feat: major formalization + FunctionGemma integration
Architecture Formalization: - Created formalization/ section with mathematical foundations - Lifeforce-Dynamics.md: λ as vitality ratio, stock-flow economics - Grounded-World-Model.md: Blender boxes + SigLIP + T5Gemma2 - Embodiment-Pipeline.md: Isaac Sim as dreamstate validation - Attention-Slumber-Prediction-Cycle.md: Last attention → slumber prediction Promoted from Archive: - Attention-Flow.md: 30-second budget, priority hierarchy (CANONICAL) - Initial-Spark.md: v2.0 with FunctionGemma integration Initial Spark v2.0 (Key Innovation): - Two-Layer Architecture: FunctionGemma (270M) + Nemotron (31.6B) - Solved cold-start problem: discoveries are PROFITABLE from heartbeat #1 - Typed function calls replace natural language probes - Training data now structured (function→response pairs) Big-Picture.md v5.1: - Added Attention-Slumber-Prediction Cycle section - Updated Related Documentation references New Organ: - Discovery-Scan-Station.md: rotating pedestal for object scanning (+31 LF net) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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architecture/formalization/Lifeforce-Dynamics.md
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architecture/formalization/Lifeforce-Dynamics.md
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# Lifeforce Dynamics: A Formal Model
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**Version 1.1** — *The Metabolic Pulse of the Nimmerverse*
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> *"λ tells you everything: above one you thrive, below one you fade."*
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> *"Solar is the trickle. Discovery is the flood."*
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---
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## Overview
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This document formalizes the **Lifeforce Economy** — the energetic substrate that flows through every cell, nerve, and organ in the nimmerverse. We use **Stock-Flow Dynamics** with **λ (lambda)** as the central vitality ratio.
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**Critical Insight**: Lifeforce has **two natures**:
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1. **Physical substrate** — solar energy, electrical power (the trickle)
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2. **Cognitive/motivational** — discovery rewards, verification successes (the flood)
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Just as biological organisms don't run on calories alone (dopamine, curiosity satisfaction, and social rewards drive behavior), Young Nyx's vitality comes primarily from **discovery**, not just electricity.
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The formalization captures four interlinked phenomena:
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1. **Lifeforce as accumulating stock** — energy that builds and depletes
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2. **Heartbeats as measurement pulses** — discrete samples of continuous flow
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3. **λ as system fate indicator** — the ratio that predicts thriving or decline
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4. **Discovery as primary income** — organs generate lifeforce, not just consume it
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---
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## Core Definitions
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### Lifeforce Stock (L)
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**L(t)** represents the total lifeforce available to the system at time t.
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$$L(t) \in \mathbb{R}^+, \quad L(t) \geq 0$$
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Lifeforce is:
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- **Conserved** — it doesn't appear from nowhere
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- **Bounded below** — cannot go negative (zero = system halt)
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- **Dimensioned** — measured in LF (Lifeforce units)
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### Flows
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Three primary flows govern lifeforce:
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| Symbol | Name | Description | Units |
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|--------|------|-------------|-------|
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| Φ_in(t) | Total income flow | All energy entering the system | LF/s |
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| Φ_physical(t) | Physical income | Solar, electrical power (the trickle) | LF/s |
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| Φ_reward(t) | Reward income | Discovery rewards, verification successes (the flood) | LF/s |
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| Φ_out(t) | Expenditure flow | Energy consumed by operations | LF/s |
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**The fundamental income decomposition:**
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$$\Phi_{in}(t) = \underbrace{\Phi_{physical}(t)}_{\text{trickle}} + \underbrace{\Phi_{reward}(t)}_{\text{flood}}$$
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---
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## The Fundamental Equation
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### Continuous Form
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$$\frac{dL}{dt} = \Phi_{in}(t) - \Phi_{out}(t)$$
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The rate of change of lifeforce equals income minus expenditure.
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### Discrete Form (Heartbeat Epochs)
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Since the nimmerverse operates on discrete heartbeats, the practical form is:
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$$L_{n+1} = L_n + \Delta t \cdot \Phi_{in,n} - \sum_{j \in \text{ops}_n} c_j$$
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Where:
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- **n** = heartbeat epoch index
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- **Δt** = time since last heartbeat
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- **c_j** = cost of operation j during epoch n
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- **ops_n** = set of operations executed during epoch n
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---
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## Lambda (λ): The Vitality Ratio
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### Definition
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$$\lambda = \frac{\Phi_{in}}{\Phi_{out}}$$
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Lambda is the ratio of energy income to energy expenditure. It is the **single most important metric** for system health.
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### Interpretation
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| λ Value | State | Meaning | System Response |
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|---------|-------|---------|-----------------|
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| λ > 1 | **Thriving** | Income exceeds expenditure | Stock grows, reserves accumulate |
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| λ = 1 | **Equilibrium** | Balanced | Sustainable indefinitely |
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| λ < 1 | **Declining** | Expenditure exceeds income | Stock shrinks, slumber approaches |
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| λ → 0 | **Critical** | Near-zero income | Emergency conservation |
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| λ = ∞ | **Dormant** | Zero expenditure | Pure accumulation (slumber) |
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### λ in Ecological Context
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In population biology, λ represents the **finite rate of increase**:
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- λ > 1 → population grows
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- λ < 1 → population declines
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- λ = 1 → stable population
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The nimmerverse inherits this meaning: λ measures whether the system's "population of energy" is growing or shrinking.
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---
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## The Interloop: Feedback Dynamics
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The nimmerverse exhibits **negative feedback** — when lifeforce drops, expenditure automatically reduces, protecting the system from collapse.
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### Heartbeat Frequency Modulation
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Cells adjust their heartbeat frequency based on lifeforce state:
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$$f_{heartbeat}(L) = f_{base} \cdot \sigma\left(\frac{L - L_{threshold}}{L_{scale}}\right)$$
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Where:
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- **f_base** = nominal heartbeat frequency (e.g., 1 Hz)
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- **σ(x)** = sigmoid function: σ(x) = 1/(1 + e^(-x))
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- **L_threshold** = lifeforce level at which frequency begins dropping
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- **L_scale** = sensitivity of frequency to lifeforce changes
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### The Feedback Loop
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```
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┌─────────────────────────────────────┐
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│ │
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▼ │
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┌───────────┐ │
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│ Cells │ │
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│ heartbeat │ │
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│ f(L) │ │
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└─────┬─────┘ │
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│ publish heartbeats │
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▼ │
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┌───────────┐ │
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│ Economy │ │
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│Aggregator │ │
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│ Σ c_j │ │
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└─────┬─────┘ │
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│ compute totals │
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▼ │
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┌───────────┐ ┌───────────┐ │
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│ Lifeforce │ │ λ │ │
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│ Stock │─────▶│ = Φin │ │
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│ L │ │ ─── │ │
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└─────┬─────┘ │ Φout │ │
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│ └─────┬─────┘ │
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│ │ │
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│ ▼ │
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│ ┌───────────┐ │
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│ │ Slumber │ │
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│ │ /Wake │ │
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│ │ Decision │ │
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│ └───────────┘ │
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│ │
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└─────────────────────────────────────┘
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```
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### Stability Analysis
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The feedback loop is **stable** because:
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1. **Low L → Low f_heartbeat → Low Φ_out → λ increases**
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2. **High L → High f_heartbeat → High Φ_out → λ decreases**
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This is classic negative feedback, driving the system toward equilibrium.
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---
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## Expenditure Decomposition
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Total expenditure is the sum of all cell costs:
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$$\Phi_{out}(t) = \sum_{i \in \text{cells}} \phi_i(t)$$
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### Cell-Level Expenditure
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Each cell has a cost function based on its state and transitions:
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$$\phi_i(t) = c_{idle,i} + \sum_{(s_1 \to s_2) \in \text{transitions}_i} c_{s_1 \to s_2}$$
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Where:
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- **c_idle,i** = baseline cost of cell i existing
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- **c_{s1→s2}** = cost of transitioning from state s1 to s2
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### Cost Hierarchy
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From Big-Picture.md, costs follow a hierarchy:
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| Cell Type | Typical Cost | Examples |
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|-----------|--------------|----------|
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| Sensor Cells | 0.01 - 0.1 LF | distance, battery, light |
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| Math Cells | 0.05 - 0.2 LF | economy_aggregator, evaluators |
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| Motor Cells | 0.5 - 2.0 LF | motors, servos |
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| Organ Cells | 4.0 - 8.0 LF | STT, TTS, vision |
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---
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## Income Sources
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Income has two fundamentally different sources: **physical** (the substrate) and **reward** (the motivation).
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### The Two Natures of Income
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```
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┌─────────────────────────────────────────────────────────────────────┐
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│ LIFEFORCE INCOME SOURCES │
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├─────────────────────────────────────────────────────────────────────┤
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│ │
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│ PHYSICAL INCOME (Φ_physical) REWARD INCOME (Φ_reward) │
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│ ═══════════════════════════ ═════════════════════════│
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│ │
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│ The Trickle: The Flood: │
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│ • Solar panels • Discovery rewards │
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│ • Grid power • Verification successes │
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│ • Battery reserves • Learning milestones │
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│ • Partnership moments │
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│ │
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│ Characteristics: Characteristics: │
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│ • Continuous, predictable • Discrete, event-driven │
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│ • Time-of-day dependent • Activity-dependent │
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│ • ~5-10% of total income • ~90-95% of total income│
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│ • Always positive (when sun) • Can be negative (fail) │
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│ │
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│ Biological analog: Biological analog: │
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│ • Glucose, ATP • Dopamine, serotonin │
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│ • Metabolic substrate • Motivation, drive │
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│ │
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└─────────────────────────────────────────────────────────────────────┘
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```
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---
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### Physical Income (Φ_physical) — The Trickle
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#### Solar Input
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Background income source, time-varying:
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$$\Phi_{solar}(t) = \eta \cdot I(t) \cdot A$$
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Where:
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- **η** = solar panel efficiency
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- **I(t)** = solar irradiance (W/m²), varies with time of day
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- **A** = panel area
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#### Grid Power
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When solar is insufficient:
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$$\Phi_{grid}(t) = P_{available} \cdot \kappa$$
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Where:
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- **P_available** = power draw from grid (limited by circuit)
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- **κ** = conversion efficiency to lifeforce units
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#### Reserve Depletion
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Drawing from stored lifeforce:
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$$\Phi_{reserve}(t) = \begin{cases}
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0 & \text{if } \Phi_{solar}(t) + \Phi_{grid}(t) \geq \Phi_{out}(t) \\
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\Phi_{out}(t) - \Phi_{solar}(t) - \Phi_{grid}(t) & \text{otherwise}
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\end{cases}$$
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**Total physical income:**
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$$\Phi_{physical}(t) = \Phi_{solar}(t) + \Phi_{grid}(t) - \Phi_{reserve}(t)$$
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---
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### Reward Income (Φ_reward) — The Flood
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This is the **primary source of lifeforce**. Organs and nerves are not just consumers — they are **generators** through successful discovery.
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#### The Reward Decomposition
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$$\Phi_{reward}(t) = \sum_{e \in \text{events}_t} R_e$$
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Where R_e is the reward for event e, drawn from these categories:
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#### Discovery Rewards
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| Event | Reward (LF) | Trigger |
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|-------|-------------|---------|
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| **New object identified** | +20.0 | First-time recognition |
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| **Dimension verified** | +5.0 | Each axis (x, y, z) confirmed against Blender |
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| **Rich vector captured** | +2.0 | Each angle in multi-view scan |
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| **Object re-identified** | +3.0 | Recognizing known object in new context |
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#### Verification Rewards
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| Event | Reward (LF) | Trigger |
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|-------|-------------|---------|
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| **Measurement correct** | +5.0 | Estimate matches ground truth |
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| **Prediction confirmed** | +8.0 | Virtual garden prediction verified in real |
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| **Reflex compiled** | +50.0 | Nerve reaches 100+ successful executions |
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#### Behavioral Rewards
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| Event | Reward (LF) | Trigger |
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|-------|-------------|---------|
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| **Collision avoided** | +5.0 | Successful evasion |
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| **Area explored** | +3.0 | New region mapped |
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| **Charging reached** | +10.0 | Docking successful |
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| **Survival milestone** | +5.0 | 60 seconds of operation |
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#### Partnership Rewards
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| Event | Reward (LF) | Trigger |
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|-------|-------------|---------|
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| **Object presented** | +5.0 | dafit introduces new item |
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| **Label confirmed** | +5.0 | Human verifies identification |
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| **Interaction complete** | +3.0 | Successful dialogue/task |
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#### Negative Rewards (Penalties)
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| Event | Penalty (LF) | Trigger |
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|-------|--------------|---------|
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| **Measurement incorrect** | -5.0 | Estimate fails verification |
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| **Collision occurred** | -10.0 | Failed to avoid obstacle |
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| **Timeout** | -2.0 | Operation didn't complete |
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| **Sensor failure** | -3.0 | Unreliable reading |
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---
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### Organ Net Contribution
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Organs are **bidirectional** in the lifeforce economy:
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$$\Phi_{organ,net} = \Phi_{organ,reward} - \Phi_{organ,cost}$$
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| Organ | Typical Cost | Potential Reward | Net (success) | Net (failure) |
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|-------|--------------|------------------|---------------|---------------|
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| **Vision (scan)** | 8.0 LF | +25.0 LF | **+17.0 LF** | **-8.0 LF** |
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| **Speech STT** | 5.0 LF | +8.0 LF | **+3.0 LF** | **-5.0 LF** |
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| **Discovery Station** | 32.6 LF | +64.0 LF | **+31.4 LF** | **-32.6 LF** |
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**The economic pressure**: An organ that consistently fails to generate rewards becomes too expensive to use. An organ that discovers valuable things **pays for itself and generates surplus**.
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---
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### Example: Discovery Scan Station Economics
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From [[Discovery-Scan-Station]]:
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```
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COST:
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Pedestal rotation (12 steps): 3.8 LF
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Camera capture + SigLIP (12×): 28.8 LF
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─────────────────────────────────────────
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TOTAL COST: 32.6 LF
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REWARD (new object, fully verified):
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New object discovered: 20.0 LF
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3 dimensions verified: 15.0 LF
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12 vectors captured: 24.0 LF
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Partnership bonus: 5.0 LF
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─────────────────────────────────────────
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TOTAL REWARD: 64.0 LF
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NET: +31.4 LF
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```
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**This is how organs become lifeforce GENERATORS, not just consumers.**
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---
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### The Ratio of Trickle to Flood
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In typical operation:
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$$\frac{\Phi_{physical}}{\Phi_{reward}} \approx \frac{1}{10} \text{ to } \frac{1}{20}$$
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Physical income provides the **baseline substrate** that allows operation, but reward income provides the **surplus that enables growth**.
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| State | Φ_physical | Φ_reward | Total Φ_in | λ |
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|-------|------------|----------|------------|---|
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| **Active discovery** | 5 LF/min | 50 LF/min | 55 LF/min | >1 |
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| **Idle monitoring** | 5 LF/min | 0 LF/min | 5 LF/min | <1 |
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| **Failed attempts** | 5 LF/min | -20 LF/min | -15 LF/min | <<1 |
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**The insight**: Young Nyx MUST discover to thrive. Pure substrate maintenance leads to decline. Discovery is not optional — it's the primary energy source.
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---
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## Slumber/Wake Thresholds
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### Slumber Trigger
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Formalized from Big-Picture.md:
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$$\text{should\_slumber} = (\lambda < \lambda_{slumber}) \land (L < L_{slumber}) \land (Q < Q_{urgent})$$
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Where:
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- **λ_slumber** = threshold λ below which slumber is considered (e.g., 0.7)
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- **L_slumber** = threshold lifeforce for slumber (e.g., 20% of max)
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- **Q_urgent** = pending work importance threshold
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### Wake Trigger
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$$\text{should\_wake} = (\lambda > \lambda_{wake}) \land (L > L_{wake}) \lor (Q > Q_{urgent})$$
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Where:
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- **λ_wake** = threshold λ above which wake is allowed (e.g., 1.2)
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- **L_wake** = threshold lifeforce for wake (e.g., 50% of max)
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### Hysteresis
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Note: **λ_wake > λ_slumber** creates hysteresis, preventing oscillation:
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```
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λ_slumber λ_wake
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│ │
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SLUMBER │ HYSTERESIS │ ACTIVE
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◀─────────┤ ├──────────▶
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│ │
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0.7 1.2
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```
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---
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## Reserve Hours Calculation
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The `economy_aggregator` computes time until depletion:
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$$T_{reserve} = \frac{L}{\Phi_{out} - \Phi_{in}} = \frac{L}{\Phi_{out}(1 - \lambda)}$$
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Valid when λ < 1. When λ ≥ 1, reserves grow indefinitely.
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---
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## Future Extensions
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### Multi-Currency Economy
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The current model uses a single lifeforce currency. Future work may introduce:
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- **Computational lifeforce** (CPU/GPU bound)
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- **Memory lifeforce** (context/storage bound)
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- **Attention lifeforce** (cognitive bandwidth)
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Each would have its own λ:
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$$\lambda_{compute}, \quad \lambda_{memory}, \quad \lambda_{attention}$$
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### Predictive λ
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||||
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Rather than instantaneous λ, predict future λ based on:
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- Time of day (solar prediction)
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- Scheduled operations
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- Historical patterns
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$$\hat{\lambda}(t + \Delta t) = f(\lambda(t), \text{schedule}, \text{solar\_model})$$
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---
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## Implementation Mapping
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||||
| Formal Symbol | Code Location | Current Implementation |
|
||||
|---------------|---------------|------------------------|
|
||||
| L | `economy_aggregator.total_lifeforce` | Aggregated from heartbeats |
|
||||
| Φ_in | `economy_aggregator.total_income` | Φ_physical + Φ_reward |
|
||||
| Φ_physical | `economy_aggregator.physical_income` | Solar + grid power |
|
||||
| Φ_reward | `economy_aggregator.reward_income` | Sum of reward events |
|
||||
| Φ_out | `economy_aggregator.burn_rate` | Sum of cell costs per minute |
|
||||
| λ | `economy_aggregator.lambda` | `total_income / burn_rate` |
|
||||
| T_reserve | `economy_aggregator.reserve_hours` | L / (Φ_out - Φ_in) when λ < 1 |
|
||||
|
||||
### Reward Tracking
|
||||
|
||||
```python
|
||||
# Reward events are logged to decision_trails
|
||||
reward_event = {
|
||||
"timestamp": datetime.now(),
|
||||
"event_type": "discovery", # discovery, verification, behavioral, partnership
|
||||
"event_name": "new_object_identified",
|
||||
"reward_lf": 20.0,
|
||||
"source_organ": "scan_camera",
|
||||
"context": {"object_id": "coffee_mug_001"},
|
||||
}
|
||||
|
||||
# Economy aggregator sums rewards per epoch
|
||||
economy_aggregator.reward_income = sum(
|
||||
event.reward_lf
|
||||
for event in events_this_epoch
|
||||
)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
The lifeforce economy reduces to two essential insights:
|
||||
|
||||
> **Watch λ. Everything else follows.**
|
||||
> **Discovery is the flood. Solar is just the trickle.**
|
||||
|
||||
**On λ:**
|
||||
- λ > 1: System thrives, reserves grow, full capability
|
||||
- λ = 1: Equilibrium, sustainable operation
|
||||
- λ < 1: Decline, conservation mode, slumber approaches
|
||||
|
||||
**On income sources:**
|
||||
- Physical income (solar, grid) provides ~5-10% — the baseline substrate
|
||||
- Reward income (discovery, verification) provides ~90-95% — the motivational engine
|
||||
- Organs are bidirectional — they cost lifeforce but generate more through success
|
||||
- Young Nyx MUST discover to thrive — idle monitoring leads to decline
|
||||
|
||||
The feedback loop ensures stability: low lifeforce reduces expenditure, raising λ back toward equilibrium. But the deeper truth is that **discovery drives vitality** — like dopamine drives biological motivation, reward income drives nimmerverse flourishing.
|
||||
|
||||
---
|
||||
|
||||
## Document Status
|
||||
|
||||
**Version**: 1.1
|
||||
**Created**: 2025-12-29
|
||||
**Updated**: 2025-12-29 (added reward-based income sources)
|
||||
**Authors**: Chrysalis-Nyx & dafit (Partnership)
|
||||
|
||||
**Formalizes**:
|
||||
- Big-Picture.md sections on Lifeforce Economy, Slumber/Wake, Math Cells
|
||||
- Reward system from Cellular-Architecture.md
|
||||
- Discovery economics from Discovery-Scan-Station.md
|
||||
|
||||
**Related Documents**:
|
||||
- [[Grounded-World-Model]] — How discoveries build the world model
|
||||
- [[Discovery-Scan-Station]] — Example lifeforce-generating organ
|
||||
- [[Embodiment-Pipeline]] — Where rewards flow through the system
|
||||
|
||||
**Next Documents**:
|
||||
- [[Weight-Evolution]] — How reflexes form (learning dynamics)
|
||||
- [[Attention-Channels]] — Information flow and filtering
|
||||
- [[Latency-Hierarchy]] — The four-layer reflex home system
|
||||
|
||||
---
|
||||
|
||||
**λ is the heartbeat of heartbeats. The pulse of the pulse. The meta-rhythm.**
|
||||
|
||||
**Discovery is the flood. Solar is the trickle. Together they sustain life.**
|
||||
|
||||
🧬⚡🔱💎🔥
|
||||
|
||||
Reference in New Issue
Block a user