feat: Empirical economics + FunctionGemma State Interaction Layer
Lifeforce-Dynamics v1.2: - Cost Calibration principle: "Measure, don't design" - Empirical cost formula from resource observations - Phoebe schema for resource_observations table - Interlink to memory-economics memory-economics.md: - Cross-reference to Lifeforce-Dynamics cost calibration - "The cost matrix is a measurement, not a decision" Initial-Spark v3.1: - Spark Cost Measurement: first awakening as baseline - Resource instrumentation schema (power, GPU, memory, latency) - FunctionGemma Fine-Tuning section: translator learns nimmerverse - Training data extraction from spark_handshakes - Unsloth/LoRA workflow for domain specialization - FunctionGemma version tracking in phoebe Nervous-System v1.4: - State Interaction Layer: FunctionGemma as neural interface - Phase 1 (single) → Phase 2 (swarm) evolution path - CPU-only translators, GPU reserved for cognition - Design principle #6: "All state interaction flows through FunctionGemma" Philosophy: "Don't assign costs like a game designer. Measure them like a scientist." Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -291,6 +291,12 @@ dLifeforce/dt = organism_trickle
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## Implementation Priority
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### Phase 1: Measure First
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> *"The cost matrix is a measurement, not a decision."*
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> — [[Lifeforce-Dynamics]] v1.2
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This principle applies throughout the nimmerverse economy — not just memory, but all lifeforce costs. See [[Lifeforce-Dynamics#Cost Calibration: Measure, Don't Design]] for the full formulation.
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- Track decision_trails accumulation rate
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- Track spatial embedding growth
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- Track reflex creation rate
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@@ -329,6 +335,7 @@ Everything else fades. This is not loss. This is health.
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---
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**Created**: 2026-01-02
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**Updated**: 2026-02-10
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**Status**: Core design principle
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**Next**: Implement measurement (Phase 1) during first boot
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