reorg. done
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> *How authority flows operationally: the four-channel information flow at districts; the hierarchy from imperium through GM through factions through district-directors and overseers down to zones and slots; the bidirectional cascade of policy descending and outcome-signal ascending; the task cascade of bounded-agency tools at every tier; the District-Director's decomposed decision-surface architecture (~90% rule-based, structured LLM-escalation only on ambiguity); the rings-as-structural-pattern recurring shape of graduated authority.*
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>
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> *Companion to: `architecture-broad.md` (executive summary + global meta-lists), `political-register/architecture.md` (the political claim that authority flows through these tiers), `narrative-composition/architecture.md` (Compositor consumes outcome-signals). Sections in this file were split from the monolithic architecture-broad.md v0.7 on 2026-04-26.*
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> *Companion to: `architecture-index.md` (executive summary + global meta-lists), `political-register/architecture.md` (the political claim that authority flows through these tiers), `narrative-composition/architecture.md` (Compositor consumes outcome-signals). Sections in this file were split from the monolithic architecture-index.md v0.7 on 2026-04-26.*
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## The regime of visibility: four-channel information flow at districts
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@@ -185,7 +185,7 @@ The architecture uses **three-ring gradients** as a recurring shape in multiple
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| Ring-system | Inner (A) | Middle (B) | Outer (C) |
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|---|---|---|---|
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| **Inference** (§LLM tiering, below) | Local on player hardware | Our hosted vLLM-multi-LoRA farm | External providers (BYOK) |
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| **Inference** (§LLM tiering, see inference-and-memory/architecture.md) | Local on player hardware | Our hosted vLLM-multi-LoRA farm | External providers (BYOK) |
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| **Importance / attention** | Topics with consistent +1 ternary outcomes; pull NPCs across zones | Topics with stable / mixed outcomes | Topics drifting toward -1 / decay if untouched |
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| **Access** (the three ontological registers) | Imperial net (fully audited, machine-controlled) | Liminal (contested frontier, mini-game-gated) | Gameworld (commons; partly people, partly regime) |
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| **Data sharing** (v0.4.2) | Default opt-out (sovereignty preserved) | Federated gradients (gradient-only, contributor pseudonymous) | Pseudonymous-full uploads (opted-in, rewarded) |
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@@ -201,4 +201,4 @@ Future architecture additions involving graduated authority should examine wheth
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---
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**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 | **Origin:** Split from architecture-broad.md v0.7 (2026-04-26)
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**Version:** 0.7.0 | **Created:** 2026-04-26 | **Updated:** 2026-04-26 | **Origin:** Split from architecture-index.md v0.7 (2026-04-26)
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