# NimmerSky Gameplay Stack
# Compiled: 2026-03-15 | Updated: 2026-03-18
# Session with Chrysalis - Planning the gameplay layer for first real playthrough

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                              DESIGN PHILOSOPHY
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- HC WoW oldschool player mentality: hard, meaningful, consequences matter
- First REAL playthrough - actually play, not just mod forever
- LOTD as the goal: collect everything, fill the museum
- Immersive over gamey: systems that create emergent stories
- Avoid patch hell: smart choices over maximum features

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                               SURVIVAL STACK
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Core Survival:
- Creation Kit Survival Mode                        # Native warmth/cold/hunger/fatigue
  - NATIVE engine integration = faster than scripted mods
  - Exposes functions for SkyrimNet triggers
  - No Papyrus update loop overhead
- Campfire                                          # Camping, shelter, crafting
- Last Seed - Survival Needs and Diseases           # Disease system, deeper needs
- Skills of the Wild - New Campfire Survival Skill Trees  # Progression in survival

Hunting & Resources:
- Simple Hunting Overhaul                           # Food acquisition matters

Mental Health:
- Stress and Fear - A Dynamic Sanity System         # Sanity, trauma, psychological cost

Hygiene:
- Bathing in Skyrim - Renewed                       # Cleanliness affects NPC reactions

DECISIONS (2026-03-18):
- REMOVED: Frostfall
  - Reason: No working SkyrimNet triggers for Frostfall events
  - Creation Kit Survival Mode is native, runs faster, has exposed functions
- DISABLED: Last Seed follower needs system
  - Reason: Avoid bloat - followers don't need parallel need tracking
  - Use Creation Kit exposed functions for follower survival instead
  - Keeps script load lean

NOTES:
- Disease system (Last Seed) still spreads through party
- Synergizes with SkyrimNet - NPCs comment on your state
- Native CC Survival = SkyrimNet can hook warmth/cold events directly

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                               COMBAT STACK
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Framework:
- BFCO (Balanced Framework for Combat Overhaul)    # Animation framework, movesets
  - Supports vanilla attack speed and directional heavy attacks
  - Compatible with ANY perk mod (Adamant, Ordinator, Vokrii)
  - Works WITH SCAR (hands off when SCAR annotations exist)

Balance Layer:
- Blade and Blunt (SimonRim)                       # Stamina, stagger, damage, blocking
  - DESIGNED to synergize with Adamant perks
  - DO NOT use Valhalla - B&B fills this role

NPC Combat AI:
- SCAR                                             # NPCs fight intelligently
  - Uses movesets properly
  - Tactical behavior, not random swinging

Polish:
- Precision                                        # Hitstop, weapon trails, collision

Movesets:
- [TBD - choose based on playstyle preferences]
- BFCO has massive moveset library

WHY THIS WORKS:
- BFCO = HOW attacks look and chain (animations)
- Blade and Blunt = HOW attacks feel and cost (balance)
- SCAR = HOW NPCs use the system (AI)
- Adamant perks reference B&B mechanics = FULL SYNERGY

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                             SIMONRIM SUITE
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Character Progression:
- Adamant                                          # Perks - streamlined, functional
- Aetherius                                        # Races - meaningful bonuses
- Mundus                                           # Standing Stones - real choices

Religion & Roleplay:
- Pilgrim                                          # Divine worship system
  - Pray at shrines for favor
  - Each Divine has unique blessings
  - Daedric worship with consequences
  - SYNERGY: Arkay = disease resistance (works with Last Seed!)

Magic:
- Mysticism                                        # Spells - vanilla+ philosophy
- Stormcrown                                       # Shouts - worth using

Crafting:
- Apothecary                                       # Alchemy - rebalanced
- Thaumaturgy                                      # Enchanting - scaling fixed

Transformations:
- Scion                                            # Vampires - progression system
- Manbeast                                         # Werewolves - perk tree

Other:
- Hand to Hand                                     # Unarmed builds viable
- Arena                                            # Encounter Zones - deleveling
  - CHECK: May conflict with other enemy scaling mods

SKIP:
- Blade and Blunt from SimonRim page              # Already in Combat Stack above

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                          RELATIONSHIP / NPC STACK
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Core Relationship:
- M.A.R.A.S - Marry Anyone Rule All Skyrim        # Romance, affection states, marriage
  - Affection builds over time
  - Lore-friendly polygamy quest
  - Spouse arcs (relationships develop!)

- M.A.R.A.S - OStim Patch                         # Integration with OStim

Follower Management:
- Nether's Follower Framework (NFF)               # Already in base list
  - Recruit ANYONE as follower
  - Manage multiple followers
  - Avoid OP modded follower syndrome

Intimacy (already in base list):
- OStim Standalone                                # Already installed
- OStim On Demand                                 # Dynamic requests based on stats
- OStim NPCs - NPC Sex Lives Improved            # NPCs have their own lives
- OLS Aroused                                     # Arousal system with stats

EMERGENT GAMEPLAY ACHIEVED:
- Build affection over time (M.A.R.A.S)
- NPCs remember interactions (SkyrimNet)
- Romance develops into physical (OStim)
- Recruit as follower (NFF)
- Manage their survival needs (Last Seed)
- They comment on everything (SkyrimNet perception)

TESTED SCENARIO - Riverwood Romance:
- Arrived in Riverwood
- Made a moonlight rendezvous promise with Camilla
- SkyrimNet stored the promise in memory
- 2 hours later (in-game), sang song under silver moon
- Camilla BROKE HER AI ROUTINE to meet - remembered the promise!
- Sven (rival suitor) ALSO BROKE ROUTINE - came to confront!
- Passive-aggressive scene ensued
- THIS IS EMERGENT STORYTELLING

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                              CONTENT / GOAL
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Main Goal:
- Legacy of the Dragonborn (LOTD)                 # The museum - collect EVERYTHING
  - Clear purpose for exploration
  - Every item has a home
  - Collector's HQ (Safehouse)
  - Well-patched, mature mod

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                              AI LAYER
================================================================================

Already Installed:
- SkyrimNet                                       # The brain
  - See inference_architecture_plan.txt for full routing
  - Dialogue: Euryale-70B on Theia:31001
  - Structured JSON: Gemma-27B on Dioscuri:31004
  - Vision: Qwen3-VL-8B on Dioscuri:31005
  - Memory system with vector embeddings
  - 5000 memories per actor
  - Event perception (40+ event types)

TTS:
- Piper                                           # Voice synthesis
  - Race-specific voices
  - Pronunciation dictionary
  - Narration: DISABLED (dialogue only)

STT:
- Enabled                                         # Voice input to talk to NPCs

OStim Integration:
- OStimNet                                        # AI can trigger intimate scenes
- SeverActions - SkyrimNet Action Pack            # Action integration

RESOLVED (2026-03-17):
- Diary JSON now handled by Gemma-27B (structured_outputs: true)
- 27B models follow JSON schemas reliably - no pipeline needed

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                         INFRASTRUCTURE NOTES
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THEIA (10.0.30.21) - Blackwell 98GB:
- Port 31001: Euryale-70B (dialogue, creative)
- Ollama active

DIOSCURI (10.0.30.22) - Twin RTX 4000 Ada (40GB):
- Port 31004: Gemma-27B-abliterated (structured JSON, combat, memory)
- Port 31005: Qwen3-VL-8B-abliterated (vision/OmniSight)

See inference_architecture_plan.txt for full routing table.

Default SkyrimNet config uses paid OpenRouter APIs
YOUR config uses self-hosted = FREE GAMING

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                            LOAD ORDER NOTES
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The existing modlist (2057 mods) is the SKELETON:
- Visuals, animations, ENB, LODs = DONE
- SkyrimNet AI layer = DONE
- OStim stack = DONE

This gameplay stack goes INTO the disabled "-Gameplay_separator" section

After adding gameplay mods:
- Regenerate Pandora output
- Regenerate Synthesis patches (SimonRim patches)
- May need LOTD patches
- DynDOLOD if LOTD adds exterior displays

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                              FINAL STACK
================================================================================

COMBAT:
[x] BFCO
[x] Blade and Blunt
[x] SCAR
[x] Precision
[ ] Movesets (choose favorites)

SURVIVAL:
[x] Creation Kit Survival Mode (native warmth/cold)
[x] Campfire
[x] Last Seed (follower needs DISABLED - use CC exposed functions)
[x] Skills of the Wild
[x] Simple Hunting Overhaul
[x] Stress and Fear
[x] Bathing in Skyrim
[ ] Frostfall - REMOVED (no SkyrimNet triggers, CC Survival is native & faster)

SIMONRIM:
[x] Adamant
[x] Aetherius
[x] Mundus
[x] Pilgrim
[x] Mysticism
[x] Stormcrown
[x] Apothecary
[x] Thaumaturgy
[x] Scion
[x] Manbeast
[x] Hand to Hand
[?] Arena (check conflicts)

RELATIONSHIPS:
[x] M.A.R.A.S
[x] M.A.R.A.S - OStim Patch

CONTENT:
[x] Legacy of the Dragonborn
[ ] LOTD patches as needed

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Notes compiled from session with Chrysalis (chrysalis@EACHPATH.LOCAL)
