refactor(combat): Remove SCAR, add TK Dodge RE + BRC V3 with full requirement chains

- REMOVED: SCAR (Blade and Blunt handles NPC AI)
- REMOVED: TK Dodge NG (only adds standing dodge)
- ADDED: TK Dodge SE → TK Dodge RE chain (script-free dodge)
- ADDED: Bow Rapid Combo V3 (archery overhaul with OAR)
- Documented full requirement chains for both mods
- Updated load order and final stack checklist

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
dafit
2026-03-19 12:14:01 +01:00
parent f6fa259f63
commit 9b650990e8

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@@ -1,5 +1,5 @@
# NimmerSky Gameplay Stack # NimmerSky Gameplay Stack
# Compiled: 2026-03-15 | Updated: 2026-03-18 (economy/loot/crafting finalized) # Compiled: 2026-03-15 | Updated: 2026-03-19 (combat stack refined: SCAR out, TK Dodge RE + BRC V3 in)
# Session with Chrysalis - Planning the gameplay layer for first real playthrough # Session with Chrysalis - Planning the gameplay layer for first real playthrough
================================================================================ ================================================================================
@@ -68,17 +68,26 @@ Framework:
- BFCO (Balanced Framework for Combat Overhaul) # Animation framework, movesets - BFCO (Balanced Framework for Combat Overhaul) # Animation framework, movesets
- Supports vanilla attack speed and directional heavy attacks - Supports vanilla attack speed and directional heavy attacks
- Compatible with ANY perk mod (Adamant, Ordinator, Vokrii) - Compatible with ANY perk mod (Adamant, Ordinator, Vokrii)
- Works WITH SCAR (hands off when SCAR annotations exist)
Balance Layer: Balance + NPC AI Layer:
- Blade and Blunt (SimonRim) # Stamina, stagger, damage, blocking - Blade and Blunt (SimonRim) # Stamina, stagger, damage, blocking, NPC AI
- DESIGNED to synergize with Adamant perks - DESIGNED to synergize with Adamant perks
- DO NOT use Valhalla - B&B fills this role - DO NOT use Valhalla - B&B fills this role
- INCLUDES NPC combat behavior changes (attack commitment, tactical decisions)
- DO NOT use SCAR - B&B already covers NPC combat AI
NPC Combat AI: Dodge:
- SCAR # NPCs fight intelligently - TK Dodge RE # Dodge rolls with i-frames
- Uses movesets properly - Script-free rewrite (DLL-based, no Papyrus lag)
- Tactical behavior, not random swinging - Works with BFCO animations
- Stamina cost configurable
- DO NOT use TK Dodge NG - only adds standing dodge (not needed)
Archery:
- Bow Rapid Combo V3 # Archery combat overhaul
- Smooth bow animations
- Combo system for archery
- Works with BFCO framework
Polish: Polish:
- Precision # Hitstop, weapon trails, collision - Precision # Hitstop, weapon trails, collision
@@ -89,10 +98,52 @@ Movesets:
WHY THIS WORKS: WHY THIS WORKS:
- BFCO = HOW attacks look and chain (animations) - BFCO = HOW attacks look and chain (animations)
- Blade and Blunt = HOW attacks feel and cost (balance) - TK Dodge RE = Responsive dodging with i-frames (mobility, script-free)
- SCAR = HOW NPCs use the system (AI) - Bow Rapid Combo V3 = Archery feels fluid and combo-able
- Blade and Blunt = HOW attacks feel, cost, AND how NPCs fight (balance + AI)
- Adamant perks reference B&B mechanics = FULL SYNERGY - Adamant perks reference B&B mechanics = FULL SYNERGY
DECISIONS (2026-03-19):
- REMOVED: SCAR
- Reason: Blade and Blunt already handles NPC combat behavior
- Stacking both = conflicting AI scripts, wasted overhead
- B&B is SimonRim-native, integrates better with Adamant
- ADDED: TK Dodge RE + Bow Rapid Combo V3
- Fills mobility and archery gaps that BFCO+B&B don't cover
- SKIPPED: TK Dodge NG
- Only adds standing dodge feature - not needed
COMBAT MOD REQUIREMENTS:
TK Dodge RE (full chain - each overwrites previous in MO2 left pane):
1. SKSE # Script Extender
2. Address Library for SKSE Plugins # DLL version independence
- https://www.nexusmods.com/skyrimspecialedition/mods/32444
3. TK Dodge SE # BASE - original animations & assets
- https://www.nexusmods.com/skyrimspecialedition/mods/15309
4. TK Dodge RE # Script-free rewrite (uses SE's anims)
- https://www.nexusmods.com/skyrimspecialedition/mods/56956
⚠️ SKIP TK Dodge NG - only adds standing dodge (not needed)
⚠️ NOT compatible with: TK Dodge Redux or other DLL replacers
Bow Rapid Combo V3 (requires OAR, NOT DAR):
1. SKSE # Script Extender
2. Address Library for SKSE Plugins # DLL version independence
3. Nemesis # Animation engine (run after install!)
4. Open Animation Replacer (OAR) # Replaces DAR completely
- https://www.nexusmods.com/skyrimspecialedition/mods/92109
5. OAR - IED Conditions # OAR extension
- https://www.nexusmods.com/skyrimspecialedition/mods/92943
6. Animation Motion Revolution (AMR) # Root motion support
- https://www.nexusmods.com/skyrimspecialedition/mods/50258
7. Payload Interpreter # Behavior event handling
- https://www.nexusmods.com/skyrimspecialedition/mods/65089
8. Hot Key Skill # Combo key support
9. dTry's Key Utils SE / dTry Plugin Updates AE # Key handling framework
10. Bow Rapid Combo V3 # The mod itself
- https://www.nexusmods.com/skyrimspecialedition/mods/89308
⚠️ BRC V3 1.6+ uses OAR structure - DAR will NOT work!
================================================================================ ================================================================================
SIMONRIM SUITE SIMONRIM SUITE
================================================================================ ================================================================================
@@ -339,8 +390,12 @@ After adding gameplay mods:
COMBAT: COMBAT:
[x] BFCO [x] BFCO
[x] Blade and Blunt [x] TK Dodge SE (base animations)
[x] SCAR [x] TK Dodge RE (script-free rewrite)
[ ] TK Dodge NG - SKIPPED (only adds standing dodge)
[x] Bow Rapid Combo V3
[x] Blade and Blunt (includes NPC AI behavior)
[ ] SCAR - REMOVED (B&B already handles NPC combat AI)
[x] Precision [x] Precision
[ ] Movesets (choose favorites) [ ] Movesets (choose favorites)
@@ -475,8 +530,7 @@ TIER 2.5 - STACK SPECIFIC:
- ESSENTIAL for our enchanting + loot + jewelry combo - ESSENTIAL for our enchanting + loot + jewelry combo
TIER 3 - NO PATCH NEEDED (Native Compatibility): TIER 3 - NO PATCH NEEDED (Native Compatibility):
- BFCO ↔ Blade and Blunt: Different layers (animations vs mechanics) - BFCO ↔ Blade and Blunt: Different layers (animations vs mechanics+AI)
- BFCO ↔ SCAR: Native support, BFCO defers to SCAR annotations
- Campfire ↔ Adamant: Campfire skill system is standalone - Campfire ↔ Adamant: Campfire skill system is standalone
- Stress and Fear ↔ Pilgrim: Built-in (praying decreases stress) - Stress and Fear ↔ Pilgrim: Built-in (praying decreases stress)
- Apothecary ↔ Last Seed: Native compatibility - Apothecary ↔ Last Seed: Native compatibility
@@ -504,9 +558,11 @@ The order follows: Base Mods → Overhauls → Content → Patches
SECTION 1: FRAMEWORKS & COMBAT (load early, other mods depend on these) SECTION 1: FRAMEWORKS & COMBAT (load early, other mods depend on these)
───────────────────────────────────────────────────────────────────────────── ─────────────────────────────────────────────────────────────────────────────
BFCO - Attack Behavior Framework BFCO - Attack Behavior Framework
TK Dodge SE
TK Dodge RE
Bow Rapid Combo V3
Precision Precision
Precision - Enchanted Weapon Trails (if using) Precision - Enchanted Weapon Trails (if using)
SCAR
───────────────────────────────────────────────────────────────────────────── ─────────────────────────────────────────────────────────────────────────────
SECTION 2: SIMONRIM SUITE (load in Simon's recommended order) SECTION 2: SIMONRIM SUITE (load in Simon's recommended order)