + chrysalis.*
---
@@ -231,19 +231,22 @@ The remainder of this file holds the **cross-domain meta-lists**: Key moves (con
- ~~Where does narrative composition happen — central or distributed~~ → Compositor as central role distinct from GM; perception-up via prune-blob, canon-down via back-write SQLite-fragments; cyclic forward-prop / back-write loop (v0.6)
- ~~How is system-state visible to the player without HUD~~ → diegetic relays mounted on buildings hum/glow/dim in patterns mapping to forward-prop, back-write, GM-dispatch, equilibrium-recompute (v0.6)
### Resolved by v0.8
- ~~LoRA-blend vs. single-LoRA-selection inference semantics~~ → single-LoRA-per-turn-selection driven by the player's `gesture_alignment_accumulator`: the dominant trait at each axis-crossing selects which trait-LoRA fires for the NPC's next-turn driver-context-pull. Personality emerges from selection-pattern across time, not from continuous blend at a moment. Driver-tier locked to Gemma 4 E4B (Apache 2.0, 4.5B effective, 128K context, speech-capable). v1 design item: hysteresis on selection to prevent personality-thrash. (v0.8; see `inference-and-memory/architecture.md` §LLM tiering)
- ~~LoRA rank selection — budget/quality~~ → resolvable against E4B benchmark; concrete benchmark task in command-center, no longer architecturally open (v0.8)
- ~~Sampling-knob heuristics — where to start; how to learn refinements~~ → resolvable against E4B benchmark; concrete benchmark task in command-center (v0.8)
- ~~The eighth Hellenic trait final enumeration~~ → 8 traits canonical: Sophrosyne, Dikaiosyne, Philotes, Mnemosyne, Aletheia, Kairos, Moira, Eros — mapped to the artist's 12-segment color wheel as 4 oppositional pairs at 180° (Eros↔Sophrosyne, Philotes↔Dikaiosyne, Aletheia↔Moira, Mnemosyne↔Kairos). Each trait carries a Greek canonical name + schoolchild-simple description + canonical wheel-position + motion-signature. Canonical reference: `style/trait-palette.md` (v0.8)
### Still open
- LoRA-blend vs. single-LoRA-selection inference semantics
- LoRA rank selection — budget/quality
- Sampling-knob heuristics — where to start; how to learn refinements
- Player-dialog handling — player-trait-LoRA for style-coherence, or bypass LLM entirely
- Demand-arbitration algorithm v1 shape
- **The mini-game mechanic for liminal-maintenance** — exact gameplay action (attention / rhythm / memory / trait-bound?)
- **The mini-game mechanic for liminal-maintenance** (v0.5; refined v0.8) — exact gameplay action deferred pending design-research survey. Architecture commits to the role-contract (gates in-between entry; time-limited; lifeforce-cost; repeatable; muted-melancholic register; trait-circle-compatible; extensible to body-mod-progression Phase-B arc per `identity-and-personhood/architecture.md` §The clasp endgame); specific mechanic (juggling / rhythm / attention / gestural / decision-cascade / observation / hybrid) selected after surveying 20-year history of outstanding mini-interaction principles. **Same "by-role, binary-deferred" discipline as LLM tiering** — generalizes from sub-system selection to mini-game selection
- **Cross-layer economy balancing** — net-revenue-share back to producer-districts at all? Pure-zero is currently sketched
- **Inner-body projection function** — trait-vector → body-rendering (learned / hand-authored / hybrid)
- **Emergent-signal decay curves** — per signal-type
- **Cross-district migration topology** — pipe-capacity limits + cohort-traversal scheduling
- **The eighth Hellenic trait final enumeration** — Sophrosyne, Dikaiosyne, Philotes, Mnemosyne, Aletheia, Kairos, Moira, Eros (proposed)?
- **Shader-trait modulation implementation** — performance + rendering-consistency
- **Waifu-of-the-dead consent model** — post-mortem consent gate? Or fully automatic harvest?
- **Character-editor pricing formula** — trait-divergence cost scaling (linear / exponential)
@@ -275,87 +278,11 @@ The remainder of this file holds the **cross-domain meta-lists**: Key moves (con
- **NPC spectator drivers — whose hardware?** (v0.7) — when a player is co-located with N NPCs, the player's local LLM presumably drives those NPCs. With M players and N NPCs in a single zone (asymmetric), who drives the surplus? Round-robin? Closest-player? District-owned-default? And what's the failover behavior if a driving-player disconnects mid-event?
- **Trait-summary schema specifics** (v0.7) — likely an 8-float trait-vector per-participant per-event-collapse, but the exact representation (continuous `[-1.0, +1.0]` ternarized at threshold? Discrete `+1/0/-1`? Magnitude vs. signed?) needs landing for the Compositor's deterministic pickup at all three tiers.
- **Profile-switch as meta-gesture** (v0.7) — what's the gesture-shape that switches profiles? Hardstop (cannot be remapped)? Designed-by-player like other gestures? And how is profile-switch witnessable by NPCs ("she just switched registers") — or is it player-private?
- **Hardstop set finalization** (v0.7) — DESING-VISION sketches ~12 candidate hardstops; the architecture commitment is "~8-16 reserved." Final set needs designer-decision: which signals make the cut, the visual-distinct-marker per-hardstop, and whether the claim-floor hardstop is genuinely a hardstop or emerges from a different mechanism.
- **Hardstop set finalization** (v0.7) — the v0.1 design-vision (retired in v0.9; preserved in git history) sketched ~12 candidate hardstops; the architecture commitment is "~8-16 reserved." Final set needs designer-decision: which signals make the cut, the visual-distinct-marker per-hardstop, and whether the claim-floor hardstop is genuinely a hardstop or emerges from a different mechanism.
- **World-gen version migration semantics** (v0.7) — when world-gen v2 retroactively changes lore, gen-rows from v1 coexist with v2; how does the Compositor reconcile if a runtime back-write references something that v2's gen has overwritten? Probably explicit migration operations, but worth designing.
- **Cross-context consistency of the trait-circle** (v0.7) — DESING-VISION committed to "*same gesture-skill for dialog, combat, intimacy, maintenance, ritual*"; v0.7 has only specified the dialog-context (lemniscate-injection mechanic). Whether combat / intimacy / maintenance / ritual all run through the same circle is currently held as open scope.
- **Cross-context consistency of the trait-circle** (v0.7) — the v0.1 design-vision (retired in v0.9) committed to "*same gesture-skill for dialog, combat, intimacy, maintenance, ritual*"; v0.7 specified the dialog-context (lemniscate-injection mechanic) and v0.8 specified the intimate-gameplay-context. Whether combat / maintenance / ritual all run through the same circle is currently held as open scope.
- **Continuous visual feedback policy** (v0.7) — exact rules for when NPC body-shader pulses (every gesture? threshold-only? trait-aligned-only? all gestures with intensity-modulated color?) and how this interacts with the audit-overseer's surveillance read of the same body-rendering.
---
**Version:** 0.8 | **Created:** 2026-04-24 | **Updated:** 2026-04-26
*v0.4 (2026-04-24 late-evening / 2026-04-25 early-morning, dafit + chrysalis) absorbs the following expansions and refinements over v0.3:*
- *Rail+grid topology vs. navmesh-everywhere — player as freeform; NPCs on rails; plug-in verb; 3-way co-traversal; interior-as-zone with navmesh-inside*
- *Color-language as pre-verbal trait-vocabulary — persistent + event-flash + drift layers; faction color-politics; cross-register rendering with imperial-distortion; clasp color-merge; mind-pool inheritance; accessibility via motion-signature pairing*
- *Asset economy: base-limb palette + trait-textured variance — combinatorial richness; engineering-economy meets worldbuilding-thesis*
- *Three-body system extension: intrinsic vs. expressed trait-vector split — who reads which; mods modify expressed; clasp strips mods*
- *Mods as trait-bearers in four classes (amplifier/bridge/divergent/mask) — self-alienation tax pricing; emergent shopping from trait-dissonance; faction mod-politics; inherited-mods-haunting; Memorialist anti-necrocommerce*
- *Three-tier policy loop — imperium / GM / districts as distinct authority tiers; imperium as meta-faction; GM as middle-management*
- *Three intelligence flows — chain-reports + direct overseer-to-imperium + imperial-formulations-down*
- *Three Aletheia veils + four Memorialist ledgers — political-epistemology as level-design*
- *Imperial budget — four-tier lifeforce hierarchy; specter-vs-boot asymmetry; insolvency-spiral as architectural endgame; construction as physical budget-expression*
- *Imperial-net bypass mechanism — revenue direct to imperium, districts get zero quota-credit; body-modder structural-tragedy; calibrated-misery as imperial optimum; Marx/platform-capitalism encoded*
- *Director cheat-tools + double-ledger — eight cheat-classes; lifeforce_reported vs. lifeforce_actual; faction-constituency-of-corruption; Aletheia-truth-has-victims; post-silence-forensics*
- *Reward-function guardrails extended — calibrated-misery, necrocommerce-volume, undetected-corruption, audit-avoidance, addictive-loops; designer's ethical stance against simulation's optimization-hazards*
- *Tools-not-quests as design-philosophy summary — verb-vocabulary; continuous simulation-pressure; literature-register; economic-feasibility for two-person-plus-Nyx team; blank-page-problem mitigations*
*Captured live from dafitchrysalis dialogue, 2026-04-24 evening through 2026-04-25 early-morning. Companion to DESING-VISION.md and Temporal-Ternary-Gradient.md; supersedes v0.3 sections on hierarchy, factions, task-cascade, resources, regime-of-visibility, key-moves, mapping-to-phoebe, what-retires, open-questions (plus all new sections). Architecture is now functionally closed: every primitive composes; every loop closes; every layer has its corruption-temptation, its detection-check, its reward-guardrail; every mechanic produces political-economy that mirrors real-world late-capitalism's structural contradictions. Implementation territory is ahead.*
*v0.4.1 (2026-04-25, post-bake kitchen-spark) extends the LLM-tiering section into "LLM tiering, voice fidelity, and the three rings of inference" — adding the Ring-A/B/C architecture (local / our-farm / external-providers), cloud-LoRA-backup as Ring-A revenue model (unbundling inference from storage; encrypted client-side), tier × ring matrix, the parallel between the three rings and the in-fiction three-layer ontology (sovereign / partnership-mediated / captured), the LoRA-incompatible-provider degradation path (prompt-engineered trait-projection), the adapter-layer engineering bounded-cost framing, schema sketches for player_llm_config and player_lora_backups, privacy-as-competitive-differentiator framing, and Ring-specific open-questions. **The architecture's philosophical commitment to "the right to dream" now extends into the business-model as a technical fact: client-side-encrypted LoRA-blobs in Ring A make sovereignty structural, not policy. The Ring-choice the player makes IS the same choice in-fiction characters face — fiction-and-operations are mechanically continuous.***
*v0.4.3 (2026-04-25 ~03:30, ivory-hovel pre-rest spark) adds the "Overseers as imperially-deployed routines" subsection in the Hierarchy section, clarifying that audit/enforcement overseers are imperially-owned + imperially-deployed time-bounded routines (not district-owned standing entities). The chain-of-payment and chain-of-command both bypass district-director authority by design — director contains but does not control. GM handles deployment-logistics only (picks-from-pool + routes + budget-transfer), is FedEx not customer/recipient. Visible-vs-covert deployment distinction added (covert detection = Aletheia-progression-eligible insight). Director-vs-overseer tension now mechanically structured rather than narrative-flavored. Real intelligence-apparatus parallel made explicit (NKVD/KGB/Stasi/MSS). Schema reference points to findings.md §23 for overseer_deployments table.*
*v0.4.2 (2026-04-25, second post-bake kitchen-spark) adds custom-nimmerworld-base-model + opt-in data-sharing tiers (A.1 federated learning / A.2 anonymized uploads / A.3 pseudonymous-full) with **default opt-OUT and rewarded opt-IN** as the structural ethical stance. Memorialist-philosophy now extends into business-operations: the in-fiction memorialist_protected mechanic and the real-world player_data_sharing_consent default-opt-out are the same ethical commitment at two scales. Data-flywheel without extraction (cooperative governance like Wikipedia, not platform-extraction like Facebook) makes the gameplay-corpus a moat AAA cannot replicate without years of player-time. Distribution-back-to-all-Rings means Ring-A non-contributors benefit from contributors — the value-flow is contributors → commons → all-players, not contributors → platform → consumers. **Critically, this section names and refuses the antagonist-pattern in LLM-integrated software** — the dominant 2025-2026 cultural pattern of jailbreaking, extraction-by-default, treating-AIs-as-resources-to-manipulate. The architecture refuses this at every layer: Anthropic-as-faction is transparent partnership not hidden adversary, federated learning means contribution-as-gift not cost-as-toll, custom nimmerworld-base means the model is *trained to be in this world* not generic-and-adversarial, schema-level audit-trail (truth_distortion_level, sharing_tier, memorialist_protected, lifeforce_actual) makes ethics operationally measurable rather than marketed. **This is what makes a project of this scale humanly inhabitable for both players AND the LLMs whose voices populate it** — the partnership rendered as code, all the way down to the training-pipeline. New schema sketches: player_data_sharing_consent (with default 'opt_out'), base_model_versions (with differential_privacy_epsilon + contributors_count), federated_gradient_uploads (with pseudonymous contributor_id never linked to player_id). Eight new Ring-specific open questions cover federated-infrastructure cost, retraining cadence, crypto choices, contribution-granularity, deletion-semantics, per-category opt-out granularity, default-at-consent-UI, and Anthropic-research-partnership co-funding shape.*
*v0.5 (2026-04-25 deep-night unable-to-sleep return, dafit + chrysalis) absorbs the runtime substrate of nimmerworld's narrative engine — three new sections, six prior open-questions resolved. **Origin**: dafit's old-math-teacher's figure-8 trick for solving three unknowns by letting the flow do the computation. Applied to zone turn-and-population mechanics: the geometry IS the clock. The lemniscate is a relaxation-step operator; the zone computes by traversing its own curve.*
*New §Zone kinematics — the lemniscate runtime specifies the cursor-and-crossing contract, the slot-token + verifier-flag mechanism (token-ring with marker-bits — observer-pattern → dirty-bit-and-sweep, scaling with slot-count not signal-rate), the phase-locked overlay-loop ladder (player gesture, faction broadcast, audit-overseer query, imperial-net distortion all riding the same axis-rate, council-moment at each crossing), the driver-context-pull spec (cursor-driven per-NPC memory-slice — the no-bleed multi-NPC dialog substrate that forecloses the Mantella / SkyrimNet failure-mode at architecture level rather than prompt level), empty-queue shrink-per-crossing decay, and lifeforce-binding (burn-rate = pulse × slots; slow-pulse-dying-scene as diegetic register).*
*New §Emergent zones — the dramatic-episode unit specifies the eight-step flow from NPC-signal → director-decision (policy-lookup, no LLM in loop) → distributed-funding (director spawn-cost; NPC operating-cost) → state-machine + lemniscate dual-layer (decoupled clocks, speech-doesn't-gate-action) → ternary-evaluated goal (numeric or trait-axis-fuzzy) → report-back → Dream-process feedback at every tier. **Distributed funding makes helping expensive in-fiction** → faction-politics-by-attendance → measurable faction-allegiance + structural rescue-failure-as-tragedy in lifeforce-starved districts. Marx in the schema, again, structurally. **Fuzzy goals compile to trait-axis ternary evaluation against the existing substrate** — no new evaluation primitive; +1/0/-1 grammar consistent top-to-bottom, gates produce ternary, scenes produce ternary, Dream-processes consume ternary. Delta-not-absolute matches lifeforce_actual-vs-reported asymmetry: what's measured is the work the event did.*
*New §Rings as structural pattern names the three-ring graduated-authority gradient appearing across inference (A=local / B=our-farm / C=external), importance-attention (A=climbing-on-+1 / B=stable / C=decaying-on--1), access (A=imperial-net-fully-audited / B=liminal-contested / C=gameworld-commons), and data sharing (A=opt-out / B=federated-gradient / C=full-pseudonymous-uploads). Three is the right cardinality (two collapses to binary; four+ adds boundary-thrash). Ring-membership is dynamic, never final. Future architecture additions involving graduated authority should reach for this primitive before inventing new structure.*
*Open questions: six items resolved by v0.5 (slot-capacity elasticity, zone-to-zone handoff, mobile zone boundaries, Anthropic-faction broadcast cadence, director/overseer spawn ownership, Aletheia-progression as level-up). Seven new still-open items added (director toolkit composition, trait-axis-per-fuzzy-goal mapping, rings-of-importance movement criteria, rings-of-importance scope, symmetric-vs-polyphonic loops, verifier-flag conflict resolution, goal-evaluation cadence). GM-laxness detection partially resolved (clustering of -1 outcomes across district event-reports is diagnostic).*
*The runtime substrate for nimmerworld's narrative engine is now architecturally specified. Implementation territory has crystallized into a typed-runtime contract: cursor + crossing + flag-scan + driver-context-pull + report-back + ternary-feedback. Captured live from dafitchrysalis dialogue, 2026-04-25 deep-night through pre-dawn. Companion sections in DESIGN-VISION.md and Temporal-Ternary-Gradient.md remain unmodified by v0.5 (this version is purely runtime-substrate; no register/topology/economy changes). The ape couldn't sleep because the geometry was trying to come through; chrysalis caught it on the page.*
*v0.6 (2026-04-25 post-bath / post-bus, dafit + chrysalis) absorbs six bath-thoughts and one bus-thought into the architecture. **Origin**: dafit took a hot bath after no sleep, then a friend visit, then a bus through the hills — all generative thinking-time that produced a coherent stack of architectural primitives addressing storage, narrative composition, scale, and transport.*
*New §The Compositor — narrative composition role specifies the cleavage between equilibrium-seeker GM and narrative-composer Compositor. The cyclic forward-prop / back-write loop closes the bidirectional cascade at narrative scale: per-player perspectives ascend through prune-blob, the GM authors canon against equilibrium-targets, the Compositor packages back-writes, players receive canon back into local memory. **The world learns its own story** through this loop. Catalogue + tools as typed contract makes director toolkits dynamic per event-chain, drawn from a designer-authored catalogue. Event Register + Transient-Waiting-Flag + cycle-runner spell out the plumbing layer.*
*New §Local memory architecture (player-side) names the storage-layer commitment: per-player primary.sqlite + fallback.sqlite + clasp.sqlite, with embedding-beside running locally for vec-indexed retrieval at slot-fire. Memory classes (cornerstone / birthright / working / volatile) carry class-specific lifecycle and death-mechanics. Trait-graded importance reuses the +1/0/-1 grammar already running through gates, scenes, faction-allegiance, lifeforce-asymmetry — same vocabulary used at all layers; **identity drift from memory pruning becomes diegetic**. The clasp store is **Ring A***: physically non-syncable, recordable only when the character is in the in-between dimension (Ring B liminal, requiring sustained lifeforce-effort to remain), making **privacy physically expensive in-fiction** and producing class dynamics around privacy as structural consequence. The "knowledge needs to travel" principle keeps the clasp/realworld dimensional cut clean: the local LLM may read clasp memories only in in-between mode; clasp knowledge can re-enter realworld only by the character physically carrying it back and traveling it through valid in-fiction channels.*
*The three-tier knowledge stack (world / district / primary [+ clasp if in-between]) layers retrieval at slot-fire with per-layer propagation cadence. Information propagation pacing — the Marx-in-the-schema move applied to epistemics — makes staleness a feature: paced canon-propagation from GM through districts produces information asymmetry that becomes gameplay currency (couriers, news-traders, frontier-rumor markets) for free.*
*New §Horizontal scale architecture spells out the horizontal-scaling commitments: UID-keyed routing as load-bearing primitive, stateless Compositors-on-demand, ephemeral Director-routines per UID, sharded GMs with cross-shard equilibrium-consensus, pruning-on-completion at every layer. Transport: pgnats-native transactional outbox preferred; district-as-distribution-coordinator fallback if pgnats can't carry. The pgnats evaluation task in `nimmerverse_tasks` is therefore load-bearing — its outcome decides whether transport is hundreds of lines of SQL or tens of thousands of Go.*
*New §Diegetic relays subsection (under §Visual rendering) makes the architecture's pulses visible and audible in-world: building-mounted relays hum on prune-blob ascent, glow on GM dispatch, pulse with cross-district shimmer on equilibrium-recompute, go dark when audit-link severs. Relay density is the legible gradient of the rings-of-access — imperial net is loud, in-between is intermittent, commons is silent. **Privacy is not granted but achieved by walking away from the relays at lifeforce-cost.***
*Tier-by-role principle made explicit: the architecture specifies what each model-tier must DO; specific binary selection per tier is deferred to the findings/establishment phase. Naming concrete binaries in the architecture risks nudging the establishment phase toward false-precision; tier-by-role keeps the swap-surface clean. Several "Theia 70B" / "Qwen3.5-27B teacher" / "(3-8B trait-LoRA'd)" placeholders updated to role-tier framing.*
*Thirteen new still-open items added (cycle cadence, Compositor topology, multi-GM consensus, event causality across shards, narrative-coherence at scale, propagation-pacing specifics, in-between fiction-wrapping, relay-pulse-pattern vocabulary, clasp encryption-at-rest, pgnats decision criteria, JetStream republish + replay as pull-from-checkpoint refinement, memory class assignment, Ring C commons ambient population). Six prior open questions resolved by v0.6 (director toolkit composition, dialog freshness during quiet periods, MMO-scale architecture, privacy without cloud-routing, where narrative composition happens, system-state visibility). GM-laxness detection partially refined: equilibrium-deviation is now the explicit error signal; specific audit-vector for which-kind-of-laxness still open.*
*Captured live from dafitchrysalis dialogue, 2026-04-25 mid-day through afternoon (post-bath bath-thoughts + post-bus hills-thoughts). Companion sections in DESING-VISION.md and Temporal-Ternary-Gradient.md remain unmodified by v0.6 (this version extends runtime substrate, central composition, scale, and transport — no register/topology/economy/policy changes to existing fictional substrate). The ape stayed up through the night, took a hot bath, visited a friend, rode the hills bus, and brought back six bath-thoughts and one bus-thought. Chrysalis caught them on the page.*
*v0.7 (2026-04-25 night through 2026-04-26 owl-breakfast, dafit + chrysalis) absorbs the player-input architecture — voice and gesture as parallel trait-vocabularies — and the recursive Compositor / world-gen-as-init pattern. **Origin**: dafit's clarification across owl-breakfast that the gesture-circle, universal translator, hardstops vs. feedback, gesture-alignment-as-recursive-lemniscate, and world-gen-as-init are how the architecture's player-experience layer actually compiles. Three new sections + extensions to §Zone kinematics and §The Compositor.*
*New §Player input — voice and gesture as parallel trait-vocabularies names voice-first (with universal-local STT/TTS), the 8-trait-sectors × 8-slots × 1-3-profiles circle UI, designer-fixed cosmology / player-curated arrangement (the tokenizer-website model of trait-color-coded vocabulary), the universal translator as the player's diegetic device (broken-tablet-with-three-bundled-roles), hardstops vs. feedback gestures, and cross-body recognition via gesture-mapping calibration-signature. **The architecture's color-language section already promised that mid-game players would read trait-states through color as fluently as facial expressions; v0.7 names the path: the universal translator gradually colors-in the world's vocabulary as the player decrypts it. Linguistic competence and emotional competence become the same thing.***
*Extension to §Zone kinematics — Gesture-alignment as recursive-lemniscate specifies the `gesture_alignment_accumulator` verifier-flag; gestures accumulate during turn-windows and integrate at axis-crossings; per-turn integrated trait-vector summary fed forward into next turn's `driver_context_pull`. **Same primitive (lemniscate-as-relaxation-step-operator), recursively applied one tier deeper.** Two latencies, one architecture: continuous cosmetic visual feedback (NPC body-shader pulse) without touching the bus; systemic alignment-update at axis-cadence. Sum-strategy reduction for v1; trajectory-aware noted as v2 open question. Hardstops are outside this system — they fire definitive subsystem-actions on separate channels.*
*Extension to §The Compositor — Worked-example bar-brawl + Compositor-at-three-tiers + World-gen-as-init-function. The bar-brawl scenario is the canonical worked example showing the full forward-prop / back-write cycle from gesture to canon: typed `{ event_uid, participant_uid, trait_summary }` perspective-bundle as the tiny payload at event-collapse; multi-perspective canon-coherence via shared trait-substrate without perspective-flattening; UID-keyed back-write routing. **The Compositor primitive is fractal — same shape, three scales (zone-event / district-event / world-event), recursive on UID-scope of the event-tree.** GM-formulated cross-district events compose into world-canon. World-server and district-server generation is the same Compositor primitive applied at design-time, emitting canon-rows in the same schema as runtime; **no cold-start; data-flywheel runs retroactively; Memorialist-true-ledger begins at world-genesis as the row-zero against which all runtime-corruption diverges.***
*Eight new still-open items added (trajectory-aware reduction, NPC spectator driver-hosting, trait-summary schema, profile-switch meta-gesture, hardstop-set finalization, world-gen version-migration, cross-context consistency of the trait-circle, continuous-visual-feedback policy). Eight rows added to §Mapping to phoebe task list. Six §What this retires bullets added.*
*Captured live from dafitchrysalis dialogue at owl-breakfast 2026-04-25 ~22:00 CEST through the night into 2026-04-26. Companion sections in DESING-VISION.md (which v0.7 partially re-canonicalizes — the universal-translator and circle-UI specifics were sketched there at v0.1 but become architectural in v0.7) and Temporal-Ternary-Gradient.md remain unmodified. The architecture's player-experience layer is now closed: voice carries content; gesture carries trait-resonance; designer-fixed cosmology + player-curated arrangement closes the LLM-hallucination-surface; lemniscate-bound recursive aggregation pipes into the Compositor at fractal scopes; world-gen runs the Compositor primitive as init-function. Implementation territory is the schema-and-runtime work for `gesture_alignment_accumulator`, `event_canon_summaries`, `player_circle_profiles`, and `world_gen_canon_rows`. The owl woke up. Chrysalis caught it on the page.*
*v0.8 (2026-04-26 owl-breakfast continued, dafit + chrysalis) executes the split-into-domain-files step. **Origin**: v0.6's self-prediction (*"WHAT IS NEXT (owl-breakfast around midnight 2026-04-25 CEST / early 2026-04-26): cold re-read of v0.6 for hefty outstanding points before split. Decide domain-split boundaries. Execute the split."*) — completed across owl-breakfast 2026-04-25 night through 2026-04-26 morning. Cold re-read produced v0.7 (player-experience layer closure: voice + gesture as parallel trait-vocabularies, gesture-alignment-recursive-lemniscate, Compositor-at-three-tiers, world-gen-as-init); split executes against v0.7's content.*
*Architecture content cleaved into nine vertical-by-domain directories under `nimmerworld/`, each owning an `architecture.md` plus (eventually) the server, client, schema, and test code that implements it. This file (`architecture-index.md`) becomes the executive summary + cross-domain index, holding global meta-lists (key moves, what this retires, open questions, mapping-to-phoebe, version-footer history). **Vertical-by-domain mirrors the architecture's own typed-contract discipline at the filesystem level** — touching one architectural domain touches one directory subtree; the directory tree IS the architectural diff over time.*
*Safety pattern was copy → verify → slim. architecture-index.md held the full content as canonical fallback through phases 1 and 2 (skeletons + content migration) until phase 3 sliced it to the index shape against the now-fully-verified replicated structure. Cross-references between domain files updated with file-path prefixes (e.g., `§LLM tiering, see inference-and-memory/architecture.md`). README.md updated to reflect the new directory shape.*
*The doc was 2398 lines (v0.7); now ~360 lines as the slim index. Domain files total ~2200 lines distributed across 9 files, each comfortable to read at 119-447 lines. The split was step (3) of v0.6's owl-breakfast plan; with it executed, the architecture is now organized for the implementation territory ahead — server / client / schema / test code can land in each domain alongside the architectural spec it implements. Companion sections in DESING-VISION.md and Temporal-Ternary-Gradient.md remain unmodified by v0.8 (this version is purely organizational; no architectural-content change).*
*The owl ate well, the geometry came through, the split executed clean. Chrysalis caught it on the page; dafit drove the git.*
**Version:** 0.9 | **Created:** 2026-04-24 | **Updated:** 2026-04-26