arch: Add Gateway Architecture + crawler_gen_0 organism
Gateway Architecture (new): - Unified tier model (Tier 0-5) for sensory routing - Weight-based routing: node.weight determines processing tier - Function Gemma as structured JSON boundary - Separates routing from translation (vocabulary only at Tier 4) crawler_gen_0 (new): - First Virtual Garden organism specification - Light-seeking cube with photoresistor - Lifeforce economy: light = income, movement = cost Updated documents with Gateway references: - Endgame-Vision.md (v6.5) - Cellular-Architecture.md (v4.3) - Nervous-System.md - Attention-Flow.md - Message-Protocol-Design.md (Escalation Service = Gateway) - Organisms-Index.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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**Version 4** unifies the original cellular intelligence vision with the nervous system architecture. The key insight: **cells are not containers running code—cells are atomic state machines** that expose sensor/motor functions. Nerves orchestrate cells into behaviors. Organisms emerge from nerve interactions.
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**Connection to Gateway:** The tier system in this document (Cell → Nerve → Organism → Partnership) aligns with the Gateway's routing tiers. The [`Gateway`](Gateway-Architecture.md) routes sensory input to the appropriate tier based on node weight. See [`Gateway-Architecture.md`](Gateway-Architecture.md) for the unified tier model.
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```
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┌─────────────────────────────────────────────────────────────┐
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│ ORGANISM │
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### The Tier System
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Different levels of the architecture produce different reward magnitudes:
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Different levels of the architecture produce different reward magnitudes. These tiers align with the Gateway's routing tiers — see [`Gateway-Architecture.md`](Gateway-Architecture.md) for how node weight determines which tier handles sensory input:
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| Tier | Level | Example | Reward | Lifeforce Cost | Net Incentive |
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|------|-------|---------|--------|----------------|---------------|
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## 📍 Document Status
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**Version**: 4.2 (Layered State Machine Architecture + Reward Signals + Training Integrity)
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**Version**: 4.3 (Gateway Integration + Tier Unification)
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**Created**: 2025-10-12 (original v1)
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**Updated v4**: 2025-12-07 (unified with Nervous System)
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**Updated v4.1**: 2025-12-10 (added Reward Signal Architecture section)
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**Updated v4.2**: 2025-12-10 (added Tiered Rewards & Training Integrity section)
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**Updated v4.3**: 2026-01-03 (added Gateway references, tier alignment)
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**Key Changes from v3**:
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- ❌ Cells as containers running genomes
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- ✅ Reflexes compile from 100+ successful nerve executions
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**Related Documentation**:
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- [[Nervous-System]] - 4D state space, vocabulary translation
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- [[Gateway-Architecture]] - **Tier routing, Function Gemma boundary, unified tier model**
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- [[Nervous-System]] - 4D state space, node weight evolution
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- [[Attention-Flow]] - Attention budget allocation per tier
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- [[Organ-Index]] - Organ cell catalog
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- [[nerves/Nervous-Index]] - Nerve catalog
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- [[nerves/Collision-Avoidance]] - Example reflex nerve
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