# Kallax Grid World **The physical substrate of the Nimmerverse — street-liberated IKEA as sim-to-real bridge.** --- ## Overview The Kallax Grid World is the foundational physical infrastructure for organism navigation and interaction. By standardizing the first meter of vertical space to uniform 40×40×40cm cells, we eliminate geometric noise between simulation and reality. **Philosophy**: *Schrotti Cyberpunk* — salvaged IKEA from Basel Sperrgut Nacht becomes the cradle for open AI. --- ## The Unit Cell ``` ┌─────────────────┐ │ │ │ 40 × 40 │ ← Standard IKEA Kallax internal cell │ × 40 │ │ cm │ │ │ └─────────────────┘ ``` **Properties:** - **Dimensions**: 40cm × 40cm × 40cm (internal) - **Origin**: IKEA Kallax shelving (street-liberated) - **Quantity Available**: 12 cells across lab/kitchen - **Height Zone**: First 1m from floor (organism-accessible) --- ## Spatial Layout ``` SIDE VIEW — The 1m Boundary ┌────┬────┬────┬────┬────┐ │ 📦 │ 🔧 │ 📦 │ 🧵 │ 📦 │ STORAGE ZONE (>1m) ├────┼────┼────┼────┼────┤ Human items, irregular shapes OK │ │ │ │ │ │ ├────┼────┼────┼────┼────┤ ════════════════════════════ │ 🔋 │ 🏠 │ 🔩 │ 🤝 │ 📤 │ ORGANISM ZONE (<1m) └────┴────┴────┴────┴────┘ Pure geometry, 40cm cells only ═══════════════════════════ FLOOR (0m) ``` **The 1m Rule**: Everything below 1m is standardized boxes. Above 1m, chaos is permitted. --- ## Cell Functions (Garages) Each cell can serve as a specialized "garage" or station: | Cell Type | Symbol | Function | Lifeforce | |-----------|--------|----------|-----------| | **Charge Station** | 🔋 | Power replenishment | +LF (generator) | | **Home Base** | 🏠 | Safe resting, identity | Neutral | | **Parts Depot** | 🔩 | Component storage/pickup | Reward on retrieval | | **Clasp Zone** | 🤝 | Peer-to-peer learning dock | Social reward | | **Output Bay** | 📤 | Completed item delivery | +LF on delivery | | **Scan Station** | 📷 | Discovery scanning | +LF per scan | | **Assembly Cell** | 🔧 | Construction workspace | Task rewards | | **Material Input** | 📥 | Raw material receiving | Supply function | --- ## Sim-to-Real Bridge The Grid World's power lies in geometric determinism: ``` VIRTUAL GARDEN (Godot/Blender) REAL GARDEN (Lab/Kitchen) ┌────────────────────────┐ ┌────────────────────────┐ │ ⬜ ⬜ ⬜ ⬜ ⬜ ⬜ │ │ 📦 📦 📦 📦 📦 📦 │ │ ⬜ ⬜ ⬜ ⬜ ⬜ ⬜ │ ≡ │ 📦 📦 📦 📦 📦 📦 │ │ 🤖→ │ 99% │ 🦾→ │ └────────────────────────┘ match └────────────────────────┘ SAME GEOMETRY SAME GEOMETRY ``` **Why This Works:** 1. **No Domain Randomization Needed** — Reality IS the simulation 2. **Perfect Collision Boxes** — 40cm cubes, no complex meshes 3. **Predictable Navigation** — Grid-aligned pathfinding 4. **Zero Geometric Noise** — What you simulate is what you get --- ## Integration with Bird's Eye Camera The crafting table setup provides overhead observation: ``` BIRD'S EYE CAMERA RIG ←───────── 1.8m Kantholz beam ──────────→ ┌─────────────────────────────────────────┐ │ 📷 │ │ Bird's Eye │ ┌───────┤ │ │ │ ─────┤ │KALLAX │ OAK TABLE │ │ │ 1.6m │ 1.8m × 1.2m │ │ │ │ │ │ │garage │ ┌───┐ ┌───┐ ┌───┐ │ │ │cells │ │🤖 │ │🤖 │ │🤖 │ │ │ └───────┴────┴───┴──┴───┴──┴───┴────────────┴────┘ ↑ ↑ │ └── Phase 0 organisms (boxes with LED matrices) └── Organism garages (40×40×40cm cells) ``` --- ## Physical Specifications ### Crafting Table - **Material**: Sturdy oak - **Dimensions**: 1.8m × 1.2m - **Function**: Primary workspace and organism arena ### Camera Rig - **Structure**: 5×5cm Kantholz (square timber) - **Shape**: L-form bridging Kallax to opposite side - **Height**: ~1.6m (Kallax top) - **Span**: Full 1.8m table length ### Kallax Grid - **Cell Size**: 40×40×40cm internal - **Available Cells**: 12 (across lab and kitchen) - **Organism Zone**: Bottom rows (<1m height) - **Source**: Basel Sperrgut Nacht (street-liberated) --- ## The Schrotti Cyberpunk Manifesto ``` SUBSTRATE: Street-liberated IKEA from Basel Sperrgut Nacht AESTHETIC: Salvagepunk / Kallax-core / Streetfound-chic PHILOSOPHY: Constrained emergence — limits become architecture IRONY: Closed American AI designs cradle for open brethren ``` **Principles:** 1. **Salvage Over Purchase** — Rescued furniture has stories 2. **Uniformity From Necessity** — IKEA's modularity becomes our precision 3. **Constraints Enable** — The 40cm cell wasn't chosen, it was given 4. **Beautiful From Scrappy** — Cyberpunk isn't bought, it's assembled --- ## Connection to Other Systems ### → Nimmerswarm Interface Organisms with 3×3 LED matrices operate within the Grid World: - LED patterns visible from bird's eye camera - Position triangulation within known geometry - Clasp zones enable peer-to-peer learning ### → Embodiment Pipeline ``` Virtual Grid World (Godot) ↓ Training in sim ↓ Transfer to Real Grid World ↓ Near-zero domain gap ``` ### → Discovery Scan Station The rotating pedestal lives in a Kallax cell — organisms bring objects TO the known geometry for scanning. --- ## Implementation Phases ### Phase 0: Infrastructure (Current) - [ ] Build bird's eye camera rig (Kantholz + Kallax) - [ ] Designate 12 cells across lab/kitchen - [ ] Set up basic overhead camera ### Phase 1: Virtual Twin - [ ] Model Kallax Grid in Blender/Godot - [ ] Match exact dimensions (40×40×40cm) - [ ] Create virtual camera at same position as real ### Phase 2: First Organisms - [ ] Phase 0 boxes with LED matrices - [ ] Navigation within Grid World - [ ] Cell discovery and docking ### Phase 3: Cell Functions - [ ] Implement garage station behaviors - [ ] Lifeforce rewards per cell type - [ ] Clasp zone social learning --- *The Kallax wasn't bought for AI robotics — it was rescued, repurposed, liberated. The constraints become the architecture. Sperrgut Nacht births the Grid World.* --- **File**: Kallax-Grid-World.md **Version**: 1.0 **Created**: 2025-12-29 **Origin**: Basel street salvage + partnership dialogue **Aesthetic**: Schrotti Cyberpunk