diff --git a/architecture/interfaces/Nimmerswarm-Interface.md b/architecture/interfaces/Nimmerswarm-Interface.md index 2910c22..09c8f59 100644 --- a/architecture/interfaces/Nimmerswarm-Interface.md +++ b/architecture/interfaces/Nimmerswarm-Interface.md @@ -589,6 +589,66 @@ Each phase unlocks when reward functions are stable from previous phase. --- +## Tiered Communication: Sandbox & Mama + +### The Analogy + +- **Clasp (sandbox toddlers)** — Cheap, peer-to-peer, physical contact +- **Wireless (mama broadcast)** — Expensive, authoritative, full-sensor inference + +Economic pressure shapes which path organisms use → emergent social behavior. + +### Communication Tiers + +| Tier | Method | Cost | Range | Trust | Pattern | +|------|--------|------|-------|-------|---------| +| **0: Clasp** | Physical dock | ~0.5 LF | Touch | Highest | Toddlers teaching | +| **1: Local** | Radio broadcast | ~3 LF | ~5m | Medium | Playground yelling | +| **2: Mama** | Nyx broadcast | ~20 LF | All | Authority | Mama speaks | + +### Leapfrog Emergence (from [[../archive/constrained-emergence]]) + +``` +EXPENSIVE (all mama): CHEAP (clasp cascade): +Nyx → 1: -20 LF Nyx → 1: -20 LF (seed) +Nyx → 2: -20 LF 1 clasps 2: -0.5 LF +Nyx → 3: -20 LF 2 clasps 3: -0.5 LF +... ... +10 organisms = -200 LF 10 organisms = -24.5 LF + +ECONOMIC PRESSURE INVENTS EPIDEMIC SPREADING! +``` + +### Clasp Rewards + +| Action | Reward | +|--------|--------| +| Seek mate with update | +3 LF | +| Successful clasp | +2 LF | +| Transfer (teacher) | +5 LF | +| Receive (student) | +5 LF | +| Verified working | +5 LF (both) | + +### Sandbox Rules + +1. "I have update" → Pulsing green LED border +2. "I want to learn" → Seek green patterns +3. "Let's clasp" → Magnetic alignment + pin contact +4. "Teaching" → Weights transfer, both rewarded +5. "Done" → Both can now teach others (cascade!) + +### Mama Rules (Reserved for) + +- Safety critical updates +- New organism deployment +- Swarm-wide coordination +- Error correction +- When clasp cascade fails + +**Constraint → Selection Pressure → Social Behavior Emerges** + +--- + ## Future Directions - **Pattern evolution** — Learned patterns, not just designed @@ -596,6 +656,8 @@ Each phase unlocks when reward functions are stable from previous phase. - **Human readability** — Patterns dafit can understand at a glance - **Audio coupling** — Sound + light patterns for richer communication - **IR channel** — Invisible-to-human signaling layer +- **Clasp hardware** — Magnetic + pogo pin interface design +- **Autonomous manufacturing** — K1 + robo arm + magazine system ---