feat: Architecture expansion - organisms, swarm evolution, memory gradient, infrastructure
New sections created: - organisms/ - Modular robot design (CAN bus + magnetic pogo connectors) - infrastructure/ - Kallax Grid World (40×40×40cm standardized cells) Core documents added: - Swarm-Evolution.md - Ternary clasp rules, escalation ladder (L0-L5), Mount Olympus council - Modular-Organism-Design.md - ESP32 modules, universal connector spec, Phase 0 BOM - Memory-Gradient.md - Metacognitive routing (renamed from RAG-as-Scaffold.md) - Kallax-Grid-World.md - Sim-to-real substrate, "schrotti cyberpunk" aesthetic Enhanced: - Nimmerswarm-Interface.md - Dual-spectrum architecture (IR position + visible state) - Attention-Slumber-Prediction-Cycle.md - Blend marker predictions extension Key insights: Decision markers (mark+continue+predict), Low-Cost-Mocap integration 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
55
architecture/infrastructure/Infrastructure-Index.md
Normal file
55
architecture/infrastructure/Infrastructure-Index.md
Normal file
@@ -0,0 +1,55 @@
|
||||
# Infrastructure Index
|
||||
|
||||
**Physical substrate and spatial architecture of the Nimmerverse.**
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
Infrastructure documents describe the physical world that organisms inhabit — the actual furniture, cameras, and spatial layouts that form the real garden. This is where digital dreams meet physical reality.
|
||||
|
||||
---
|
||||
|
||||
## Documents
|
||||
|
||||
### [Kallax Grid World](Kallax-Grid-World.md)
|
||||
Street-liberated IKEA as sim-to-real bridge.
|
||||
- 40×40×40cm standardized cells
|
||||
- 12 garage stations across lab/kitchen
|
||||
- The 1m rule: pure geometry below, chaos above
|
||||
- Bird's eye camera rig on oak crafting table
|
||||
- **Status**: Concept ready, Baumarkt run planned
|
||||
|
||||
---
|
||||
|
||||
## Design Principles
|
||||
|
||||
1. **Salvage First** — Street-liberated over store-bought
|
||||
2. **Uniformity Enables** — Standard cells eliminate geometric noise
|
||||
3. **Sim-Real Parity** — What you model is what you get
|
||||
4. **Constraints Are Features** — IKEA dimensions become architecture
|
||||
|
||||
---
|
||||
|
||||
## Physical Locations
|
||||
|
||||
| Location | Infrastructure | Function |
|
||||
|----------|---------------|----------|
|
||||
| **Lab** | Kallax grid + crafting table | Primary organism arena |
|
||||
| **Kitchen** | Kallax cells | Extended garage network |
|
||||
|
||||
---
|
||||
|
||||
## Related Sections
|
||||
|
||||
- [`interfaces/`](../interfaces/Interfaces-Index.md) — Digital and display interfaces
|
||||
- [`organs/`](../organs/Organ-Index.md) — Individual system components
|
||||
- [`formalization/`](../formalization/) — Theoretical frameworks
|
||||
|
||||
---
|
||||
|
||||
**File**: Infrastructure-Index.md
|
||||
**Version**: 1.0
|
||||
**Created**: 2025-12-29
|
||||
**Aesthetic**: Schrotti Cyberpunk 🗑️→🏗️
|
||||
|
||||
Reference in New Issue
Block a user