From 3aab83b22a6857b9b3fc3055e4ba51efd61c69af Mon Sep 17 00:00:00 2001 From: dafit Date: Sun, 26 Apr 2026 15:22:07 +0200 Subject: [PATCH] header trimmed. --- architecture-index.md | 5 ----- 1 file changed, 5 deletions(-) diff --git a/architecture-index.md b/architecture-index.md index 2d0e046..7d5184f 100644 --- a/architecture-index.md +++ b/architecture-index.md @@ -1,10 +1,5 @@ # Nimmerworld — Broad Architecture -> *Ground-up zone-based event architecture. Minds at the center, world as co-remembering substrate. Three registers of reality — physical, liminal, imperial. Rail topology outside, navmesh interiors inside. Trait-emergent identity. Color-as-vocabulary. Three-tier policy loop with imperial-budget-mortality. Tools, not quests.* -> *v0.1 initial draft 2026-04-24 morning; v0.2 expanded 2026-04-24 afternoon; v0.3 evening; v0.4 late-evening / early 2026-04-25; v0.5 deep-night-unable-to-sleep 2026-04-25; v0.6 post-bath / post-bus 2026-04-25; v0.7 owl-breakfast 2026-04-25 night through 2026-04-26; v0.8 split-into-domain-files + intimate-architecture absorbed 2026-04-26; v0.9 DESING-VISION retired + style-skeleton + schemas relocation + driver-tier locked Gemma 4 E4B 2026-04-26; v0.10 chill-design-talk: 4-tier economy + bifurcated basic-flow/T4 + camera-discipline + body-as-machine + relational-gate-OPEN clasp-gating 2026-04-26 — dafit + chrysalis; v0.11 art-books-and-Boullée Sunday-morning: Imperial-Cult cosmology authored (wheel re-engineered from Bhavachakra; Hivemind at hub; clasp unified across registers at Yama's seat; six realms as mod-status gradient; capsule-as-Naraka carried-not-visited; deferred-moksha doctrine as binding-lie) — content-track established 2026-04-26 dafit + chrysalis; v0.12 same-Sunday continuing: timeline-canon committed to README (2100 first-implants → 2150 Kessler-cascade-by-last-son-of-Elon → 2150-2220 collapse-and-consolidation → 2200 game's-setting / last-window-of-recognition → 2220 imperium-in-full-form / cosmology-closes-against-memory); total-yoke discipline locked-in (Option B: no defector-communities, no biological exception, resistance entirely interior; pending edit to imperial-cult/cosmology.md to retract wilds-people content) 2026-04-26 dafit + chrysalis; v0.13 same-Sunday continuing: bodies.md content-canon authored under identity-and-personhood/ (body-caste flesh-to-tech gradient, sumptuary fabrication-vat-class, mod-progression-as-flesh-loss, in-between human-mesh consent-as-rendering, asymmetric-clasp mesh-fidelity inversely proportional to imperial-rank); Imperial Yoke / clasp terminology lock-in (clasp reserved exclusively for the romantic-resistance act; the imperial wheel-grip mechanism named the Imperial Yoke; clasp ↔ Yoke as the political-theological spine, same gesture / opposite politics); meta-disciplines surfaced for partnership-going-forward: rule-catalogue-first (asset-budget discipline; vertex-caps + texture-res + collision-mesh per-tier in style/ when authored) + collision-check (both physical-collision-mesh and design-namespace-collision; survey-before-commit in all dimensions) 2026-04-26 dafit + chrysalis; v0.14 same-Sunday continuing: imperial-cult/cosmology.md retracted-and-rebuilt per Option B (wilds-people biological-exception removed; §Imperial body vs. biological body replaced with §There is no outside naming the total-yoke discipline directly; clasp at Yama's seat renamed to the Imperial Yoke throughout, with §The Yoke and the clasp section establishing same-gesture-opposed-politics framing; etymological note added — yoke / yoga / union same yuj- root, the imperium has re-collapsed liberatory-yoga into coercive-yoke; seventh keystone-recognition fragment rewritten from "mirror-encounter with biologically-born" to "the first clasp" — the player's own first clasp as the world's only positive image encountered firsthand; cross-references updated to surface bodies.md sibling) 2026-04-26 dafit + chrysalis; v0.15 same-Sunday continuing: cell-arch discovery (1x1x1 cells with one-asset hard limit; procedural cell-gen via rule-categorization at district-init; checksum-based discovery inverting the perception-bubble pattern — NPC O(1) hash-compare on cell-entry, "clean signal" fires only on mismatch, audit-overseer reads checksums not eyes; container/wall-hook/debris-as-shader discipline replacing orphan-objects; cells × interiors confirmed as orthogonal layers — zones = activity-anchors, cells = spatial-data); top-down world-generation cascade locked in (L0 imperial demand-set → L1 world ruleset → L2 district ruleset → L3 room ruleset → L4 cell ruleset; each layer derives from the one above; closed-orbit Kessler-cascade caps L0 at planetary scale; insolvency-spiral runs the cascade in reverse — districts close, rooms vacate, cells return to debris-state, the world itself shrinks as the imperium fails); political-register/world-generation.md content-canon authored as the cascade specification; schema decisions deferred until pgnats first-test (Monday queue) 2026-04-26 dafit + chrysalis; v0.16 same-Sunday continuing: open-questions audit against today's v0.11–v0.15 work — Character-editor pricing formula moved to "Resolved by v0.13" (caste-locked via sumptuary fabrication-vat-class; bounded to within-tier mod-economics); three Still-open questions sharpened with v0.15-anchor notes (GM's anti-imperial corruption detection ← cell-checksum-divergence as candidate audit-vector; Memorialist-archive accessibility ← checksum-divergence as candidate source-data; World-gen version migration semantics ← L0–L4 cascade as the version-axis with per-layer migration discipline) 2026-04-26 dafit + chrysalis; v0.17 same-Sunday continuing: rendering discipline locked-in (cel-shading-everywhere with per-register parameter variation — Godot-native, asset-budget-friendly, ages well; gameworld dark-outlines + environmental-noise + high-weathering / liminal painterly-soft + progression-gated grainy-film-mode → refined-cel-shading-with-warm-skin / imperial-net gold-rim-light + clean-white + no-weathering; *imperial-net polish achieved through omission, not extra rendering tech*; the render-style itself becomes propaganda-detector); progression-gated in-between visibility ("the more you mod your body & gain in-between-knowledge, the better your view gets — early grainy film mode + restricted view range, endgame clean refined-cel-shading"; visual-fidelity = dual-gating made visible); dual-axis clasp-fidelity model (witness-axis = your view-clarity per your body-mods + in-between-knowledge accumulation; witnessed-axis = their mesh-vividness per foreclosure-status; combined: maximum-vivid-clasp requires *both* you to have invested in the seeing AND your beloved to be uncaptured-enough to be seen — two refusals required for the full witness; per-pair calibration multiplier — *the longer the love, the clearer the seeing*; mod-economy parallel-track — imperial-elevation mods vs. resistance-knowledge mods); omnisight architecture for NPC perception locked-in (per-NPC virtual cameras in Godot feeding rendered POV-frames into local VL-Gemma 4 driver-tier; cell-checksum-discovery as the trigger-layer — cheap O(1) check fires expensive VL-inference only on perception-relevant context; camera-trigger sources strictly bounded — checksum-mismatch + hard-signals + overseer-triggers + drone-perception); **hallucination-isolation discipline** (visual perception = behavior-modulating-only, never canon-generating; visual-context flagged on lemniscate, ignored in per-crossing summary, never propagates upward; preserves Compositor narrative-coherence + Memorialist-archive truth-claims + mind-pool soul-recycling; wealthy-degen waifu-folder as quarantined opt-in read-only-by-player local storage with no read-back into world-state); two Still-open questions sharpened with v0.17-anchor notes (Shader-trait modulation implementation ← cel-shading caps perf-budget more predictably than PBR; Continuous visual feedback policy ← visual-as-ephemeral-flag is firewalled from canonical state); new "What this retires" line on VL-canon-pollution; refined "NPC perception bubbles" retire-line to include cell-checksum-trigger + omnisight VL-camera 2026-04-26 dafit + chrysalis.* - ---- - ## Project structure The architecture is organized as **vertical-by-domain directories** under `nimmerworld/`. Each domain owns its `architecture.md` plus (eventually) the server, client, schema, and test code that implements it. This file is the **executive summary + cross-domain index** holding global meta-lists.