arch: Add Gateway Architecture + crawler_gen_0 organism
Gateway Architecture (new): - Unified tier model (Tier 0-5) for sensory routing - Weight-based routing: node.weight determines processing tier - Function Gemma as structured JSON boundary - Separates routing from translation (vocabulary only at Tier 4) crawler_gen_0 (new): - First Virtual Garden organism specification - Light-seeking cube with photoresistor - Lifeforce economy: light = income, movement = cost Updated documents with Gateway references: - Endgame-Vision.md (v6.5) - Cellular-Architecture.md (v4.3) - Nervous-System.md - Attention-Flow.md - Message-Protocol-Design.md (Escalation Service = Gateway) - Organisms-Index.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -13,6 +13,10 @@ The 30-second heartbeat is a budget, not a guarantee. Sensory intake, organ proc
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Attention isn't free. It's economic.
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**Connection to Gateway:** The attention levels below align with the Gateway's tier system. The [`Gateway`](Gateway-Architecture.md) routes sensory input to the appropriate tier based on node weight. This document describes how those tiers compete for the attention budget.
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**See:** [`Gateway-Architecture.md`](Gateway-Architecture.md) for tier definitions and routing logic.
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---
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## The Budget Problem
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@@ -501,4 +505,8 @@ class BeatBudget:
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- [[formalization/Attention-Slumber-Prediction-Cycle]] — How last attention becomes slumber prediction
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- [[formalization/Lifeforce-Dynamics]] — λ governs slumber triggers
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**Core Architecture**:
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- [`Gateway-Architecture.md`](Gateway-Architecture.md) — Tier routing based on node weight, Function Gemma boundary
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- [`Nervous-System.md`](Nervous-System.md) — Node lifecycle and weight evolution
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🌙💜 *The budget is finite. The choices shape the soul.*
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