feat: add architecture crystallization docs from Friday session
- RAG-as-Scaffold: temporary feeding system, not permanent crutch - attention_flow: 30-second heartbeat budget state machines - information-flow: 10 boundary contracts nervous system map - nimmerversity: curriculum schoolplan for raising a polymath - nimmervest: investment documentation - biomimetic-architecture: ADR for organic system design - temporal-ternary-gradient: ADR for time-based learning - temporal_exchange_engine.py: Python implementation - initial_spark: foundation document - nimmerverse.drawio.xml: updated diagrams 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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biomimetic-architecture.md
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biomimetic-architecture.md
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# ADR-001: Biomimetic "Nimmerverse" Architecture
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* **Status:** Accepted
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* **Date:** 2025-12-05
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* **Context:** Home Infrastructure / Autonomous Agent System
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* **Tags:** biomimetic, event-driven, ai, local-llm
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## 1. Context and Problem Statement
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We are designing a local home infrastructure ("Nimmerverse") modeled after a biological organism. The goal is to create a system that is:
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1. **Reactive:** Capable of sub-millisecond reflex responses (spinal layer) without waiting for heavy AI inference.
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2. **Deterministic:** Preventing AI hallucination in critical control paths.
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3. **Evolvable:** Allowing the system to "grow" new capabilities (nerves) through usage and verification.
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The core challenge is balancing the high latency of Large Language Models (the "Brain") with the real-time requirements of home automation (the "Nervous System").
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## 2. The Architecture: Hebbian-Reinforced Subsumption
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We have adopted a **Subsumption Architecture** (popularized by Rodney Brooks) enhanced with a **Hebbian Learning** model ("neurons that fire together, wire together").
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### 2.1 The 4D State Space (The Nervous System)
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State machines replace standard "if/then" logic. Each state node exists in a 4-dimensional space:
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* **X/Y Dimensions:** Sensory inputs (e.g., Temperature, Motion).
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* **Z Dimension (Confidence):** A weight (0.0 - 1.0) representing reliability.
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* **Time Dimension:** History of verification.
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**Lifecycle Logic:**
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* **Birth:** Node created at `weight=0.1`.
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* **Maturation:** Successful triggers (verified by user) increase weight (+V).
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* **Pruning:** Unused or falsified nodes decay and are removed.
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* **Reflex:** Nodes with `weight > 0.8` bypass the AI brain entirely for instant execution.
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## 3. Feasibility Audit & Constraints
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### A. Metabolic Constraints (Hardware)
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* **Risk:** Memory swapping kills agent reactivity.
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* **Requirement:** The "Inference Orchestrator" (LLM) requires minimum **24GB VRAM** to run a quantized 70B model, or distinct **12GB+** for a specialized 7B agent model. System RAM should be **64GB+** to handle the Vector DB and container orchestration.
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### B. Nerve Velocity (Transport)
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* **Pattern:** Asynchronous Event Bus.
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* **Prohibition:** HTTP/REST calls between "Organs" are forbidden due to blocking latency.
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* **Selected Tech:** **NATS** or **MQTT** for the nervous system backbone.
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### C. Cognitive Load
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* **Bottleneck:** The "Human Verification" step (`dafit confirms`) scales poorly.
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* **Mitigation:** Implement "Sleep Cycles" where the system self-audits low-risk nodes against historical data during inactivity.
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## 4. Implementation Strategy
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| Component | Biological Role | Technology Choice |
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| :--- | :--- | :--- |
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| **State Engine** | Nerves / Reflexes | **XState** (Actor-based state machines) |
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| **Vector Memory** | 4D Node Storage | **Weaviate** or **Qdrant** (Similarity search) |
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| **Event Bus** | Nervous System | **NATS** (Low-latency messaging) |
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| **Orchestrator** | Brain / Cognition | **LocalAI** or **Ollama** |
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## 5. Appendix: Interactive Simulation Logic
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*For the "Node Lifecycle" visualization widget:*
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* **Visuals:** A central node pulsing in a 2D grid.
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* **Variables:** `Confidence` (Size/Glow), `Age` (Color).
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* **Logic:**
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* `IF verify_event THEN confidence += 0.1`
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* `IF falsify_event THEN confidence -= 0.2`
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* `IF confidence > 0.8 THEN status = 'REFLEX' (Gold Color)`
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* `IF confidence <= 0 THEN destroy_node()`
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