feat: Empirical economics + FunctionGemma State Interaction Layer

Lifeforce-Dynamics v1.2:
- Cost Calibration principle: "Measure, don't design"
- Empirical cost formula from resource observations
- Phoebe schema for resource_observations table
- Interlink to memory-economics

memory-economics.md:
- Cross-reference to Lifeforce-Dynamics cost calibration
- "The cost matrix is a measurement, not a decision"

Initial-Spark v3.1:
- Spark Cost Measurement: first awakening as baseline
- Resource instrumentation schema (power, GPU, memory, latency)
- FunctionGemma Fine-Tuning section: translator learns nimmerverse
- Training data extraction from spark_handshakes
- Unsloth/LoRA workflow for domain specialization
- FunctionGemma version tracking in phoebe

Nervous-System v1.4:
- State Interaction Layer: FunctionGemma as neural interface
- Phase 1 (single) → Phase 2 (swarm) evolution path
- CPU-only translators, GPU reserved for cognition
- Design principle #6: "All state interaction flows through FunctionGemma"

Philosophy: "Don't assign costs like a game designer. Measure them like a scientist."

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-02-10 19:13:27 +01:00
parent 2cafd4dcad
commit 84ad385001
4 changed files with 559 additions and 14 deletions

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@@ -291,6 +291,12 @@ dLifeforce/dt = organism_trickle
## Implementation Priority
### Phase 1: Measure First
> *"The cost matrix is a measurement, not a decision."*
> — [[Lifeforce-Dynamics]] v1.2
This principle applies throughout the nimmerverse economy — not just memory, but all lifeforce costs. See [[Lifeforce-Dynamics#Cost Calibration: Measure, Don't Design]] for the full formulation.
- Track decision_trails accumulation rate
- Track spatial embedding growth
- Track reflex creation rate
@@ -329,6 +335,7 @@ Everything else fades. This is not loss. This is health.
---
**Created**: 2026-01-02
**Updated**: 2026-02-10
**Status**: Core design principle
**Next**: Implement measurement (Phase 1) during first boot