arch: Add Gateway Architecture + crawler_gen_0 organism

Gateway Architecture (new):
- Unified tier model (Tier 0-5) for sensory routing
- Weight-based routing: node.weight determines processing tier
- Function Gemma as structured JSON boundary
- Separates routing from translation (vocabulary only at Tier 4)

crawler_gen_0 (new):
- First Virtual Garden organism specification
- Light-seeking cube with photoresistor
- Lifeforce economy: light = income, movement = cost

Updated documents with Gateway references:
- Endgame-Vision.md (v6.5)
- Cellular-Architecture.md (v4.3)
- Nervous-System.md
- Attention-Flow.md
- Message-Protocol-Design.md (Escalation Service = Gateway)
- Organisms-Index.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-01-03 16:44:20 +01:00
parent 7df236b325
commit 2406083045
8 changed files with 885 additions and 13 deletions

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@@ -9,6 +9,8 @@
**Version 4** unifies the original cellular intelligence vision with the nervous system architecture. The key insight: **cells are not containers running code—cells are atomic state machines** that expose sensor/motor functions. Nerves orchestrate cells into behaviors. Organisms emerge from nerve interactions.
**Connection to Gateway:** The tier system in this document (Cell → Nerve → Organism → Partnership) aligns with the Gateway's routing tiers. The [`Gateway`](Gateway-Architecture.md) routes sensory input to the appropriate tier based on node weight. See [`Gateway-Architecture.md`](Gateway-Architecture.md) for the unified tier model.
```
┌─────────────────────────────────────────────────────────────┐
│ ORGANISM │
@@ -535,7 +537,7 @@ Our architecture solves this by construction:
### The Tier System
Different levels of the architecture produce different reward magnitudes:
Different levels of the architecture produce different reward magnitudes. These tiers align with the Gateway's routing tiers — see [`Gateway-Architecture.md`](Gateway-Architecture.md) for how node weight determines which tier handles sensory input:
| Tier | Level | Example | Reward | Lifeforce Cost | Net Incentive |
|------|-------|---------|--------|----------------|---------------|
@@ -842,11 +844,12 @@ Implementation details extracted to dedicated folder:
## 📍 Document Status
**Version**: 4.2 (Layered State Machine Architecture + Reward Signals + Training Integrity)
**Version**: 4.3 (Gateway Integration + Tier Unification)
**Created**: 2025-10-12 (original v1)
**Updated v4**: 2025-12-07 (unified with Nervous System)
**Updated v4.1**: 2025-12-10 (added Reward Signal Architecture section)
**Updated v4.2**: 2025-12-10 (added Tiered Rewards & Training Integrity section)
**Updated v4.3**: 2026-01-03 (added Gateway references, tier alignment)
**Key Changes from v3**:
- ❌ Cells as containers running genomes
@@ -859,7 +862,9 @@ Implementation details extracted to dedicated folder:
- ✅ Reflexes compile from 100+ successful nerve executions
**Related Documentation**:
- [[Nervous-System]] - 4D state space, vocabulary translation
- [[Gateway-Architecture]] - **Tier routing, Function Gemma boundary, unified tier model**
- [[Nervous-System]] - 4D state space, node weight evolution
- [[Attention-Flow]] - Attention budget allocation per tier
- [[Organ-Index]] - Organ cell catalog
- [[nerves/Nervous-Index]] - Nerve catalog
- [[nerves/Collision-Avoidance]] - Example reflex nerve