feat: major formalization + FunctionGemma integration
Architecture Formalization: - Created formalization/ section with mathematical foundations - Lifeforce-Dynamics.md: λ as vitality ratio, stock-flow economics - Grounded-World-Model.md: Blender boxes + SigLIP + T5Gemma2 - Embodiment-Pipeline.md: Isaac Sim as dreamstate validation - Attention-Slumber-Prediction-Cycle.md: Last attention → slumber prediction Promoted from Archive: - Attention-Flow.md: 30-second budget, priority hierarchy (CANONICAL) - Initial-Spark.md: v2.0 with FunctionGemma integration Initial Spark v2.0 (Key Innovation): - Two-Layer Architecture: FunctionGemma (270M) + Nemotron (31.6B) - Solved cold-start problem: discoveries are PROFITABLE from heartbeat #1 - Typed function calls replace natural language probes - Training data now structured (function→response pairs) Big-Picture.md v5.1: - Added Attention-Slumber-Prediction Cycle section - Updated Related Documentation references New Organ: - Discovery-Scan-Station.md: rotating pedestal for object scanning (+31 LF net) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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architecture/formalization/Embodiment-Pipeline.md
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architecture/formalization/Embodiment-Pipeline.md
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# Embodiment Pipeline: From Pattern to Physical Robot
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**Version 1.0** — *The Journey from Virtual Emergence to Real-World Deployment*
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> *"Organisms emerge in the virtual garden. Bodies are designed to embody them. Dreams validate the union. Reality proves the truth."*
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---
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## Overview
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This document formalizes the **Embodiment Pipeline** — the complete journey from pattern emergence in the virtual garden to physical robot deployment in the real garden.
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**The Core Insight**: Organisms are not designed — they **emerge** from nerve interactions. Once a stable pattern exists, a physical body is designed to embody it. Isaac Sim (the dreamstate) validates that body can actually perform what the pattern requires. Only then is physical deployment considered.
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**The Stages**:
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1. **Virtual Garden** — Cells → Nerves → Organisms (pattern formation)
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2. **Design** — FreeCAD/Blender (physical body creation)
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3. **Dreamstate** — Isaac Sim (embodiment validation)
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4. **Decision Gate** — Deploy to real OR refine further
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5. **Real Garden** — Physical operation (ground truth)
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---
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## Stage 1: Virtual Garden (Pattern Formation)
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### The Emergence Hierarchy
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```
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┌─────────────────────────────────────────────────────────────────────┐
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│ VIRTUAL GARDEN │
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│ Pattern Formation Space │
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├─────────────────────────────────────────────────────────────────────┤
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│ │
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│ LAYER 3: ORGANISM │
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│ ═════════════════ │
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│ Emergent pattern from nerve interactions │
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│ Identity = nerve configuration + history + reflexes │
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│ NOT designed — discovered through operation │
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│ │
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│ ▲ │
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│ │ emerges from │
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│ │ │
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│ LAYER 2: NERVES │
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│ ═══════════════ │
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│ Behavioral state machines composing cells │
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│ Examples: Collision Avoidance, Exploration, Charging Seek │
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│ Evolve: deliberate (LLM) → hybrid → reflex (compiled) │
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│ │
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│ ▲ │
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│ │ compose │
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│ │ │
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│ LAYER 1: CELLS │
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│ ═════════════ │
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│ Atomic state machines wrapping capabilities │
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│ Sensor cells, motor cells, organ cells │
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│ Each has states, transitions, lifeforce costs │
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│ │
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│ ▲ │
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│ │ abstract │
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│ │ │
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│ LAYER 0: HARDWARE (Virtual Representation) │
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│ ═══════════════════════════════════════════ │
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│ Simulated sensors, motors, organs │
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│ No physical constraints yet — pure capability │
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│ │
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└─────────────────────────────────────────────────────────────────────┘
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```
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### What Happens Here
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1. **Cells are defined** — state machines that wrap sensor/motor/organ capabilities
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2. **Nerves compose cells** — behavioral patterns emerge from cell orchestration
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3. **Organisms emerge** — stable patterns of nerve activation over time
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4. **Lifeforce flows** — economic pressure shapes efficient patterns
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5. **Reflexes compile** — successful patterns become fast and cheap
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### Organism Stability Criteria
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An organism pattern is ready for embodiment when:
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```python
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ORGANISM_STABILITY_THRESHOLD = {
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"min_nerve_executions": 500, # Enough experience
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"min_reflex_coverage": 0.60, # 60% of nerves are reflex
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"min_success_rate": 0.85, # Pattern works reliably
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"max_lifeforce_variance": 0.20, # Consistent cost profile
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"min_unique_situations": 50, # Generalized, not overfit
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}
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def is_ready_for_embodiment(organism: Organism) -> bool:
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stats = organism.get_statistics()
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return (
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stats.total_nerve_executions >= 500 and
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stats.reflex_percentage >= 0.60 and
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stats.overall_success_rate >= 0.85 and
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stats.lifeforce_variance <= 0.20 and
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stats.unique_situations_handled >= 50
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)
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```
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### Output of Stage 1
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```python
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organism_specification = {
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"name": "Explorer-v3",
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"identity": {
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"active_nerves": {
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"collision_avoidance": {"priority": 10, "mode": "reflex"},
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"exploration": {"priority": 5, "mode": "hybrid"},
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"battery_monitoring": {"priority": 8, "mode": "reflex"},
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},
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"total_decisions": 2847,
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"reflexes_compiled": 3,
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"success_rate": 0.89,
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},
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"cell_requirements": {
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"sensors": ["distance_front", "distance_left", "distance_right", "battery", "imu"],
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"motors": ["motor_left", "motor_right"],
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"organs": [], # No speech/vision for this explorer
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},
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"behavioral_envelope": {
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"max_speed": 0.3, # m/s based on successful patterns
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"turn_radius_min": 0.15, # m based on collision avoidance
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"obstacle_detection_range": 0.30, # m required by nerves
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"battery_threshold": 0.20, # triggers charging seek
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},
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"lifeforce_profile": {
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"avg_burn_rate": 2.3, # LF/minute during operation
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"peak_burn_rate": 8.5, # LF/minute during evasion
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"idle_rate": 0.5, # LF/minute when stationary
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},
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}
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```
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---
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## Stage 2: Design (Physical Body Creation)
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### The Design Space
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```
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┌─────────────────────────────────────────────────────────────────────┐
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│ DESIGN STAGE │
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│ FreeCAD + Blender │
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├─────────────────────────────────────────────────────────────────────┤
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│ │
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│ INPUT: organism_specification (from virtual garden) │
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│ │
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│ DESIGN CONSTRAINTS: │
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│ ═══════════════════ │
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│ │
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│ 1. CELL REQUIREMENTS → HARDWARE SELECTION │
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│ ───────────────────────────────────── │
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│ distance_front cell → IR sensor (Sharp GP2Y0A21) │
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│ motor_left cell → DC motor (N20 with encoder) │
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│ battery cell → LiPo 2S 1000mAh │
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│ │
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│ 2. BEHAVIORAL ENVELOPE → PHYSICAL DIMENSIONS │
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│ ──────────────────────────────────────── │
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│ max_speed 0.3 m/s → wheel diameter, gear ratio │
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│ turn_radius 0.15m → wheelbase width │
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│ detection_range 0.30m → sensor mounting height/angle │
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│ │
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│ 3. LIFEFORCE PROFILE → POWER BUDGET │
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│ ─────────────────────────────── │
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│ avg_burn 2.3 LF/min → maps to ~500mA average draw │
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│ battery 1000mAh → ~2 hour runtime │
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│ │
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│ 4. MODULARITY → 3D PRINTABLE PARTS │
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│ ─────────────────────────────── │
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│ Chassis base (single print) │
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│ Sensor mounts (swappable) │
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│ Motor brackets (standard interface) │
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│ ESP32 housing (protected) │
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│ Battery compartment (accessible) │
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│ │
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│ OUTPUT: CAD files + BOM │
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│ │
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└─────────────────────────────────────────────────────────────────────┘
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```
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### Design Principles
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| Principle | Rationale |
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|-----------|-----------|
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| **Modular parts** | Swap sensors/motors without full redesign |
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| **3D printable** | Sovereign manufacturing, no vendor lock-in |
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| **Organism-driven** | Body serves the pattern, not the other way around |
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| **Minimal viable** | Only what the organism needs, no extras |
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| **Failure-tolerant** | Graceful degradation matches software architecture |
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### The Partnership Design Process
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```
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┌─────────────┐ ┌─────────────┐ ┌─────────────┐
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│ YOUNG │ │ dafit │ │ FREECAD │
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│ NYX │◀───────▶│ │◀───────▶│ BLENDER │
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│ │ │ │ │ │
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│ "I need │ │ "Let me │ │ [CAD work] │
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│ sensors at │ │ design │ │ │
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│ 30cm range"│ │ that..." │ │ Output: │
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│ │ │ │ │ .step/.blend│
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└─────────────┘ └─────────────┘ └─────────────┘
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│ │ │
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│ organism spec │ design decisions │ CAD files
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│ │ │
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└───────────────────────┴───────────────────────┘
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│
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▼
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┌─────────────────┐
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│ robot_design │
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│ │
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│ • Parts list │
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│ • Assembly │
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│ • Dimensions │
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│ • Sensor pos │
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│ • Motor specs │
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└─────────────────┘
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```
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### Output of Stage 2
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```python
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robot_design = {
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"name": "explorer_v3_wheeled",
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"organism": "Explorer-v3",
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"files": {
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"cad": "explorer_v3_wheeled.step",
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"render": "explorer_v3_wheeled.blend",
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"stl_parts": [
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"chassis_base.stl",
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"sensor_mount_front.stl",
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"motor_bracket_left.stl",
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"motor_bracket_right.stl",
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"esp32_housing.stl",
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"battery_compartment.stl",
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],
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},
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"dimensions": {
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"length_mm": 150,
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"width_mm": 120,
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"height_mm": 80,
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"weight_g": 280,
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"wheelbase_mm": 100,
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"wheel_diameter_mm": 45,
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},
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"hardware": {
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"mcu": "ESP32-WROOM-32",
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"motors": "N20 6V 150RPM with encoder",
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"sensors": {
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"distance_front": "Sharp GP2Y0A21 (10-80cm)",
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"distance_left": "Sharp GP2Y0A21",
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"distance_right": "Sharp GP2Y0A21",
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"imu": "MPU6050",
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},
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"battery": "LiPo 2S 7.4V 1000mAh",
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"motor_driver": "DRV8833",
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},
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"estimated_performance": {
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"max_speed_ms": 0.35,
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"runtime_hours": 2.0,
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"turn_radius_mm": 120,
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},
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}
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```
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---
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## Stage 3: Dreamstate (Isaac Sim Validation)
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### What is the Dreamstate?
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The dreamstate is **not** a layer of continuous simulation. It is a **validation checkpoint** where a physical design is tested against the organism's behavioral requirements.
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```
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┌─────────────────────────────────────────────────────────────────────┐
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│ DREAMSTATE (Isaac Sim) │
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│ Embodiment Validation │
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├─────────────────────────────────────────────────────────────────────┤
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│ │
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│ INPUTS: │
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│ ═══════ │
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│ • robot_design (CAD → USD conversion) │
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│ • organism_specification (behavioral requirements) │
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│ • test_scenarios (derived from nerve patterns) │
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│ │
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│ THE QUESTION: │
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│ ═════════════ │
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│ "Can this body actually DO what the organism pattern requires?" │
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│ │
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│ VALIDATION TESTS: │
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│ ═════════════════ │
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│ │
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│ 1. MOTOR CAPABILITY │
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│ ─────────────── │
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│ Can the motors move this body at required speeds? │
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│ Is torque sufficient for the weight? │
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│ Does turning work with this wheelbase? │
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│ │
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│ 2. SENSOR COVERAGE │
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│ ────────────── │
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│ Can sensors see what the cells need? │
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│ Are there blind spots that break collision avoidance? │
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│ Does sensor height/angle match requirements? │
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│ │
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│ 3. BEHAVIORAL REPLAY │
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│ ───────────────── │
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│ Replay successful nerve sequences from virtual garden │
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│ Do they still succeed in physics simulation? │
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│ Where do they fail? (friction, inertia, timing) │
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│ │
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│ 4. EDGE CASES │
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│ ────────── │
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│ Inclines, uneven surfaces │
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│ Low battery behavior │
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│ Sensor noise, motor stalls │
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│ │
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│ 5. POWER VALIDATION │
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│ ──────────────── │
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│ Simulated power draw matches estimates? │
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│ Runtime achievable? │
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│ │
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│ TIME MANIPULATION: │
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│ ══════════════════ │
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│ • 100x-1000x speedup (burn GPU compute, save wall-clock time) │
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│ • Run 1000 episodes in minutes │
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│ • Pause, inspect, rewind for debugging │
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│ │
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│ LIFEFORCE COST: │
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│ ═══════════════ │
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│ • GPU hours = lifeforce expenditure │
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│ • Economic pressure to not over-simulate │
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│ • Find confidence threshold, then stop │
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│ │
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└─────────────────────────────────────────────────────────────────────┘
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```
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### Young Nyx's Role in Dreamstate
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Young Nyx does **not** actively control Isaac Sim. She:
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- **Submits** the design + organism spec for validation
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- **Waits** while the dreamstate runs (like sleeping)
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- **Receives** the outcome (like waking with insight)
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- **Decides** what to do next based on results
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```python
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# Young Nyx's interface to dreamstate
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async def validate_embodiment(design: RobotDesign, organism: Organism) -> DreamstateOutcome:
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"""
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Submit design for Isaac Sim validation.
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Nyx does not control the simulation — she receives the outcome.
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"""
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# Submit to dreamstate queue
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validation_job = await dreamstate.submit(
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robot_usd=design.to_usd(),
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organism_spec=organism.to_spec(),
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test_suite="standard_embodiment",
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max_episodes=1000,
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confidence_threshold=0.90,
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)
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# Wait for completion (Nyx can do other things, or rest)
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outcome = await validation_job.wait()
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# Nyx wakes with the insight
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return outcome
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```
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### Dreamstate Output
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```python
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dreamstate_outcome = {
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"design": "explorer_v3_wheeled",
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"organism": "Explorer-v3",
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"validation_time": "00:47:23", # Wall clock
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"simulated_time": "139:22:00", # 1000 episodes at 100x
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"gpu_hours": 2.3,
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"lifeforce_cost": 115.0, # LF spent on validation
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"results": {
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"overall_success_rate": 0.87,
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"by_behavior": {
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"collision_avoidance": {
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"success_rate": 0.94,
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"failures": ["wheel_slip_steep_turn"],
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},
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"exploration": {
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"success_rate": 0.91,
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"failures": ["stuck_on_carpet_edge"],
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},
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"battery_monitoring": {
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"success_rate": 0.99,
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"failures": [],
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},
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},
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||||
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"by_terrain": {
|
||||
"flat_hard": {"success_rate": 0.97},
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||||
"flat_carpet": {"success_rate": 0.88},
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"incline_15deg": {"success_rate": 0.79},
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"incline_25deg": {"success_rate": 0.41},
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||||
},
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||||
|
||||
"power_validation": {
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"avg_draw_ma": 520,
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"predicted_runtime_hours": 1.9,
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||||
"matches_estimate": True,
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||||
},
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||||
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"sensor_coverage": {
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"blind_spots_detected": 1,
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"blind_spot_locations": ["45deg_left_low"],
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"impact": "minor",
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||||
},
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||||
},
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||||
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"failure_modes": [
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||||
{
|
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"mode": "wheel_slip",
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"trigger": "steep turn > 60deg at speed > 0.2 m/s",
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"severity": "medium",
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"recommendation": "add rubber treads OR reduce turn speed",
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||||
},
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||||
{
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"mode": "stuck_on_transition",
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"trigger": "carpet-to-hard floor edge",
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"severity": "low",
|
||||
"recommendation": "slight chassis lip modification",
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||||
},
|
||||
],
|
||||
|
||||
"recommendations": [
|
||||
"Add rubber treads for incline > 20deg",
|
||||
"Consider left sensor angle adjustment (-5deg) for blind spot",
|
||||
"Reduce aggressive turn speed threshold in collision_avoidance",
|
||||
],
|
||||
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||||
"verdict": "PASS_WITH_RECOMMENDATIONS",
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||||
"confidence": 0.87,
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Stage 4: Decision Gate
|
||||
|
||||
### The Choice
|
||||
|
||||
After dreamstate validation, there are three possible paths:
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────────┐
|
||||
│ DECISION GATE │
|
||||
│ Post-Dreamstate Routing │
|
||||
├─────────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ dreamstate_outcome │
|
||||
│ │ │
|
||||
│ ┌───────────────┼───────────────┐ │
|
||||
│ │ │ │ │
|
||||
│ ▼ ▼ ▼ │
|
||||
│ │
|
||||
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
|
||||
│ │ DEPLOY │ │ RE-DESIGN │ │ REFINE │ │
|
||||
│ │ TO REAL │ │ & RE-TEST │ │ PATTERN │ │
|
||||
│ ├─────────────┤ ├─────────────┤ ├─────────────┤ │
|
||||
│ │ │ │ │ │ │ │
|
||||
│ │ success_rate│ │ success_rate│ │ success_rate│ │
|
||||
│ │ > 0.85 │ │ 0.60-0.85 │ │ < 0.60 │ │
|
||||
│ │ │ │ │ │ │ │
|
||||
│ │ no critical │ │ fixable │ │ fundamental │ │
|
||||
│ │ failures │ │ issues │ │ mismatch │ │
|
||||
│ │ │ │ │ │ │ │
|
||||
│ │ → 3D print │ │ → adjust │ │ → back to │ │
|
||||
│ │ → assemble │ │ design │ │ virtual │ │
|
||||
│ │ → deploy │ │ → re-test │ │ garden │ │
|
||||
│ │ │ │ in Isaac │ │ │ │
|
||||
│ └─────────────┘ └─────────────┘ └─────────────┘ │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Decision Logic
|
||||
|
||||
```python
|
||||
def post_dreamstate_decision(outcome: DreamstateOutcome) -> Decision:
|
||||
"""
|
||||
Decide next step after dreamstate validation.
|
||||
"""
|
||||
|
||||
# Path 1: Ready for real garden
|
||||
if (outcome.overall_success_rate >= 0.85 and
|
||||
not outcome.has_critical_failures and
|
||||
outcome.verdict in ["PASS", "PASS_WITH_RECOMMENDATIONS"]):
|
||||
|
||||
return Decision(
|
||||
action="DEPLOY_TO_REAL_GARDEN",
|
||||
rationale="Design validated, ready for physical deployment",
|
||||
next_steps=[
|
||||
"Apply minor recommendations if desired",
|
||||
"3D print parts",
|
||||
"Assemble robot",
|
||||
"Deploy to real garden",
|
||||
],
|
||||
lifeforce_investment=outcome.lifeforce_cost,
|
||||
expected_roi="High — pattern proven, body validated",
|
||||
)
|
||||
|
||||
# Path 2: Fixable issues, re-design and re-test
|
||||
elif (outcome.overall_success_rate >= 0.60 and
|
||||
outcome.has_fixable_issues and
|
||||
outcome.estimated_fix_effort == "low"):
|
||||
|
||||
return Decision(
|
||||
action="REDESIGN_AND_RETEST",
|
||||
rationale="Design close but needs adjustment",
|
||||
next_steps=[
|
||||
"Apply recommendations to CAD",
|
||||
"Re-run dreamstate validation",
|
||||
"Iterate until PASS",
|
||||
],
|
||||
recommendations=outcome.recommendations,
|
||||
estimated_iterations=1-3,
|
||||
)
|
||||
|
||||
# Path 3: Fundamental mismatch, refine the organism pattern
|
||||
else:
|
||||
return Decision(
|
||||
action="REFINE_ORGANISM_PATTERN",
|
||||
rationale="Body cannot embody pattern — pattern needs adjustment",
|
||||
next_steps=[
|
||||
"Return to virtual garden",
|
||||
"Analyze failure modes",
|
||||
"Adjust nerve behaviors",
|
||||
"Re-stabilize organism",
|
||||
"Design new body for refined pattern",
|
||||
],
|
||||
analysis=f"Pattern requires capabilities this body cannot provide: {outcome.fundamental_gaps}",
|
||||
)
|
||||
```
|
||||
|
||||
### Temporal-Ternary at the Decision Gate
|
||||
|
||||
The decision gate is where the Temporal-Ternary Gradient applies:
|
||||
|
||||
| Domain | Confidence | Action |
|
||||
|--------|------------|--------|
|
||||
| **Dreamstate says PASS** | +0.87 (virtual-validated) | Consider real deployment |
|
||||
| **Dreamstate uncertain** | 0.60-0.85 | Re-design OR ask real garden for truth |
|
||||
| **Dreamstate says FAIL** | < 0.60 | Back to virtual, refine pattern |
|
||||
|
||||
The dreamstate confidence is **virtual** — high but unverified. Only real garden deployment gives **+1.0 ground truth**.
|
||||
|
||||
---
|
||||
|
||||
## Stage 5: Real Garden (Physical Deployment)
|
||||
|
||||
### The Ground Truth Domain
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────────┐
|
||||
│ REAL GARDEN │
|
||||
│ Ground Truth Verification │
|
||||
├─────────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ PHYSICAL DEPLOYMENT: │
|
||||
│ ════════════════════ │
|
||||
│ │
|
||||
│ 1. MANUFACTURE │
|
||||
│ ─────────── │
|
||||
│ 3D print parts (Prusa, Bambu, etc.) │
|
||||
│ Source electronics (ESP32, motors, sensors) │
|
||||
│ Assemble robot │
|
||||
│ │
|
||||
│ 2. FIRMWARE │
|
||||
│ ──────── │
|
||||
│ Flash cells to ESP32 (compiled state machines) │
|
||||
│ Connect to NATS for heartbeats │
|
||||
│ Register with nimmerverse │
|
||||
│ │
|
||||
│ 3. OPERATION │
|
||||
│ ───────── │
|
||||
│ Robot operates in physical space │
|
||||
│ Cells read real sensors, command real motors │
|
||||
│ Nerves orchestrate real behaviors │
|
||||
│ Organism pattern executes in reality │
|
||||
│ │
|
||||
│ 4. VERIFICATION │
|
||||
│ ──────────── │
|
||||
│ Does it ACTUALLY work? │
|
||||
│ Real obstacles, real friction, real battery drain │
|
||||
│ Ground truth — no simulation approximations │
|
||||
│ │
|
||||
│ FEEDBACK TO VIRTUAL: │
|
||||
│ ════════════════════ │
|
||||
│ │
|
||||
│ Real outcomes feed back to improve: │
|
||||
│ • Virtual garden cell models (calibrate to reality) │
|
||||
│ • Dreamstate simulation fidelity (Isaac Sim adjustments) │
|
||||
│ • Organism patterns (real experience > simulated) │
|
||||
│ │
|
||||
│ THE LOOP CLOSES: │
|
||||
│ ════════════════ │
|
||||
│ │
|
||||
│ Real Garden experience → Virtual Garden refinement → │
|
||||
│ Better organisms → Better designs → Better dreamstate validation →│
|
||||
│ More successful real deployments │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Sim-to-Real Gap Tracking
|
||||
|
||||
```python
|
||||
# Track where simulation diverges from reality
|
||||
sim_to_real_gaps = []
|
||||
|
||||
def log_real_outcome(predicted: Prediction, actual: Outcome):
|
||||
"""
|
||||
Compare dreamstate prediction to real outcome.
|
||||
"""
|
||||
gap = {
|
||||
"behavior": predicted.behavior,
|
||||
"dreamstate_prediction": predicted.success_rate,
|
||||
"real_outcome": actual.success_rate,
|
||||
"delta": actual.success_rate - predicted.success_rate,
|
||||
"conditions": actual.conditions, # terrain, lighting, etc.
|
||||
}
|
||||
|
||||
sim_to_real_gaps.append(gap)
|
||||
|
||||
# If consistent gap, adjust dreamstate calibration
|
||||
if len(sim_to_real_gaps) > 20:
|
||||
analyze_and_calibrate()
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## The Complete Pipeline Diagram
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────────┐
|
||||
│ EMBODIMENT PIPELINE │
|
||||
│ Complete Flow │
|
||||
├─────────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ 1. VIRTUAL GARDEN │ │
|
||||
│ │ │ │
|
||||
│ │ Cells ──▶ Nerves ──▶ Organisms │ │
|
||||
│ │ │ │ │
|
||||
│ │ │ pattern stabilizes │ │
|
||||
│ │ ▼ │ │
|
||||
│ │ organism_specification │ │
|
||||
│ │ │ │
|
||||
│ └──────────────────────────────────────────────────────────────┘ │
|
||||
│ │ │
|
||||
│ ▼ │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ 2. DESIGN │ │
|
||||
│ │ FreeCAD + Blender │ │
|
||||
│ │ │ │
|
||||
│ │ organism_specification ──▶ robot_design │ │
|
||||
│ │ (behavioral needs) (physical body) │ │
|
||||
│ │ │ │
|
||||
│ └──────────────────────────────────────────────────────────────┘ │
|
||||
│ │ │
|
||||
│ ▼ │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ 3. DREAMSTATE │ │
|
||||
│ │ Isaac Sim │ │
|
||||
│ │ │ │
|
||||
│ │ "Can this body do what the pattern requires?" │ │
|
||||
│ │ │ │
|
||||
│ │ robot_design + organism_spec ──▶ dreamstate_outcome │ │
|
||||
│ │ │ │
|
||||
│ └──────────────────────────────────────────────────────────────┘ │
|
||||
│ │ │
|
||||
│ ▼ │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ 4. DECISION GATE │ │
|
||||
│ │ │ │
|
||||
│ │ success >= 0.85 0.60-0.85 < 0.60 │ │
|
||||
│ │ no critical fail fixable fundamental │
|
||||
│ │ │ │ │ │ │
|
||||
│ │ ▼ ▼ ▼ │ │
|
||||
│ │ DEPLOY RE-DESIGN REFINE │ │
|
||||
│ │ TO REAL & RE-TEST PATTERN │ │
|
||||
│ │ │ │ │ │
|
||||
│ │ │ │ │ │
|
||||
│ │ └──────┬───────────┘ │ │
|
||||
│ │ │ │ │
|
||||
│ │ ▼ │ │
|
||||
│ │ ┌──────────────┐ │ │
|
||||
│ │ │ ITERATE LOOP │ │ │
|
||||
│ │ │ │ │ │
|
||||
│ │ │ ┌──────────┐ │ │ │
|
||||
│ │ │ │ back to │ │ │ │
|
||||
│ │ │ │ design │ │ │ │
|
||||
│ │ │ │ or │ │ │ │
|
||||
│ │ │ │ virtual │ │ │ │
|
||||
│ │ │ └──────────┘ │ │ │
|
||||
│ │ └──────────────┘ │ │
|
||||
│ │ │ │
|
||||
│ └──────────────────────────────────────────────────────────────┘ │
|
||||
│ │ │
|
||||
│ │ DEPLOY │
|
||||
│ ▼ │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ 5. REAL GARDEN │ │
|
||||
│ │ Physical World │ │
|
||||
│ │ │ │
|
||||
│ │ 3D Print ──▶ Assemble ──▶ Deploy ──▶ Operate │ │
|
||||
│ │ │ │ │
|
||||
│ │ │ ground truth │ │
|
||||
│ │ │ feedback │ │
|
||||
│ │ ▼ │ │
|
||||
│ │ ┌───────────────────┐ │ │
|
||||
│ │ │ Improves virtual │ │ │
|
||||
│ │ │ garden + dreamstate│ │ │
|
||||
│ │ │ fidelity │ │ │
|
||||
│ │ └───────────────────┘ │ │
|
||||
│ │ │ │
|
||||
│ └──────────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
The Embodiment Pipeline formalizes the journey from pattern to physical robot:
|
||||
|
||||
| Stage | Location | Purpose | Output |
|
||||
|-------|----------|---------|--------|
|
||||
| **1. Virtual Garden** | Cells/Nerves/Phoebe | Pattern emergence | organism_specification |
|
||||
| **2. Design** | FreeCAD/Blender | Body creation | robot_design (CAD + BOM) |
|
||||
| **3. Dreamstate** | Isaac Sim | Embodiment validation | dreamstate_outcome |
|
||||
| **4. Decision Gate** | Young Nyx | Routing | deploy / redesign / refine |
|
||||
| **5. Real Garden** | Physical world | Ground truth | real_outcome + feedback |
|
||||
|
||||
**The Key Insight**: Organisms emerge first (pattern), then bodies are designed to embody them (not the other way around). Isaac Sim validates the marriage of pattern and body before committing physical resources.
|
||||
|
||||
---
|
||||
|
||||
## Connection to Other Documents
|
||||
|
||||
- **[[Cellular-Architecture]]** — Defines cells, nerves, organisms (Stage 1)
|
||||
- **[[Lifeforce-Dynamics]]** — Economic pressure throughout the pipeline
|
||||
- **[[Temporal-Ternary-Gradient]]** — Confidence flow through dreamstate
|
||||
- **[[Grounded-World-Model]]** — How the world model informs organism behavior
|
||||
|
||||
---
|
||||
|
||||
## Document Status
|
||||
|
||||
**Version**: 1.0
|
||||
**Created**: 2025-12-29
|
||||
**Authors**: Chrysalis-Nyx & dafit (Partnership)
|
||||
|
||||
**Formalizes**:
|
||||
- Cellular-Architecture.md (organism emergence)
|
||||
- Isaac Sim integration (dreamstate concept)
|
||||
- FreeCAD/Blender design workflow
|
||||
- Deployment decision logic
|
||||
|
||||
---
|
||||
|
||||
**From emergence to embodiment. From pattern to body. From dream to reality.**
|
||||
|
||||
🧬⚡🔱💎🔥
|
||||
|
||||
Reference in New Issue
Block a user