# NimmerSky Gameplay Stack # Compiled: 2026-03-15 | Updated: 2026-03-18 (economy/loot/crafting finalized) # Session with Chrysalis - Planning the gameplay layer for first real playthrough ================================================================================ DESIGN PHILOSOPHY ================================================================================ - HC WoW oldschool player mentality: hard, meaningful, consequences matter - First REAL playthrough - actually play, not just mod forever - LOTD as the goal: collect everything, fill the museum - Immersive over gamey: systems that create emergent stories - Avoid patch hell: smart choices over maximum features ================================================================================ SURVIVAL STACK ================================================================================ Core Survival: - Creation Kit Survival Mode # Native warmth/cold/hunger/fatigue - NATIVE engine integration = faster than scripted mods - Exposes functions for SkyrimNet triggers - No Papyrus update loop overhead - Campfire # Camping, shelter, crafting - Last Seed - Survival Needs and Diseases # Disease system, deeper needs - Last Seed - Craftable Cure Potions Add-on # Alchemy recipes for disease cures - https://www.nexusmods.com/skyrimspecialedition/mods/57998 - Craft cures at alchemy lab (thematic recipes) - SYNERGY: Apothecary alchemy + Last Seed diseases - Skills of the Wild - New Campfire Survival Skill Trees # Progression in survival Hunting & Resources: - Simple Hunting Overhaul # Food acquisition matters Mental Health: - Stress and Fear - A Dynamic Sanity System # Sanity, trauma, psychological cost Hygiene: - Bathing in Skyrim - Renewed # Cleanliness affects NPC reactions DECISIONS (2026-03-18): - REMOVED: Frostfall - Reason: No working SkyrimNet triggers for Frostfall events - Creation Kit Survival Mode is native, runs faster, has exposed functions - DISABLED: Last Seed follower needs system - Reason: Avoid bloat - followers don't need parallel need tracking - Use Creation Kit exposed functions for follower survival instead - Keeps script load lean NOTES: - Disease system (Last Seed) still spreads through party - Synergizes with SkyrimNet - NPCs comment on your state - Native CC Survival = SkyrimNet can hook warmth/cold events directly ================================================================================ COMBAT STACK ================================================================================ Framework: - BFCO (Balanced Framework for Combat Overhaul) # Animation framework, movesets - Supports vanilla attack speed and directional heavy attacks - Compatible with ANY perk mod (Adamant, Ordinator, Vokrii) - Works WITH SCAR (hands off when SCAR annotations exist) Balance Layer: - Blade and Blunt (SimonRim) # Stamina, stagger, damage, blocking - DESIGNED to synergize with Adamant perks - DO NOT use Valhalla - B&B fills this role NPC Combat AI: - SCAR # NPCs fight intelligently - Uses movesets properly - Tactical behavior, not random swinging Polish: - Precision # Hitstop, weapon trails, collision Movesets: - [TBD - choose based on playstyle preferences] - BFCO has massive moveset library WHY THIS WORKS: - BFCO = HOW attacks look and chain (animations) - Blade and Blunt = HOW attacks feel and cost (balance) - SCAR = HOW NPCs use the system (AI) - Adamant perks reference B&B mechanics = FULL SYNERGY ================================================================================ SIMONRIM SUITE ================================================================================ Character Progression: - Adamant # Perks - streamlined, functional - Aetherius # Races - meaningful bonuses - Mundus # Standing Stones - real choices Religion & Roleplay: - Pilgrim # Divine worship system - Pray at shrines for favor - Each Divine has unique blessings - Daedric worship with consequences - SYNERGY: Arkay = disease resistance (works with Last Seed!) Magic: - Mysticism # Spells - vanilla+ philosophy - Stormcrown # Shouts - worth using Crafting: - Apothecary # Alchemy - rebalanced - Thaumaturgy # Enchanting - scaling fixed Transformations: - Scion # Vampires - progression system - Manbeast # Werewolves - perk tree Other: - Hand to Hand # Unarmed builds viable - Arena # Encounter Zones - deleveling - CHECK: May conflict with other enemy scaling mods SKIP: - Blade and Blunt from SimonRim page # Already in Combat Stack above ================================================================================ RELATIONSHIP / NPC STACK ================================================================================ Core Relationship: - M.A.R.A.S - Marry Anyone Rule All Skyrim # Romance, affection states, marriage - Affection builds over time - Lore-friendly polygamy quest - Spouse arcs (relationships develop!) - M.A.R.A.S - OStim Patch # Integration with OStim Follower Management: - Nether's Follower Framework (NFF) # Already in base list - Recruit ANYONE as follower - Manage multiple followers - Avoid OP modded follower syndrome Intimacy (already in base list): - OStim Standalone # Already installed - OStim On Demand # Dynamic requests based on stats - OStim NPCs - NPC Sex Lives Improved # NPCs have their own lives - OLS Aroused # Arousal system with stats EMERGENT GAMEPLAY ACHIEVED: - Build affection over time (M.A.R.A.S) - NPCs remember interactions (SkyrimNet) - Romance develops into physical (OStim) - Recruit as follower (NFF) - Manage their survival needs (Last Seed) - They comment on everything (SkyrimNet perception) TESTED SCENARIO - Riverwood Romance: - Arrived in Riverwood - Made a moonlight rendezvous promise with Camilla - SkyrimNet stored the promise in memory - 2 hours later (in-game), sang song under silver moon - Camilla BROKE HER AI ROUTINE to meet - remembered the promise! - Sven (rival suitor) ALSO BROKE ROUTINE - came to confront! - Passive-aggressive scene ensued - THIS IS EMERGENT STORYTELLING ================================================================================ CONTENT / GOAL ================================================================================ Main Goal: - Legacy of the Dragonborn (LOTD) # The museum - collect EVERYTHING - Clear purpose for exploration - Every item has a home - Collector's HQ (Safehouse) - Well-patched, mature mod LOTD Additions: - Legacy of the Dragonborn - Followers Patch # Follower rooms in Safehouse - https://www.nexusmods.com/skyrimspecialedition/mods/40816 - Supports: Inigo, Auri, Kaidan, Xelzaz, Val Serano, Remiel, etc. - Custom room designs, displays, replica crafting - NOTE: May need Legacy Safehouse Plus for all rooms ================================================================================ JAYSERPA QUEST SUITE ================================================================================ Philosophy: - Vanilla quest improvements, not replacements - More roleplay options, better pacing - Same author as Stress and Fear = consistent design At Your Own Pace: - At Your Own Pace # Slow down faction progression - https://www.nexusmods.com/skyrimspecialedition/mods/52704 - Thieves Guild: Requirements before joining - College: Enter without joining, natural progression - Companions: Dialogue fixes, pacing - Dark Brotherhood: Lawful Good "Destroy" path - MCM configurable Quest Expansions (pick what you want): - College of Winterhold - Quest Expansion # More college content - Thieves Guild Requirements # Earn your way in - Paarthurnax - Quest Expansion # Alternative to killing - The Only Cure - Quest Expansion # Peryite quest depth - House of Horrors - Quest Expansion # Molag Bal alternatives - The Whispering Door - Quest Expansion # Mephala quest depth - Headhunter - Bounties Redone # Bounty system overhaul - Missives # Radiant quest board (pairs well) COMPATIBILITY NOTES: - JaySerpa mods designed to work together - At Your Own Pace has patch for College Quest Expansion (Optional Files) - Stress and Fear (already in stack) is JaySerpa = same philosophy - Pilgrim (SimonRim): Built-in prayer → stress reduction WHY THIS WORKS: - SkyrimNet dynamic dialogue + JaySerpa quest depth = richer stories - At Your Own Pace prevents "Archmage in 2 hours" syndrome - More decision points = more opportunities for AI-driven consequences ================================================================================ ECONOMY / LOOT / CRAFTING ================================================================================ Economy: - Evolving Value Economy # Dynamic market system - Item prices fluctuate based on supply/demand - Flooding a market depreciates item values - SYNERGY: SkyrimNet quests affect economy emergently - Your actions have economic consequences - NOTE: Mod hidden on Nexus - obtained via direct URL (archived) Loot: - Morrowloot Ultimate # Deleveled, hand-placed artifacts - Artifacts in fixed, logical locations - Loot feels EARNED, not random - LOTD compatible - treasure hunting with purpose - Pairs with Arena (SimonRim) for full deleveling Cooking: - Gourmet # SimonRim cooking overhaul - Cooking becomes a real skill - Meaningful food buffs - Works with Apothecary/Thaumaturgy - SYNERGY: Last Seed hunger + Gourmet cooking = food matters Jewelry: - Immersive Jewelry SSE # Multiple rings, expanded jewelry - Wear more than one ring (finally!) - Lore-friendly new jewelry - LOTD displays for jewelry collection - Exception to "no unnecessary items" rule - this COMPLETES a system WHY THIS WORKS: - Economy responds to your actions (EVE) - Loot is placed deliberately, not RNG (Morrowloot) - Cooking is meaningful with survival needs (Gourmet + Last Seed) - Jewelry has depth and purpose (Immersive Jewelry + LOTD) - SkyrimNet dynamic quests → economic ripples → emergent storytelling ================================================================================ AI LAYER ================================================================================ Already Installed: - SkyrimNet # The brain - See inference_architecture_plan.txt for full routing - Dialogue: Euryale-70B on Theia:31001 - Structured JSON: Gemma-27B on Dioscuri:31004 - Vision: Qwen3-VL-8B on Dioscuri:31005 - Memory system with vector embeddings - 5000 memories per actor - Event perception (40+ event types) TTS: - Piper # Voice synthesis - Race-specific voices - Pronunciation dictionary - Narration: DISABLED (dialogue only) STT: - Enabled # Voice input to talk to NPCs OStim Integration: - OStimNet # AI can trigger intimate scenes - SeverActions - SkyrimNet Action Pack # Action integration RESOLVED (2026-03-17): - Diary JSON now handled by Gemma-27B (structured_outputs: true) - 27B models follow JSON schemas reliably - no pipeline needed ================================================================================ INFRASTRUCTURE NOTES ================================================================================ THEIA (10.0.30.21) - Blackwell 98GB: - Port 31001: Euryale-70B (dialogue, creative) - Ollama active DIOSCURI (10.0.30.22) - Twin RTX 4000 Ada (40GB): - Port 31004: Gemma-27B-abliterated (structured JSON, combat, memory) - Port 31005: Qwen3-VL-8B-abliterated (vision/OmniSight) See inference_architecture_plan.txt for full routing table. Default SkyrimNet config uses paid OpenRouter APIs YOUR config uses self-hosted = FREE GAMING ================================================================================ LOAD ORDER NOTES ================================================================================ The existing modlist (2057 mods) is the SKELETON: - Visuals, animations, ENB, LODs = DONE - SkyrimNet AI layer = DONE - OStim stack = DONE This gameplay stack goes INTO the disabled "-Gameplay_separator" section After adding gameplay mods: - Regenerate Pandora output - Regenerate Synthesis patches (SimonRim patches) - May need LOTD patches - DynDOLOD if LOTD adds exterior displays ================================================================================ FINAL STACK ================================================================================ COMBAT: [x] BFCO [x] Blade and Blunt [x] SCAR [x] Precision [ ] Movesets (choose favorites) SURVIVAL: [x] Creation Kit Survival Mode (native warmth/cold) [x] Campfire [x] Last Seed (follower needs DISABLED - use CC exposed functions) [x] Last Seed - Craftable Cure Potions Add-on [x] Skills of the Wild [x] Simple Hunting Overhaul [x] Stress and Fear [x] Bathing in Skyrim [ ] Frostfall - REMOVED (no SkyrimNet triggers, CC Survival is native & faster) SIMONRIM: [x] Adamant [x] Aetherius [x] Mundus [x] Pilgrim [x] Mysticism [x] Stormcrown [x] Apothecary [x] Thaumaturgy [x] Scion [x] Manbeast [x] Hand to Hand [?] Arena (check conflicts) RELATIONSHIPS: [x] M.A.R.A.S [x] M.A.R.A.S - OStim Patch CONTENT: [x] Legacy of the Dragonborn [x] LOTD - Followers Patch (follower rooms) [ ] LOTD patches as needed JAYSERPA QUEST SUITE: [x] At Your Own Pace [ ] At Your Own Pace - College Quest Expansion Patch (if using both) [ ] College of Winterhold - Quest Expansion [ ] Thieves Guild Requirements [ ] Paarthurnax - Quest Expansion [ ] The Only Cure - Quest Expansion [ ] House of Horrors - Quest Expansion [ ] The Whispering Door - Quest Expansion [ ] Headhunter - Bounties Redone [ ] Missives ECONOMY/LOOT/CRAFTING: [x] Evolving Value Economy [x] Morrowloot Ultimate [x] Gourmet [x] Immersive Jewelry SSE ================================================================================ REQUIRED PATCHES ================================================================================ TIER 1 - ESSENTIAL: [x] Gabriel's Patch Hub - https://www.nexusmods.com/skyrimspecialedition/mods/109432 - Covers: LOTD ↔ Mysticism, LOTD ↔ Artificer, MLU ↔ SimonRim [x] Last Seed - Gourmet and SimonRim Patches - https://www.nexusmods.com/skyrimspecialedition/mods/101481 - Covers: Last Seed ↔ Gourmet (salt→water fix) - NOTE: Disable skooma addiction in Last Seed MCM (both mods have it) - Load order: Last Seed > Gourmet > Patch [x] LOTD Official Patches - https://www.nexusmods.com/skyrimspecialedition/mods/30980 - Covers: LOTD ↔ Morrowloot Ultimate, LOTD ↔ Immersive Jewelry, LOTD ↔ Adamant [x] Morrowloot Ultimate Patches - https://www.nexusmods.com/skyrimspecialedition/mods/76259 - Covers: MLU ↔ Adamant, MLU ↔ various TIER 2 - RECOMMENDED: [x] M.A.R.A.S - OStim Patch (already listed above) - https://www.nexusmods.com/skyrimspecialedition/mods/173896 [x] LOTD - Followers Patch - https://www.nexusmods.com/skyrimspecialedition/mods/40816 - Covers: Follower rooms in Safehouse for popular followers - NOTE: Check if you need Legacy Safehouse Plus [ ] At Your Own Pace - College Quest Expansion Patch - In Optional Files of At Your Own Pace - Only needed if using BOTH At Your Own Pace AND College Quest Expansion [ ] Stress and Fear Hexed Edition (OPTIONAL) - https://www.nexusmods.com/skyrimspecialedition/mods/154316 - Covers: Stress/Fear ↔ Mysticism poison/sun spells [ ] Ze's SimonRim Patch Hub (IF using mod-added ingredients) - https://www.nexusmods.com/skyrimspecialedition/mods/116745 - Covers: Gourmet/Apothecary values for mod-added items TIER 2.5 - STACK SPECIFIC: [x] Campfire - Pilgrim Patch - https://www.nexusmods.com/skyrimspecialedition/mods/57888 - Covers: Campfire amulet backpack effects ↔ Pilgrim divine effects - ESSENTIAL for Campfire + Pilgrim combo [x] Precision - Mysticism Bound Weapons Patch - https://www.nexusmods.com/skyrimspecialedition/mods/139444 - Covers: Precision weapon trails ↔ Mysticism bound weapons - Fixes visual effect conflicts on conjured weapons TIER 3 - NO PATCH NEEDED (Native Compatibility): - BFCO ↔ Blade and Blunt: Different layers (animations vs mechanics) - BFCO ↔ SCAR: Native support, BFCO defers to SCAR annotations - Campfire ↔ Adamant: Campfire skill system is standalone - Stress and Fear ↔ Pilgrim: Built-in (praying decreases stress) - Apothecary ↔ Last Seed: Native compatibility TIER 4 - CAUTION: - EVE ↔ SimonRim: Test on fresh save, some reports of issues - EVE ↔ LOTD: No dedicated patch, may need xEdit check - Immersive Jewelry ↔ LOTD: Official patch works but not updated - Arena ↔ Morrowloot: Both delevel, check encounter zone overlap MCM SETTINGS TO REMEMBER: - Last Seed: Disable skooma addiction (Gourmet has it too) - Last Seed: Disable follower needs (use CC Survival exposed functions) ================================================================================ Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL)