reorg. destillation of oghma kownledge packs out of iris-dev

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# Community Shaders Setup Guide for NimmerSky
# Compiled: 2026-03-20 | Session with Chrysalis
# For: Linux (Proton) + Skyrim AE + MO2 via Jackify
================================================================================
OVERVIEW
================================================================================
Community Shaders (CS) is an open-source graphics framework for Skyrim.
Community-driven, modular, and designed for modern rendering.
WHY CS:
- Proton/Linux friendly (standard DirectX calls, no injection hooks)
- Modular: enable only what you need
- Open source: bugs get fixed by community
- Good performance
- Native upscaling support (FSR/XeSS)
================================================================================
REQUIREMENTS
================================================================================
SKYRIM VERSION:
[x] Skyrim AE (latest Steam version) - SUPPORTED
[ ] Skyrim 1.6.640 - NOT SUPPORTED
[x] Skyrim VR - SUPPORTED (separate modules)
GPU:
[x] DirectX feature level 11_1 minimum
[x] DirectX 12_0 for frame generation features
(Your setup should be fine - check with: vulkaninfo | grep apiVersion)
PREREQUISITES (install in this order):
1. [x] SKSE64 - Already in your foundation
2. [x] Address Library - Already installed
3. [x] SSE Engine Fixes (Part 1 + Part 2 Preloader) - Check if installed
4. [ ] Visual C++ Redistributable - Usually handled by Proton
================================================================================
CRITICAL CONFIGURATION
================================================================================
BEFORE INSTALLING CS:
1. Borderless Windowed Mode (REQUIRED)
In SkyrimPrefs.ini:
```
bBorderless=1
bFull Screen=0
```
2. SSE Display Tweaks (if using):
In SSEDisplayTweaks.ini:
```
Fullscreen = false
Borderless = true
BorderlessUpscale = false
```
3. Engine Fixes Preloader:
- Part 1: Install via MO2 (normal mod)
- Part 2 (Preloader): MANUAL install to Skyrim root folder
- d3dx9_42.dll goes in the same folder as SkyrimSE.exe
================================================================================
CORE CS MODULES
================================================================================
INSTALL ORDER (base to features):
1. Community Shaders (BASE)
https://www.nexusmods.com/skyrimspecialedition/mods/86492
- The core framework, required for all features
2. Light Placer
https://www.nexusmods.com/skyrimspecialedition/mods/135224
- Attaches lights to objects/actors via JSON
- Dynamic light placement system
3. CS Light (light configs for Light Placer)
https://www.nexusmods.com/skyrimspecialedition/mods/138443
- Covers: candles, lanterns, fires, potions, windows, plants, insects
================================================================================
VISUAL FEATURE MODULES
================================================================================
Enable based on your performance budget:
LIGHTING & SHADOWS:
[ ] Skylighting
https://www.nexusmods.com/skyrimspecialedition/mods/139352
- Large-scale ambient occlusion
- "Most transformative feature" per CS devs
- Skylighting from every direction
[ ] Screen Space Global Illumination (SSGI)
https://www.nexusmods.com/skyrimspecialedition/mods/130375
- Indirect lighting, light bounce
- Recommended: Use WITH Skylighting for full effect
- Has interior/exterior toggle
[ ] Screen Space Shadows
- Built into CS core, toggle in menu
MATERIALS & SURFACES:
[ ] Subsurface Scattering
- Skin translucency (light through ears, etc.)
- Built into CS, toggle in menu
[ ] Terrain Blending
- Smooth transitions between terrain textures
[ ] Grass Lighting
- Proper lighting on grass meshes
[ ] Grass Collision
- Grass bends when walking through
- Performance cost: moderate
ATMOSPHERE:
[ ] Cloud Shadows
- Clouds cast shadows on the world
[ ] Sky Sync
- INCOMPATIBLE: EVLaS, AELAS (use Sky Sync instead)
- Syncs sky lighting with time of day
[ ] Wetness Effects
- Rain makes surfaces wet/reflective
[ ] Water Effects
- Improved water rendering
PERFORMANCE & UPSCALING:
[ ] Upscaling - Community Shaders
https://www.nexusmods.com/skyrimspecialedition/mods/156952
- DLSS 4 / FSR 3.1 / XeSS support
- Frame generation (requires DX12 GPU)
- INCOMPATIBLE: Skyrim Upscaler (old mod)
================================================================================
INCOMPATIBILITIES
================================================================================
INCOMPATIBLE MODS (use CS alternatives):
- EVLaS / AELAS → use Sky Sync instead
- Skyrim Upscaler → use CS Upscaling instead
================================================================================
LOAD ORDER PLACEMENT
================================================================================
In your MO2 left pane (following logical order):
EARLY:
- SKSE
- Address Library
- Engine Fixes (Part 1)
- SSE Display Tweaks
AFTER VISUALS/WEATHER:
- Community Shaders (base)
- Light Placer
- CS Light
- [Feature modules: Skylighting, SSGI, etc.]
- [Terrain/Grass CS modules]
LATE LOADERS:
- CS patches (if any)
- Weather-specific CS configs
================================================================================
IN-GAME CONFIGURATION
================================================================================
CS has an in-game menu (usually bound to END key):
1. Launch game
2. Press END to open CS menu
3. Toggle features on/off
4. Adjust quality settings per feature
5. Settings save to Data/SKSE/Plugins/CommunityShaders.json
RECOMMENDED STARTING POINT:
- Enable: Skylighting, SSGI (AO only), Screen Space Shadows
- Disable: Grass Collision (if FPS issues)
- Test, then enable more features one by one
================================================================================
LINUX/PROTON NOTES
================================================================================
CS is Proton-friendly:
- Uses standard DirectX calls
- No binary injection hooks
- No special memory configuration needed
POTENTIAL ISSUES:
- Frame generation may not work (DX12 feature)
- Upscaling (FSR) should work (AMD tech, Proton-friendly)
- DLSS unlikely to work (NVIDIA-specific, needs native driver)
TEST ORDER:
1. Install CS base only, confirm game launches
2. Add Skylighting, test
3. Add SSGI, test
4. Add other features one at a time
================================================================================
PGPATCHER (PARALLAXGEN) - THE KEY TOOL
================================================================================
WHAT IT DOES:
PGPatcher patches your meshes to work with CS material systems:
- Parallax (depth on textures)
- Complex Materials (realistic metals, specular)
- True PBR (physically based rendering)
WHY YOU NEED IT:
- CS requires meshes to have specific flags set for material features
- Without patching: "blue meshes" bug, broken parallax
- PGPatcher auto-detects your textures and patches meshes accordingly
- Replaces need for "pre-patched mesh" mods
NEXUS: https://www.nexusmods.com/skyrimspecialedition/mods/120946
GITHUB: https://github.com/hakasapl/PGPatcher
--------------------------------------------------------------------------------
WORKFLOW ORDER
--------------------------------------------------------------------------------
Run tools in this order:
1. BodySlide (if using) → output to dedicated mod folder
2. PGPatcher (ParallaxGen) → patches meshes for CS
3. TexGen → generates LOD textures
4. DynDOLOD → generates distant LODs
IMPORTANT:
- Re-run PGPatcher every time you add/remove texture mods
- Re-run PGPatcher after BodySlide changes
- Run BEFORE TexGen/DynDOLOD (they use PGPatcher's output)
--------------------------------------------------------------------------------
LINUX/WINE SETUP FOR PGPATCHER
--------------------------------------------------------------------------------
PGPatcher CAN run on Linux via Wine, but needs setup:
DEPENDENCIES (via winetricks/protontricks):
[ ] dotnet8 / dotnetdesktop8
[ ] vcrun2012, vcrun2013, vcrun2022
[ ] d3dcompiler_47 (CRITICAL for GPU init)
COMMON ISSUES:
1. ".NET8 Desktop Runtime not installed"
FIX: Install via Windows .NET8 installer through Wine
(not Linux package manager)
2. Shader initialization failures
FIX: Install d3dcompiler_47 via protontricks
3. .NET detection conflicts
FIX: Run with: env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR
4. GPU init errors (NVIDIA)
Note: AMD/Mesa reported smoother
WORKFLOW ON LINUX:
- Use MO2's "run executable" feature
- Or run directly in your MO2 Wine prefix
- Output goes to a mod folder you specify
--------------------------------------------------------------------------------
BASIC USAGE
--------------------------------------------------------------------------------
1. Download PGPatcher from Nexus
2. Extract somewhere (e.g., MO2/tools/PGPatcher/)
3. In MO2: Tools → Executables → Add PGPatcher.exe
4. Configure paths:
- Instance: Your MO2 instance
- Game: Skyrim installation
- Output: A mod folder (e.g., "VOV - ParallaxGen Output")
5. Run PGPatcher
6. Enable the output mod in MO2
OPTIONS TO ENABLE:
[ ] Parallax - basic depth textures
[ ] Complex Material - metals, specular
[ ] True PBR - full PBR textures (if you have PBR texture mods)
[ ] Optimize - mesh optimization
--------------------------------------------------------------------------------
TEXTURE MOD COMPATIBILITY
--------------------------------------------------------------------------------
PGPatcher auto-detects and patches for:
PARALLAX TEXTURES:
- Look for _p.dds files (parallax/height maps)
- Many texture mods include these
COMPLEX MATERIAL:
- Uses environment mask for metallic/specular
- More realistic than vanilla
TRUE PBR:
- Full PBR workflow (albedo, normal, roughness, metallic)
- Requires PBR-specific texture mods
- Most realistic but heaviest
YOU CAN MIX:
- Some areas parallax, some complex material, some PBR
- PGPatcher handles the permutations
================================================================================
RESOURCES
================================================================================
Official:
- Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/86492
- GitHub: https://github.com/doodlum/skyrim-community-shaders
- Wiki: https://modding.wiki/en/skyrim/developers/community-shaders
Collections:
- Community Shaders All in 2026:
https://www.nexusmods.com/skyrimspecialedition/collections/mnvd02
================================================================================
Notes compiled from research session with Chrysalis (chrysalis@EACHPATH.LOCAL)

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# Dynasty Mod — Design Document
**Concept:** A bridge mod connecting Acheron (death/defeat mechanics) and a fertility mod to create a generational dynasty system where your offspring become your "extra lives."
**Status:** Early ideation / Discovery phase
---
## Core Concept
When the player dies (via Acheron's defeat system), instead of normal respawn:
1. Check if heirs exist (from fertility mod's child registry)
2. If heirs > 0: transition to a new character (your adult heir)
3. If heirs == 0: true permadeath (or Acheron's default behavior)
**The children are your lives** — physically present in the world as a visible "lives remaining" indicator.
---
## The Hearthfire Limitation
Skyrim treats children and adults as **fundamentally different NPC types**:
- Different actor bases, different skeletons
- A child NPC cannot "grow up" into an adult NPC
- Hearthfire scripts are notoriously difficult to work with
**Our solution:** Abstraction
- Children from the fertility mod serve as **life tokens**, not literal future characters
- On death: despawn one child, spawn a **new adult** via RaceMenu
- The "real" heir is defined at death by the player
---
## Dynasty Flow
```
① DEFEAT/DEATH (Acheron hook)
② CHECK HEIRS (fertility mod registry)
├──► heirs == 0 ──► TRUE DEATH (Acheron default)
▼ heirs > 0
③ FREEZE WORLD (pause, fade to black?)
④ OPEN RACEMENU ◄─── "Your bloodline continues..."
│ (player customizes adult heir)
⑤ RACEMENU CLOSES (OnRaceMenuClose event)
⑥ FINALIZE HEIR
• Despawn one child NPC
• heirs -= 1
• Transfer inheritance (items/gold/property)
• Optional: partial skill inheritance
⑦ RESUME WORLD (new character, new life)
```
---
## Genetic Inheritance System (MCM Options)
### Race Inheritance
- **Freeform mode:** Full RaceMenu freedom, any race
- **Bloodline mode:** Restricted to mama or papa's race
### MCM Settings (Proposed)
```
☑ Enable Genetic Inheritance
Race Options:
○ Random (50/50 parent race)
○ Player chooses (mama or papa only)
○ Maternal line (always mama's race)
○ Paternal line (always papa's race)
☐ Inherit appearance traits
(hair color, skin tone from parent presets)
☐ Inherit partial skills (50% of parent levels)
```
### Gene Distribution Formula
```
Heir Race = random(mama.race, papa.race)
```
Or: present player with choice of two buttons before RaceMenu:
- "Mother's Blood (Nord)"
- "Father's Blood (Breton)"
---
## Inheritance — What Carries Over?
| Category | Transfer? | Notes |
|----------|-----------|-------|
| Gold | ✅ Yes | Family wealth |
| Items (configurable) | ✅ Heirlooms | Maybe "inheritance chest" at home |
| Property/homes | ✅ Yes | Family estate |
| Faction standings | ⚠️ Partial? | "Child of the Dragonborn" reputation |
| Skills | ⚠️ Optional | 25-50% of parent levels? |
| Spouse relationships | ❌ No | New character, new relationships |
| Quest progress | ❓ TBD | Complex — probably not |
---
## Technical Integration Points
### Acheron
- **Need:** Hook into defeat/death event *before* respawn triggers
- **Question:** Does Acheron have a "death alternative provider" API?
- **Question:** Which specific hook allows us to intercept and redirect?
### RaceMenu
- **Events:** `OnRaceMenuOpen` / `OnRaceMenuClose`
- **Question:** Can we pre-set race and lock it (for bloodline mode)?
- **Question:** Preset loading for inherited appearance traits?
### Fertility Mod
- **Need:** Access to child registry (count, references)
- **Need:** Ability to cleanly remove/despawn a child
- **Question:** What data is stored per child?
- Mother reference? ✅ Likely
- Father reference? ⚠️ Maybe
- Genetic data? ❓ Unknown
- **Question:** How is child data stored? (Papyrus arrays? FormLists? StorageUtil?)
### Bridge Mod (This Mod)
- Custom storage for inheritance data during RaceMenu transition
- MCM menu for configuration
- Event listeners for Acheron + RaceMenu
---
## Open Questions / Discovery Tasks
- [ ] Investigate Acheron's API — what hooks are available for death/defeat?
- [ ] Check fertility mod scripts — what parent data is tracked per child?
- [ ] Test RaceMenu — can race be pre-locked before opening?
- [ ] Determine storage mechanism for inheritance during transition
- [ ] Consider SkyrimNet integration — ancestral memories?
- [ ] **Save bloat reduction:** When consuming/despawning a child, can we properly delete associated records (spawned NPC data, AI packages, relationship data) to reduce save file size? Investigate what the fertility mod stores and whether clean deletion is possible vs. just disabling the actor.
---
## Major Technical Concern: Race Change Mid-Game
**Problem:** Changing race mid-save is a "big no-no" in Skyrim. Race is deeply wired into:
- Base stats (Health/Magicka/Stamina starting values)
- Racial abilities (Histskin, Berserker Rage, Dragonskin, etc.)
- Skill bonuses (+10 Sneak for Bosmer, +10 Two-Handed for Nord, etc.)
- Resistances (50% Fire resist Dunmer, 50% Frost resist Nord)
- Height/speed/reach calculations
- Voice type associations (some mods check this)
**When you change race via RaceMenu mid-save:**
- Old racial abilities may persist (stacking bugs)
- New racial abilities may not apply correctly
- Skill values don't recalculate to new racial bonuses
- Perks allocated based on old racial bonuses become misaligned
- Mods that cached race at game start → potentially broken
### Possible Solutions
| Option | Description | Complexity | Safety |
|--------|-------------|------------|--------|
| **A: Lock race** | Heir must be mama or papa's race, no change allowed | Low | Safest |
| **B: Stat reset** | Allow race change, but reset to fresh racial defaults (new character stats) | Medium | Medium |
| **C: Race framework** | Build/find framework to properly strip old racials, apply new, recalc stats | High | Risky |
**Recommendation:** Start with Option A (lock to parent race) for v1.0. Only appearance changes in RaceMenu, race itself is pre-set based on genetic inheritance settings. This avoids the entire class of race-change bugs.
### Re-evaluation: Option B May Be Feasible
Without Requiem or complex stat overhauls, the math is actually catchable:
```
Modern Skyrim perk formula (Ordinator, Adamant, Vanilla+):
- Perk points = Level (or Level + bonuses from skill mods)
- Skills = Base (15) + Racial Bonus (0-10) + Training
On heir transition:
1. Read: current level, perk points spent, skill levels
2. Reset: skills to new racial defaults
3. Grant: same number of perk points to redistribute
4. Optional: inherit % of parent's skill levels as head start
```
**The "lineage for the game" concept:**
At character creation, you're not just choosing YOUR race — you're establishing your **dynasty's founding bloodline**. Partner choice becomes strategically meaningful: a Nord who partners with a Dunmer opens the Dunmer bloodline for future heirs.
This could work as an MCM toggle:
- **Safe mode:** Race locked to parent (Option A)
- **Dynasty mode:** Race change allowed with stat reset (Option B)
---
## Balance Considerations
- **10 children limit** from fertility mod = 10 lives maximum
- Good baseline for a challenging but fair dynasty playthrough
- Could be configurable via MCM (allow more/fewer heirs)
---
## SkyrimNet Integration: The Context Problem
**The challenge:** With LLM-driven NPCs tracking memories and relationships, heir transition creates narrative chaos:
| NPC Role | Before Death | After Heir Transition | Challenge |
|----------|--------------|----------------------|-----------|
| Spouse | "My lover" | "My child who is now adult" | Very awkward / needs reframe |
| Follower | "My Thane" | "My Thane's heir" | Relationship reset |
| Friend | "We fought together" | "I fought with your parent" | Memory shift |
| Enemy | "I'll kill you" | "I killed your father, now you" | Actually works great |
### Possible Solutions
**Option 1: Context injection on heir transition**
- Broadcast event: "Previous player [Name] has died"
- Inject into all NPC contexts: "The player you knew is dead. This is their heir [NewName]."
- Reframe relationship memories: lover → parent, friend → elder acquaintance
**Option 2: Clean slate**
- Wipe player-related memories on transition
- Heir starts fresh, only inherits reputation (faction standing, bounties)
- Simpler but loses narrative potential
**Option 3: Ancestral memory injection (complex but cool)**
- NPCs remember the parent, speak of them in past tense
- Heir can ask NPCs "Tell me about my father/mother"
- Creates organic worldbuilding through gameplay
### The Spouse Problem
The most awkward case: your romantic partner is now your parent.
**Solutions:**
- On heir transition: spouse relationship → "parent" role
- Spouse no longer romance-able (they're your mother/father now)
- Could trigger unique dialogue: "I miss your father every day. You have his eyes."
- Or: spouse dies of grief (dark but narratively clean)
- Or: spouse becomes elder mentor figure
**This is where the mod gets either amazing or cursed.** Needs careful thought.
---
## Design Philosophy: Meaning Over Gratification
**The problem with NSFW Skyrim modding:**
Much of it is pure gratification — encounters happen, nothing changes. No consequences, no stakes, no narrative weight. The "gooner culture" is instinct-driven with no meaning attached.
**Dynasty mod as counter-culture:**
This mod makes those systems *matter*:
| Aspect | Without Dynasty | With Dynasty |
|--------|-----------------|--------------|
| Intimate encounters | Animation, nothing changes | Potential heir, future life |
| Partner choice | "Who's attractive" | Bloodline strategy, racial lineage |
| Children | Spawned objects, maybe cute | Your literal extra lives |
| Death | Reload save | Generational transition, story beat |
| Relationships | Disposable | Long-term investment |
**The pitch:** Transform the NSFW side of Skyrim from gratification to genuine narrative stakes. Not everyone will want this — but for those who do, it offers something rare: *meaning*.
Inspired by Crusader Kings: seduction and heirs exist, but they *matter* because the dynasty continues through those choices.
### Design Principle: Consent as Foundation
This mod assumes relationships are **chosen**, not forced:
- Heirs come from meaningful partnerships
- The "lives" you're protecting came from something you built
- Stakes emerge from care, not trauma
This is a deliberate counter to the non-consent defaults common in NSFW modding. Dynasty is about consequence flowing from choice — not drama extracted from violation. The mod pairs naturally with consent-respecting frameworks (OStim's negotiation, relationship-building mods, etc.).
---
## Nice-to-Have (Future Scope)
- **Ancestral memories:** SkyrimNet memory fragments from previous generations
- **Family tree visualization:** Track your dynasty's history
- **Heir traits:** Random bonuses/maluses based on childhood events
- **Rival dynasties:** NPCs with their own lineages
---
**Version:** 0.1 | **Created:** 2026-03-25 | **Updated:** 2026-03-25

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# NimmerSky Gameplay Stack - Dependencies
# Compiled: 2026-03-15
# Ready for installation
================================================================================
FOUNDATION (INSTALL FIRST)
================================================================================
These are shared requirements - you probably have most already:
TIER 1 - Core (required by almost everything):
[ ] SKSE64 # skse.silverlock.org
[ ] Address Library for SKSE Plugins # Nexus 32444
[ ] SkyUI # Nexus 12604
TIER 2 - Utilities (required by multiple mods):
[ ] PapyrusUtil SE # Nexus 13048 | For: Campfire/Frostfall
[ ] MCM Helper # Nexus 53000 | For: Precision, many others
[ ] Spell Perk Item Distributor (SPID) # Nexus 36869 | For: Hand to Hand, Adamant
[ ] Keyword Item Distributor (KID) # Nexus 55728 | For: Hand to Hand
[ ] Scrambled Bugs # Nexus 43532 | For: Hand to Hand, Adamant
[ ] powerofthree's Papyrus Extender # Nexus 22854 | For: Last Seed, Bathing
[ ] Scrab's Papyrus Extender # Nexus 115164 | For: Bathing in Skyrim
[ ] Custom Skills Framework # Nexus 41780 | For: Stormcrown
[ ] Nemesis Unlimited Behavior Engine # Nexus 60033 | For: SCAR, BFCO, combat
[ ] iHUD # Nexus 12440 | For: Skills of the Wild
================================================================================
COMBAT STACK
================================================================================
BFCO - Balanced Framework for Combat Overhaul
├── Nexus: 117052 (or BFCO NG: 160505)
├── Requires: SKSE64, Address Library
├── Soft Req: Nemesis
└── Notes: Compatible with all perk mods
Blade and Blunt - A Combat Overhaul (SimonRim)
├── Nexus: 34549
├── Requires: None (standalone!)
├── Soft Req: SKSE64 for full functionality
└── Notes: Load AFTER Smilodon/Wildcat if present
SCAR - Skyrim Combos AI Revolution
├── Nexus: 72014
├── Requires: Address Library, Nemesis, ADXP/MCO v1.3.2+
├── !! IMPORTANT: Needs MCO installed first!
└── Notes: Makes NPCs fight intelligently with combos
Precision - Accurate Melee Collisions
├── Nexus: 72347
├── Requires: SKSE64, MCM Helper
└── Notes: Hitstop, weapon trails, true collisions
!! COMBAT NOTE !!
SCAR requires ADXP/MCO from Skyrim Guild (not Nexus)
Download MCO from: skyrim-guild.com
================================================================================
SURVIVAL STACK
================================================================================
Campfire - Complete Camping System
├── Nexus: 667
├── Requires: SKSE64, SkyUI, PapyrusUtil SE
└── Notes: Base for Frostfall
Frostfall - Hypothermia Camping Survival
├── Nexus: 671
├── Requires: Campfire, SKSE64, SkyUI
└── Notes: Core survival cold system
Campfire and Frostfall - Unofficial SSE Update
├── Nexus: 17925
├── Requires: Campfire 1.12.1 SE, Frostfall 3.4.1 SE, PapyrusUtil SE
└── Notes: Must install before first Frostfall init!
Last Seed - Survival Needs and Diseases
├── Nexus: 56393
├── Requires: Campfire
├── Soft Req: powerofthree's Papyrus Extender
├── Incompatible: Growl, Moonlight Tales SE (patches exist)
└── Notes: Followers eat/drink! Integrates with Frostfall & Bathing
Skills of the Wild - New Campfire Survival Skill Trees
├── Nexus: 37693
├── Requires: Campfire, Simple Hunting Overhaul v2+, iHUD
└── Notes: 4 new skill trees!
Simple Hunting Overhaul
├── Nexus: 95943
├── Requires: None (standalone)
└── Notes: Required by Skills of the Wild v2+
Stress and Fear - A Dynamic Sanity System
├── Nexus: 116522
├── Requires: SKSE64, SkyUI (assumed)
├── Soft Req: MCM Helper
└── Notes: By JaySerpa - sanity system!
Bathing in Skyrim - Renewed
├── Nexus: 135288
├── Requires: powerofthree's Papyrus Extender, Scrab's Papyrus Extender, PapyrusUtil
├── Game Ver: AE 1.6.1130+
└── Notes: Integrates with Last Seed
================================================================================
SIMONRIM SUITE
================================================================================
!! SIMONRIM DEPENDENCY CHAIN !!
Mysticism (standalone)
└── Adamant (requires Mysticism)
└── Hand to Hand (requires Adamant + utilities)
Install in this order:
1. Mysticism - A Magic Overhaul
├── Nexus: 27839
├── Requires: None (standalone)
└── Notes: REQUIRED by Adamant and Thaumaturgy
2. Adamant - A Perk Overhaul
├── Nexus: 30191
├── Requires: Mysticism
├── Future (v6.0+): SKSE64, Scrambled Bugs, SPID, KID
└── Incompatible: WACCF, CCOR
3. Hand to Hand - An Adamant Addon
├── Nexus: 59790
├── Requires: Adamant, SKSE64, Address Library, Scrambled Bugs, SPID, KID
└── Notes: Heavy requirements!
4. Aetherius - A Race Overhaul
├── Nexus: 26686
├── Requires: None (standalone)
└── Notes: Integrates with Mundus, Blade & Blunt
5. Mundus - A Standing Stone Overhaul
├── Nexus: 33411
└── Requires: None (standalone)
6. Pilgrim - A Religion Overhaul
├── Nexus: 54099
├── Requires: None (standalone)
└── Notes: Works great with Adamant
7. Stormcrown - A Shout Overhaul
├── Nexus: 90659
├── Requires: Address Library, Custom Skills Framework
├── !! AE ONLY: Requires game version 1.6.640+
└── Incompatible: Thunderchild, Forceful Tongue
8. Apothecary - An Alchemy Overhaul
├── Nexus: 52130
└── Requires: None (standalone)
9. Thaumaturgy - An Enchanting Overhaul
├── Nexus: 57138
└── Requires: Mysticism (implied)
10. Scion - A Vampire Overhaul
├── Nexus: 41639
├── Requires: None (standalone)
└── !! NEEDS: Fresh save, never been vampire before
11. Manbeast - A Werewolf Overhaul
├── Nexus: 44746
├── Requires: SKSE64
└── !! NEEDS: Fresh save, never been werewolf before
12. Arena - An Encounter Zone Overhaul
├── Nexus: 33487
└── Requires: None (standalone)
================================================================================
RELATIONSHIPS
================================================================================
M.A.R.A.S - Marry Anyone Rule All Skyrim
├── Nexus: 159033
├── Requires: None listed
└── Notes: Affection system, spouse arcs, polygamy quest
M.A.R.A.S - OStim Patch
├── Nexus: 173896
├── Requires: M.A.R.A.S, OStim
└── Notes: Adds scene initiation with spouse
================================================================================
CONTENT
================================================================================
Legacy of the Dragonborn (LOTD)
├── Nexus: 11802
├── Requires: All 3 DLCs (Dawnguard, Hearthfires, Dragonborn)
├── Soft Req: SKSE64, SkyUI
├── Recommended:
│ ├── Curator's Companion # Nexus 38529
│ ├── LOTD Official Patches # Nexus 30980
│ └── LOTD CC Patch Hub # Nexus 31563
└── !! INSTALL AT GAME START - foundational mod
================================================================================
INSTALL ORDER CHECKLIST
================================================================================
FOUNDATION:
[ ] 1. SKSE64
[ ] 2. Address Library for SKSE Plugins
[ ] 3. SkyUI
[ ] 4. PapyrusUtil SE
[ ] 5. MCM Helper
[ ] 6. Scrambled Bugs
[ ] 7. SPID
[ ] 8. KID
[ ] 9. powerofthree's Papyrus Extender
[ ] 10. Scrab's Papyrus Extender
[ ] 11. Custom Skills Framework
[ ] 12. Nemesis Unlimited Behavior Engine
[ ] 13. iHUD
SIMONRIM (in order):
[ ] 14. Mysticism
[ ] 15. Adamant
[ ] 16. Hand to Hand
[ ] 17. Aetherius
[ ] 18. Mundus
[ ] 19. Pilgrim
[ ] 20. Stormcrown (AE only!)
[ ] 21. Apothecary
[ ] 22. Thaumaturgy
[ ] 23. Scion
[ ] 24. Manbeast
[ ] 25. Arena
[ ] 26. Blade and Blunt
COMBAT:
[ ] 27. ADXP/MCO (from Skyrim Guild!)
[ ] 28. BFCO
[ ] 29. SCAR
[ ] 30. Precision
SURVIVAL:
[ ] 31. Campfire
[ ] 32. Frostfall
[ ] 33. Campfire/Frostfall Unofficial Update
[ ] 34. Last Seed
[ ] 35. Simple Hunting Overhaul
[ ] 36. Skills of the Wild
[ ] 37. Stress and Fear
[ ] 38. Bathing in Skyrim - Renewed
RELATIONSHIPS:
[ ] 39. M.A.R.A.S
[ ] 40. M.A.R.A.S - OStim Patch
CONTENT:
[ ] 41. Legacy of the Dragonborn
[ ] 42. LOTD Official Patches
[ ] 43. Curator's Companion
FINAL:
[ ] 44. Run Nemesis
[ ] 45. Generate Synthesis patches
[ ] 46. Check for mod-specific patches
================================================================================
WARNINGS & NOTES
================================================================================
!! CRITICAL !!
- SCAR needs MCO from Skyrim Guild (not on Nexus)
- Stormcrown is AE ONLY (1.6.640+)
- Scion/Manbeast need FRESH saves (no prior transformations)
- LOTD should be installed from game start
!! LOAD ORDER !!
- Blade and Blunt AFTER Smilodon/Wildcat (if present)
- Manbeast AFTER Mortal Enemies (if present)
!! PATCHES TO CHECK !!
- SimonRim has official patch compendium
- LOTD has massive patch collection
- Check for Last Seed + Growl/Moonlight Tales patches if needed
================================================================================
Cross-referenced from Nexus Mods - 2026-03-15
Ready for the ape when rested!

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# NimmerSky Gameplay Stack
# Compiled: 2026-03-15 | Updated: 2026-03-19 (combat stack refined: SCAR out, TK Dodge RE + BRC V3 in)
# Session with Chrysalis - Planning the gameplay layer for first real playthrough
================================================================================
DESIGN PHILOSOPHY
================================================================================
- HC WoW oldschool player mentality: hard, meaningful, consequences matter
- First REAL playthrough - actually play, not just mod forever
- LOTD as the goal: collect everything, fill the museum
- Immersive over gamey: systems that create emergent stories
- Avoid patch hell: smart choices over maximum features
================================================================================
SURVIVAL STACK
================================================================================
Core Survival:
- Creation Kit Survival Mode # Native warmth/cold/hunger/fatigue
- NATIVE engine integration = faster than scripted mods
- Exposes functions for SkyrimNet triggers
- No Papyrus update loop overhead
- Campfire # Camping, shelter, crafting
- Campfire CC Fish Cooking # Cook CC Fishing fish at campfire
- https://www.nexusmods.com/skyrimspecialedition/mods/129818
- Requires: CC Fishing (AE content)
- Last Seed - Survival Needs and Diseases # Disease system, deeper needs
- Last Seed - Craftable Cure Potions Add-on # Alchemy recipes for disease cures
- https://www.nexusmods.com/skyrimspecialedition/mods/57998
- Craft cures at alchemy lab (thematic recipes)
- SYNERGY: Apothecary alchemy + Last Seed diseases
- Skills of the Wild - New Campfire Survival Skill Trees # Progression in survival
Hunting & Resources:
- Simple Hunting Overhaul # Food acquisition matters
Mental Health:
- Stress and Fear - A Dynamic Sanity System # Sanity, trauma, psychological cost
Hygiene:
- Bathing in Skyrim - Renewed # Cleanliness affects NPC reactions
- Bathing in Skyrim - Renewed - Animal Fat and Linen # Craft soap from hunting!
- https://www.nexusmods.com/skyrimspecialedition/mods/139075
- Animals drop fat → craft soap
- Salvage clothes → linen → wash rags
- SYNERGY: Simple Hunting Overhaul + hygiene loop
DECISIONS (2026-03-18):
- REMOVED: Frostfall
- Reason: No working SkyrimNet triggers for Frostfall events
- Creation Kit Survival Mode is native, runs faster, has exposed functions
- DISABLED: Last Seed follower needs system
- Reason: Avoid bloat - followers don't need parallel need tracking
- Use Creation Kit exposed functions for follower survival instead
- Keeps script load lean
NOTES:
- Disease system (Last Seed) still spreads through party
- Synergizes with SkyrimNet - NPCs comment on your state
- Native CC Survival = SkyrimNet can hook warmth/cold events directly
================================================================================
COMBAT STACK
================================================================================
Framework:
- BFCO (Balanced Framework for Combat Overhaul) # Animation framework, movesets
- Supports vanilla attack speed and directional heavy attacks
- Compatible with ANY perk mod (Adamant, Ordinator, Vokrii)
Balance + NPC AI Layer:
- Blade and Blunt (SimonRim) # Stamina, stagger, damage, blocking, NPC AI
- DESIGNED to synergize with Adamant perks
- DO NOT use Valhalla - B&B fills this role
- INCLUDES NPC combat behavior changes (attack commitment, tactical decisions)
- DO NOT use SCAR - B&B already covers NPC combat AI
Dodge:
- TK Dodge RE # Dodge rolls with i-frames
- Script-free rewrite (DLL-based, no Papyrus lag)
- Works with BFCO animations
- Stamina cost configurable
- DO NOT use TK Dodge NG - only adds standing dodge (not needed)
Archery:
- Bow Rapid Combo V3 # Archery combat overhaul
- Smooth bow animations
- Combo system for archery
- Works with BFCO framework
Polish:
- Precision # Hitstop, weapon trails, collision
Movesets:
- [TBD - choose based on playstyle preferences]
- BFCO has massive moveset library
WHY THIS WORKS:
- BFCO = HOW attacks look and chain (animations)
- TK Dodge RE = Responsive dodging with i-frames (mobility, script-free)
- Bow Rapid Combo V3 = Archery feels fluid and combo-able
- Blade and Blunt = HOW attacks feel, cost, AND how NPCs fight (balance + AI)
- Adamant perks reference B&B mechanics = FULL SYNERGY
DECISIONS (2026-03-19):
- REMOVED: SCAR
- Reason: Blade and Blunt already handles NPC combat behavior
- Stacking both = conflicting AI scripts, wasted overhead
- B&B is SimonRim-native, integrates better with Adamant
- ADDED: TK Dodge RE + Bow Rapid Combo V3
- Fills mobility and archery gaps that BFCO+B&B don't cover
- SKIPPED: TK Dodge NG
- Only adds standing dodge feature - not needed
COMBAT MOD REQUIREMENTS:
TK Dodge RE (full chain - each overwrites previous in MO2 left pane):
1. SKSE # Script Extender
2. Address Library for SKSE Plugins # DLL version independence
- https://www.nexusmods.com/skyrimspecialedition/mods/32444
3. TK Dodge SE # BASE - original animations & assets
- https://www.nexusmods.com/skyrimspecialedition/mods/15309
4. TK Dodge RE # Script-free rewrite (uses SE's anims)
- https://www.nexusmods.com/skyrimspecialedition/mods/56956
⚠️ SKIP TK Dodge NG - only adds standing dodge (not needed)
⚠️ NOT compatible with: TK Dodge Redux or other DLL replacers
Bow Rapid Combo V3 (requires OAR, NOT DAR):
1. SKSE # Script Extender
2. Address Library for SKSE Plugins # DLL version independence
3. Nemesis # Animation engine (run after install!)
4. Open Animation Replacer (OAR) # Replaces DAR completely
- https://www.nexusmods.com/skyrimspecialedition/mods/92109
5. OAR - IED Conditions # OAR extension
- https://www.nexusmods.com/skyrimspecialedition/mods/92943
6. Animation Motion Revolution (AMR) # Root motion support
- https://www.nexusmods.com/skyrimspecialedition/mods/50258
7. Payload Interpreter # Behavior event handling
- https://www.nexusmods.com/skyrimspecialedition/mods/65089
8. Hot Key Skill # Combo key support
9. dTry's Key Utils SE / dTry Plugin Updates AE # Key handling framework
10. Bow Rapid Combo V3 # The mod itself
- https://www.nexusmods.com/skyrimspecialedition/mods/89308
⚠️ BRC V3 1.6+ uses OAR structure - DAR will NOT work!
================================================================================
SIMONRIM SUITE
================================================================================
Character Progression:
- Adamant # Perks - streamlined, functional
- Aetherius # Races - meaningful bonuses
- Mundus # Standing Stones - real choices
Religion & Roleplay:
- Pilgrim # Divine worship system
- Pray at shrines for favor
- Each Divine has unique blessings
- Daedric worship with consequences
- SYNERGY: Arkay = disease resistance (works with Last Seed!)
Magic:
- Mysticism # Spells - vanilla+ philosophy
- Stormcrown # Shouts - worth using
Crafting:
- Apothecary # Alchemy - rebalanced
- Thaumaturgy # Enchanting - scaling fixed
Transformations:
- Scion # Vampires - progression system
- Manbeast # Werewolves - perk tree
Other:
- Hand to Hand # Unarmed builds viable
- Arena # Encounter Zones - deleveling
- CHECK: May conflict with other enemy scaling mods
SKIP:
- Blade and Blunt from SimonRim page # Already in Combat Stack above
================================================================================
RELATIONSHIP / NPC STACK
================================================================================
Core Relationship:
- M.A.R.A.S - Marry Anyone Rule All Skyrim # Romance, affection states, marriage
- Affection builds over time
- Lore-friendly polygamy quest
- Spouse arcs (relationships develop!)
- M.A.R.A.S - OStim Patch # Integration with OStim
Follower Management:
- Nether's Follower Framework (NFF) # Already in base list
- Recruit ANYONE as follower
- Manage multiple followers
- Avoid OP modded follower syndrome
Intimacy (already in base list):
- OStim Standalone # Already installed
- OStim On Demand # Dynamic requests based on stats
- OStim NPCs - NPC Sex Lives Improved # NPCs have their own lives
- OLS Aroused # Arousal system with stats
EMERGENT GAMEPLAY ACHIEVED:
- Build affection over time (M.A.R.A.S)
- NPCs remember interactions (SkyrimNet)
- Romance develops into physical (OStim)
- Recruit as follower (NFF)
- Manage their survival needs (Last Seed)
- They comment on everything (SkyrimNet perception)
TESTED SCENARIO - Riverwood Romance:
- Arrived in Riverwood
- Made a moonlight rendezvous promise with Camilla
- SkyrimNet stored the promise in memory
- 2 hours later (in-game), sang song under silver moon
- Camilla BROKE HER AI ROUTINE to meet - remembered the promise!
- Sven (rival suitor) ALSO BROKE ROUTINE - came to confront!
- Passive-aggressive scene ensued
- THIS IS EMERGENT STORYTELLING
================================================================================
CONTENT / GOAL
================================================================================
Main Goal:
- Legacy of the Dragonborn (LOTD) # The museum - collect EVERYTHING
- Clear purpose for exploration
- Every item has a home
- Collector's HQ (Safehouse)
- Well-patched, mature mod
LOTD Additions:
- Legacy of the Dragonborn - Followers Patch # Follower rooms in Safehouse
- https://www.nexusmods.com/skyrimspecialedition/mods/40816
- Supports: Inigo, Auri, Kaidan, Xelzaz, Val Serano, Remiel, etc.
- Custom room designs, displays, replica crafting
- NOTE: May need Legacy Safehouse Plus for all rooms
================================================================================
JAYSERPA QUEST SUITE
================================================================================
Philosophy:
- Vanilla quest improvements, not replacements
- More roleplay options, better pacing
- Same author as Stress and Fear = consistent design
At Your Own Pace:
- At Your Own Pace # Slow down faction progression
- https://www.nexusmods.com/skyrimspecialedition/mods/52704
- Thieves Guild: Requirements before joining
- College: Enter without joining, natural progression
- Companions: Dialogue fixes, pacing
- Dark Brotherhood: Lawful Good "Destroy" path
- MCM configurable
Quest Expansions (pick what you want):
- College of Winterhold - Quest Expansion # More college content
- Thieves Guild Requirements # Earn your way in
- Paarthurnax - Quest Expansion # Alternative to killing
- The Only Cure - Quest Expansion # Peryite quest depth
- House of Horrors - Quest Expansion # Molag Bal alternatives
- The Whispering Door - Quest Expansion # Mephala quest depth
- Headhunter - Bounties Redone # Bounty system overhaul
- Missives # Radiant quest board (pairs well)
COMPATIBILITY NOTES:
- JaySerpa mods designed to work together
- At Your Own Pace has patch for College Quest Expansion (Optional Files)
- Stress and Fear (already in stack) is JaySerpa = same philosophy
- Pilgrim (SimonRim): Built-in prayer → stress reduction
WHY THIS WORKS:
- SkyrimNet dynamic dialogue + JaySerpa quest depth = richer stories
- At Your Own Pace prevents "Archmage in 2 hours" syndrome
- More decision points = more opportunities for AI-driven consequences
================================================================================
ECONOMY / LOOT / CRAFTING
================================================================================
Economy:
- Evolving Value Economy # Dynamic market system
- Item prices fluctuate based on supply/demand
- Flooding a market depreciates item values
- SYNERGY: SkyrimNet quests affect economy emergently
- Your actions have economic consequences
- NOTE: Mod hidden on Nexus - obtained via direct URL (archived)
Loot:
- Morrowloot Ultimate # Deleveled, hand-placed artifacts
- Artifacts in fixed, logical locations
- Loot feels EARNED, not random
- LOTD compatible - treasure hunting with purpose
- Pairs with Arena (SimonRim) for full deleveling
Cooking:
- Gourmet # SimonRim cooking overhaul
- Cooking becomes a real skill
- Meaningful food buffs
- Works with Apothecary/Thaumaturgy
- SYNERGY: Last Seed hunger + Gourmet cooking = food matters
Jewelry:
- Immersive Jewelry SSE # Multiple rings, expanded jewelry
- Wear more than one ring (finally!)
- Lore-friendly new jewelry
- LOTD displays for jewelry collection
- Exception to "no unnecessary items" rule - this COMPLETES a system
WHY THIS WORKS:
- Economy responds to your actions (EVE)
- Loot is placed deliberately, not RNG (Morrowloot)
- Cooking is meaningful with survival needs (Gourmet + Last Seed)
- Jewelry has depth and purpose (Immersive Jewelry + LOTD)
- SkyrimNet dynamic quests → economic ripples → emergent storytelling
================================================================================
AI LAYER
================================================================================
Already Installed:
- SkyrimNet # The brain
- See inference_architecture_plan.txt for full routing
- Dialogue: Euryale-70B on Theia:31001
- Structured JSON: Gemma-27B on Dioscuri:31004
- Vision: Qwen3-VL-8B on Dioscuri:31005
- Memory system with vector embeddings
- 5000 memories per actor
- Event perception (40+ event types)
TTS:
- Piper # Voice synthesis
- Race-specific voices
- Pronunciation dictionary
- Narration: DISABLED (dialogue only)
STT:
- Enabled # Voice input to talk to NPCs
OStim Integration:
- OStimNet # AI can trigger intimate scenes
- SeverActions - SkyrimNet Action Pack # Action integration
RESOLVED (2026-03-17):
- Diary JSON now handled by Gemma-27B (structured_outputs: true)
- 27B models follow JSON schemas reliably - no pipeline needed
================================================================================
INFRASTRUCTURE NOTES
================================================================================
THEIA (10.0.30.21) - Blackwell 98GB:
- Port 31001: Euryale-70B (dialogue, creative)
- Ollama active
DIOSCURI (10.0.30.22) - Twin RTX 4000 Ada (40GB):
- Port 31004: Gemma-27B-abliterated (structured JSON, combat, memory)
- Port 31005: Qwen3-VL-8B-abliterated (vision/OmniSight)
See inference_architecture_plan.txt for full routing table.
Default SkyrimNet config uses paid OpenRouter APIs
YOUR config uses self-hosted = FREE GAMING
================================================================================
LOAD ORDER NOTES
================================================================================
The existing modlist (2057 mods) is the SKELETON:
- Visuals, animations, ENB, LODs = DONE
- SkyrimNet AI layer = DONE
- OStim stack = DONE
This gameplay stack goes INTO the disabled "-Gameplay_separator" section
After adding gameplay mods:
- Regenerate Pandora output
- Regenerate Synthesis patches (SimonRim patches)
- May need LOTD patches
- DynDOLOD if LOTD adds exterior displays
================================================================================
FINAL STACK
================================================================================
COMBAT:
[x] BFCO
[x] TK Dodge SE (base animations)
[x] TK Dodge RE (script-free rewrite)
[ ] TK Dodge NG - SKIPPED (only adds standing dodge)
[x] Bow Rapid Combo V3
[x] Blade and Blunt (includes NPC AI behavior)
[ ] SCAR - REMOVED (B&B already handles NPC combat AI)
[x] Precision
[ ] Movesets (choose favorites)
SURVIVAL:
[x] Creation Kit Survival Mode (native warmth/cold)
[x] Campfire
[x] Campfire CC Fish Cooking
[x] Last Seed (follower needs DISABLED - use CC exposed functions)
[x] Last Seed - Craftable Cure Potions Add-on
[x] Skills of the Wild
[x] Simple Hunting Overhaul
[x] Stress and Fear
[x] Bathing in Skyrim
[x] Bathing in Skyrim - Animal Fat and Linen
[ ] Frostfall - REMOVED (no SkyrimNet triggers, CC Survival is native & faster)
SIMONRIM:
[x] Adamant
[x] Aetherius
[x] Mundus
[x] Pilgrim
[x] Mysticism
[x] Stormcrown
[x] Apothecary
[x] Thaumaturgy
[x] Scion
[x] Manbeast
[x] Hand to Hand
[?] Arena (check conflicts)
RELATIONSHIPS:
[x] M.A.R.A.S
[x] M.A.R.A.S - OStim Patch
CONTENT:
[x] Legacy of the Dragonborn
[x] LOTD - Followers Patch (follower rooms)
[ ] LOTD patches as needed
JAYSERPA QUEST SUITE:
[x] At Your Own Pace
[ ] At Your Own Pace - College Quest Expansion Patch (if using both)
[ ] College of Winterhold - Quest Expansion
[ ] Thieves Guild Requirements
[ ] Paarthurnax - Quest Expansion
[ ] The Only Cure - Quest Expansion
[ ] House of Horrors - Quest Expansion
[ ] The Whispering Door - Quest Expansion
[ ] Headhunter - Bounties Redone
[ ] Missives
ECONOMY/LOOT/CRAFTING:
[x] Evolving Value Economy
[x] Morrowloot Ultimate
[x] Gourmet
[x] Immersive Jewelry SSE
================================================================================
REQUIRED PATCHES
================================================================================
TIER 1 - ESSENTIAL:
[x] Gabriel's Patch Hub
- https://www.nexusmods.com/skyrimspecialedition/mods/109432
- Covers: LOTD ↔ Mysticism, LOTD ↔ Artificer, MLU ↔ SimonRim
[x] Last Seed - Gourmet and SimonRim Patches
- https://www.nexusmods.com/skyrimspecialedition/mods/101481
- Covers: Last Seed ↔ Gourmet (salt→water fix)
- NOTE: Disable skooma addiction in Last Seed MCM (both mods have it)
- Load order: Last Seed > Gourmet > Patch
[x] LOTD Official Patches
- https://www.nexusmods.com/skyrimspecialedition/mods/30980
- Covers: LOTD ↔ Morrowloot Ultimate, LOTD ↔ Immersive Jewelry, LOTD ↔ Adamant
[x] Morrowloot Ultimate Patches
- https://www.nexusmods.com/skyrimspecialedition/mods/76259
- Covers: MLU ↔ Adamant, MLU ↔ various
TIER 2 - RECOMMENDED:
[x] M.A.R.A.S - OStim Patch (already listed above)
- https://www.nexusmods.com/skyrimspecialedition/mods/173896
[x] LOTD - Followers Patch
- https://www.nexusmods.com/skyrimspecialedition/mods/40816
- not needed as i add no followers as this is more for modded followers.
- Covers: Follower rooms in Safehouse for popular followers
- NOTE: Check if you need Legacy Safehouse Plus
[ ] At Your Own Pace - College Quest Expansion Patch
- In Optional Files of At Your Own Pace
- Only needed if using BOTH At Your Own Pace AND College Quest Expansion
[ ] Stress and Fear Hexed Edition (OPTIONAL)
- https://www.nexusmods.com/skyrimspecialedition/mods/154316
- Covers: Stress/Fear ↔ Mysticism poison/sun spells
[ ] Ze's SimonRim Patch Hub (IF using mod-added ingredients)
- https://www.nexusmods.com/skyrimspecialedition/mods/116745
- Covers: Gourmet/Apothecary values for mod-added items
TIER 2.5 - STACK SPECIFIC:
[x] Campfire - Pilgrim Patch
- https://www.nexusmods.com/skyrimspecialedition/mods/57888
- Covers: Campfire amulet backpack effects ↔ Pilgrim divine effects
- ESSENTIAL for Campfire + Pilgrim combo
[x] Precision - Mysticism Bound Weapons Patch
- https://www.nexusmods.com/skyrimspecialedition/mods/139444
- Covers: Precision weapon trails ↔ Mysticism bound weapons
- Fixes visual effect conflicts on conjured weapons
[x] Precision - Thaumaturgy Patch
- https://www.nexusmods.com/skyrimspecialedition/mods/145873
- Covers: Precision weapon trails ↔ Thaumaturgy enchantments
- Color-coded trails: fire=red, poison=green, etc.
[x] Bathing in Skyrim - Renewed - Stress and Fear Patch
- https://www.nexusmods.com/skyrimspecialedition/mods/141564
- Covers: Bathing ↔ Stress/Fear system
- Bathing now reduces stress (immersive self-care!)
[x] iWant Status Bars - Stress and Fear Addon
- https://www.nexusmods.com/skyrimspecialedition/mods/119248
- Adds stress level icon to HUD
- Requires: iWant Status Bars framework
[x] Patches for Thaumaturgy
- Covers: Thaumaturgy ↔ Morrowloot Ultimate
- Covers: Thaumaturgy ↔ Immersive Jewelry
- ESSENTIAL for our enchanting + loot + jewelry combo
TIER 3 - NO PATCH NEEDED (Native Compatibility):
- BFCO ↔ Blade and Blunt: Different layers (animations vs mechanics+AI)
- Campfire ↔ Adamant: Campfire skill system is standalone
- Stress and Fear ↔ Pilgrim: Built-in (praying decreases stress)
- Apothecary ↔ Last Seed: Native compatibility
TIER 4 - CAUTION:
- EVE ↔ SimonRim: Test on fresh save, some reports of issues
- EVE ↔ LOTD: No dedicated patch, may need xEdit check
- Immersive Jewelry ↔ LOTD: Official patch works but not updated
- Arena ↔ Morrowloot: Both delevel, check encounter zone overlap
MCM SETTINGS TO REMEMBER:
- Last Seed: Disable skooma addiction (Gourmet has it too)
- Last Seed: Disable follower needs (use CC Survival exposed functions)
================================================================================
RECOMMENDED LOAD ORDER
================================================================================
Place these AFTER your existing skeleton (visuals, animations, SkyrimNet, OStim)
but BEFORE any Bashed/Smashed/Synthesis patches.
The order follows: Base Mods → Overhauls → Content → Patches
─────────────────────────────────────────────────────────────────────────────
SECTION 1: FRAMEWORKS & COMBAT (load early, other mods depend on these)
─────────────────────────────────────────────────────────────────────────────
BFCO - Attack Behavior Framework
TK Dodge SE
TK Dodge RE
Bow Rapid Combo V3
Precision
Precision - Enchanted Weapon Trails (if using)
─────────────────────────────────────────────────────────────────────────────
SECTION 2: SIMONRIM SUITE (load in Simon's recommended order)
─────────────────────────────────────────────────────────────────────────────
Aetherius - A Race Overhaul
Mundus - A Standing Stone Overhaul
Mysticism - A Magic Overhaul
Adamant - A Perk Overhaul
Hand to Hand - An Adamant Addon
Blade and Blunt - A Combat Overhaul
Arena - An Encounter Zone Overhaul
Scion - A Vampire Overhaul
Manbeast - A Werewolf Overhaul
Stormcrown - A Shout Overhaul
Pilgrim - A Religion Overhaul
Apothecary - An Alchemy Overhaul
Gourmet - A Cooking Overhaul
Thaumaturgy - An Enchanting Overhaul
─────────────────────────────────────────────────────────────────────────────
SECTION 3: SURVIVAL STACK (after SimonRim, before patches)
─────────────────────────────────────────────────────────────────────────────
Campfire - Complete Camping System
Campfire CC Fish Cooking
Skills of the Wild
Last Seed - Survival Needs and Diseases
Last Seed - Craftable Cure Potions Add-on
Simple Hunting Overhaul
Stress and Fear - A Dynamic Sanity System
Bathing in Skyrim - Renewed
Bathing in Skyrim - Renewed - Animal Fat and Linen
─────────────────────────────────────────────────────────────────────────────
SECTION 4: ECONOMY & LOOT (after survival, affects item values/placement)
─────────────────────────────────────────────────────────────────────────────
Evolving Value Economy
Morrowloot Ultimate
Immersive Jewelry SSE
─────────────────────────────────────────────────────────────────────────────
SECTION 5: CONTENT & QUESTS (large content mods)
─────────────────────────────────────────────────────────────────────────────
Legacy of the Dragonborn
At Your Own Pace
# JaySerpa Quest Expansions (whichever you choose):
College of Winterhold - Quest Expansion (optional)
Thieves Guild Requirements (optional)
Paarthurnax - Quest Expansion (optional)
The Only Cure - Quest Expansion (optional)
House of Horrors - Quest Expansion (optional)
The Whispering Door - Quest Expansion (optional)
Headhunter - Bounties Redone (optional)
Missives (optional)
─────────────────────────────────────────────────────────────────────────────
SECTION 6: RELATIONSHIPS (after content mods)
─────────────────────────────────────────────────────────────────────────────
M.A.R.A.S - Marry Anyone Rule All Skyrim
─────────────────────────────────────────────────────────────────────────────
SECTION 7: PATCHES (ALWAYS load after BOTH parent mods)
─────────────────────────────────────────────────────────────────────────────
# SimonRim Patch Hubs
Gabriel's Patch Hub (select relevant patches)
Ze's SimonRim Patch Hub (if using mod-added ingredients)
# Survival ↔ SimonRim Patches
Campfire - Pilgrim Patch
Last Seed - Gourmet and SimonRim Patches
# Combat ↔ SimonRim Patches
Precision - Mysticism Bound Weapons Patch
Precision - Thaumaturgy Patch
# Stress/Fear Ecosystem
Bathing in Skyrim - Renewed - Stress and Fear Patch
iWant Status Bars - Stress and Fear Addon
Stress and Fear Hexed Edition (optional - Mysticism spells)
# Economy/Loot Patches
Morrowloot Ultimate Patches (select Adamant patch)
Patches for Thaumaturgy (MLU + Immersive Jewelry)
# LOTD Patches (LOAD LAST in patch section)
LOTD Official Patches (select: MLU, Immersive Jewelry, Adamant, etc.)
Legacy of the Dragonborn - Followers Patch
# Relationship Patches
M.A.R.A.S - OStim Patch
# JaySerpa Internal (if using multiple)
At Your Own Pace - College Quest Expansion Patch (if using both)
─────────────────────────────────────────────────────────────────────────────
SECTION 8: FINAL PATCHES (Bashed/Smashed/Synthesis - regenerate these)
─────────────────────────────────────────────────────────────────────────────
# Your existing synthesis patches
# Bashed Patch (if using)
# Any conflict resolution patches
─────────────────────────────────────────────────────────────────────────────
POST-INSTALL CHECKLIST
─────────────────────────────────────────────────────────────────────────────
[ ] Regenerate Pandora output (animations changed)
[ ] Regenerate Synthesis patches
[ ] Run LOOT (but verify against this order)
[ ] DynDOLOD if LOTD adds exterior displays
[ ] MCM: Disable Last Seed skooma addiction
[ ] MCM: Disable Last Seed follower needs
[ ] Test on fresh save before committing
================================================================================
Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL)

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# NimmerSky Inference Architecture
# Status: DEPLOYED & STABLE
# Last Updated: 2026-03-25
================================================================================
DESIGN PRINCIPLES
================================================================================
1. SIMPLICITY > COMPLEXITY
- No MIG partitioning on Blackwell
- No vLLM multi-model complexity
- One big creative model, one structured output model, one vision model
2. MODEL SIZE MATTERS FOR JSON
- Key learning: 27B models follow JSON schemas reliably
- 8B models (including abliterated) struggle with structured output
- Route all JSON tasks to Gemma-27B
3. TASK-BASED ROUTING
- Creative dialogue → Large model (Euryale-70B)
- Structured output → Gemma-27B
- Vision/OmniSight → Qwen3-VL-8B
================================================================================
DEPLOYED INFRASTRUCTURE
================================================================================
THEIA (10.0.30.21) - Blackwell 98GB:
├── Port 31001: Euryale-70B (L3.3-70B Euryale v2.3)
│ ├── Quantization: Q4 or Q8 (fits in 98GB)
│ ├── Purpose: Creative dialogue, main NPC conversations
│ └── Context: Large (32K+)
└── Ollama: active
DIOSCURI (10.0.30.22) - 2x RTX 4000 Ada (20GB each):
├── GPU 0 - Port 31004: Gemma-3-27B-abliterated (Q4_K_M)
│ ├── ~16GB VRAM usage
│ ├── Purpose: ALL structured JSON output
│ └── Tasks: CharacterProfile, Diary, Combat, Memory, Gamemaster
└── GPU 1 - Port 31005: Qwen3-VL-8B-abliterated (Q4_K_M)
├── ~6GB VRAM usage
├── Purpose: Vision / OmniSight
└── Multimodal: Can process screenshots
================================================================================
SKYRIMNET VARIANT ROUTING
================================================================================
┌──────────────────────────┬─────────────────────────────────────────────────┐
│ Variant │ Deployed Configuration │
├──────────────────────────┼─────────────────────────────────────────────────┤
│ Default (dialogue) │ Theia:31001 → Euryale-70B │
│ AgentDefault │ Theia:31001 → Euryale-70B │
│ UniversalTranslator │ Theia:31001 → Euryale-70B │
│ action_evaluation │ Theia:31001 → Euryale-70B │
│ meta │ Theia:31001 → Euryale-70B │
├──────────────────────────┼─────────────────────────────────────────────────┤
│ CharacterProfileGen │ Dioscuri:31004 → Gemma-27B (structured_outputs) │
│ DiaryGeneration │ Dioscuri:31004 → Gemma-27B (structured_outputs) │
│ combat │ Dioscuri:31004 → Gemma-27B │
│ gamemaster_evaluation │ Dioscuri:31004 → Gemma-27B │
│ memory │ Dioscuri:31004 → Gemma-27B (structured_outputs) │
├──────────────────────────┼─────────────────────────────────────────────────┤
│ vision │ Dioscuri:31005 → Qwen3-VL-8B │
└──────────────────────────┴─────────────────────────────────────────────────┘
================================================================================
TOKEN BUDGETS
================================================================================
Variant-specific max_tokens (tuned for task):
│ Variant │ max_tokens │ Notes │
├──────────────────────────┼────────────┼────────────────────────────────────┤
│ Default │ 4096 │ Full dialogue responses │
│ AgentDefault │ 4096 │ Full agent responses │
│ CharacterProfileGen │ 2048 │ Structured bio output │
│ DiaryGeneration │ 768 │ Compact diary entries │
│ UniversalTranslator │ 512 │ Short translations │
│ action_evaluation │ 2048 │ Action descriptions │
│ combat │ 2000 │ Combat narration │
│ gamemaster_evaluation │ 256 │ Quick GM decisions │
│ memory │ 4096 │ Memory consolidation (large) │
│ meta │ 1024 │ Meta tasks │
│ vision │ 4000 │ Vision descriptions │
================================================================================
CONFIGURATION NOTES
================================================================================
Context Management:
- event_history_count_dialogue: 25 (reduced from 50 to fit context)
- Narration: DISABLED in SkyrimNet.yaml (Piper.yaml → narrative: enabled: false)
- Agent prompt includes "spoken dialogue only" instruction
Temperature Settings:
- Dialogue (Euryale): 0.8 (creative, varied)
- Structured (Gemma): 0.3-0.4 (consistent JSON)
- Vision (Qwen-VL): 0.7 (descriptive)
Structured Outputs:
- CharacterProfileGen: use_structured_outputs: true
- DiaryGeneration: use_structured_outputs: true
- memory: use_structured_outputs: true
================================================================================
LESSONS LEARNED
================================================================================
From March 15-17 experimentation:
1. QWEN MODELS USE PYTHON TRIPLE-QUOTES IN JSON
- Qwen-based models (including some Magidonia variants) output ```json blocks
- This breaks SkyrimNet's JSON parsing
- Solution: Use Gemma for JSON, Euryale/Llama for dialogue
2. STRICT ROLE ALTERNATION (Qwen/Magidonia via llama.cpp)
- Qwen Jinja templates enforce strict user/assistant alternation
- llama.cpp native enforces this strictly
- Ollama normalizes templates (more forgiving)
- If using Qwen-based models: route through Ollama
3. MODEL SIZE > ABLITERATION FOR JSON
- 27B follows instructions reliably
- 8B (even abliterated) struggles with structured output
- Don't route JSON tasks to small models
4. CONTEXT OVERFLOW PREVENTION
- Bumped ctx-size: Gemma-27B 4K→16K
- Reduced event_history_count_dialogue 50→25
- Right-sized token budgets per variant
================================================================================
FUTURE CONSIDERATIONS
================================================================================
Nimmerverse Integration (see ARCHITECTURE-RESEARCH.md):
- [ ] Oghma Infinium lore RAG → Iris (ChromaDB)
- [ ] Memory migration to unified ChromaDB
- [ ] Knowledge gating service (MCP/HTTP)
- [ ] Gossip network via NATS
Model Upgrades:
- Monitor Euryale updates (currently v2.3)
- Consider Gemma-3 upgrades when available
- Vision: Qwen-VL evolving rapidly
CPU Inference (Deferred):
- Function Gemma 270M was planned but not needed
- Gemma-27B handles structured output well
- Revisit if latency becomes an issue
================================================================================

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# This file was automatically generated by Mod Organizer.
+Skyrim Modding Essentials - Nemesis Output
-Outputs_separator
+Assorted Animation Fixes
+BodySlide and Outfit Studio
+Project New Reign - Nemesis Unlimited Behavior Engine
+Open Animation Replacer
+Dynamic Animation Casting - NG
+Animation Motion Revolution
+AnimObject Swapper
+Animation Queue Fix
+Paired Animation Improvements
+First Person Animation Teleport Bug Fix
-Animations_separator
-Word Wall Transparency Fix for ENB
-Ghost Pile Seam Fix (Skyrim Particle Patch)
-Fixed Skeever Dinner Meshes for Skyrim Particle Patch
-Particle Patch for ENB
-ENB Extender for Skyrim
-ENB Input Disabler
-ENB Helper Plus
-ENB Helper
-ENBSeries - Settings
-ENBSeries - Binaries
-ENBSeries_separator
-xLODGen Resource - SSE Terrain Tamriel
-DynDOLOD NG - Scripts and DLL
+DynDOLOD - Scripts and DLL
+DynDOLOD - Resources
-LOD Resources_separator
-Better MessageBox Control - Widescreen Fix
-Better Dialogue Control - Widescreen Fix
-Wider MCM Menu for SkyUI - Widescreen Fix
-SkyUI - Survival Mode Integration - Widescreen Fix
-SkyUI - Flashing Savegames Fix - Widescreen Fix
-Complete Widescreen Fix for SkyUI
-Creation Club - Widescreen Fix
-Widescreen Support_separator
+HD Local Map
+Unique Map Weather
-Maps & Markers_separator
-Shadow Boost
+Enhanced Reanimation - Settings
+Enhanced Reanimation
+Enhanced Invisibility - Settings
+Enhanced Invisibility
-SKSE Plugin Tweaks_separator
+Aurora Fix
+Mfg Fix
+DPI Scaling Fix
+Camera Persistence Fixes
+Sound Fix for Large Sector Drives
+Combat Music Fix NG
+Face Discoloration Fix
+Dual Casting Fix
+Animated Static Reload Fix - NG
+NPC AI Process Position Fix - NG
+Actor Limit Fix
+Stats of Stealing
+RemoveAllItems Freeze Fix
+Equip Enchantment Fix
+Barter Limit Fix
+Bug Fixes SSE
+Save Unbaker
-SKSE Plugin Fixes_separator
-Nix-Hound Eyes Fix (Creation Club Nix-Hound Patch)
+Death Hound Loading Screen Eye Fix
+Vampire Loading Screen Eye Fix
+Load Screen Shading Fix
+No More Swimming In Air - Fixed Floating SwimIdle
+Creep Cluster Collision Fixes
+Wiseman303's Flora Fixes - Revamped
+Blackreach Tentacle Mesh Fix
+Glowing Mushroom Collision Fixes
+Guild Master's Armor First Person Texture Fix
+Farm Hat 01 Clipping Fix
+Spiders of Solstheim - Transparency Fix
+Slaughterfish Stay Submerged - Collision Tweak
+Sound Hammering Sounds
+Ore Vein Cube Map and Shader Fixes
+Whiterun Fence Base Seam Fix
+Eyes AO Clipping Fix
+Skyrim Ultimate Eye Meshes Ruhmastered - Simple Vampire Fixes
+Skyrim Ultimate Eye Meshes Ruhmastered
+Floating Ash Pile Fix
+Assorted Mesh Fixes
-Texture & Mesh Fixes_separator
+Bone Wolf Shutdown Fix
+Neloth's Experimental Subject Quest (DLC2TTR4a) Fix
+Dragonactorscript Infinite Loop Fix
+CritterSpawn Congestion Fix
+Modern Clap Bug Fix
+Freed Prisoner Uses Items
+Scare My Enemy Bug Fix
+Magic Student (WIChangeLocation04) Quest Fix
+King Olaf's Fire Festival Not Ending Fix
+WE05 Script Fix
+Mage Armor Script Fix
+High Gate Ruins Puzzle Reset Fix
+Serana's Hood Fix
+MQ104PlayerScript Fix
+World Encounter Hostility Fix
+Simply Optimized Scripts
+WIDeadBodyCleanupScript Crash Fix
-Script Fixes_separator
-CC Horse Armor Stays Token
-Staves (Creation) - Minor Fixes
-Arcane Blacksmith's Apron - Hood Fixes
+Fish Plaque Fixes and Improvements
+Shoeless Bandit Fix
+Zero Bounty Hostility Fix
+Green Water Cubemap Fix
+Rock Traps Trigger Fixes
+Dwemer Ballista Crash Fix
+Ore Vein Texture Fix
+Universal Cured Serana Eye Fix
+Chillwind Depths CTD Fix - ModGroups
+Chillwind Depths CTD Fix
+Stamina of Steeds
+Hearthfires Houses Building Fix
+Mount Anthor Dragon Fix
+Source of Stalhrim Quest Fix
+Proving Honor Companions Quest Progression Fix
+College of Winterhold Quest Start Fixes
+Lights Out - Solitude Lighthouse Fix
+dunPOISoldiersRaidOnStart Script Tweak
+Labyrinthian Shalidor's Maze Fixes - ModGroups
+Labyrinthian Shalidor's Maze Fixes
+Mannequin Management
+Keywords Fixed
+Modern Brawl Bug Fix
-General Fixes_separator
+Sprint Sneak Movement Speed Fix
+First Person Sneak Strafe-Walk Stutter Fix
+Modern Toggle Walk-Run Fix - With Cobb Controlmap Fix
+Keyboard Shortcuts Fix
+Auto Input Switch
+NVIDIA Reflex Support
+Switch Camera During Dialogue
+Better Dialogue Controls
+Better MessageBox Controls
-Controls_separator
+Autorun
+ConsolePlusPlus
+HelpExtender
+Console Commands Extender
+ConsoleUtilSSE
+More Informative Console
-Console_separator
+Survival Mode Prompt Removed
-Sunder and Wraithguard - Editable Vault Cell (Cell Bug Workaround) - USCCCP Patch
-Sunder and Wraithguard - Editable Vault Cell (Cell Bug Workaround)
-Myrwatch - Editable Home Cells (Cell Bug Workaround) - ModGroups
-Myrwatch - Editable Home Cells (Cell Bug Workaround) - USCCCP Patch
-Myrwatch - Editable Home Cells (Cell Bug Workaround)
-Unofficial Skyrim Creation Club Content Patch - ModGroups
-Unofficial Skyrim Creation Club Content Patch
-Unofficial Skyrim Special Edition Patch - CC Bow of Shadows Patch
+Unofficial Skyrim Special Edition Patch - ModGroups
+Unofficial Skyrim Special Edition Patch
+Papyrus Tweaks NG - Settings
+Papyrus Tweaks NG
+Scrambled Bugs - Settings
+Scrambled Bugs - Script Effect Archetype Crash Fix
+Scrambled Bugs
+powerofthree's Tweaks - Settings
+powerofthree's Tweaks
+SSE Display Tweaks - Settings
+SSE Display Tweaks
+SSE Engine Fixes - Settings
+SSE Engine Fixes
-Essentials_separator
+Universal Unwanted Effects Clearer
+Quest Journal Limit Bug Fixer - Recover Disappeared Quests
-Optional Quick Start
-Where In Special Edition Am I
-RaceMenu
+QUI - Settings
+QUI
+Crash Logger
-Utilities_separator
+MCM Helper
+UIExtensions
+Fuz Ro D-oh - Silent Voice - Settings
+Fuz Ro D-oh - Silent Voice
+KiLoader for Skyrim
+Scaleform Translation Plus Plus
+MergeMapper
+Payload Interpreter
+Recursion Monitor
+FormList Manipulator - FLM
+Base Object Swapper
+Sound Record Distributor
+Container Item Distributor
+Keyword Item Distributor
+Spell Perk Item Distributor (SPID)
+JContainers
+powerofthree's Papyrus Extender
+PapyrusUtil - Modders Scripting Utility Functions
+Frameworks_separator
+Wider MCM Menu for SkyUI
+SkyUI - Survival Mode Integration
+SkyUI - Fix Note Icon
+SkyUI - Ghost Item Bug Fix
+SkyUI - 3D Item Offset Fix
+SkyUI - Flashing Savegames Fix
+SkyUI
-SkyUI_separator
+SKSE Preloader
+Address Library for SKSE Plugins
+Skyrim Script Extender - INI
+Skyrim Script Extender
-Skyrim Script Extender_separator
+Skyrim Modding Essentials 2.6.1_separator
+SSE Creation Kit Fonixdata Lip Sync Fix
+SSE Creation Kit Fixes
+Creation Kit - Custom INI
-Creation Kit - DialogueViews
-Creation Kit - Source
-Creation Kit_separator
+Creation Club - Rare Curios
+Creation Club - Saints & Seducers
+Creation Club - Fishing
+Creation Club - Survival Mode
+Creation Club - ModGroups
-Creation Club_separator
*DLC: Dragonborn
*DLC: HearthFires
*DLC: Dawnguard

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# NimmerSky Body, Character Visuals & Animation Foundation Stack
# Created: 2026-03-21
# Updated: 2026-03-21
# Purpose: Complete character visual overhaul - bodies, heads, skins, hair, animations
================================================================================
SECTION 11.2: SKELETON - PHYSICS
================================================================================
XP32 Maximum Skeleton Special Extended
XP32 Maximum Skeleton lite
XPMSSE Spazzing Skeleton and Corpse Fix
XP32 Maximum Skeleton Special Extended - Fixed Scripts
Optimised Scripts for XPMSSE
Faster HDT-SMP
SMP-NPC crash fix
================================================================================
SECTION 11.3.1: BODY - HEAD - FACIAL FEATURES
================================================================================
## Bodies
--------------------------------------------------------------------------------
# Female
CBBE 3BA (3BBB) # https://www.nexusmods.com/skyrimspecialedition/mods/30174
# Industry standard, SMP/CBPC switchable in-game
# Male
HIMBO (Highly Improved Male Body Overhaul) # https://www.nexusmods.com/skyrimspecialedition/mods/46311
# BodySlide workflow, SE-native
The New Gentleman (TNG) # Modern schlongs, no DLL issues, OStim-ready
## High Poly Head
--------------------------------------------------------------------------------
High Poly Head # https://vectorplexis.com/files/file/283-high-poly-head/
# Foundation - get from VectorPlexus
High Poly Heads for All AE Content # https://www.nexusmods.com/skyrimspecialedition/mods/72555
# Patches for CC NPCs
Expressive Facegen Morphs # Better facial animations with HPH
## Eyes
--------------------------------------------------------------------------------
# PICK ONE:
Improved Eye Model # https://www.nexusmods.com/skyrimspecialedition/mods/59099
# Anatomically correct, separate lashes/lacrimal
# HPH patch included in FOMOD - USE IT!
# OR
Eyes of Beauty # Classic choice, widely supported
# OR
Starsight Eyes # If using High Poly Skyrim Plus bundle
## Brows
--------------------------------------------------------------------------------
Hvergelmir's Aesthetics - Brows # https://www.nexusmods.com/skyrimspecialedition/mods/1062
Hvergelmir Brows for High Poly Head # https://www.nexusmods.com/skyrimspecialedition/mods/38493
# REQUIRED! Without this = clipping on HPH
## Lips
--------------------------------------------------------------------------------
# PICK ONE:
Seductive Lips HD SE Edition # https://www.nexusmods.com/skyrimspecialedition/mods/4864
# HD tintmasks, natural shiny look
# OR
High Poly Head SMP Lips # Schaken-Mods - physics lips (requires SMP configured)
================================================================================
SECTION 11.3.2: SKIN - TATTOO - MAKEUP
================================================================================
## Skins
--------------------------------------------------------------------------------
# Female
Diamond Skin # https://www.nexusmods.com/skyrimspecialedition/mods/45718
# Smooth, 4K, poreless beautiful look
# Male
BnP - Male Skin # https://www.nexusmods.com/skyrimspecialedition/mods/65402
# Semi-realistic, HIMBO-native, author recommended
## Warpaints
--------------------------------------------------------------------------------
Vanilla Warpaints Absolution # https://www.nexusmods.com/skyrimspecialedition/mods/20751
# 2K/4K HD, RaceMenu support, ALL races including beasts
# Get: RaceMenu All in One version
## Overlays (RaceMenu)
--------------------------------------------------------------------------------
Community Overlays 1 (0-30) # https://www.nexusmods.com/skyrimspecialedition/mods/22487
# ~110 overlays: tattoos, bodypaints, scales, blood
Community Overlays 2 (31-50) # https://www.nexusmods.com/skyrimspecialedition/mods/26224
# ~95 overlays: runes, occult markings, feathers
# Get CBBE versions for 3BA compatibility
================================================================================
SECTION 11.3.3: HAIR - BEARDS - EXTRA
================================================================================
## SMP Hair (Physics)
--------------------------------------------------------------------------------
KS Hairdos - HDT SMP (Physics) # https://www.nexusmods.com/skyrimspecialedition/mods/31300
# Main female physics hair pack
KS Hairdos - HDT SMP - Unisex # https://www.nexusmods.com/skyrimspecialedition/mods/37502
# Makes KS hairs available to males
KS Hairdos HDT SMP - For Khajiit # https://www.nexusmods.com/skyrimspecialedition/mods/170525
# 93 physics hairs fitted for Khajiit!
## Beards
--------------------------------------------------------------------------------
Hvergelmir's Aesthetics - Beards # Matches the brows style
Salt and Wind - Rough Hair # Optional weathered/rugged look
================================================================================
SECTION 11 - BEAST RACES (Argonian & Khajiit)
================================================================================
## REFERENCE GUIDE
--------------------------------------------------------------------------------
Katie's Personal Beast Race Aesthetics Guide # https://www.nexusmods.com/skyrimspecialedition/mods/155011
# SPECIFICALLY for CBBE 3BA + HIMBO users!
# Use this to pick compatible beast textures
## Argonian
--------------------------------------------------------------------------------
Flawn's Vanilla Argonians Redux # Recommended in Katie's guide, many options
## Khajiit
--------------------------------------------------------------------------------
# Check Katie's guide for current recommendations
# CoverKhajiits historically popular but check compatibility
## Beast Claws
--------------------------------------------------------------------------------
Better Claws and Gauntlets SSE # Base mod
Better Claws - CBBE Bodyslide Conversion # Required for 3BA compatibility
## Beast Body Morphs
--------------------------------------------------------------------------------
Bestial Beast Races SE # https://www.nexusmods.com/skyrimspecialedition/mods/20798
# Makes Argonians/Khajiit less humanoid
# Compatible with all armor/body mods
## Beast Overlays
--------------------------------------------------------------------------------
Beast Race Bodypaints SE # https://www.nexusmods.com/skyrimspecialedition/mods/20446
# 54 face paints + 101 body paints
# Themed for Argonian & Khajiit
================================================================================
SECTION 14: ANIMATION FOUNDATIONS
================================================================================
## Anim Foundations
--------------------------------------------------------------------------------
Offset Movement Animation - Nemesis - Modders Resource
Horse Mount and Dismount Double Sound Fix
No More Swimming In Air - Fixed Floating SwimIdle
Open Animation Replacer
Open Animation Replacer - IED Conditions
Open Animation Replacer - Math Plugin
Backpack Repositioner
True Directional Movement - Modernized Third Person Gameplay
True Directional Movement - Diagonal Sprinting Fix
================================================================================
INSTALL ORDER NOTES
================================================================================
1. SKELETON FIRST (11.2)
- XPMSSE is the foundation everything attaches to
- HDT-SMP fixes before bodies use physics
2. BODIES (11.3.1)
- CBBE 3BA / HIMBO+TNG
- These need skeleton to attach to
3. HIGH POLY HEAD (11.3.1)
- Install HPH
- Then ALL the patches (eyes, brows) or you get clipping!
4. SKINS (11.3.2)
- Diamond / BnP wrap the body meshes
- Warpaints & overlays layer on top
5. HAIR (11.3.3)
- SMP hair needs HDT-SMP working
- Configure body collisions or hair clips through body!
6. BEAST RACES
- Use Katie's guide for compatible textures
- Beast overlays after base textures
7. ANIMATION FOUNDATIONS (14.x)
- OAR, TDM move the skeleton
- Pandora output goes to 17.4
================================================================================
FOMOD NOTES
================================================================================
CBBE 3BA:
- Physics: SMP recommended (can switch to CBPC in-game)
- Underwear: Your preference
HIMBO:
- Recommended textures: BnP (we're using this)
Improved Eye Model:
- Resolution: 4K/2K recommended
- GET THE HIGH POLY HEAD PATCH!
Hvergelmir Brows HPH:
- This is an ESP replacer, needs original Hvergelmir Brows installed
Vanilla Warpaints Absolution:
- Get: RaceMenu All in One (covers all races)
- Resolution: 4K if you have VRAM
Community Overlays:
- Get: CBBE version (compatible with 3BA)
================================================================================