refactor(combat): Remove SCAR, add TK Dodge RE + BRC V3 with full requirement chains
- REMOVED: SCAR (Blade and Blunt handles NPC AI) - REMOVED: TK Dodge NG (only adds standing dodge) - ADDED: TK Dodge SE → TK Dodge RE chain (script-free dodge) - ADDED: Bow Rapid Combo V3 (archery overhaul with OAR) - Documented full requirement chains for both mods - Updated load order and final stack checklist Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -1,5 +1,5 @@
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# NimmerSky Gameplay Stack
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# NimmerSky Gameplay Stack
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# Compiled: 2026-03-15 | Updated: 2026-03-18 (economy/loot/crafting finalized)
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# Compiled: 2026-03-15 | Updated: 2026-03-19 (combat stack refined: SCAR out, TK Dodge RE + BRC V3 in)
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# Session with Chrysalis - Planning the gameplay layer for first real playthrough
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# Session with Chrysalis - Planning the gameplay layer for first real playthrough
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================================================================================
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================================================================================
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@@ -68,17 +68,26 @@ Framework:
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- BFCO (Balanced Framework for Combat Overhaul) # Animation framework, movesets
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- BFCO (Balanced Framework for Combat Overhaul) # Animation framework, movesets
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- Supports vanilla attack speed and directional heavy attacks
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- Supports vanilla attack speed and directional heavy attacks
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- Compatible with ANY perk mod (Adamant, Ordinator, Vokrii)
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- Compatible with ANY perk mod (Adamant, Ordinator, Vokrii)
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- Works WITH SCAR (hands off when SCAR annotations exist)
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Balance Layer:
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Balance + NPC AI Layer:
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- Blade and Blunt (SimonRim) # Stamina, stagger, damage, blocking
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- Blade and Blunt (SimonRim) # Stamina, stagger, damage, blocking, NPC AI
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- DESIGNED to synergize with Adamant perks
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- DESIGNED to synergize with Adamant perks
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- DO NOT use Valhalla - B&B fills this role
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- DO NOT use Valhalla - B&B fills this role
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- INCLUDES NPC combat behavior changes (attack commitment, tactical decisions)
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- DO NOT use SCAR - B&B already covers NPC combat AI
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NPC Combat AI:
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Dodge:
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- SCAR # NPCs fight intelligently
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- TK Dodge RE # Dodge rolls with i-frames
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- Uses movesets properly
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- Script-free rewrite (DLL-based, no Papyrus lag)
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- Tactical behavior, not random swinging
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- Works with BFCO animations
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- Stamina cost configurable
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- DO NOT use TK Dodge NG - only adds standing dodge (not needed)
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Archery:
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- Bow Rapid Combo V3 # Archery combat overhaul
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- Smooth bow animations
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- Combo system for archery
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- Works with BFCO framework
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Polish:
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Polish:
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- Precision # Hitstop, weapon trails, collision
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- Precision # Hitstop, weapon trails, collision
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@@ -89,10 +98,52 @@ Movesets:
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WHY THIS WORKS:
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WHY THIS WORKS:
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- BFCO = HOW attacks look and chain (animations)
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- BFCO = HOW attacks look and chain (animations)
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- Blade and Blunt = HOW attacks feel and cost (balance)
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- TK Dodge RE = Responsive dodging with i-frames (mobility, script-free)
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- SCAR = HOW NPCs use the system (AI)
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- Bow Rapid Combo V3 = Archery feels fluid and combo-able
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- Blade and Blunt = HOW attacks feel, cost, AND how NPCs fight (balance + AI)
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- Adamant perks reference B&B mechanics = FULL SYNERGY
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- Adamant perks reference B&B mechanics = FULL SYNERGY
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DECISIONS (2026-03-19):
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- REMOVED: SCAR
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- Reason: Blade and Blunt already handles NPC combat behavior
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- Stacking both = conflicting AI scripts, wasted overhead
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- B&B is SimonRim-native, integrates better with Adamant
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- ADDED: TK Dodge RE + Bow Rapid Combo V3
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- Fills mobility and archery gaps that BFCO+B&B don't cover
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- SKIPPED: TK Dodge NG
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- Only adds standing dodge feature - not needed
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COMBAT MOD REQUIREMENTS:
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TK Dodge RE (full chain - each overwrites previous in MO2 left pane):
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1. SKSE # Script Extender
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2. Address Library for SKSE Plugins # DLL version independence
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- https://www.nexusmods.com/skyrimspecialedition/mods/32444
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3. TK Dodge SE # BASE - original animations & assets
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- https://www.nexusmods.com/skyrimspecialedition/mods/15309
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4. TK Dodge RE # Script-free rewrite (uses SE's anims)
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- https://www.nexusmods.com/skyrimspecialedition/mods/56956
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⚠️ SKIP TK Dodge NG - only adds standing dodge (not needed)
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⚠️ NOT compatible with: TK Dodge Redux or other DLL replacers
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Bow Rapid Combo V3 (requires OAR, NOT DAR):
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1. SKSE # Script Extender
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2. Address Library for SKSE Plugins # DLL version independence
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3. Nemesis # Animation engine (run after install!)
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4. Open Animation Replacer (OAR) # Replaces DAR completely
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- https://www.nexusmods.com/skyrimspecialedition/mods/92109
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5. OAR - IED Conditions # OAR extension
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- https://www.nexusmods.com/skyrimspecialedition/mods/92943
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6. Animation Motion Revolution (AMR) # Root motion support
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- https://www.nexusmods.com/skyrimspecialedition/mods/50258
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7. Payload Interpreter # Behavior event handling
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- https://www.nexusmods.com/skyrimspecialedition/mods/65089
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8. Hot Key Skill # Combo key support
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9. dTry's Key Utils SE / dTry Plugin Updates AE # Key handling framework
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10. Bow Rapid Combo V3 # The mod itself
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- https://www.nexusmods.com/skyrimspecialedition/mods/89308
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⚠️ BRC V3 1.6+ uses OAR structure - DAR will NOT work!
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================================================================================
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================================================================================
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SIMONRIM SUITE
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SIMONRIM SUITE
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================================================================================
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================================================================================
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@@ -339,8 +390,12 @@ After adding gameplay mods:
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COMBAT:
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COMBAT:
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[x] BFCO
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[x] BFCO
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[x] Blade and Blunt
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[x] TK Dodge SE (base animations)
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[x] SCAR
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[x] TK Dodge RE (script-free rewrite)
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[ ] TK Dodge NG - SKIPPED (only adds standing dodge)
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[x] Bow Rapid Combo V3
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[x] Blade and Blunt (includes NPC AI behavior)
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[ ] SCAR - REMOVED (B&B already handles NPC combat AI)
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[x] Precision
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[x] Precision
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[ ] Movesets (choose favorites)
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[ ] Movesets (choose favorites)
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@@ -475,8 +530,7 @@ TIER 2.5 - STACK SPECIFIC:
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- ESSENTIAL for our enchanting + loot + jewelry combo
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- ESSENTIAL for our enchanting + loot + jewelry combo
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TIER 3 - NO PATCH NEEDED (Native Compatibility):
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TIER 3 - NO PATCH NEEDED (Native Compatibility):
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- BFCO ↔ Blade and Blunt: Different layers (animations vs mechanics)
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- BFCO ↔ Blade and Blunt: Different layers (animations vs mechanics+AI)
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- BFCO ↔ SCAR: Native support, BFCO defers to SCAR annotations
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- Campfire ↔ Adamant: Campfire skill system is standalone
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- Campfire ↔ Adamant: Campfire skill system is standalone
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- Stress and Fear ↔ Pilgrim: Built-in (praying decreases stress)
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- Stress and Fear ↔ Pilgrim: Built-in (praying decreases stress)
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- Apothecary ↔ Last Seed: Native compatibility
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- Apothecary ↔ Last Seed: Native compatibility
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@@ -504,9 +558,11 @@ The order follows: Base Mods → Overhauls → Content → Patches
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SECTION 1: FRAMEWORKS & COMBAT (load early, other mods depend on these)
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SECTION 1: FRAMEWORKS & COMBAT (load early, other mods depend on these)
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─────────────────────────────────────────────────────────────────────────────
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─────────────────────────────────────────────────────────────────────────────
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BFCO - Attack Behavior Framework
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BFCO - Attack Behavior Framework
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TK Dodge SE
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TK Dodge RE
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Bow Rapid Combo V3
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Precision
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Precision
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Precision - Enchanted Weapon Trails (if using)
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Precision - Enchanted Weapon Trails (if using)
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SCAR
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─────────────────────────────────────────────────────────────────────────────
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─────────────────────────────────────────────────────────────────────────────
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SECTION 2: SIMONRIM SUITE (load in Simon's recommended order)
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SECTION 2: SIMONRIM SUITE (load in Simon's recommended order)
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