reorg. done
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@@ -2,7 +2,7 @@
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> *The visible world: rail+grid topology with navmesh interiors and freeform-player; asset economy as base-limb palette × trait-textured variance (worldbuilding-thesis and engineering-economy in agreement); color-language as pre-verbal trait-vocabulary; the three-shader philosophy that renders the same geometry as physical / liminal / imperial-net depending on access; diegetic relays making the architecture's pulses audible and visible in-world.*
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>
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> *Companion to: `architecture-broad.md` (executive summary + global meta-lists), `runtime-engine/architecture.md` (zones live on this topology), `identity-and-personhood/architecture.md` (color-language uses the trait-vocabulary). Sections in this file were split from the monolithic architecture-broad.md v0.7 on 2026-04-26.*
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> *Companion to: `architecture-index.md` (executive summary + global meta-lists), `runtime-engine/architecture.md` (zones live on this topology), `identity-and-personhood/architecture.md` (color-language uses the trait-vocabulary). Sections in this file were split from the monolithic architecture-index.md v0.7 on 2026-04-26.*
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## Topology: rail + grid + interiors
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@@ -170,4 +170,4 @@ Players navigate the rings *by ear and eye*, not by reading a UI. The privacy-co
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---
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**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 | **Origin:** Split from architecture-broad.md v0.7 (2026-04-26)
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**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26)
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