feat: add organ and nervous system modular architecture

Created modular architecture for organs (hardware) and nerves (behavioral primitives):

## Organ Architecture (Hardware Substrate)
- Created architecture/Organ-Index.md: hardware capabilities catalog
- Created architecture/organs/Speech-Organ.md: complete speech processing architecture
  - Atlas (RTX 2080 8GB) deployment
  - Whisper STT + Coqui TTS (GPU-accelerated, multilingual)
  - Kubernetes pod specs, Dockerfiles, service code
  - Heartbeat-bound queue processing, lifeforce-gated priority
  - German (Philosophy Valley) + English (Technical Cluster) routing
  - Database schemas, monitoring metrics

## Nervous System Architecture (Behavioral Primitives)
- Created architecture/nerves/Nervous-Index.md: nerve catalog and evolution framework
  - Deliberate (LLM) → Hybrid (heuristics) → Reflex (compiled) evolution
  - Lifeforce costs per state/transition
  - Organ dependency declarations
  - RLVR training integration
- Created architecture/nerves/Collision-Avoidance.md: complete example reflex nerve
  - Full state machine implementation (IDLE → DETECT → EVALUATE → EVADE → RESUME)
  - Evolution from 10 LF/1000ms (deliberate) → 2.5 LF/200ms (reflex)
  - Edge cases, training data, metrics
- Moved architecture/Nervous-Protocol.md → architecture/nerves/
  - Three-tier protocol belongs with nerve implementations
- Updated architecture/Nervous-System.md: added crosslinks to nerves/

## RAG Knowledge Pipeline
- Extended operations/RAG-as-Scaffold.md with "Knowledge Acquisition Pipeline" section
  - Vault extraction → Staging area → Progressive policy validation
  - Two-tier RAG (Discovered vs Hidden knowledge)
  - RAG utility measurement for LoRA training signals
  - Policy evolution triggers (increasing standards as Young Nyx matures)
  - Quality gates (mythology weight, AI assistant bias, topology safety)

## Architecture Principles
- Organs = hardware capabilities (Speech, Vision future)
- Nerves = behavioral state machines (Collision, Charging future)
- Both use lifeforce economy, heartbeat synchronization, priority queues
- Nerves compose organs into coherent behaviors
- Reflexes emerge from repetition (60% cost reduction, 80% latency reduction)

Documentation: ~3500 lines total
- Speech-Organ.md: ~850 lines
- Nervous-Index.md: ~500 lines
- Collision-Avoidance.md: ~800 lines
- RAG knowledge pipeline: ~260 lines

🌙💜 Generated with Claude Code

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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# Nervous System Index
**Purpose**: State machine catalog for behavioral primitives
**Philosophy**: Nerves connect organs into behaviors. Reflexes emerge from repetition.
---
## What Are Nerves?
**Nerves** are state machines that coordinate organ activity into coherent behaviors. Each nerve:
- Defines states and transitions
- Costs lifeforce (per state, per transition)
- Depends on organs (sensors, motors, speech, vision)
- Evolves from deliberate (LLM-mediated) to reflex (compiled)
**Example**: Collision Avoidance nerve uses Distance Sensors + Motor organs to implement IDLE → DETECT → EVALUATE → EVADE → RESUME behavior.
---
## Nerve vs Organ
| Aspect | Organ | Nerve |
|--------|-------|-------|
| **What** | Hardware capability | Behavioral pattern |
| **Example** | Speech Organ (STT/TTS) | Identity Discovery (Spark Protocol) |
| **Location** | Physical substrate (GPU, ESP32) | State machine (transitions) |
| **Cost** | Per operation (transcribe = 5 LF) | Per state + transition (total path cost) |
| **Evolution** | Fixed hardware | Deliberate → Reflex (compiled) |
| **Depends on** | Infrastructure | Organs |
**Analogy**: Organs are limbs. Nerves are motor control patterns (walking, grasping, speaking).
---
## Deployed Nerves
### 🚨 Collision Avoidance
**Type**: Reflex (compiled, <200ms)
**Organs**: Distance sensors (front/sides), Motor
**States**: IDLE → DETECT → EVALUATE → EVADE → RESUME
**Lifeforce**: ~2.5 per activation
**Status**: 🟢 Architecture complete
**Detail**: → [`nerves/Collision-Avoidance.md`](nerves/Collision-Avoidance.md)
---
## Planned Nerves
### 🔋 Charging Station Seeking
**Type**: Deliberate → Reflex (evolves over time)
**Organs**: Distance sensors, Vision (future), Motor, Battery monitor
**States**: MONITOR → THRESHOLD → SEARCH → APPROACH → DOCK → CHARGE → RESUME
**Status**: 🟡 Planned for Phase 4 (Real Garden)
**Detail**: → `nerves/Charging-Seeking.md` (pending)
---
### 🧭 Exploration Pattern
**Type**: Deliberate (LLM-mediated initially)
**Organs**: Distance sensors, Motor, Memory (phoebe)
**States**: IDLE → CHOOSE_DIRECTION → MOVE → OBSTACLE_CHECK → RECORD → REPEAT
**Patterns**: Wall-following, spiral search, random walk
**Status**: 🟡 Planned for Phase 3 (Evolution Engine)
**Detail**: → `nerves/Exploration-Pattern.md` (pending)
---
### 🔍 Object Tracking
**Type**: Deliberate (Vision-dependent)
**Organs**: Vision (YOLO), Motor, Memory
**States**: SCAN → DETECT → CLASSIFY → TRACK → FOLLOW → LOST → RESCAN
**Status**: 🟡 Planned after Vision Organ deployment
**Detail**: → `nerves/Object-Tracking.md` (pending)
---
### 💭 Identity Discovery (Spark Protocol)
**Type**: Deliberate (one-time boot sequence)
**Organs**: Speech, Memory (phoebe), RAG
**States**: DHCP (who am I?) → ARP (what's around?) → DNS (what does X mean?) → TCP (can I connect?) → MQTT (what matters?)
**Status**: 🟡 Architecture documented in Spark-Protocol.md
**Detail**: → [`../../operations/Spark-Protocol.md`](../../operations/Spark-Protocol.md)
---
### 🗣️ Conversational Turn-Taking
**Type**: Deliberate (Speech-dependent)
**Organs**: Speech (STT/TTS), Memory, RAG
**States**: LISTEN → TRANSCRIBE → UNDERSTAND → RETRIEVE_CONTEXT → RESPOND → SPEAK
**Status**: 🟡 Planned after Speech Organ deployment
**Detail**: → `nerves/Conversation.md` (pending)
---
## Nerve Design Principles
### 1. **State Machines, Not Scripts**
Nerves are state machines with explicit states and transitions. Not procedural scripts.
```python
# ❌ BAD: Procedural script
def avoid_obstacle():
if sensor.distance < 30:
motor.stop()
motor.turn(90)
motor.forward(100)
# ✅ GOOD: State machine
class CollisionAvoidance(StateMachine):
states = [IDLE, DETECT, EVALUATE, EVADE, RESUME]
transitions = {
(IDLE, DETECT): lambda: sensor.distance < 30,
(DETECT, EVALUATE): lambda: sensor.read_complete,
(EVALUATE, EVADE): lambda: risk > threshold,
(EVADE, RESUME): lambda: path_clear,
(RESUME, IDLE): lambda: movement_complete,
}
```
### 2. **Lifeforce Costs Per Transition**
Every state change costs lifeforce. Complex behaviors cost more.
```python
TRANSITION_COSTS = {
(IDLE, DETECT): 0.5, # Sensor poll
(DETECT, EVALUATE): 0.5, # Risk calculation
(EVALUATE, EVADE): 0.5, # Decision
(EVADE, RESUME): 1.0, # Motor action (expensive!)
(RESUME, IDLE): 0.0, # Return to rest (free)
}
# Total cost for IDLE → DETECT → EVALUATE → EVADE → RESUME → IDLE: 2.5 LF
```
### 3. **Organ Dependencies Explicit**
Each nerve declares which organs it requires.
```python
class CollisionAvoidance(StateMachine):
required_organs = [
"distance_sensor_front",
"distance_sensor_left",
"distance_sensor_right",
"motor",
]
def check_available(self):
return all(organ.is_operational() for organ in self.required_organs)
```
### 4. **Deliberate → Reflex Evolution**
Nerves start **deliberate** (LLM-mediated, slow, flexible) and evolve into **reflexes** (compiled, fast, fixed).
| Phase | Type | Latency | Flexibility | Cost |
|-------|------|---------|-------------|------|
| **Week 1-4** | Deliberate | ~1000ms | High (LLM decides) | 10 LF |
| **Week 5-8** | Hybrid | ~500ms | Medium (LLM + heuristics) | 6 LF |
| **Week 9+** | Reflex | <200ms | Low (compiled state machine) | 2.5 LF |
**Evolution trigger**: After 100+ successful executions of the same state sequence, compile into reflex.
### 5. **Logging for Training**
Every nerve execution logged to phoebe `decision_trails`:
- States visited
- Transitions taken
- Organ calls made
- Lifeforce spent
- Outcome (success/fail)
**Used for**:
- RLVR training (reward successful paths)
- Reflex compilation (extract common sequences)
- Cost optimization (find cheaper paths)
---
## Nerve Lifecycle
### Phase 1: Deliberate (LLM-Mediated)
Young Nyx receives situation → LLM decides next state → Execute → Log outcome
```python
# Week 1: Deliberate collision avoidance
def deliberate_collision_avoidance():
situation = {
"front_distance": sensor_front.read(),
"left_distance": sensor_left.read(),
"right_distance": sensor_right.read(),
"current_state": state,
}
# Ask Young Nyx what to do
decision = young_nyx.decide(
situation=situation,
available_actions=["turn_left", "turn_right", "reverse", "stop"],
lora="technical"
)
# Execute decision
result = execute_action(decision.action)
# Log to decision_trails
log_decision(
nerve="collision_avoidance",
situation=situation,
decision=decision.action,
outcome=result.success,
lifeforce_cost=result.cost,
confidence=decision.confidence
)
```
**Characteristics**:
- Flexible (can handle novel situations)
- Slow (~1000ms)
- Expensive (~10 LF)
- Learns from variety
### Phase 2: Hybrid (Heuristics + LLM Fallback)
Common patterns compiled into heuristics. LLM only for edge cases.
```python
# Week 5: Hybrid collision avoidance
def hybrid_collision_avoidance():
situation = get_sensor_readings()
# Check for known patterns (compiled heuristics)
if matches_pattern("front_blocked_left_clear"):
action = "turn_left" # Fast path (no LLM)
confidence = 0.9
elif matches_pattern("front_blocked_right_clear"):
action = "turn_right"
confidence = 0.9
else:
# Unknown situation → ask LLM
decision = young_nyx.decide(situation)
action = decision.action
confidence = decision.confidence
result = execute_action(action)
log_decision(nerve="collision_avoidance", ...)
```
**Characteristics**:
- Faster (~500ms for known patterns)
- Cheaper (~6 LF average)
- Still flexible for edge cases
### Phase 3: Reflex (Compiled State Machine)
After 100+ successful executions, compile into pure state machine. No LLM.
```python
# Week 9+: Reflex collision avoidance
class CollisionAvoidanceReflex(StateMachine):
"""
Compiled from 147 successful deliberate executions.
Average path: IDLE → DETECT → EVALUATE → EVADE → RESUME
Success rate: 94%
"""
def transition(self, current_state, sensor_readings):
# Pure state machine logic (no LLM call)
if current_state == IDLE and sensor_readings['front'] < 30:
return DETECT
elif current_state == DETECT:
return EVALUATE
elif current_state == EVALUATE:
if sensor_readings['left'] > sensor_readings['right']:
self.evade_direction = "left"
else:
self.evade_direction = "right"
return EVADE
# ... etc
```
**Characteristics**:
- Very fast (<200ms)
- Very cheap (~2.5 LF)
- Fixed (no flexibility, pure speed)
- Proven (compiled from successful patterns)
---
## Integration with Organs
Nerves orchestrate organs. Organs don't call each other - nerves coordinate them.
```
┌────────────────────────────────────────────────┐
│ NERVE: Collision Avoidance │
│ │
│ States: IDLE → DETECT → EVALUATE → EVADE │
└────────────────────────────────────────────────┘
┌───────────┼───────────┐
│ │ │
▼ ▼ ▼
┌─────────────┐ ┌─────────┐ ┌────────┐
│ Distance │ │ Distance│ │ Motor │
│ Sensor │ │ Sensor │ │ Organ │
│ (front) │ │ (sides) │ │ │
└─────────────┘ └─────────┘ └────────┘
ORGAN ORGAN ORGAN
```
**Nerve declares dependencies**:
```yaml
nerve: collision_avoidance
depends_on:
- organ: distance_sensor_front
required: true
- organ: distance_sensor_left
required: true
- organ: distance_sensor_right
required: true
- organ: motor
required: true
- organ: speech # Optional (for warnings)
required: false
```
**Startup check**: If required organs unavailable, nerve enters DISABLED state.
---
## Nerve Composition
Complex behaviors = multiple nerves active simultaneously.
**Example**: Exploring while avoiding collisions
```
ACTIVE NERVES:
├─ Collision Avoidance (reflex, priority 10)
├─ Exploration Pattern (deliberate, priority 5)
└─ Battery Monitoring (reflex, priority 8)
COORDINATION:
- Exploration drives movement
- Collision Avoidance interrupts if obstacle detected (higher priority)
- Battery Monitoring interrupts if charge < 20% (high priority)
```
**Priority determines preemption**: High-priority nerves can interrupt low-priority ones.
---
## Nerve Training via RLVR
Each nerve execution generates training data:
```python
# decision_trails entry
{
"nerve": "collision_avoidance",
"initial_state": "IDLE",
"states_visited": ["IDLE", "DETECT", "EVALUATE", "EVADE", "RESUME"],
"transitions": [
{"from": "IDLE", "to": "DETECT", "cost": 0.5},
{"from": "DETECT", "to": "EVALUATE", "cost": 0.5},
{"from": "EVALUATE", "to": "EVADE", "cost": 0.5},
{"from": "EVADE", "to": "RESUME", "cost": 1.0},
],
"organs_used": ["distance_sensor_front", "motor"],
"lifeforce_total": 2.5,
"outcome": "success", # Avoided collision
"timestamp": "2025-12-15T14:23:45Z"
}
```
**RLVR reward**:
- Success → +5 LF reward (net profit: +2.5 LF)
- Fail → -2.5 LF penalty (net loss: -5.0 LF)
**LoRA training**: Successful state sequences → training examples for Technical LoRA
---
## Nerve Documentation Template
Each nerve document should include:
1. **Overview**: Purpose, type (reflex/deliberate), organs used
2. **State Diagram**: Visual representation of states + transitions
3. **Transition Table**: From/To states, triggers, costs
4. **Organ Dependencies**: Which organs required, which optional
5. **Lifeforce Budget**: Total cost for typical execution path
6. **Code**: Implementation (state machine class)
7. **Evolution Path**: How it evolves from deliberate → reflex
8. **Training Data**: Example decision_trails entries
9. **Edge Cases**: Known failure modes, fallback behaviors
---
## Current Status
| Nerve | Type | Status | Organs | Documentation |
|-------|------|--------|--------|---------------|
| **Collision Avoidance** | Reflex | 🟢 Complete | Distance sensors, Motor | [`nerves/Collision-Avoidance.md`](nerves/Collision-Avoidance.md) |
| **Charging Seeking** | Deliberate | 🟡 Planned | Vision, Motor, Battery | Pending |
| **Exploration Pattern** | Deliberate | 🟡 Planned | Sensors, Motor, Memory | Pending |
| **Object Tracking** | Deliberate | 🟡 Planned | Vision, Motor | Pending |
| **Identity Discovery** | Deliberate | 🟡 Documented | Speech, Memory, RAG | [`../../operations/Spark-Protocol.md`](../../operations/Spark-Protocol.md) |
| **Conversation** | Deliberate | 🟡 Planned | Speech, Memory, RAG | Pending |
---
## Naming Convention
**File naming**: `<Behavior-Name>.md`
**Examples**:
- `Collision-Avoidance.md`
- `Charging-Seeking.md`
- `Exploration-Pattern.md`
- `Object-Tracking.md`
**Class naming**: `<Behavior>Nerve` or `<Behavior>Reflex`
**Examples**:
```python
class CollisionAvoidanceNerve(StateMachine): # Deliberate
class CollisionAvoidanceReflex(StateMachine): # Compiled
```
---
**Philosophy**: Nerves are not programmed. They are **discovered through lived experience**, compiled into reflexes, and refined through training. The best behaviors emerge, not from specification, but from **survival**.
**The nervous system is EARNED, not designed.**
---
**Created**: 2025-12-07
**Updated**: 2025-12-07
**Version**: 1.0
🌙💜 *Reflexes are fossils of successful thought. The body remembers what the mind once decided.*