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# Oghma RAG Proxy — Technical Specification
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# Oghma RAG Proxy - Technical Specification
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**Project:** SkyrimNet Lore Enhancement via RAG Proxy
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**Status:** Design Phase
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## 3. Core Principles
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1. **Zero SkyrimNet Changes** — Only change the endpoint URL in config
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2. **Transparent Passthrough** — Unknown requests forward unchanged
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3. **NPC-Aware Filtering** — Lore filtered by extracted NPC profile
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4. **Two-Tier Content** — Scholars get deep lore, commoners get basics
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5. **Nimmerverse Native** — Runs on existing infrastructure (iris-dev)
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1. **Zero SkyrimNet Changes** - Only change the endpoint URL in config
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2. **Transparent Passthrough** - Unknown requests forward unchanged
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3. **NPC-Aware Filtering** - Lore filtered by extracted NPC profile
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4. **Two-Tier Content** - Scholars get deep lore, commoners get basics
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5. **Nimmerverse Native** - Runs on existing infrastructure (iris-dev)
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---
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## 13. Future Enhancements
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1. **Player profile tracking** — Remember what player has learned, NPCs can reference shared knowledge
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2. **Gossip propagation** — Lore spreads through NPC network with degradation
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3. **Dynamic lore updates** — Events in-game add to lore corpus
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4. **Multi-source RAG** — Combine Oghma + UESP + custom worldbuilding
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5. **Upstream contribution** — Propose RAG API to SkyrimNet author
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1. **Player profile tracking** - Remember what player has learned, NPCs can reference shared knowledge
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2. **Gossip propagation** - Lore spreads through NPC network with degradation
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3. **Dynamic lore updates** - Events in-game add to lore corpus
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4. **Multi-source RAG** - Combine Oghma + UESP + custom worldbuilding
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5. **Upstream contribution** - Propose RAG API to SkyrimNet author
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---
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